本文整理汇总了C#中DropDownButtonWidget类的典型用法代码示例。如果您正苦于以下问题:C# DropDownButtonWidget类的具体用法?C# DropDownButtonWidget怎么用?C# DropDownButtonWidget使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
DropDownButtonWidget类属于命名空间,在下文中一共展示了DropDownButtonWidget类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ShowSlotDropDown
public static void ShowSlotDropDown(DropDownButtonWidget dropdown, Session.Slot slot,
Session.Client client, OrderManager orderManager)
{
var options = new List<SlotDropDownOption>()
{
new SlotDropDownOption("Open", "slot_open "+slot.PlayerReference, () => (!slot.Closed && client == null)),
new SlotDropDownOption("Closed", "slot_close "+slot.PlayerReference, () => slot.Closed)
};
if (slot.AllowBots)
foreach (var b in Rules.Info["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name))
{
var bot = b;
options.Add(new SlotDropDownOption("Bot: {0}".F(bot),
"slot_bot {0} {1}".F(slot.PlayerReference, bot),
() => client != null && client.Bot == bot));
}
Func<SlotDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
o.Selected,
() => orderManager.IssueOrder(Order.Command(o.Order)));
item.GetWidget<LabelWidget>("LABEL").GetText = () => o.Title;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, options, setupItem);
}
示例2: ShowSlotDropDown
public static void ShowSlotDropDown(Ruleset rules, DropDownButtonWidget dropdown, Session.Slot slot,
Session.Client client, OrderManager orderManager)
{
var options = new Dictionary<string, IEnumerable<SlotDropDownOption>>() {{"Slot", new List<SlotDropDownOption>()
{
new SlotDropDownOption("Open", "slot_open "+slot.PlayerReference, () => (!slot.Closed && client == null)),
new SlotDropDownOption("Closed", "slot_close "+slot.PlayerReference, () => slot.Closed)
}}};
var bots = new List<SlotDropDownOption>();
if (slot.AllowBots)
{
foreach (var b in rules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name))
{
var bot = b;
var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
bots.Add(new SlotDropDownOption(bot,
"slot_bot {0} {1} {2}".F(slot.PlayerReference, botController.Index, bot),
() => client != null && client.Bot == bot));
}
}
options.Add(bots.Any() ? "Bots" : "Bots Disabled", bots);
Func<SlotDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
o.Selected,
() => orderManager.IssueOrder(Order.Command(o.Order)));
item.Get<LabelWidget>("LABEL").GetText = () => o.Title;
return item;
};
dropdown.ShowDropDown<SlotDropDownOption>("LABEL_DROPDOWN_TEMPLATE", 167, options, setupItem);
}
示例3: ShowColorDropDown
public static void ShowColorDropDown(DropDownButtonWidget color, Session.Client client,
OrderManager orderManager, ColorPickerPaletteModifier preview)
{
Action<ColorRamp> onSelect = c =>
{
if (client.Bot == null)
{
Game.Settings.Player.ColorRamp = c;
Game.Settings.Save();
}
color.RemovePanel();
orderManager.IssueOrder(Order.Command("color {0} {1}".F(client.Index, c)));
};
Action<ColorRamp> onChange = c => preview.Ramp = c;
var colorChooser = Game.LoadWidget(orderManager.world, "COLOR_CHOOSER", null, new WidgetArgs()
{
{ "onSelect", onSelect },
{ "onChange", onChange },
{ "initialRamp", client.ColorRamp }
});
color.AttachPanel(colorChooser);
}
示例4: ShowModsDropDown
static void ShowModsDropDown(DropDownButtonWidget dropdown)
{
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (m, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => m == Game.CurrentMods.Keys.First(),
() => LoadMod(m));
item.GetWidget<LabelWidget>("LABEL").GetText = () => Mod.AllMods[m].Title;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, Mod.AllMods.Keys.ToList(), setupItem);
}
示例5: ShowTeamDropDown
public static void ShowTeamDropDown(DropDownButtonWidget dropdown, Session.Client client,
OrderManager orderManager, int teamCount)
{
Func<int, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => client.Team == ii,
() => orderManager.IssueOrder(Order.Command("team {0} {1}".F(client.Index, ii))));
item.Get<LabelWidget>("LABEL").GetText = () => ii == 0 ? "-" : ii.ToString();
return item;
};
var options = Exts.MakeArray(teamCount + 1, i => i).ToList();
dropdown.ShowDropDown("TEAM_DROPDOWN_TEMPLATE", 150, options, setupItem);
}
示例6: ShowDropDown
void ShowDropDown(Player p, DropDownButtonWidget dropdown)
{
var stances = Enum<Stance>.GetValues();
Func<Stance, ScrollItemWidget, ScrollItemWidget> setupItem = (s, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => s == world.LocalPlayer.Stances[p],
() => SetStance(dropdown, p, s));
item.Get<LabelWidget>("LABEL").GetText = () => s.ToString();
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, stances, setupItem);
}
示例7: ShowRaceDropDown
public static void ShowRaceDropDown(DropDownButtonWidget dropdown, Session.Client client,
OrderManager orderManager, Dictionary<string, string> countryNames)
{
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (race, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => client.Country == race,
() => orderManager.IssueOrder(Order.Command("race {0} {1}".F(client.Index, race))));
item.GetWidget<LabelWidget>("LABEL").GetText = () => countryNames[race];
var flag = item.GetWidget<ImageWidget>("FLAG");
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => race;
return item;
};
dropdown.ShowDropDown("RACE_DROPDOWN_TEMPLATE", 150, countryNames.Keys.ToList(), setupItem);
}
示例8: ActorSelectorLogic
public ActorSelectorLogic(Widget widget, World world, WorldRenderer worldRenderer, Ruleset modRules)
{
this.modRules = modRules;
this.world = world;
this.worldRenderer = worldRenderer;
editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
ownersDropDown = widget.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");
panel = widget.Get<ScrollPanelWidget>("ACTORTEMPLATE_LIST");
itemTemplate = panel.Get<ScrollItemWidget>("ACTORPREVIEW_TEMPLATE");
panel.Layout = new GridLayout(panel);
var editorLayer = world.WorldActor.Trait<EditorActorLayer>();
selectedOwner = editorLayer.Players.Players.Values.First();
Func<PlayerReference, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, () => selectedOwner == option, () =>
{
selectedOwner = option;
ownersDropDown.Text = selectedOwner.Name;
ownersDropDown.TextColor = selectedOwner.Color.RGB;
IntializeActorPreviews();
});
item.Get<LabelWidget>("LABEL").GetText = () => option.Name;
item.GetColor = () => option.Color.RGB;
return item;
};
ownersDropDown.OnClick = () =>
{
var owners = editorLayer.Players.Players.Values.OrderBy(p => p.Name);
ownersDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, owners, setupItem);
};
ownersDropDown.Text = selectedOwner.Name;
ownersDropDown.TextColor = selectedOwner.Color.RGB;
IntializeActorPreviews();
}
示例9: ShowColorDropDown
public static void ShowColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world)
{
Action onExit = () =>
{
Game.Settings.Player.Color = preview.Color;
Game.Settings.Save();
};
color.RemovePanel();
Action<HSLColor> onChange = c => preview.Color = c;
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
{
{ "onChange", onChange },
{ "initialColor", Game.Settings.Player.Color }
});
color.AttachPanel(colorChooser, onExit);
}
示例10: MissionBrowserLogic
public MissionBrowserLogic(Widget widget, World world, Action onStart, Action onExit)
{
this.onStart = onStart;
missionList = widget.Get<ScrollPanelWidget>("MISSION_LIST");
headerTemplate = widget.Get<ScrollItemWidget>("HEADER");
template = widget.Get<ScrollItemWidget>("TEMPLATE");
var title = widget.GetOrNull<LabelWidget>("MISSIONBROWSER_TITLE");
if (title != null)
title.GetText = () => playingVideo != PlayingVideo.None ? selectedMapPreview.Title : title.Text;
widget.Get("MISSION_INFO").IsVisible = () => selectedMapPreview != null;
var previewWidget = widget.Get<MapPreviewWidget>("MISSION_PREVIEW");
previewWidget.Preview = () => selectedMapPreview;
previewWidget.IsVisible = () => playingVideo == PlayingVideo.None;
videoPlayer = widget.Get<VqaPlayerWidget>("MISSION_VIDEO");
widget.Get("MISSION_BIN").IsVisible = () => playingVideo != PlayingVideo.None;
fullscreenVideoPlayer = Ui.LoadWidget<BackgroundWidget>("FULLSCREEN_PLAYER", Ui.Root, new WidgetArgs { { "world", world } });
descriptionPanel = widget.Get<ScrollPanelWidget>("MISSION_DESCRIPTION_PANEL");
description = descriptionPanel.Get<LabelWidget>("MISSION_DESCRIPTION");
descriptionFont = Game.Renderer.Fonts[description.Font];
difficultyButton = widget.Get<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
gameSpeedButton = widget.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");
startBriefingVideoButton = widget.Get<ButtonWidget>("START_BRIEFING_VIDEO_BUTTON");
stopBriefingVideoButton = widget.Get<ButtonWidget>("STOP_BRIEFING_VIDEO_BUTTON");
stopBriefingVideoButton.IsVisible = () => playingVideo == PlayingVideo.Briefing;
stopBriefingVideoButton.OnClick = () => StopVideo(videoPlayer);
startInfoVideoButton = widget.Get<ButtonWidget>("START_INFO_VIDEO_BUTTON");
stopInfoVideoButton = widget.Get<ButtonWidget>("STOP_INFO_VIDEO_BUTTON");
stopInfoVideoButton.IsVisible = () => playingVideo == PlayingVideo.Info;
stopInfoVideoButton.OnClick = () => StopVideo(videoPlayer);
var allMaps = new List<Map>();
missionList.RemoveChildren();
// Add a group for each campaign
if (Game.ModData.Manifest.Missions.Any())
{
var yaml = Game.ModData.Manifest.Missions.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal);
foreach (var kv in yaml)
{
var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key));
var maps = Game.ModData.MapCache
.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
.Select(p => p.Map);
CreateMissionGroup(kv.Key, maps);
allMaps.AddRange(maps);
}
}
// Add an additional group for loose missions
var looseMissions = Game.ModData.MapCache
.Where(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && !allMaps.Contains(p.Map))
.Select(p => p.Map);
if (looseMissions.Any())
{
CreateMissionGroup("Missions", looseMissions);
allMaps.AddRange(looseMissions);
}
if (allMaps.Any())
SelectMap(allMaps.First());
var startButton = widget.Get<ButtonWidget>("STARTGAME_BUTTON");
startButton.OnClick = StartMissionClicked;
startButton.IsDisabled = () => selectedMapPreview == null || selectedMapPreview.RuleStatus != MapRuleStatus.Cached;
widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
{
StopVideo(videoPlayer);
Game.Disconnect();
Ui.CloseWindow();
onExit();
};
}
示例11: ShowSpawnDropDown
void ShowSpawnDropDown(DropDownButtonWidget dropdown, Session.Client client)
{
Func<int, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => client.SpawnPoint == ii,
() => orderManager.IssueOrder(Order.Command("spawn {0} {1}".F(client.Index, ii))));
item.GetWidget<LabelWidget>("LABEL").GetText = () => ii == 0 ? "-" : ii.ToString();
return item;
};
var taken = orderManager.LobbyInfo.Clients
.Where(c => c.SpawnPoint != 0 && c.SpawnPoint != client.SpawnPoint && c.Slot != null)
.Select(c => c.SpawnPoint).ToList();
var options = Graphics.Util.MakeArray(Map.SpawnPoints.Count() + 1, i => i).Except(taken).ToList();
dropdown.ShowDropDown("TEAM_DROPDOWN_TEMPLATE", 150, options, setupItem);
}
示例12: ShowSoundTickDropdown
public static bool ShowSoundTickDropdown(DropDownButtonWidget dropdown, SoundSettings audio)
{
var options = new Dictionary<string, SoundCashTicks>()
{
{ "Extreme", SoundCashTicks.Extreme },
{ "Normal", SoundCashTicks.Normal },
{ "Disabled", SoundCashTicks.Disabled },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => audio.SoundCashTickType == options[o],
() => audio.SoundCashTickType = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
return true;
}
示例13: ShowRendererDropdown
public static bool ShowRendererDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
{
var options = new Dictionary<string, string>()
{
{ "OpenGL", "Gl" },
{ "Cg Toolkit", "Cg" },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.Renderer == options[o],
() => s.Renderer = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
return true;
}
示例14: ShowFactionDropDown
public static void ShowFactionDropDown(DropDownButtonWidget dropdown, Session.Client client,
OrderManager orderManager, Dictionary<string, LobbyFaction> factions)
{
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (factionId, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => client.Faction == factionId,
() => orderManager.IssueOrder(Order.Command("faction {0} {1}".F(client.Index, factionId))));
var faction = factions[factionId];
item.Get<LabelWidget>("LABEL").GetText = () => faction.Name;
var flag = item.Get<ImageWidget>("FLAG");
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => factionId;
item.GetTooltipText = () => faction.Description;
return item;
};
var options = factions.Where(f => f.Value.Selectable).GroupBy(f => f.Value.Side)
.ToDictionary(g => g.Key ?? "", g => g.Select(f => f.Key));
dropdown.ShowDropDown("FACTION_DROPDOWN_TEMPLATE", 150, options, setupItem);
}
示例15: ObserverStatsLogic
public ObserverStatsLogic(World world, WorldRenderer worldRenderer, Widget widget, Action onExit)
{
this.world = world;
this.worldRenderer = worldRenderer;
players = world.Players.Where(p => !p.NonCombatant);
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
economyStatsHeaders = widget.Get<ContainerWidget>("ECONOMY_STATS_HEADERS");
productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
earnedThisMinuteGraphHeaders = widget.Get<ContainerWidget>("EARNED_THIS_MIN_GRAPH_HEADERS");
playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
playerStatsPanel.Layout = new GridLayout(playerStatsPanel);
basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
economyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE");
productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
earnedThisMinuteGraphTemplate = playerStatsPanel.Get<ContainerWidget>("EARNED_THIS_MIN_GRAPH_TEMPLATE");
teamTemplate = playerStatsPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");
statsDropDown = widget.Get<DropDownButtonWidget>("STATS_DROPDOWN");
statsDropDown.GetText = () => "Basic";
statsDropDown.OnMouseDown = _ =>
{
var options = new List<StatsDropDownOption>
{
new StatsDropDownOption
{
Title = "Basic",
IsSelected = () => basicStatsHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Basic";
DisplayStats(BasicStats);
}
},
new StatsDropDownOption
{
Title = "Economy",
IsSelected = () => economyStatsHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Economy";
DisplayStats(EconomyStats);
}
},
new StatsDropDownOption
{
Title = "Production",
IsSelected = () => productionStatsHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Production";
DisplayStats(ProductionStats);
}
},
new StatsDropDownOption
{
Title = "Combat",
IsSelected = () => combatStatsHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Combat";
DisplayStats(CombatStats);
}
},
new StatsDropDownOption
{
Title = "Earnings (graph)",
IsSelected = () => earnedThisMinuteGraphHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Earnings (graph)";
EarnedThisMinuteGraph();
}
}
};
Func<StatsDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
statsDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, options, setupItem);
};
ClearStats();
DisplayStats(BasicStats);
var close = widget.GetOrNull<ButtonWidget>("CLOSE");
if (close != null)
close.OnClick = () =>
//.........这里部分代码省略.........