本文整理汇总了C#中DynamicArray.Clear方法的典型用法代码示例。如果您正苦于以下问题:C# DynamicArray.Clear方法的具体用法?C# DynamicArray.Clear怎么用?C# DynamicArray.Clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DynamicArray
的用法示例。
在下文中一共展示了DynamicArray.Clear方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static void Main(string[] args)
{
var array = new DynamicArray<string>();
array.Add("Georgi");
array.Add("Nikolai");
Console.WriteLine(array.IndexOf("Nikolai"));
Console.WriteLine(array.Cointains("Kiril"));
array.Remove("Georgi");
array.InsertAt(1, "Ivan");
array.Clear();
Console.WriteLine(array.Capacity);
Console.WriteLine(array.Count);
array.Add("Stefan");
array.Add("Krum");
var arr = array.ToArray();
Console.WriteLine();
foreach (var item in array)
{
Console.WriteLine(item);
}
Console.WriteLine();
foreach (var item in arr)
{
Console.WriteLine(item);
}
}
示例2: Main
public static void Main()
{
DynamicArray<string> arrey = new DynamicArray<string>();
arrey.Add("Pesho");
arrey.Add("Gosho");
Console.WriteLine(arrey.IndexOf("Pesho"));
Console.WriteLine(arrey.Contains("Gosho"));
Console.WriteLine(arrey.Contains("Ivan"));
arrey.Remove("Pesho");
arrey.InsertAt(1, "Pesho");
arrey.Clear();
Console.WriteLine(arrey.Capacity);
Console.WriteLine(arrey.Count);
arrey.Add("Ivo");
arrey[0] = "Gosho";
var newArrey = arrey.ToArray();
Console.WriteLine();
foreach (var item in arrey)
{
Console.WriteLine(item);
}
Console.WriteLine();
foreach (var item in newArrey)
{
Console.WriteLine(item);
}
}
示例3: GetWalkableCellNeighbours
private void GetWalkableCellNeighbours(Cell cell, DynamicArray<Cell> walkableCells, bool preventDiagonals)
{
if (walkableCells.count != 0)
{
// if the list for holding the cells is not empty, make it empty
walkableCells.Clear();
}
int mx = cell.matrixPosX;
int mz = cell.matrixPosZ;
// prepare non-diagonal neighbours in all 4 directions (up, down, left, right)
var n1 = _grid.cellMatrix[mx - 1, mz];
var n2 = _grid.cellMatrix[mx, mz - 1];
var n3 = _grid.cellMatrix[mx + 1, mz];
var n4 = _grid.cellMatrix[mx, mz + 1];
var unitAttributes = _unitProperties.attributes;
bool lw = false, rw = false, uw = false, dw = false;
if (n1 != null)
{
// check whether this neighbour has been fast marched
lw = _fastMarchedCellsSet.ContainsKey(n1.position);
if (!lw)
{
// if the cell has not been fast marched...
if (n1.isWalkable(unitAttributes) && cell.isWalkableFrom(n1, _unitProperties))
{
// ... and the cell is walkable, then add it to the list
walkableCells.Add(n1);
lw = true;
}
}
}
if (n2 != null)
{
dw = _fastMarchedCellsSet.ContainsKey(n2.position);
if (!dw)
{
if (n2.isWalkable(unitAttributes) && cell.isWalkableFrom(n2, _unitProperties))
{
walkableCells.Add(n2);
dw = true;
}
}
}
if (n3 != null)
{
rw = _fastMarchedCellsSet.ContainsKey(n3.position);
if (!rw)
{
if (n3.isWalkable(unitAttributes) && cell.isWalkableFrom(n3, _unitProperties))
{
walkableCells.Add(n3);
rw = true;
}
}
}
if (n4 != null)
{
uw = _fastMarchedCellsSet.ContainsKey(n4.position);
if (!uw)
{
if (n4.isWalkable(unitAttributes) && cell.isWalkableFrom(n4, _unitProperties))
{
walkableCells.Add(n4);
uw = true;
}
}
}
if (preventDiagonals)
{
return;
}
bool urw, drw, dlw, ulw;
if (_allowCornerCutting)
{
// if we allow corner cuttting, then just one of the neighbours need to be free to go diagonally
urw = uw || rw;
drw = dw || rw;
dlw = dw || lw;
ulw = uw || lw;
}
else
{
// however, if we don't allow corner cutting, then both neighbours need to be free to allow diagonal neighbour
urw = uw && rw;
drw = dw && rw;
dlw = dw && lw;
ulw = uw && lw;
}
if (dlw)
//.........这里部分代码省略.........
示例4: GetCellNeighboursAndUnwalkability
private bool GetCellNeighboursAndUnwalkability(Cell cell, DynamicArray<Cell> walkableCells, bool preventDiagonals)
{
if (walkableCells.count != 0)
{
// if the list for holding the cells is not empty, make it empty
walkableCells.Clear();
}
var unitAttributes = _unitProperties.attributes;
int mx = cell.matrixPosX;
int mz = cell.matrixPosZ;
for (int x = -1; x <= 1; x++)
{
for (int z = -1; z <= 1; z++)
{
if (x == 0 && z == 0)
{
// cell in the middle is the cell which neighbours we want, thus ignore the center cell
continue;
}
if (x != 0 && z != 0 && preventDiagonals)
{
// if we are supposed to prevent diagonal moves, then ignore diagonal cell neighbours
continue;
}
var neighbour = _grid.cellMatrix[mx + x, mz + z];
if (neighbour != null)
{
if (neighbour.isWalkable(unitAttributes) && cell.isWalkableFrom(neighbour, _unitProperties))
{
// if the neighbour is walkable, and the center cell is walkable from this neighbour, then it is of interest
walkableCells.Add(neighbour);
}
else
{
// if we find just a single neighbour that is blocked, then we return false
return false;
}
}
else if (_builtInContainment)
{
// if there is a missing cell, and we want to use built-in containment, then return false on first missing cell (off-grid)
return false;
}
}
}
return true;
}