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C# EZValueChangedDelegate类代码示例

本文整理汇总了C#中EZValueChangedDelegate的典型用法代码示例。如果您正苦于以下问题:C# EZValueChangedDelegate类的具体用法?C# EZValueChangedDelegate怎么用?C# EZValueChangedDelegate使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


EZValueChangedDelegate类属于命名空间,在下文中一共展示了EZValueChangedDelegate类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddValueChangedDelegate

	public virtual void AddValueChangedDelegate(EZValueChangedDelegate del)
	{
		changeDelegate += del;
	}
开发者ID:psaykham,项目名称:ARPandaBox,代码行数:4,代码来源:ControlBase.cs

示例2: RemoveValueChangedDelegate

	public virtual void RemoveValueChangedDelegate(EZValueChangedDelegate del)
	{
		changeDelegate -= del;
	}
开发者ID:psaykham,项目名称:ARPandaBox,代码行数:4,代码来源:ControlBase.cs

示例3: SetValueChangedDelegate

	public virtual void SetValueChangedDelegate(EZValueChangedDelegate del)
	{
		changeDelegate = del;
	}
开发者ID:psaykham,项目名称:ARPandaBox,代码行数:4,代码来源:ControlBase.cs

示例4: RemoveValueChangedDelegate

	public void RemoveValueChangedDelegate(EZValueChangedDelegate del) { }
开发者ID:raxter,项目名称:6-Fold-Mass-Production,代码行数:1,代码来源:UIVirtualScreen.cs

示例5: AddValueChangedDelegate

	public void AddValueChangedDelegate(EZValueChangedDelegate del) { }
开发者ID:raxter,项目名称:6-Fold-Mass-Production,代码行数:1,代码来源:UIVirtualScreen.cs

示例6: SetValueChangedDelegate

	public void SetValueChangedDelegate(EZValueChangedDelegate del) { }
开发者ID:raxter,项目名称:6-Fold-Mass-Production,代码行数:1,代码来源:UIVirtualScreen.cs

示例7: SetValueChangedDelegate

	public virtual EZValueChangedDelegate SetValueChangedDelegate(EZValueChangedDelegate del)
	{
		EZValueChangedDelegate oldDel = changeDelegate;
		changeDelegate = del;
		return oldDel;
	}
开发者ID:robert-irribarren,项目名称:TraumaOR,代码行数:6,代码来源:ControlBase.cs

示例8: Copy

	public virtual void Copy(IControl ctl, ControlCopyFlags flags)
	{
		if (!(ctl is ControlBase))
			return;

		ControlBase c = (ControlBase)ctl;


		// Copy transitions:
		if ((flags & ControlCopyFlags.Transitions) == ControlCopyFlags.Transitions)
		{
			if (c is UIStateToggleBtn3D)
			{
				if (c.Transitions != null)
				{
					((UIStateToggleBtn3D)this).transitions = new EZTransitionList[c.Transitions.Length];
					for (int i = 0; i < Transitions.Length; ++i)
						c.Transitions[i].CopyToNew(Transitions[i], true);
				}
			}
			else
			{
				if (Transitions != null && c.Transitions != null)
					for (int i = 0; i < Transitions.Length && i < c.Transitions.Length; ++i)
						c.Transitions[i].CopyTo(Transitions[i], true);
			}
		}


		if ((flags & ControlCopyFlags.Text) == ControlCopyFlags.Text)
		{
			// See if we want to clone the other
			// control's text mesh:
			if (spriteText == null && c.spriteText != null)
			{
				GameObject newText = (GameObject)Instantiate(c.spriteText.gameObject);
				newText.transform.parent = transform;
				newText.transform.localPosition = c.spriteText.transform.localPosition;
				newText.transform.localScale = c.spriteText.transform.localScale;
				newText.transform.localRotation = c.spriteText.transform.localRotation;
			}

			Text = c.Text;
		}

		if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance)
		{
			// See if we can copy the other control's collider's settings:
			if (collider.GetType() == c.collider.GetType())
			{
				if (collider is BoxCollider)
				{
					BoxCollider bc1 = (BoxCollider)collider;
					BoxCollider bc2 = (BoxCollider)c.collider;
					bc1.center = bc2.center;
					bc1.size = bc2.size;
				}
				else if (collider is SphereCollider)
				{
					SphereCollider sc1 = (SphereCollider)collider;
					SphereCollider sc2 = (SphereCollider)c.collider;
					sc1.center = sc2.center;
					sc1.radius = sc2.radius;
				}
				else if (collider is CapsuleCollider)
				{
					CapsuleCollider cc1 = (CapsuleCollider)collider;
					CapsuleCollider cc2 = (CapsuleCollider)c.collider;
					cc1.center = cc2.center;
					cc1.radius = cc2.radius;
					cc1.height = cc2.height;
					cc1.direction = cc2.direction;
				}
				else if (collider is MeshCollider)
				{
					MeshCollider mc1 = (MeshCollider)collider;
					MeshCollider mc2 = (MeshCollider)c.collider;
					mc1.smoothSphereCollisions = mc2.smoothSphereCollisions;
					mc1.convex = mc2.convex;
					mc1.sharedMesh = mc2.sharedMesh;
				}

				collider.isTrigger = c.collider.isTrigger;
			}
		}

		if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
		{
			changeDelegate = c.changeDelegate;
			inputDelegate = c.inputDelegate;
		}

		if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
		{
			Container = c.Container;

			if (Application.isPlaying)
				controlIsEnabled = c.controlIsEnabled;
		}
	}
开发者ID:psaykham,项目名称:ARPandaBox,代码行数:100,代码来源:ControlBase.cs


注:本文中的EZValueChangedDelegate类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。