本文整理汇总了C#中EndPoint.Serialize方法的典型用法代码示例。如果您正苦于以下问题:C# EndPoint.Serialize方法的具体用法?C# EndPoint.Serialize怎么用?C# EndPoint.Serialize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EndPoint
的用法示例。
在下文中一共展示了EndPoint.Serialize方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Serialize
public static Internals.SocketAddress Serialize(EndPoint endpoint)
{
Debug.Assert(!(endpoint is DnsEndPoint));
var ipEndPoint = endpoint as IPEndPoint;
if (ipEndPoint != null)
{
return new Internals.SocketAddress(ipEndPoint.Address, ipEndPoint.Port);
}
System.Net.SocketAddress address = endpoint.Serialize();
return GetInternalSocketAddress(address);
}
示例2: GetIPInfo
private void GetIPInfo(EndPoint ep, out uint addr, out int port) {
if (ep.AddressFamily != AddressFamily.InterNetwork) {
throw new ArgumentException("EndPoint", "Can only handle IPv4 addresses");
}
SocketAddress sockAddr = ep.Serialize();
port = (((int)sockAddr[2]) << 8) | sockAddr[3];
addr = ((((uint)sockAddr[7]) << 24) | (((uint)sockAddr[6]) << 16) |
(((uint)sockAddr[5]) << 8) | (uint)sockAddr[4]);
}
示例3: Connect
// Connect to a remote end-point.
public void Connect(EndPoint remoteEP)
{
// Validate the parameter.
if(remoteEP == null)
{
throw new ArgumentNullException("remoteEP");
}
else if(remoteEP.AddressFamily != family)
{
throw new SocketException(Errno.EINVAL);
}
// Convert the end point into a sockaddr buffer.
byte[] addr = remoteEP.Serialize().Array;
// Lock down the socket object while we do the connect.
lock(this)
{
// Bail out if the socket has been closed.
if(handle == InvalidHandle)
{
throw new ObjectDisposedException
(S._("Exception_Disposed"));
}
// Connect to the foreign location.
if(!SocketMethods.Connect(handle, addr))
{
throw new SocketException(this.GetErrno());
}
connected = true;
this.remoteEP = remoteEP;
}
}
示例4: Bind
// Bind this socket to a specific end-point.
public void Bind(EndPoint localEP)
{
// Validate the parameter.
if(localEP == null)
{
throw new ArgumentNullException("localEP");
}
else if(localEP.AddressFamily != family)
{
throw new SocketException(Errno.EINVAL);
}
// Convert the end point into a sockaddr buffer.
byte[] addr = localEP.Serialize().Array;
// Lock down the socket object while we do the bind.
lock(this)
{
// Bail out if the socket has been closed.
if(handle == InvalidHandle)
{
throw new ObjectDisposedException
(S._("Exception_Disposed"));
}
// Bind the address to the socket.
if(!SocketMethods.Bind(handle, addr))
{
throw new SocketException(this.GetErrno());
}
// Record the local end point for later.
this.localEP = localEP;
}
}
示例5: SendTo
// Send data on this socket to a specific location.
public int SendTo(byte[] buffer, int offset, int size,
SocketFlags socketFlags, EndPoint remoteEP)
{
int result;
byte[] addr;
// Validate the arguments.
ValidateBuffer(buffer, offset, size);
if(remoteEP == null)
{
throw new ArgumentNullException("remoteEP");
}
else if(remoteEP.AddressFamily != family)
{
throw new SocketException(Errno.EINVAL);
}
// Convert the end point into a sockaddr buffer.
addr = remoteEP.Serialize().Array;
// Perform the send operation.
lock(this)
{
if(handle == InvalidHandle)
{
throw new ObjectDisposedException
(S._("Exception_Disposed"));
}
result = SocketMethods.SendTo
(handle, buffer, offset, size, (int)socketFlags, addr);
if(result < 0)
{
throw new SocketException(this.GetErrno());
}
else
{
return result;
}
}
}
示例6: ReceiveFrom
// Receive data on this socket and record where it came from.
public int ReceiveFrom(byte[] buffer, int offset, int size,
SocketFlags socketFlags, ref EndPoint remoteEP)
{
int result;
byte[] addrReturn;
// Validate the arguments.
ValidateBuffer(buffer, offset, size);
if(remoteEP == null)
{
throw new ArgumentNullException("remoteEP");
}
else if(remoteEP.AddressFamily != family)
{
throw new SocketException(Errno.EINVAL);
}
// Create a sockaddr buffer to write the address into.
addrReturn = remoteEP.Serialize().Array;
Array.Clear(addrReturn, 0, addrReturn.Length);
// Perform the receive operation.
lock(readLock)
{
if(handle == InvalidHandle)
{
throw new ObjectDisposedException
(S._("Exception_Disposed"));
}
result = SocketMethods.ReceiveFrom
(handle, buffer, offset, size,
(int)socketFlags, addrReturn);
if(result < 0)
{
throw new SocketException(this.GetErrno());
}
else
{
remoteEP = remoteEP.Create
(new SocketAddress(addrReturn));
return result;
}
}
}
示例7: OverlappedCallback
} // OverlappedCallback()
//
// SetUnmanagedStructures -
// Fills in Overlapped Structures used in an Async Overlapped Winsock call
// these calls are outside the runtime and are unmanaged code, so we need
// to prepare specific structures and ints that lie in unmanaged memory
// since the Overlapped calls can be Async
//
internal void SetUnmanagedStructures(
byte[] buffer,
int offset,
int size,
SocketFlags socketFlags,
EndPoint remoteEP,
bool pinRemoteEP ) {
//
// create the event handle
//
m_OverlappedEvent = new AutoResetEvent(false);
//
// fill in the overlapped structure with the event handle.
//
Marshal.WriteIntPtr(
m_UnmanagedBlob,
Win32.OverlappedhEventOffset,
m_OverlappedEvent.Handle );
//
// Fill in Buffer Array structure that will be used for our send/recv Buffer
//
m_WSABuffer = new WSABuffer();
m_GCHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
m_WSABuffer.Length = size;
m_WSABuffer.Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset);
//
// fill in flags if we use it.
//
m_Flags = socketFlags;
//
// if needed fill end point
//
if (remoteEP != null) {
m_SocketAddress = remoteEP.Serialize();
if (pinRemoteEP) {
m_GCHandleSocketAddress = GCHandle.Alloc(m_SocketAddress.m_Buffer, GCHandleType.Pinned);
m_GCHandleSocketAddressSize = GCHandle.Alloc(m_SocketAddress.m_Size, GCHandleType.Pinned);
}
}
} // SetUnmanagedStructures()
示例8: CallSerializeCheckDnsEndPoint
private SocketAddress CallSerializeCheckDnsEndPoint(EndPoint remoteEP)
{
if (remoteEP is DnsEndPoint)
{
throw new ArgumentException("net_sockets_invalid_dnsendpoint");
}
return remoteEP.Serialize();
}