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C# ElementState类代码示例

本文整理汇总了C#中ElementState的典型用法代码示例。如果您正苦于以下问题:C# ElementState类的具体用法?C# ElementState怎么用?C# ElementState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ElementState类属于命名空间,在下文中一共展示了ElementState类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MarkElement_SettingFirstValue_StateReturnThatValue

        public void MarkElement_SettingFirstValue_StateReturnThatValue(ElementState startingState)
        {
            // Setup
            var element = new GameBoardElement(0, 0);

            // Call
            element.MarkElement(startingState);

            // Assert
            Assert.AreEqual(startingState, element.State);
        }
开发者ID:Xilconic,项目名称:MasterMindReader,代码行数:11,代码来源:GameBoardElementTest.cs

示例2: PaintCheckBox

		public void PaintCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, ElementState state, FlatStyle style, CheckState checkState)
		{
			switch (style) {
				case FlatStyle.Standard:
				case FlatStyle.System:
					switch (state) {
						case ElementState.Normal:
							DrawNormalCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
						case ElementState.Hot:
							DrawHotCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
						case ElementState.Pressed:
							DrawPressedCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
						case ElementState.Disabled:
							DrawDisabledCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
					}
					break;
				case FlatStyle.Flat:
					switch (state) {
						case ElementState.Normal:
							DrawFlatNormalCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
						case ElementState.Hot:
							DrawFlatHotCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
						case ElementState.Pressed:
							DrawFlatPressedCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
						case ElementState.Disabled:
							DrawFlatDisabledCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
					}
					break;
				case FlatStyle.Popup:
					switch (state) {
						case ElementState.Normal:
							DrawPopupNormalCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
						case ElementState.Hot:
							DrawPopupHotCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
						case ElementState.Pressed:
							DrawPopupPressedCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
						case ElementState.Disabled:
							DrawPopupDisabledCheckBox (g, bounds, backColor, foreColor, checkState);
							break;
					}
					break;
			}
		}
开发者ID:ngraziano,项目名称:mono,代码行数:54,代码来源:CheckBoxPainter.cs

示例3: SetUnFocus

 public void SetUnFocus()
 {
     if (this.state != ElementState.UnFocus)
     {
         HotspotLeft.Visibility = Visibility.Collapsed;
         HotspotTop.Visibility = Visibility.Collapsed;
         HotspotRight.Visibility = Visibility.Collapsed;
         HotspotBottom.Visibility = Visibility.Collapsed;
         this.state = ElementState.UnFocus;
     }
 }
开发者ID:JuRogn,项目名称:OA,代码行数:11,代码来源:BeginShape.xaml.cs

示例4: PaintRadioButton

		public void PaintRadioButton (Graphics g, Rectangle bounds, Color backColor, Color foreColor, ElementState state, FlatStyle style, bool isChecked)
		{
			switch (style) {
				case FlatStyle.Standard:
				case FlatStyle.System:
					switch (state) {
						case ElementState.Normal:
							DrawNormalRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
						case ElementState.Hot:
							DrawHotRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
						case ElementState.Pressed:
							DrawPressedRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
						case ElementState.Disabled:
							DrawDisabledRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
					}
					break;
				case FlatStyle.Flat:
					switch (state) {
						case ElementState.Normal:
							DrawFlatNormalRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
						case ElementState.Hot:
							DrawFlatHotRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
						case ElementState.Pressed:
							DrawFlatPressedRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
						case ElementState.Disabled:
							DrawFlatDisabledRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
					}
					break;
				case FlatStyle.Popup:
					switch (state) {
						case ElementState.Normal:
							DrawPopupNormalRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
						case ElementState.Hot:
							DrawPopupHotRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
						case ElementState.Pressed:
							DrawPopupPressedRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
						case ElementState.Disabled:
							DrawPopupDisabledRadioButton (g, bounds, backColor, foreColor, isChecked);
							break;
					}
					break;
			}
		}
开发者ID:nlhepler,项目名称:mono,代码行数:54,代码来源:RadioButtonPainter.cs

示例5: SetFocus

 public void SetFocus()
 {
     if (this.state != ElementState.Focus)
     {
         SetHotspotStyle(Colors.Blue, 1.0);
         HotspotLeft.Visibility = Visibility.Visible;
         HotspotTop.Visibility = Visibility.Visible;
         HotspotRight.Visibility = Visibility.Visible;
         HotspotBottom.Visibility = Visibility.Visible;
         this.state = ElementState.Focus;
     }
 }
开发者ID:SaintLoong,项目名称:TMFlow,代码行数:12,代码来源:FinishShape.xaml.cs

示例6: MarkElement_FromYesToAnyNotStates_StateReturnsNewNotState

        public void MarkElement_FromYesToAnyNotStates_StateReturnsNewNotState(ElementState newNotState)
        {
            // Setup
            var element = new GameBoardElement(0, 0);
            element.MarkElement(ElementState.Yes);

            // Call
            element.MarkElement(newNotState);

            // Assert
            Assert.AreEqual(newNotState, element.State);
        }
开发者ID:Xilconic,项目名称:MasterMindReader,代码行数:12,代码来源:GameBoardElementTest.cs

示例7: MarkElement_FromAnyStateToEmpty_StateReturnsEmpty

        public void MarkElement_FromAnyStateToEmpty_StateReturnsEmpty(ElementState startingState)
        {
            // Setup
            var element = new GameBoardElement(0, 0);
            element.MarkElement(startingState);

            // Call
            element.MarkElement(ElementState.Empty);

            // Assert
            Assert.AreEqual(ElementState.Empty, element.State);
        }
开发者ID:Xilconic,项目名称:MasterMindReader,代码行数:12,代码来源:GameBoardElementTest.cs

示例8: SetSelected

        public void SetSelected()
        {
            if (this.state != ElementState.Selected)
            {
                SetHotspotStyle(Colors.Red, 0.5);
                HotspotLeft.Visibility = Visibility.Visible;
                HotspotTop.Visibility = Visibility.Visible;
                HotspotRight.Visibility = Visibility.Visible;
                HotspotBottom.Visibility = Visibility.Visible;

                this.state = ElementState.Selected;
            }
        }
开发者ID:JuRogn,项目名称:OA,代码行数:13,代码来源:BeginShape.xaml.cs

示例9: DrawArrow

		/// <summary>
		/// 
		/// </summary>
		/// <param name="gr"></param>
		/// <param name="rect"></param>
		/// <param name="d"></param>
		/// <param name="state"></param>
		protected override void DrawArrow(Graphics gr, Rectangle rect, Direction d, ElementState state)
		{
			if (ThemeFactory.VisualStylesEnabled && ThemeFactory.VisualStylesSupported)
			{
				ThemeFactory.DrawScrollBar(gr, rect, GetArrowScrollBarStates(d, state), ScrollBarParts.ArrowBtn);	
			}
			else				
			{
				ScrollButton sb = DirectionToScrollButton(d);
				ButtonState bs = ElementStateToButtonState(state);

				ControlPaint.DrawScrollButton(gr, rect, sb, bs);
			}
		}
开发者ID:ChrisMoreton,项目名称:Test3,代码行数:21,代码来源:SystemScrollBar.cs

示例10: DeserializeCore

        protected override void DeserializeCore(XmlElement element, SaveContext context)
        {
            XmlElementHelper helper = new XmlElementHelper(element);
            this.GUID = helper.ReadGuid("guid", Guid.NewGuid());

            // Resolve node nick name.
            string nickName = helper.ReadString("nickname", string.Empty);
            if (!string.IsNullOrEmpty(nickName))
                this.nickName = nickName;
            else
            {
                System.Type type = this.GetType();
                var attribs = type.GetCustomAttributes(typeof(NodeNameAttribute), true);
                NodeNameAttribute attrib = attribs[0] as NodeNameAttribute;
                if (null != attrib)
                    this.nickName = attrib.Name;
            }

            this.X = helper.ReadDouble("x", 0.0);
            this.Y = helper.ReadDouble("y", 0.0);
            this.isVisible = helper.ReadBoolean("isVisible", true);
            this.isUpstreamVisible = helper.ReadBoolean("isUpstreamVisible", true);
            this.argumentLacing = helper.ReadEnum("lacing", LacingStrategy.Disabled);

            if (context == SaveContext.Undo)
            {
                // Fix: MAGN-159 (nodes are not editable after undo/redo).
                interactionEnabled = helper.ReadBoolean("interactionEnabled", true);
                this.state = helper.ReadEnum("nodeState", ElementState.ACTIVE);

                // We only notify property changes in an undo/redo operation. Normal
                // operations like file loading or copy-paste have the models created
                // in different ways and their views will always be up-to-date with
                // respect to their models.
                RaisePropertyChanged("InteractionEnabled");
                RaisePropertyChanged("State");
                RaisePropertyChanged("NickName");
                RaisePropertyChanged("ArgumentLacing");
                RaisePropertyChanged("IsVisible");
                RaisePropertyChanged("IsUpstreamVisible");

                // Notify listeners that the position of the node has changed,
                // then all connected connectors will also redraw themselves.
                this.ReportPosition();
            }
        }
开发者ID:riteshchandawar,项目名称:Dynamo,代码行数:46,代码来源:NodeModel.cs

示例11: SetSelected

        public void SetSelected()
        {
            if (this._State != ElementState.Selected)
            {
                SetHotspotStyle(Colors.Red, 1.0);
                ellipseBegin.Visibility = Visibility.Visible;
                rectangleCenter.Visibility = Visibility.Visible;
                ellipseEnd.Visibility = Visibility.Visible;

                this._State = ElementState.Selected;
            }
        }
开发者ID:JuRogn,项目名称:OA,代码行数:12,代码来源:LineShape.xaml.cs

示例12: SetFocus

        public void SetFocus()
        {
            if (this._State != ElementState.Focus)
            {
                SetHotspotStyle(Colors.Yellow, 1.0);
                ellipseBegin.Visibility = Visibility.Visible;
                rectangleCenter.Visibility = Visibility.Visible;
                ellipseEnd.Visibility = Visibility.Visible;
                //直线状态不显示中间点
                //if (IsStraightLine() == true) rectangleCenter.Visibility = Visibility.Collapsed;

                this._State = ElementState.Focus;
            }
        }
开发者ID:JuRogn,项目名称:OA,代码行数:14,代码来源:LineShape.xaml.cs

示例13: ReadRoot

 private bool ReadRoot()
 {
     this._elementStack.Push(this._rootElement);
     if (this._rootElement is OpenXmlMiscNode)
     {
         this._elementState = ElementState.MiscNode;
     }
     else
     {
         this._elementState = ElementState.Start;
     } 
     return true;
 }
开发者ID:ErykJaroszewicz,项目名称:Open-XML-SDK,代码行数:13,代码来源:OpenXmlReader.cs

示例14: Close

 /// <summary>
 /// Closes the reader.
 /// </summary>
 public override void Close()
 {
     ThrowIfObjectDisposed();
     this._elementState = ElementState.EOF;
     this._elementStack.Clear();
     this._rootElement = null;
 }
开发者ID:ErykJaroszewicz,项目名称:Open-XML-SDK,代码行数:10,代码来源:OpenXmlReader.cs

示例15: MoveToNextSibling

        /// <summary>
        /// Move to  next sibling element 
        /// </summary>
        /// <returns>true if the next sibling element was read successfully; false if there are no more sibling elements to read. </returns>
        /// <remarks>Current will move to the end tag of the parent if no more sibling element.</remarks>
        private bool MoveToNextSibling()
        {
            if (this._elementState == ElementState.EOF)
            {
                return false;
            }

            ThrowIfNull();

            if (this._elementStack.Count == 0)
            {
                this._elementState = ElementState.EOF;
                return false;
            }

            OpenXmlElement element = this._elementStack.Pop();

            // Fix bug #253890, case: the element used to constructor this DOM reader is not root element ( aka. it has parents and siblings. )
            // the stack is empty means we should move to EOF.
            if (this._elementStack.Count == 0)
            {
                this._elementState = ElementState.EOF;
                return false;
            }

            element = element.NextSibling();
            if (element != null)
            {
                this._elementStack.Push(element);
                if (element is OpenXmlMiscNode)
                {
                    this._elementState = ElementState.MiscNode;
                }
                else
                {
                    this._elementState = ElementState.Start;
                } 
                return true;
            }
            else
            {
                if (this._elementStack.Count > 0)
                {
                    this._elementState = ElementState.End;
                }
                else
                {
                    // no more element, EOF
                    this._elementState = ElementState.EOF;
                }
                return false;
            }
        }
开发者ID:ErykJaroszewicz,项目名称:Open-XML-SDK,代码行数:58,代码来源:OpenXmlReader.cs


注:本文中的ElementState类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。