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C# EloBuddy类代码示例

本文整理汇总了C#中EloBuddy的典型用法代码示例。如果您正苦于以下问题:C# EloBuddy类的具体用法?C# EloBuddy怎么用?C# EloBuddy使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EloBuddy类属于命名空间,在下文中一共展示了EloBuddy类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Dash_OnDash

        private static void Dash_OnDash(Obj_AI_Base sender, EloBuddy.SDK.Events.Dash.DashEventArgs e)
        {
            var hero = sender as AIHeroClient;
            if (hero != null && hero.IsValid)
            {
                if (!DetectedDashes.ContainsKey(hero.NetworkId))
                {
                    DetectedDashes.Add(hero.NetworkId, new DashArgs());
                }
                var path = new List<Vector2> { hero.ServerPosition.ToVector2() };
                if(e.Path != null) {
                path.AddRange(e.Path.ToList());
                }
                DetectedDashes[hero.NetworkId] = new DashArgs
                {
                    StartTick = (int)((Game.Time * 1000) - (Game.Ping / 2)),
                    Speed = e.Speed,
                    StartPos = hero.ServerPosition.To2D(),
                    Unit = sender,
                    Path = path,
                    EndPos = DetectedDashes[hero.NetworkId].Path.Last(),
                    EndTick =
                                                             DetectedDashes[hero.NetworkId].StartTick
                                                             + (int)
                                                               (1000
                                                                * (DetectedDashes[hero.NetworkId].EndPos.Distance(
                                                                    DetectedDashes[hero.NetworkId].StartPos)
                                                                   / DetectedDashes[hero.NetworkId].Speed)),
                    Duration =
                                                             DetectedDashes[hero.NetworkId].EndTick
                                                             - DetectedDashes[hero.NetworkId].StartTick
                };

            }
        }
开发者ID:,项目名称:,代码行数:35,代码来源:

示例2: Teleport_OnTeleport

 private static void Teleport_OnTeleport(Obj_AI_Base sender, EloBuddy.SDK.Events.Teleport.TeleportEventArgs args)
 {
     if (sender.NetworkId==p.NetworkId && args.Type == TeleportType.Recall)
     {
         recalling = args.Status == TeleportStatus.Start;
     }
 }
开发者ID:kimtaeyul1,项目名称:EloBuddy,代码行数:7,代码来源:AutoWalker.cs

示例3: AddRTracker

 public static void AddRTracker(EloBuddy.Champion hero, string rObjectName, int timeToWait)
 {
     if (EntityManager.Heroes.Enemies.Any(h => h.Hero == hero))
     {
         GameObject rObject = null;
         var rObjectTime = 0;
         var allyCastedR = false;
         Game.OnTick += delegate
         {
             if (SpellSlot.E.IsReady())
             {
                 if (rObject != null)
                 {
                     if (rObjectTime > 0 && Core.GameTickCount - rObjectTime >= timeToWait &&
                         Core.GameTickCount - rObjectTime <= 4000)
                     {
                         if (MenuManager.GetSubMenu("Automatic").CheckBox("E.Spells") || Combo.IsActive)
                         {
                             SpellManager.E.Cast(rObject.Position);
                         }
                     }
                 }
             }
         };
         Obj_AI_Base.OnProcessSpellCast += delegate (Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
         {
             var senderHero = sender as AIHeroClient;
             if (senderHero != null && senderHero.IsAlly && senderHero.Hero == hero)
             {
                 if (args.Slot == SpellSlot.R)
                 {
                     allyCastedR = true;
                     Core.DelayAction(delegate { allyCastedR = false; }, 10000);
                 }
             }
         };
         GameObject.OnCreate += delegate (GameObject sender, EventArgs args)
         {
             if (sender.Name.Equals(rObjectName) && !allyCastedR)
             {
                 rObject = sender;
                 rObjectTime = Core.GameTickCount;
                 Core.DelayAction(delegate
                 {
                     rObject = null;
                     rObjectTime = 0;
                 }, 5200);
             }
         };
         GameObject.OnDelete += delegate (GameObject sender, EventArgs args)
         {
             if (rObject != null && rObject.IdEquals(sender))
             {
                 //rObject = null;
                 //rObjectTime = 0;
             }
         };
     }
 }
开发者ID:jachicao,项目名称:EloBuddy,代码行数:59,代码来源:ImmobileTracker.cs

示例4: Gapcloser_OnGapCloser

        private static void Gapcloser_OnGapCloser(AIHeroClient sender, EloBuddy.SDK.Events.Gapcloser.GapcloserEventArgs e)
        {
            if (sender == null || sender.IsAlly) return;

            if ((e.End.Distance(Variables._Player) <= 70) && Manager.MenuManager.GapcloseE && Manager.SpellManager.E.IsReady())
            {
                Manager.SpellManager.E.Cast(sender);
            }

            if ((e.End.Distance(Variables._Player) <= 70) && Manager.MenuManager.GapcloseQ && Manager.SpellManager.Q.IsReady())
            {
                var QPos = e.End.Extend(Variables._Player.Position, Manager.SpellManager.Q.Range);
                Player.CastSpell(SpellSlot.Q, QPos.To3D());
            }
        }
开发者ID:Kysamaa,项目名称:EloBuddy,代码行数:15,代码来源:Gapcloser.cs

示例5: FleeMode

 private void FleeMode(EkkoCore core, EloBuddy.AIHeroClient target, bool useQ, bool useE, bool useW)
 {
     this.CastEOut(target, core);
     if (useQ && core.spells.Q.IsInRange(target))
     {
         var predQ = core.spells.Q.GetPrediction(target);
         if (predQ.HitChance >= HitChance.High)
         {
             core.spells.Q.Cast(predQ.CastPosition);
         }
     }
     if (useW && core.spells.W.IsInRange(Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping).To3D()))
     {
         var pos = Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping);
         core.spells.Q.Cast(pos.To3D());
     }
 }
开发者ID:Teamkonohabuddy,项目名称:Elobbudy,代码行数:17,代码来源:Flee.cs

示例6: OnGapCloser

 internal void OnGapCloser(EloBuddy.AIHeroClient sender, EloBuddy.SDK.Events.Gapcloser.GapcloserEventArgs args ,EkkoCore core)
 {
     if (sender == null || sender.IsAlly ) return;
     var Gapcloser = core._menu.MiscMenu["MG"].Cast<CheckBox>().CurrentValue;
     if (Gapcloser != false)
     {
         if (sender.IsAttackingPlayer)
         {
             core.spells.W.Cast(core.Player.Position);
             this.CastEOut(sender, core);
             var predQ = core.spells.Q.GetPrediction(sender);
             if (predQ.HitChance >= HitChance.High)
             {
                 core.spells.Q.Cast(predQ.CastPosition);
             }
         }
     }
 }
开发者ID:Teamkonohabuddy,项目名称:Elobbudy,代码行数:18,代码来源:Misc.cs

示例7: Obj_AI_Hero_OnProcessSpellCast

        private static void Obj_AI_Hero_OnProcessSpellCast(EloBuddy.Obj_AI_Base sender, EloBuddy.GameObjectProcessSpellCastEventArgs args)
        {
            if (sender.IsEnemy)
            {
                if (Player != null && spells[Spells.R].IsReady())
                {
                    if ((!(sender is EloBuddy.AIHeroClient) || args.SData.IsAutoAttack()) && args.Target != null
                        && args.Target.NetworkId == Player.NetworkId)
                    {
                        incomingDamage.Add(
                            Player.ServerPosition.LSDistance(sender.ServerPosition) / args.SData.MissileSpeed + EloBuddy.Game.Time,
                            (float)sender.LSGetAutoAttackDamage(Player));
                    }
                    else if (sender is EloBuddy.AIHeroClient)
                    {
                        var attacker = (EloBuddy.AIHeroClient)sender;
                        var slot = attacker.GetSpellSlot(args.SData.Name);

                        if (slot != EloBuddy.SpellSlot.Unknown)
                        {
                            if (slot == attacker.GetSpellSlot("SummonerDot") && args.Target != null
                                && args.Target.NetworkId == Player.NetworkId)
                            {
                                instantDamage.Add(
                                    EloBuddy.Game.Time + 2,
                                    (float)attacker.GetSummonerSpellDamage(Player, LeagueSharp.Common.Damage.SummonerSpell.Ignite));
                            }
                            else if (slot.HasFlag(EloBuddy.SpellSlot.Q | EloBuddy.SpellSlot.W | EloBuddy.SpellSlot.E | EloBuddy.SpellSlot.R)
                                     && ((args.Target != null && args.Target.NetworkId == Player.NetworkId)
                                         || args.End.LSDistance(Player.ServerPosition) < Math.Pow(args.SData.LineWidth, 2)))
                            {
                                instantDamage.Add(EloBuddy.Game.Time + 2, (float)attacker.LSGetSpellDamage(Player, slot));
                            }
                        }
                    }
                }
            }

            if (sender.IsMe)
            {
                if (args.SData.Name.Equals("EkkoE", StringComparison.InvariantCultureIgnoreCase))
                {
                    LeagueSharp.Common.Utility.DelayAction.Add(250, EloBuddy.SDK.Orbwalker.ResetAutoAttack);
                }
            }
        }
开发者ID:yMeliodasNTD,项目名称:PortAIO,代码行数:46,代码来源:ElEkko.cs

示例8: IgniteDamage

 private static float IgniteDamage(EloBuddy.AIHeroClient target)
 {
     if (ignite == EloBuddy.SpellSlot.Unknown || Player.Spellbook.CanUseSpell(ignite) != EloBuddy.SpellState.Ready)
     {
         return 0f;
     }
     return (float)Player.GetSummonerSpellDamage(target, LeagueSharp.Common.Damage.SummonerSpell.Ignite);
 }
开发者ID:yMeliodasNTD,项目名称:PortAIO,代码行数:8,代码来源:ElEkko.cs

示例9: getSliderItem

 public static int getSliderItem(EloBuddy.SDK.Menu.Menu m, string item)
 {
     return m[item].Cast<Slider>().CurrentValue;
 }
开发者ID:Xelamats,项目名称:PortAIO,代码行数:4,代码来源:Menu.cs

示例10: getCheckBoxItem

 public static bool getCheckBoxItem(EloBuddy.SDK.Menu.Menu m, string item)
 {
     return m[item].Cast<CheckBox>().CurrentValue;
 }
开发者ID:Xelamats,项目名称:PortAIO,代码行数:4,代码来源:Menu.cs

示例11: handeQ

 private void handeQ(AIHeroClient target, EloBuddy.SDK.Enumerations.HitChance hitChance)
 {
     if (player.LSDistance(target) <= Orbwalking.GetRealAutoAttackRange(target) && !Orbwalker.CanAutoAttack &&
         target.GetBuffCount("TahmKenchPDebuffCounter") != 2)
     {
         Q.CastIfHitchanceEquals(target, hitChance, getCheckBoxItem(config, "packets"));
     }
     else if (player.LSDistance(target) > Orbwalking.GetRealAutoAttackRange(target))
     {
         Q.CastIfHitchanceEquals(target, hitChance, getCheckBoxItem(config, "packets"));
     }
 }
开发者ID:yMeliodasNTD,项目名称:PortAIO,代码行数:12,代码来源:TahmKench.cs

示例12: IsKillable

 private bool IsKillable(EloBuddy.AIHeroClient hero)
 {
     return EloBuddy.ObjectManager.Player.GetAutoAttackDamage(hero) * 2 < hero.Health;
 }
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:4,代码来源:Vayne.cs

示例13: IsInvulnerable

 private bool IsInvulnerable(EloBuddy.AIHeroClient target)
 {
     return target.HasBuffOfType(EloBuddy.BuffType.SpellShield) || target.HasBuffOfType(EloBuddy.BuffType.SpellImmunity);
 }
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:4,代码来源:Vayne.cs

示例14: IsCondemnable

        private bool IsCondemnable(EloBuddy.AIHeroClient hero)
        {
            if (!hero.LSIsValidTarget(550f) || hero.HasBuffOfType(EloBuddy.BuffType.SpellShield) ||
                hero.HasBuffOfType(EloBuddy.BuffType.SpellImmunity) || hero.IsDashing()) return false;

            //values for pred calc pP = player position; p = enemy position; pD = push distance
            var pP = EloBuddy.ObjectManager.Player.ServerPosition;
            var p = hero.ServerPosition;
            var pD = EPushDistanceSlider;
            var mode = EModeStringList;

            if (mode == 1 && (IsCollisionable(p.LSExtend(pP, -pD)) || IsCollisionable(p.LSExtend(pP, -pD / 2f)) ||
                                         IsCollisionable(p.LSExtend(pP, -pD / 3f))))
            {
                if (!hero.CanMove)
                    return true;

                var enemiesCount = EloBuddy.ObjectManager.Player.CountEnemyHeroesInRange(1200);
                if (enemiesCount > 1 && enemiesCount <= 3)
                {
                    var prediction = E.GetPrediction(hero);
                    for (var i = 15; i < pD; i += 75)
                    {
                        if (i > pD)
                        {
                            var lastPosFlags = EloBuddy.NavMesh.GetCollisionFlags(
                            prediction.UnitPosition.ToVector2()
                                .Extend(
                                    pP.ToVector2(),
                                    -pD)
                                .ToVector3());
                            if (lastPosFlags.HasFlag(EloBuddy.CollisionFlags.Wall) || lastPosFlags.HasFlag(EloBuddy.CollisionFlags.Building))
                            {
                                return true;
                            }
                            return false;
                        }
                        var posFlags = EloBuddy.NavMesh.GetCollisionFlags(
                            prediction.UnitPosition.ToVector2()
                                .Extend(
                                    pP.ToVector2(),
                                    -i)
                                .ToVector3());
                        if (posFlags.HasFlag(EloBuddy.CollisionFlags.Wall) || posFlags.HasFlag(EloBuddy.CollisionFlags.Building))
                        {
                            return true;
                        }
                    }
                    return false;
                }
                else
                {
                    var hitchance = EHitchanceSlider;
                    var angle = 0.20 * hitchance;
                    const float travelDistance = 0.5f;
                    var alpha = new Vector2((float)(p.X + travelDistance * Math.Cos(Math.PI / 180 * angle)),
                        (float)(p.X + travelDistance * Math.Sin(Math.PI / 180 * angle)));
                    var beta = new Vector2((float)(p.X - travelDistance * Math.Cos(Math.PI / 180 * angle)),
                        (float)(p.X - travelDistance * Math.Sin(Math.PI / 180 * angle)));

                    for (var i = 15; i < pD; i += 100)
                    {
                        if (i > pD) return false;
                        if (IsCollisionable(pP.ToVector2().Extend(alpha,
                            i)
                            .ToVector3()) && IsCollisionable(pP.ToVector2().Extend(beta, i).ToVector3())) return true;
                    }
                    return false;
                }
            }

            if (mode == 2 &&
                (IsCollisionable(p.LSExtend(pP, -pD)) || IsCollisionable(p.LSExtend(pP, -pD / 2f)) ||
                 IsCollisionable(p.LSExtend(pP, -pD / 3f))))
            {
                if (!hero.CanMove ||
                    (hero.Spellbook.IsAutoAttacking))
                    return true;

                var hitchance = EHitchanceSlider;
                var angle = 0.20 * hitchance;
                const float travelDistance = 0.5f;
                var alpha = new Vector2((float)(p.X + travelDistance * Math.Cos(Math.PI / 180 * angle)),
                    (float)(p.X + travelDistance * Math.Sin(Math.PI / 180 * angle)));
                var beta = new Vector2((float)(p.X - travelDistance * Math.Cos(Math.PI / 180 * angle)),
                    (float)(p.X - travelDistance * Math.Sin(Math.PI / 180 * angle)));

                for (var i = 15; i < pD; i += 100)
                {
                    if (i > pD)
                    {
                        return IsCollisionable(alpha.Extend(pP.ToVector2(),
                            -pD)
                            .ToVector3()) && IsCollisionable(beta.Extend(pP.ToVector2(), -pD).ToVector3());
                    }
                    if (IsCollisionable(alpha.Extend(pP.ToVector2(),
                        -i)
                        .ToVector3()) && IsCollisionable(beta.Extend(pP.ToVector2(), -i).ToVector3())) return true;
                }
                return false;
//.........这里部分代码省略.........
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:101,代码来源:Vayne.cs

示例15: Gapcloser_OnGapcloser

        private void Gapcloser_OnGapcloser(AIHeroClient sender, EloBuddy.SDK.Events.Gapcloser.GapcloserEventArgs e)
        {
            if (getCheckBoxItem(gapCloser, "antiGap") && e.Sender.IsHPBarRendered && e.Sender.IsVisible)
            {
                if (e.Sender.LSIsValidTarget(_q.Range))
                    if (_q.IsReady())
                        _q.CastOnUnit(e.Sender);

                if (_w.IsReady())
                    _w.Cast();

                if (e.End.LSDistance(ObjectManager.Player.Position) <= 300)
                    if (_r.IsReady())
                        _r.Cast(ObjectManager.Player.Position);
            }
        }
开发者ID:,项目名称:,代码行数:16,代码来源:


注:本文中的EloBuddy类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。