当前位置: 首页>>代码示例>>C#>>正文


C# Dsl.ToScriptString方法代码示例

本文整理汇总了C#中Dsl.ToScriptString方法的典型用法代码示例。如果您正苦于以下问题:C# Dsl.ToScriptString方法的具体用法?C# Dsl.ToScriptString怎么用?C# Dsl.ToScriptString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dsl的用法示例。


在下文中一共展示了Dsl.ToScriptString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateTriger

 public ISkillTriger CreateTriger(Dsl.ISyntaxComponent trigerConfig, SkillInstance instance)
 {
     ISkillTriger triger = null;
     string type = trigerConfig.GetId();
     ISkillTrigerFactory factory = GetFactory(type);
     if (null != factory) {
         try {
             triger = factory.Create();
             triger.Init(trigerConfig, instance);
         } catch (Exception ex) {
             GameFramework.LogSystem.Error("triger:{0} line:{1} failed.", trigerConfig.ToScriptString(), trigerConfig.GetLine());
             throw ex;
         }
     } else {
     #if !DEBUG
         GameFramework.LogSystem.Error("CreateTriger failed, type:{0}", type);
     #endif
     }
     if (null != triger) {
         GameFramework.LogSystem.Debug("CreateTriger, type:{0} triger:{1}", type, triger.GetType().Name);
     } else {
     #if !DEBUG
         GameFramework.LogSystem.Error("CreateTriger failed, type:{0}", type);
     #endif
     }
     return triger;
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:27,代码来源:SkillTrigerManager.cs

示例2: CreateCommand

 public IStoryCommand CreateCommand(Dsl.ISyntaxComponent commandConfig)
 {
     lock (m_Lock) {
         Dsl.CallData callData = commandConfig as Dsl.CallData;
         if (null != callData) {
             if (callData.IsHighOrder) {
                 Dsl.CallData innerCall = callData.Call;
                 if (innerCall.GetParamClass() == (int)Dsl.CallData.ParamClassEnum.PARAM_CLASS_PERIOD ||
                   innerCall.GetParamClass() == (int)Dsl.CallData.ParamClassEnum.PARAM_CLASS_BRACKET ||
                   innerCall.GetParamClass() == (int)Dsl.CallData.ParamClassEnum.PARAM_CLASS_PERIOD_BRACE ||
                   innerCall.GetParamClass() == (int)Dsl.CallData.ParamClassEnum.PARAM_CLASS_PERIOD_BRACKET ||
                   innerCall.GetParamClass() == (int)Dsl.CallData.ParamClassEnum.PARAM_CLASS_PERIOD_PARENTHESIS) {
                     if (callData.GetParamClass() == (int)Dsl.CallData.ParamClassEnum.PARAM_CLASS_PARENTHESIS) {
                         //obj.member(a,b,...) or obj[member](a,b,...) or obj.(member)(a,b,...) or obj.[member](a,b,...) or obj.{member}(a,b,...) -> execinstance(obj,member,a,b,...)
                         Dsl.CallData newCall = new Dsl.CallData();
                         newCall.Name = new Dsl.ValueData("dotnetexec", Dsl.ValueData.ID_TOKEN);
                         newCall.SetParamClass((int)Dsl.CallData.ParamClassEnum.PARAM_CLASS_PARENTHESIS);
                         if (innerCall.IsHighOrder) {
                             newCall.Params.Add(innerCall.Call);
                             newCall.Params.Add(innerCall.GetParam(0));
                             for (int i = 0; i < callData.GetParamNum(); ++i) {
                                 Dsl.ISyntaxComponent p = callData.Params[i];
                                 newCall.Params.Add(p);
                             }
                         } else {
                             newCall.Params.Add(innerCall.Name);
                             newCall.Params.Add(innerCall.GetParam(0));
                             for (int i = 0; i < callData.GetParamNum(); ++i) {
                                 Dsl.ISyntaxComponent p = callData.Params[i];
                                 newCall.Params.Add(p);
                             }
                         }
                         return CreateCommand(newCall);
                     }
                 }
             } else if (callData.GetParamClass() == (int)Dsl.CallData.ParamClassEnum.PARAM_CLASS_OPERATOR && callData.GetId() == "=") {
                 Dsl.CallData innerCall = callData.GetParam(0) as Dsl.CallData;
                 if (null != innerCall) {
                     //obj.property = val -> setinstance(obj,property,val)
                     Dsl.CallData newCall = new Dsl.CallData();
                     newCall.Name = new Dsl.ValueData("dotnetset", Dsl.ValueData.ID_TOKEN);
                     newCall.SetParamClass((int)Dsl.CallData.ParamClassEnum.PARAM_CLASS_PARENTHESIS);
                     if (innerCall.IsHighOrder) {
                         newCall.Params.Add(innerCall.Call);
                         newCall.Params.Add(innerCall.GetParam(0));
                         newCall.Params.Add(callData.GetParam(1));
                     } else {
                         newCall.Params.Add(innerCall.Name);
                         newCall.Params.Add(innerCall.GetParam(0));
                         newCall.Params.Add(callData.GetParam(1));
                     }
                     return CreateCommand(newCall);
                 }
             }
         }
         IStoryCommand command = null;
         string type = commandConfig.GetId();
         IStoryCommandFactory factory = GetFactory(type);
         if (null != factory) {
             try {
                 command = factory.Create();
                 command.Init(commandConfig);
             } catch (Exception ex) {
                 GameFramework.LogSystem.Error("command:{0} line:{1} failed.", commandConfig.ToScriptString(), commandConfig.GetLine());
                 throw ex;
             }
         } else {
     #if DEBUG
             string err = string.Format("CreateCommand failed, line:{0} command:{1}", commandConfig.GetLine(), commandConfig.ToScriptString());
             throw new Exception(err);
     #else
         GameFramework.LogSystem.Error("CreateCommand failed, type:{0} line:{1}", type, commandConfig.GetLine());
     #endif
         }
         if (null != command) {
             GameFramework.LogSystem.Debug("CreateCommand, type:{0} command:{1}", type, command.GetType().Name);
         } else {
     #if DEBUG
             string err = string.Format("CreateCommand failed, line:{0} command:{1}", commandConfig.GetLine(), commandConfig.ToScriptString());
             throw new Exception(err);
     #else
         GameFramework.LogSystem.Error("CreateCommand failed, type:{0} line:{1}", type, commandConfig.GetLine());
     #endif
         }
         return command;
     }
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:87,代码来源:StoryCommandManager.cs

示例3: Init

        private bool Init(Dsl.FunctionData skill)
        {
            bool ret = false;
            m_UseImpactsForInit = new List<SkillSectionOrMessageTriggers>();
            m_ImpactsForInit = new List<SkillSectionOrMessageTriggers>();
            m_DamagesForInit = new List<SkillSectionOrMessageTriggers>();
            if (null != skill && (skill.GetId() == "skill" || skill.GetId() == "emitskill" || skill.GetId() == "hitskill")) {
                ret = true;
                Dsl.CallData callData = skill.Call;
                if (null != callData && callData.HaveParam()) {
                    m_OuterDslSkillId = int.Parse(callData.GetParamId(0));
                    m_DslSkillId = m_OuterDslSkillId;
                }

                for (int i = 0; i < skill.Statements.Count; i++) {
                    if (skill.Statements[i].GetId() == "section") {
                        m_UseImpactsForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.Section));
                        m_ImpactsForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.Section));
                        m_DamagesForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.Section));
                        Dsl.FunctionData sectionData = skill.Statements[i] as Dsl.FunctionData;
                        if (null != sectionData) {
                            SkillSection section = new SkillSection();
                            section.Load(sectionData, this);
                            m_Sections.Add(section);
                        } else {
            #if DEBUG
                            string err = string.Format("Skill {0} DSL, section must be a function ! line:{1} section:{2}", m_DslSkillId, skill.Statements[i].GetLine(), skill.Statements[i].ToScriptString());
                            throw new Exception(err);
            #else
              LogSystem.Error("Skill {0} DSL, section must be a function !", m_DslSkillId);
            #endif
                        }
                    } else if (skill.Statements[i].GetId() == "onmessage") {
                        m_UseImpactsForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.Message));
                        m_ImpactsForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.Message));
                        m_DamagesForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.Message));
                        Dsl.FunctionData sectionData = skill.Statements[i] as Dsl.FunctionData;
                        if (null != sectionData) {
                            SkillMessageHandler handler = new SkillMessageHandler();
                            handler.Load(sectionData, this);
                            m_MessageHandlers.Add(handler);
                        } else {
            #if DEBUG
                            string err = string.Format("Skill {0} DSL, onmessage must be a function ! line:{1} onmessage:{2}", m_DslSkillId, skill.Statements[i].GetLine(), skill.Statements[i].ToScriptString());
                            throw new Exception(err);
            #else
              LogSystem.Error("Skill {0} DSL, onmessage must be a function !", m_DslSkillId);
            #endif
                        }
                    } else if (skill.Statements[i].GetId() == "onstop") {
                        m_UseImpactsForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.OnStop));
                        m_ImpactsForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.OnStop));
                        m_DamagesForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.OnStop));
                        Dsl.FunctionData sectionData = skill.Statements[i] as Dsl.FunctionData;
                        if (null != sectionData) {
                            m_StopSection = new SkillMessageHandler();
                            m_StopSection.Load(sectionData, this);
                        } else {
            #if DEBUG
                            string err = string.Format("Skill {0} DSL, onstop must be a function ! line:{1} onmessage:{2}", m_DslSkillId, skill.Statements[i].GetLine(), skill.Statements[i].ToScriptString());
                            throw new Exception(err);
            #else
              LogSystem.Error("Skill {0} DSL, onstop must be a function !", m_DslSkillId);
            #endif
                        }
                    } else if (skill.Statements[i].GetId() == "oninterrupt") {
                        m_UseImpactsForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.OnInterrupt));
                        m_ImpactsForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.OnInterrupt));
                        m_DamagesForInit.Add(new SkillSectionOrMessageTriggers(SectionOrMessageType.OnInterrupt));
                        Dsl.FunctionData sectionData = skill.Statements[i] as Dsl.FunctionData;
                        if (null != sectionData) {
                            m_InterruptSection = new SkillMessageHandler();
                            m_InterruptSection.Load(sectionData, this);
                        } else {
            #if DEBUG
                            string err = string.Format("Skill {0} DSL, oninterrupt must be a function ! line:{1} onmessage:{2}", m_DslSkillId, skill.Statements[i].GetLine(), skill.Statements[i].ToScriptString());
                            throw new Exception(err);
            #else
              LogSystem.Error("Skill {0} DSL, oninterrupt must be a function !", m_DslSkillId);
            #endif
                        }
                    } else if (skill.Statements[i].GetId() == "emitskill") {
                        Dsl.FunctionData sectionData = skill.Statements[i] as Dsl.FunctionData;
                        if (null != sectionData) {
                            PrepareInnerEmitSkillInstances();
                            SkillInstance inst = new SkillInstance();
                            inst.Init(sectionData);
                            Dsl.CallData header = sectionData.Call;
                            int innerId = 0;
                            if (header.GetParamNum() > 0) {
                                innerId = int.Parse(header.GetParamId(0));
                            }
                            inst.m_InnerDslSkillId = GenInnerEmitSkillId(innerId);
                            inst.m_OuterDslSkillId = m_DslSkillId;
                            inst.m_DslSkillId = m_DslSkillId;
                            if (!m_EmitSkillInstances.ContainsKey(inst.InnerDslSkillId)) {
                                m_EmitSkillInstances.Add(inst.InnerDslSkillId, inst);
                            } else {
            #if DEBUG
                                string err = string.Format("Skill {0} DSL, emitskill id duplicate ! line:{1} onmessage:{2}", m_DslSkillId, skill.Statements[i].GetLine(), skill.Statements[i].ToScriptString());
//.........这里部分代码省略.........
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:101,代码来源:SkillInstance.cs


注:本文中的Dsl.ToScriptString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。