本文整理汇总了C#中Edge类的典型用法代码示例。如果您正苦于以下问题:C# Edge类的具体用法?C# Edge怎么用?C# Edge使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Edge类属于命名空间,在下文中一共展示了Edge类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateAndLayoutGraph
internal static GeometryGraph CreateAndLayoutGraph()
{
double w = 30;
double h = 20;
GeometryGraph graph = new GeometryGraph();
Node a = new Node( new Ellipse(w, h, new P()),"a");
Node b = new Node( CurveFactory.CreateRectangle(w, h, new P()),"b");
Node c = new Node( CurveFactory.CreateRectangle(w, h, new P()),"c");
Node d = new Node(CurveFactory.CreateRectangle(w, h, new P()), "d");
graph.Nodes.Add(a);
graph.Nodes.Add(b);
graph.Nodes.Add(c);
graph.Nodes.Add(d);
Edge e = new Edge(a, b) { Length = 10 };
graph.Edges.Add(e);
graph.Edges.Add(new Edge(b, c) { Length = 3 });
graph.Edges.Add(new Edge(b, d) { Length = 4 });
//graph.Save("c:\\tmp\\saved.msagl");
var settings = new Microsoft.Msagl.Layout.MDS.MdsLayoutSettings();
LayoutHelpers.CalculateLayout(graph, settings, null);
return graph;
}
示例2: Edge
private Edge(Edge prev)
{
qPrev = prev;
prev.qNext = this;
LFace = null;
Token = 0;
}
示例3: test3
public void test3()
{
UndirectedGraph<int, Edge<int>> graph = new UndirectedGraph<int, Edge<int>>(true);
// Add vertices to the graph
graph.AddVertex(0);
graph.AddVertex(1);
graph.AddVertex(2);
graph.AddVertex(3);
graph.AddVertex(4);
// Create the edges
Edge<int> e0_1 = new Edge<int>(0, 1);
Edge<int> e0_2 = new Edge<int>(0, 2);
Edge<int> e1_4 = new Edge<int>(1, 4);
Edge<int> e3_4 = new Edge<int>(3, 4);
Edge<int> e0_3 = new Edge<int>(0, 3);
Edge<int> e1_2 = new Edge<int>(1, 2);
// Add the edges
graph.AddEdge(e0_1);
graph.AddEdge(e0_2);
graph.AddEdge(e1_2);
graph.AddEdge(e1_4);
graph.AddEdge(e3_4);
graph.AddEdge(e0_3);
List<int> path = new List<int>();
HamiltonianDefiner definer = new HamiltonianDefiner(graph);
bool isHamiltonian = definer.isHamiltonianGraph(path);
Assert.AreEqual(isHamiltonian, true);
}
示例4: HalfEdge
/// <summary>
/// Class constructor.
/// </summary>
/// <date>2013-07-23</date>
public HalfEdge(Edge objEdge, Point objSiteLeft, Point objSiteRight)
{
this.Site = objSiteLeft;
this.Edge = objEdge;
// 'angle' is a value to be used for properly sorting the
// halfsegments counterclockwise. By convention, we will
// use the angle of the line defined by the 'site to the left'
// to the 'site to the right'.
// However, border edges have no 'site to the right': thus we
// use the angle of line perpendicular to the halfsegment (the
// edge should have both end points defined in such case.)
if (objSiteRight != null)
{
this.Angle = Math.Atan2(objSiteRight.y - objSiteLeft.y, objSiteRight.x - objSiteLeft.x);
}
else
{
if (objEdge.SiteLeft == objSiteLeft)
{
this.Angle = Math.Atan2(objEdge.VertexB.x - objEdge.VertexA.x, objEdge.VertexA.y - objEdge.VertexB.y);
}
else
{
this.Angle = Math.Atan2(objEdge.VertexA.x - objEdge.VertexB.x, objEdge.VertexB.y - objEdge.VertexA.y);
}
}
}
示例5: FindTourStartingFrom
public IEnumerable<int> FindTourStartingFrom(Edge startEdge)
{
this.InitializeVisit();
this.VisitNode(startEdge.Head);
yield return startEdge.Head;
this.VisitNode(startEdge.Tail);
yield return startEdge.Tail;
int currentNode = startEdge.Tail;
TaskLogger.Text = "Computing nearest neighbor tour...";
while (unvisitedNodes.ItemsCount > 0)
{
int nearestUnvisitedNode = this.FindNearestUnvisitedNode(currentNode);
this.VisitNode(nearestUnvisitedNode);
yield return nearestUnvisitedNode;
currentNode = nearestUnvisitedNode;
TaskLogger.Progress = 100.0 * visitedNodes.ItemsCount / nodes.Length;
}
}
示例6: ComputeEdgeEnds
/// <summary>
/// Creates stub edges for all the intersections in this
/// Edge (if any) and inserts them into the graph.
/// </summary>
/// <param name="edge"></param>
/// <param name="l"></param>
public virtual void ComputeEdgeEnds(Edge edge, IList l)
{
EdgeIntersectionList eiList = edge.EdgeIntersectionList;
// ensure that the list has entries for the first and last point of the edge
eiList.AddEndpoints();
IEnumerator it = eiList.GetEnumerator();
EdgeIntersection eiPrev = null;
EdgeIntersection eiCurr = null;
// no intersections, so there is nothing to do
if (! it.MoveNext()) return;
EdgeIntersection eiNext = (EdgeIntersection) it.Current;
do
{
eiPrev = eiCurr;
eiCurr = eiNext;
eiNext = null;
if (it.MoveNext())
eiNext = (EdgeIntersection)it.Current;
if (eiCurr != null)
{
CreateEdgeEndForPrev(edge, l, eiCurr, eiPrev);
CreateEdgeEndForNext(edge, l, eiCurr, eiNext);
}
}
while (eiCurr != null);
}
示例7: EdgeViewModel
public EdgeViewModel(int index, Edge edge, BoundaryCondition condition)
{
Index = index;
Edge = edge;
Condition = condition;
Types = new ObservableCollection<BoundaryConditionsType>(getTypesOfBoundaryConditions());
}
示例8: NeuralNetwork
public NeuralNetwork(int countInputNodes, int countOutputNodes, int countHiddenNodes)
{
input_nodes = new List<Node>();
hidden_nodes = new List<Node>();
output_nodes = new List<Node>();
// add input nodes
for (int i = 0; i < countInputNodes; i++)
input_nodes.Add(new Node());
// add hidden nodes
for (int i = 0; i < countHiddenNodes; i++)
hidden_nodes.Add(new Node());
// add output nodes
for (int i = 0; i < countOutputNodes; i++)
output_nodes.Add(new Node());
// create edges from data to input
for (int i = 0; i < input_nodes.Count; i++)
input_nodes[i].AddEdge(true, new Edge(null, input_nodes[i], 0));
// create edges from input to hidden
Edge newEdge;
for(int i =0; i < input_nodes.Count; i++)
for(int j = 0; j < hidden_nodes.Count; j++)
{
newEdge = new Edge(input_nodes[i], hidden_nodes[j], 0);
}
// create edges from hidden to output
// create edges from output to output data
}
示例9: EdgeList
public EdgeList(Edge edge)
{
_edges = new List<Edge>();
_edges.Add(edge);
_weight = edge.Weight;
}
示例10: Main
public static void Main(string[] args)
{
Console.Title = "Graph";
Vertex jana = new Vertex();
Vertex philip = new Vertex();
Vertex markus = new Vertex();
Edge relMarkusPhilip = new Edge();
Edge relJanaPhilip= new Edge();
jana.Data.Add("Class", "Person");
philip.Data.Add("Class", "Person");
markus.Data.Add("Class", "Person");
jana.Data.Add("Name", "Jana");
philip.Data.Add("Name", "Philip");
markus.Data.Add("Name", "Markus");
relJanaPhilip.Data.Add("Class", "Friend");
relMarkusPhilip.Data.Add("Class", "Friend");
relMarkusPhilip.ConnectVertices(ref markus, ref philip);
relJanaPhilip.ConnectVertices(ref jana, ref philip);
List<Edge> results = markus.SearchVertices("Friend");
foreach (Edge e in results)
Console.WriteLine(e.Data["Class"]);
Console.ReadLine();
}
示例11: Add
public void Add( Edge edge )
{
if( !TryAdd( edge ) )
{
throw new ArgumentException( "Edge already exists: " + edge.Id );
}
}
示例12: FindShortestPathForSimpleUndirectedGraphUsingDijkstraAlgorithm
public void FindShortestPathForSimpleUndirectedGraphUsingDijkstraAlgorithm()
{
var graph = new UndirectedGraph<object, Edge<object>>(true);
object v1 = "vertex1";
object v2 = "vertex2";
object v3 = "vertex3";
var e1 = new Edge<object>(v1, v2);
var e2 = new Edge<object>(v2, v3);
var e3 = new Edge<object>(v3, v1);
graph.AddVertex(v1);
graph.AddVertex(v2);
graph.AddVertex(v3);
graph.AddEdge(e1);
graph.AddEdge(e2);
graph.AddEdge(e3);
var algorithm = new UndirectedDijkstraShortestPathAlgorithm<object, Edge<object>>(graph, edge => (double)1);
var observer = new UndirectedVertexPredecessorRecorderObserver<object, Edge<object>>();
using (observer.Attach(algorithm))
{
algorithm.Compute(v1);
}
IEnumerable<Edge<object>> path;
observer.TryGetPath(v3, out path);
foreach (var edge in path)
{
Console.WriteLine(edge);
}
}
示例13: Read
public static Graph Read(StreamReader stream)
{
int.Parse(stream.ReadLine());
int E = int.Parse(stream.ReadLine());
var graph = new Graph();
for(int i = 0; i < E; ++i)
{
string[] r = stream.ReadLine().Trim().Split(' ');
r = r.Where (x => x.Length > 0).ToArray();
var edge = new Edge()
{
From = int.Parse(r[0]),
To = int.Parse(r[1]),
Weight = float.Parse(r[2]),
};
if(!graph.Vertices.ContainsKey(edge.From))
{
graph.Vertices[edge.From] = new List<Edge>();
}
graph.Vertices[edge.From].Add(edge);
}
return graph;
}
示例14: CreateGeometryEdgeAndAddItToGeometryGraph
/// <summary>
/// create a geometry edge, the geometry source and target have to be set already
/// </summary>
/// <param name="drawingEdge"></param>
/// <param name="msaglGraph"></param>
/// <returns></returns>
static Core.Layout.Edge CreateGeometryEdgeAndAddItToGeometryGraph(Edge drawingEdge, GeometryGraph msaglGraph) {
var msaglEdge = CreateGeometryEdgeFromDrawingEdge(drawingEdge);
msaglGraph.Edges.Add(msaglEdge);
return msaglEdge;
}
示例15: FisrstSampleInput
public void FisrstSampleInput()
{
int nodesCount = 4;
var edges = new List<Edge>
{
new Edge(0, 1, 9),
new Edge(0, 3, 4),
new Edge(3, 1, 6),
new Edge(3, 2, 11),
new Edge(1, 2, 5)
};
var expectedEdges = new Edge[]
{
edges[1],
edges[4],
edges[2]
};
var actualEdges = KruskalAlgorithm.Kruskal(nodesCount, edges);
CollectionAssert.AreEqual(expectedEdges, actualEdges);
Assert.AreEqual(15, actualEdges.Sum(e => e.Weight));
}