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C# EnemyHealth.EnemyIsDead方法代码示例

本文整理汇总了C#中EnemyHealth.EnemyIsDead方法的典型用法代码示例。如果您正苦于以下问题:C# EnemyHealth.EnemyIsDead方法的具体用法?C# EnemyHealth.EnemyIsDead怎么用?C# EnemyHealth.EnemyIsDead使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EnemyHealth的用法示例。


在下文中一共展示了EnemyHealth.EnemyIsDead方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTriggerStay2D

	void OnTriggerStay2D (Collider2D other) {
		float currHit = 0f;
		int currScore = 0;
		if (other.tag == "Lazer") {
			currHit = lazerDamage;
			currScore = lazerScore;
			try {
				eHealthScript = gameObject.GetComponentInChildren <EnemyHealth> ();
				UIControl.Instance.AddScore (currScore);
				if (eHealthScript.EnemyIsDead (currHit)) {
					if (gameObject.name == "core"){
						// boss died
						UIControl.Instance.AddScore (5000);
						// for now its game over
						SceneManager.LoadScene("WinGame");
					}
					Instantiate (explosion, transform.position, transform.rotation);
					Destroy (gameObject);
				}
			} catch {
				print ("could not get " + gameObject.ToString () + " Script!");
				print ("script: " + eHealthScript.ToString());
			}
		} else {
			return;
		}
	}
开发者ID:DoveTailers,项目名称:Template,代码行数:27,代码来源:Shootable_DestoryByContact.cs

示例2: OnTriggerEnter2D

    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Boundary")
        {
            return;
        }
        if (other.tag == "Player")
        {

            //tick sheld health down and also destory a side missle launcher
            GameObject[] rockets;
            GameObject[] shield;
            shield = GameObject.FindGameObjectsWithTag("boss01_shield");
            if (leftside == true)
            {
                rockets = GameObject.FindGameObjectsWithTag("boss01_left_rocket");
            }
            else
            {
                rockets = GameObject.FindGameObjectsWithTag("boss01_right_rocket");
            }

            foreach (GameObject r in rockets)
            {
                try
                {
                    print(r.transform.position);
                    Instantiate(explosion, r.transform.position, r.transform.rotation);
                    Destroy(r);

                }
                catch
                {
                    print("could not get " + r.gameObject.ToString() + " Script!");
                    print("script: " + eHealthScript.ToString());
                }
            }

            Destroy(gameObject);

            foreach (GameObject s in shield)
            {
                try
                {
                    eHealthScript = s.GetComponentInChildren<EnemyHealth>();
                    float currHit = -2600f;
                    if (eHealthScript.EnemyIsDead(currHit))
                    {
                        Instantiate(explosion, transform.position, transform.rotation);
                        Destroy(s);

                        My_GameController = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GameController_Boss>();
                        My_GameController.shield_destoryed = true;
                    }
                }
                catch
                {
                    print("could not get " + s.gameObject.ToString() + " Script!");
                    print("script: " + eHealthScript.ToString());
                }
            }



            

        }


    }
开发者ID:DoveTailers,项目名称:Template,代码行数:70,代码来源:Boss_Puzzle_onCollect.cs

示例3: OnTriggerEnter2D

	void OnTriggerEnter2D(Collider2D other)
	{
		// added shootable tag to EnemyBullet_1 because I think another script takes care of it.
		// feel free to correct me
		if (other.tag == "Boundary" || other.tag == "Shootable" || other.tag == "enemy_bullet" || other.tag == "EnemyLaser") {
			return;
		}
		if (other.tag == "Player") {
			//check if boss wall and return
			if (this.tag == "boss01_left_rocket" || this.tag == "boss01_shield" || this.tag == "boss01_right_rocket") {
				return;
			} else {
				// player on ship collision
				Instantiate (explosion, transform.position, transform.rotation);
				suicideScore = (int) gameObject.GetComponentInChildren<Slider> ().value;
				UIControl.Instance.AddScore (suicideScore);
				if (UIControl.Instance.PlayerIsDead ((-1f * (float) suicideScore))) {
					GameController.Instance.PlayerDied ();
					Instantiate (explosion, transform.position, transform.rotation);
					Destroy (other.gameObject);
				}
				Destroy (gameObject);
			}

		} else { 
			float currHit = 0f;
			int currScore = 0;
			if (other.tag == "Bullet") {
				//print (gameObject.ToString () + " was hit with Bullet");
				currHit = bulletDamage;
				currScore = bulletScore;
			} else if (other.tag == "Missle") {
				//print (gameObject.ToString () + " was hit with Missle");
				currHit = missleDamage;
				currScore = missleScore;
			} else if (other.tag == "Lazer") {
				currHit = lazerDamage;
				currScore = lazerScore;
				destProj = false;
			}
			// could add more bullet types above in an "else if"
			else {
				print (other.gameObject.ToString() + "did not match one of the bulletType tags"); 
				return;
			}
			if (destProj) {
				Destroy (other.gameObject);
			}
			try {
				eHealthScript = gameObject.GetComponentInChildren <EnemyHealth> ();
				UIControl.Instance.AddScore (currScore);
				if (eHealthScript.EnemyIsDead (currHit)) {
					if (gameObject.name == "core"){
						// boss died
						UIControl.Instance.AddScore (5000);
						// for now its game over
						SceneManager.LoadScene("WinGame");
					}
					Instantiate (explosion, transform.position, transform.rotation);
					Destroy (gameObject);
				}
			} catch {
				print ("could not get " + gameObject.ToString () + " Script!");
			}
			
		}
	}
开发者ID:DoveTailers,项目名称:Template,代码行数:67,代码来源:Shootable_DestoryByContact.cs


注:本文中的EnemyHealth.EnemyIsDead方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。