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C# EntityKey.GetEntitySet方法代码示例

本文整理汇总了C#中EntityKey.GetEntitySet方法的典型用法代码示例。如果您正苦于以下问题:C# EntityKey.GetEntitySet方法的具体用法?C# EntityKey.GetEntitySet怎么用?C# EntityKey.GetEntitySet使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityKey的用法示例。


在下文中一共展示了EntityKey.GetEntitySet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetEntityKey

        internal void SetEntityKey(EntityKey value, bool forceFixup)
        {
            if (value != null && value == EntityKey
                && (ReferenceValue.Entity != null || (ReferenceValue.Entity == null && !forceFixup)))
            {
                // "no-op" -- this is not really no-op in the attached case, because at a minimum we have to do a key lookup,
                // worst case we have to review all relationships for the owner entity
                // However, if we don't do this, we can get into a scenario where we are setting the key to the same thing it's already set to
                // and this could have side effects, especially with RI constraints and cascade delete. We don't want to delete something
                // and then add it back, if that deleting could have additional unexpected effects. Don't bother doing this check if value is
                // null, because EntityKey could be null even if there are Added/Unchanged relationships, if the target entity has a temporary key.
                // In that case, we still need to delete that existing relationship, so it's not a no-op
                return;
            }

            if (ObjectContext != null
                && !UsingNoTracking)
            {
                Debug.Assert(WrappedOwner.Entity != null, "Unexpected null Owner on EntityReference attached to a context");

                // null is a valid value for the EntityKey, but temporary and special keys are not    
                // devnote: Can't check this on detached references because this property could be set to a temp key during deserialization,
                //          if the key hasn't finished deserializing yet.
                if (value != null
                    && !IsValidEntityKeyType(value))
                {
                    throw new ArgumentException(Strings.EntityReference_CannotSetSpecialKeys, "value");
                }

                if (value == null)
                {
                    if (AttemptToNullFKsOnRefOrKeySetToNull())
                    {
                        DetachedEntityKey = null;
                    }
                    else
                    {
                        ReferenceValue = NullEntityWrapper.NullWrapper;
                    }
                }
                else
                {
                    // Verify that the key has the right EntitySet for this RelationshipSet
                    var targetEntitySet = value.GetEntitySet(ObjectContext.MetadataWorkspace);
                    CheckRelationEntitySet(targetEntitySet);
                    value.ValidateEntityKey(ObjectContext.MetadataWorkspace, targetEntitySet, true /*isArgumentException */, "value");

                    var manager = ObjectContext.ObjectStateManager;

                    // If we already have an entry with this key, we just need to create a relationship with it
                    var addNewRelationship = false;
                    // If we don't already have any matching entries for this key, we'll have to create a new entry
                    var addKeyEntry = false;
                    var targetEntry = manager.FindEntityEntry(value);
                    if (targetEntry != null)
                    {
                        // If it's not a key entry, just use the entity to set this reference's Value
                        if (!targetEntry.IsKeyEntry)
                        {
                            // Delegate to the Value property to clear any existing relationship
                            // and to add the new one. This will fire the appropriate events and
                            // ensure that the related ends are connected.

                            // It has to be a TEntity since we already verified that the EntitySet is correct above
                            ReferenceValue = targetEntry.WrappedEntity;
                        }
                        else
                        {
                            // if the existing entry is a key entry, we just need to
                            // add a new relationship between the source entity and that key
                            addNewRelationship = true;
                        }
                    }
                    else
                    {
                        // no entry exists, so we'll need to add a key along with the relationship
                        addKeyEntry = !IsForeignKey;
                        addNewRelationship = true;
                    }

                    if (addNewRelationship)
                    {
                        var ownerKey = ValidateOwnerWithRIConstraints(
                            targetEntry == null ? null : targetEntry.WrappedEntity, value, checkBothEnds: true);

                        // Verify that the owner is in a valid state for adding a relationship
                        ValidateStateForAdd(WrappedOwner);

                        if (addKeyEntry)
                        {
                            manager.AddKeyEntry(value, targetEntitySet);
                        }

                        // First, clear any existing relationships
                        manager.TransactionManager.EntityBeingReparented = WrappedOwner.Entity;
                        try
                        {
                            ClearCollectionOrRef(null, null, /*doCascadeDelete*/ false);
                        }
                        finally
//.........这里部分代码省略.........
开发者ID:jimmy00784,项目名称:entityframework,代码行数:101,代码来源:EntityReference.cs

示例2: CreateEntityKeyResult

        // Note that this is called only for association ends. Entities have key values inline.
        private PropagatorResult CreateEntityKeyResult(IEntityStateEntry stateEntry, EntityKey entityKey)
        {
            // get metadata for key
            var entityType = entityKey.GetEntitySet(m_translator.MetadataWorkspace).ElementType;
            var keyRowType = entityType.GetKeyRowType();

            var keyMetadata = m_translator.GetExtractorMetadata(stateEntry.EntitySet, keyRowType);
            var keyMemberCount = keyRowType.Properties.Count;
            var keyValues = new PropagatorResult[keyMemberCount];

            for (var ordinal = 0; ordinal < keyRowType.Properties.Count; ordinal++)
            {
                EdmMember keyMember = keyRowType.Properties[ordinal];
                // retrieve information about this key value
                var keyMemberInformation = keyMetadata.m_memberMap[ordinal];

                var keyIdentifier = m_translator.KeyManager.GetKeyIdentifierForMemberOffset(entityKey, ordinal, keyRowType.Properties.Count);

                object keyValue = null;
                if (entityKey.IsTemporary)
                {
                    // If the EntityKey is temporary, we need to retrieve the appropriate
                    // key value from the entity itself (or in this case, the IEntityStateEntry).
                    var entityEntry = stateEntry.StateManager.GetEntityStateEntry(entityKey);
                    Debug.Assert(
                        entityEntry.State == EntityState.Added,
                        "The corresponding entry for a temp EntityKey should be in the Added State.");
                    keyValue = entityEntry.CurrentValues[keyMember.Name];
                }
                else
                {
                    // Otherwise, we extract the value from within the EntityKey.
                    keyValue = entityKey.FindValueByName(keyMember.Name);
                }
                Debug.Assert(keyValue != null, "keyValue should've been retrieved.");

                // construct propagator result
                keyValues[ordinal] = PropagatorResult.CreateKeyValue(
                    keyMemberInformation.Flags,
                    keyValue,
                    stateEntry,
                    keyIdentifier);

                // see UpdateTranslator.Identifiers for information on key identifiers and ordinals
            }

            return PropagatorResult.CreateStructuralValue(keyValues, keyMetadata.m_type, false);
        }
开发者ID:WangWilliam,项目名称:EntityFramework5,代码行数:49,代码来源:ExtractorMetadata.cs


注:本文中的EntityKey.GetEntitySet方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。