本文整理汇总了C#中DisplayMode.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# DisplayMode.ToString方法的具体用法?C# DisplayMode.ToString怎么用?C# DisplayMode.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DisplayMode
的用法示例。
在下文中一共展示了DisplayMode.ToString方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: typeof
/// <summary>
/// HACK! This function will be removed in 0.3.15
/// Checks if the specified OpenTK.Platform.DisplayMode is available, and selects it if it is.
/// </summary>
/// <param name="mode">The OpenTK.Platform.DisplayMode to select.</param>
/// <param name="info">The OpenTK.Platform.IWindowInfo that describes the display to use. Note: a window handle is not necessary for this function!</param>
/// <returns>True if the DisplayMode is available, false otherwise.</returns>
bool IGLContextCreationHack.SelectDisplayMode(DisplayMode mode, IWindowInfo info)
{
List<int> visualAttributes = new List<int>();
// TODO: Improve modesetting code.
if (mode == null || mode.Color.BitsPerPixel == 0)
{
// Define the bare essentials - needed for compatibility with Mono's System.Windows.Forms
Debug.Print("Preparing visual for System.Windows.Forms (compatibility mode)");
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA);
/*visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE);
visualAttributes.Add((int)1);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE);
visualAttributes.Add((int)1);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE);
visualAttributes.Add((int)1);*/
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE);
visualAttributes.Add((int)1);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER);
visualAttributes.Add((int)0);
}
else
{
Debug.Print("Preparing visual for DisplayMode: {0}", mode.ToString());
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE);
visualAttributes.Add((int)mode.Color.Red);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE);
visualAttributes.Add((int)mode.Color.Green);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE);
visualAttributes.Add((int)mode.Color.Blue);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.ALPHA_SIZE);
visualAttributes.Add((int)mode.Color.Alpha);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE);
visualAttributes.Add((int)mode.DepthBits);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER);
visualAttributes.Add((int)0);
}
windowInfo.CopyInfoFrom(info);
visual = Glx.ChooseVisual(windowInfo.Display, windowInfo.Screen, visualAttributes.ToArray());
if (visual == IntPtr.Zero)
return false;
else
{
windowInfo.VisualInfo = (XVisualInfo)Marshal.PtrToStructure(visual,
typeof(XVisualInfo));
Debug.Print("Chose visual {0}", windowInfo.VisualInfo.ToString());
}
return true;
}
示例2: Slurpify
/// <summary>
/// Helper function to "Slurpify" a link.
/// </summary>
/// <param name="url">The URL of the document you wish to slurp.</param>
/// <param name="displayMode">How a document is displayed on Scribd</param>
/// <param name="isPrivate">Public or private display of the document</param>
/// <returns>A Slurpified <see cref="T:System.string"/></returns>
public static string Slurpify(string url, DisplayMode displayMode, bool isPrivate)
{
if (!string.IsNullOrEmpty(Service.PublisherID))
{
string _url = @"http://www.scribd.com/slurp?url={0}&display_mode={1}&privacy={2}&publisher_id={3}";
return string.Format(_url, url, displayMode.ToString().ToLower(), isPrivate == true ? "private" : "public", Service.PublisherID);
}
// Notify users
OnErrorOccurred(10004, Properties.Resources.ERR_NO_PUBLISHERID);
return string.Empty;
}
示例3: CreateWindow
public void CreateWindow(DisplayMode windowMode, out IGLContext context)
{
Debug.Print("Creating native window with mode: {0}", windowMode.ToString());
Debug.Indent();
CreateParams cp = new CreateParams();
cp.ClassStyle =
(int)WindowClassStyle.OwnDC |
(int)WindowClassStyle.VRedraw |
(int)WindowClassStyle.HRedraw |
(int)WindowClassStyle.Ime;
cp.Style =
(int)WindowStyle.Visible |
(int)WindowStyle.ClipChildren |
(int)WindowStyle.ClipSiblings |
(int)WindowStyle.OverlappedWindow;
Rectangle rect = new Rectangle();
rect.top = rect.left = 0;
rect.bottom = windowMode.Height;
rect.right = windowMode.Width;
Functions.AdjustWindowRect(ref rect, WindowStyle.OverlappedWindow, false);
// Not used
Top = 0;
Left = 0;
Right = windowMode.Width;
Bottom = windowMode.Height;
// --------
top_border = -rect.top;
left_border = -rect.left;
bottom_border = rect.bottom - windowMode.Height;
right_border = rect.right - windowMode.Width;
cp.Width = rect.right - rect.left;
cp.Height = rect.bottom - rect.top;
cp.Caption = "OpenTK Game Window";
// Keep in mind that some construction code runs in WM_CREATE,
// which is raised CreateHandle()
CreateHandle(cp);
if (this.Handle != IntPtr.Zero)
{
Debug.WriteLine("Window creation succesful.");
//context.Info = new OpenTK.Platform.WindowInfo(this);
//context.CreateContext();
//Debug.WriteLine("Context creation successful.");
exists = true;
}
else throw new ApplicationException(String.Format(
"Could not create native window and/or context. Handle: {0}",
this.Handle));
Functions.SetWindowPos(this.Handle, WindowPlacementOptions.TOP, Left, Top, cp.Width, cp.Height, SetWindowPosFlags.SHOWWINDOW);
//context = new GLContext(mode, window);
//context.CreateContext();
context = new WinGLContext();
(context as IGLContextCreationHack).SetWindowHandle(window.Handle);
(context as IGLContextCreationHack).SelectDisplayMode(mode, window);
context.CreateContext(true, null);
Debug.Unindent();
}
示例4: CreateWindow
/// <summary>
/// Opens a new render window with the given DisplayMode.
/// </summary>
/// <param name="mode">The DisplayMode of the render window.</param>
/// <remarks>
/// Creates the window visual and colormap. Associates the colormap/visual
/// with the window and raises the window on top of the window stack.
/// <para>
/// Colormap creation is currently disabled.
/// </para>
/// </remarks>
public void CreateWindow(DisplayMode mode, out IGLContext glContext)
{
if (exists)
throw new ApplicationException("Render window already exists!");
Debug.Print("Creating GameWindow with mode: {0}", mode != null ? mode.ToString() : "default");
Debug.Indent();
glContext = new X11GLContext();
(glContext as IGLContextCreationHack).SelectDisplayMode(mode, window);
if (glContext == null)
throw new ApplicationException("Could not create GLContext");
Debug.Print("Created GLContext");
window.VisualInfo = ((X11.WindowInfo)((IGLContextInternal)glContext).Info).VisualInfo;
//window.VisualInfo = Marshal.PtrToStructure(Glx.ChooseVisual(window.Display, window.Screen,
// Create a window on this display using the visual above
Debug.Write("Opening render window... ");
XSetWindowAttributes attributes = new XSetWindowAttributes();
attributes.background_pixel = IntPtr.Zero;
attributes.border_pixel = IntPtr.Zero;
attributes.colormap =
API.CreateColormap(window.Display, window.RootWindow, window.VisualInfo.visual, 0/*AllocNone*/);
window.EventMask =
EventMask.StructureNotifyMask | EventMask.SubstructureNotifyMask | EventMask.ExposureMask |
EventMask.KeyReleaseMask | EventMask.KeyPressMask |
EventMask.PointerMotionMask | /* Bad! EventMask.PointerMotionHintMask | */
EventMask.ButtonPressMask | EventMask.ButtonReleaseMask;
attributes.event_mask = (IntPtr)window.EventMask;
uint mask = (uint)SetWindowValuemask.ColorMap | (uint)SetWindowValuemask.EventMask |
(uint)SetWindowValuemask.BackPixel | (uint)SetWindowValuemask.BorderPixel;
window.Handle = Functions.XCreateWindow(window.Display, window.RootWindow,
0, 0, mode.Width, mode.Height, 0, window.VisualInfo.depth/*(int)CreateWindowArgs.CopyFromParent*/,
(int)CreateWindowArgs.InputOutput, window.VisualInfo.visual, (UIntPtr)mask, ref attributes);
if (window.Handle == IntPtr.Zero)
throw new ApplicationException("XCreateWindow call failed (returned 0).");
// Set the window hints
XSizeHints hints = new XSizeHints();
hints.x = 0;
hints.y = 0;
hints.width = mode.Width;
hints.height = mode.Height;
hints.flags = (IntPtr)(XSizeHintsFlags.USSize | XSizeHintsFlags.USPosition);
Functions.XSetWMNormalHints(window.Display, window.Handle, ref hints);
// Register for window destroy notification
IntPtr wm_destroy_atom = Functions.XInternAtom(window.Display,
"WM_DELETE_WINDOW", true);
XWMHints hint = new XWMHints();
Functions.XSetWMProtocols(window.Display, window.Handle, new IntPtr[] { wm_destroy_atom }, 1);
Top = Left = 0;
Right = Width;
Bottom = Height;
//XTextProperty text = new XTextProperty();
//text.value = "OpenTK Game Window";
//text.format = 8;
//Functions.XSetWMName(window.Display, window.Handle, ref text);
//Functions.XSetWMProperties(display, window, name, name, 0, /*None*/ null, 0, hints);
Debug.Print("done! (id: {0})", window.Handle);
(glContext as IGLContextCreationHack).SetWindowHandle(window.Handle);
API.MapRaised(window.Display, window.Handle);
mapped = true;
glContext.CreateContext(true, null);
driver = new X11Input(window);
Debug.Unindent();
Debug.WriteLine("GameWindow creation completed successfully!");
exists = true;
}
示例5: LuaProfileResultsView
public LuaProfileResultsView(IManager manager, Document doc)
: base(manager, doc)
{
InitializeComponent();
m_comparer = new ListViewItemComparer();
profileListView.ListViewItemSorter = m_comparer;
m_displayMode = DisplayMode.Seconds;
m_totalTime = 0;
LuaProfileResultsDocument profileDoc = (LuaProfileResultsDocument) Document;
foreach (LuaProfileEntry entry in profileDoc.Functions)
{
m_totalCount += entry.m_count;
m_totalTime += entry.m_timeSelf;
m_totalTimeChildren += entry.m_timeChildren;
}
toolStripComboBox1.Text = m_displayMode.ToString();
UpdateList();
}