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C# EntityCollection.EntitiesWith方法代码示例

本文整理汇总了C#中EntityCollection.EntitiesWith方法的典型用法代码示例。如果您正苦于以下问题:C# EntityCollection.EntitiesWith方法的具体用法?C# EntityCollection.EntitiesWith怎么用?C# EntityCollection.EntitiesWith使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityCollection的用法示例。


在下文中一共展示了EntityCollection.EntitiesWith方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        public static void Update(EntityCollection entities)
        {
            // The state of collisions (positions, etc.) may change between
            // iterations of FindCollisions.  To make this clear, we've opted
            // for a callback function instead of an IEnumerable return value
            // to indicate collisions.
            //
            // For example, four balls are colliding.  Each ball, after being
            // notified of a collision, moves itself so that it does not
            // collide with any of the other balls.
            //
            // If we collected collisions before-hand, handling them later, we
            // would fire 4*3 = 12 collision events.
            //
            // If we collected and handled collisions as they were detected, we
            // would fire at only three collisions.

            FindCollisions(entities.EntitiesWith<ICollidable>(), entities, Intersected);
        }
开发者ID:strager,项目名称:SpermGame,代码行数:19,代码来源:PhysicsModule.cs


注:本文中的EntityCollection.EntitiesWith方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。