本文整理汇总了C#中DoubleCollection.Insert方法的典型用法代码示例。如果您正苦于以下问题:C# DoubleCollection.Insert方法的具体用法?C# DoubleCollection.Insert怎么用?C# DoubleCollection.Insert使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DoubleCollection
的用法示例。
在下文中一共展示了DoubleCollection.Insert方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: setValues
private void setValues()
{
SelectedLanguage = AppSettings.GetInstance().GetLanguage();
SelectedAirportCode = Infrastructure.Settings.GetInstance().AirportCodeDisplay;
MailsOnLandings = Infrastructure.Settings.GetInstance().MailsOnLandings;
MailsOnBadWeather = Infrastructure.Settings.GetInstance().MailsOnBadWeather;
ShortenCurrency = Infrastructure.Settings.GetInstance().CurrencyShorten;
MailsOnAirlineDestinations = Infrastructure.Settings.GetInstance().MailsOnAirlineRoutes;
HourRoundEnabled = !GameObject.GetInstance().DayRoundEnabled;
SelectedGameMinutes = Infrastructure.Settings.GetInstance().MinutesPerTurn;
GameMinutes = new ObservableCollection<int> { 15, 30, 60 };
CurrentGameSpeed = (int)Infrastructure.Settings.GetInstance().GameSpeed;
AutoSave = Infrastructure.Settings.GetInstance().AutoSave;
ClearStats = Infrastructure.Settings.GetInstance().ClearStats;
var cGameSpeeds = new DoubleCollection();
foreach (GeneralHelpers.GameSpeedValue speed in Enum.GetValues(typeof(GeneralHelpers.GameSpeedValue)))
{
cGameSpeeds.Insert(0, (double)speed);
}
GameSpeeds = cGameSpeeds;
}
示例2: setValues
//sets the values
private void setValues()
{
this.SelectedLanguage = AppSettings.GetInstance().getLanguage();
this.SelectedAirportCode = Settings.GetInstance().AirportCodeDisplay;
this.MailsOnLandings = Settings.GetInstance().MailsOnLandings;
this.MailsOnBadWeather = Settings.GetInstance().MailsOnBadWeather;
this.ShortenCurrency = Settings.GetInstance().CurrencyShorten;
this.MailsOnAirlineDestinations = Settings.GetInstance().MailsOnAirlineRoutes;
this.HourRoundEnabled = !GameObject.GetInstance().DayRoundEnabled;
this.SelectedGameMinutes = Settings.GetInstance().MinutesPerTurn;
this.GameMinutes = new ObservableCollection<int>() { 15, 30, 60 };
this.CurrentGameSpeed = (int)Settings.GetInstance().GameSpeed;
this.AutoSave = Settings.GetInstance().AutoSave;
this.ClearStats = Settings.GetInstance().ClearStats;
DoubleCollection cGameSpeeds = new DoubleCollection();
foreach (GeneralHelpers.GameSpeedValue speed in Enum.GetValues(typeof(GeneralHelpers.GameSpeedValue)))
cGameSpeeds.Insert(0,(double)speed);
this.GameSpeeds = cGameSpeeds;
}