当前位置: 首页>>代码示例>>C#>>正文


C# DirectoryInfo.EnumerateFileSystemInfos方法代码示例

本文整理汇总了C#中DirectoryInfo.EnumerateFileSystemInfos方法的典型用法代码示例。如果您正苦于以下问题:C# DirectoryInfo.EnumerateFileSystemInfos方法的具体用法?C# DirectoryInfo.EnumerateFileSystemInfos怎么用?C# DirectoryInfo.EnumerateFileSystemInfos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DirectoryInfo的用法示例。


在下文中一共展示了DirectoryInfo.EnumerateFileSystemInfos方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoCreateFromDirectory

        private static void DoCreateFromDirectory(String sourceDirectoryName, String destinationArchiveFileName,
                                                  CompressionLevel? compressionLevel, Boolean includeBaseDirectory,
                                                  Encoding entryNameEncoding)
        {
            // Rely on Path.GetFullPath for validation of sourceDirectoryName and destinationArchive

            // Checking of compressionLevel is passed down to DeflateStream and the IDeflater implementation
            // as it is a pluggable component that completely encapsulates the meaning of compressionLevel.

            sourceDirectoryName = Path.GetFullPath(sourceDirectoryName);
            destinationArchiveFileName = Path.GetFullPath(destinationArchiveFileName);

            using (ZipArchive archive = Open(destinationArchiveFileName, ZipArchiveMode.Create, entryNameEncoding))
            {
                bool directoryIsEmpty = true;

                //add files and directories
                DirectoryInfo di = new DirectoryInfo(sourceDirectoryName);

                string basePath = di.FullName;

                if (includeBaseDirectory && di.Parent != null)
                    basePath = di.Parent.FullName;

                // Windows' MaxPath (260) is used as an arbitrary default capacity, as it is likely
                // to be greater than the length of typical entry names from the file system, even
                // on non-Windows platforms. The capacity will be increased, if needed.
                const int DefaultCapacity = 260;
                char[] entryNameBuffer = ArrayPool<char>.Shared.Rent(DefaultCapacity);

                try
                {
                    foreach (FileSystemInfo file in di.EnumerateFileSystemInfos("*", SearchOption.AllDirectories))
                    {
                        directoryIsEmpty = false;

                        Int32 entryNameLength = file.FullName.Length - basePath.Length;
                        Debug.Assert(entryNameLength > 0);

                        if (file is FileInfo)
                        {
                            // Create entry for file:
                            String entryName = EntryFromPath(file.FullName, basePath.Length, entryNameLength, ref entryNameBuffer);
                            ZipFileExtensions.DoCreateEntryFromFile(archive, file.FullName, entryName, compressionLevel);
                        }
                        else
                        {
                            // Entry marking an empty dir:
                            DirectoryInfo possiblyEmpty = file as DirectoryInfo;
                            if (possiblyEmpty != null && IsDirEmpty(possiblyEmpty))
                            {
                                // FullName never returns a directory separator character on the end,
                                // but Zip archives require it to specify an explicit directory:
                                String entryName = EntryFromPath(file.FullName, basePath.Length, entryNameLength, ref entryNameBuffer, appendPathSeparator: true);
                                archive.CreateEntry(entryName);
                            }
                        }
                    }  // foreach

                    // If no entries create an empty root directory entry:
                    if (includeBaseDirectory && directoryIsEmpty)
                        archive.CreateEntry(EntryFromPath(di.Name, 0, di.Name.Length, ref entryNameBuffer, appendPathSeparator: true));
                }
                finally
                {
                    ArrayPool<char>.Shared.Return(entryNameBuffer);
                }

            } // using
        }  // DoCreateFromDirectory
开发者ID:luoyishengeason,项目名称:corefx,代码行数:70,代码来源:ZipFile.cs

示例2: IsDirEmpty

        }  // DoCreateFromDirectory


        private static Boolean IsDirEmpty(DirectoryInfo possiblyEmptyDir)
        {
            foreach (FileSystemInfo fi in possiblyEmptyDir.EnumerateFileSystemInfos("*", SearchOption.AllDirectories))
                return false;

            return true;
        }
开发者ID:johnhhm,项目名称:corefx,代码行数:10,代码来源:ZipFile.cs

示例3: DoCreateFromDirectory

        private static void DoCreateFromDirectory(String sourceDirectoryName, String destinationArchiveFileName,
                                                  CompressionLevel? compressionLevel, Boolean includeBaseDirectory,
                                                  Encoding entryNameEncoding)
        {
            // Rely on Path.GetFullPath for validation of sourceDirectoryName and destinationArchive

            // Checking of compressionLevel is passed down to DeflateStream and the IDeflater implementation
            // as it is a pluggable component that completely encapsulates the meaning of compressionLevel.

            sourceDirectoryName = Path.GetFullPath(sourceDirectoryName);
            destinationArchiveFileName = Path.GetFullPath(destinationArchiveFileName);

            using (ZipArchive archive = Open(destinationArchiveFileName, ZipArchiveMode.Create, entryNameEncoding))
            {
                bool directoryIsEmpty = true;

                //add files and directories
                DirectoryInfo di = new DirectoryInfo(sourceDirectoryName);

                string basePath = di.FullName;

                if (includeBaseDirectory && di.Parent != null)
                    basePath = di.Parent.FullName;

                foreach (FileSystemInfo file in di.EnumerateFileSystemInfos("*", SearchOption.AllDirectories))
                {
                    directoryIsEmpty = false;

                    Int32 entryNameLength = file.FullName.Length - basePath.Length;
                    Debug.Assert(entryNameLength > 0);

                    String entryName = file.FullName.Substring(basePath.Length, entryNameLength);

                    // Remove any leading slashes from the entry name:
                    entryName = entryName.TrimStart(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);

                    if (file is FileInfo)
                    {
                        // Create entry for file:
                        ZipFileExtensions.DoCreateEntryFromFile(archive, file.FullName, entryName, compressionLevel);
                    }
                    else
                    {
                        // Entry marking an empty dir:
                        DirectoryInfo possiblyEmpty = file as DirectoryInfo;
                        if (possiblyEmpty != null && IsDirEmpty(possiblyEmpty))
                        {
                            // FullName never returns a directory separator character on the end,
                            // but Zip archives require it to specify an explicit directory:                             
                            archive.CreateEntry(entryName + Path.DirectorySeparatorChar);
                        }
                    }
                }  // foreach

                // If no entries create an empty root directory entry:
                if (includeBaseDirectory && directoryIsEmpty)
                    archive.CreateEntry(di.Name + Path.DirectorySeparatorChar);
            } // using
        }  // DoCreateFromDirectory
开发者ID:johnhhm,项目名称:corefx,代码行数:59,代码来源:ZipFile.cs

示例4: TestEnumerateFileSystemInfosWithSearchRecursiveNoResults

		public void TestEnumerateFileSystemInfosWithSearchRecursiveNoResults()
		{
			var di = new DirectoryInfo(longPathDirectory);
			var randomFileName = Path.GetRandomFileName();
			var newDi = di.CreateSubdirectory(randomFileName);
			try
			{
				var fi = new FileInfo(Path.Combine(newDi.FullName, "filename"));
				using (fi.Create())
				{
				}
				try
				{
					Assert.AreEqual(0, di.EnumerateFileSystemInfos("gibberish", SearchOption.AllDirectories).Count());
				}
				finally
				{
					fi.Delete();
				}
			}
			finally
			{
				newDi.Delete(true);
			}
		}
开发者ID:HMartyrossian,项目名称:LongPath,代码行数:25,代码来源:DirectoryInfoTests.cs

示例5: TestEnumerateFileSystemInfosWithSearchAndOptionMultipleResults

		public void TestEnumerateFileSystemInfosWithSearchAndOptionMultipleResults()
		{
			var di = new DirectoryInfo(longPathDirectory);
			var randomFileName = Path.GetRandomFileName();
			var newDi = di.CreateSubdirectory(randomFileName);
			try
			{
				var fi = new FileInfo(Path.Combine(newDi.FullName, "filename"));
				using (fi.Create())
				{
				}
				try
				{
					Assert.AreEqual(2, di.EnumerateFileSystemInfos("*").Count());
				}
				finally
				{
					fi.Delete();
				}
			}
			finally
			{
				newDi.Delete(true);
			}
		}
开发者ID:HMartyrossian,项目名称:LongPath,代码行数:25,代码来源:DirectoryInfoTests.cs

示例6: CreateFromDirectory

		public static void CreateFromDirectory (
			string sourceDirectoryName,
			string destinationArchiveFileName,
			CompressionLevel compressionLevel,
			bool includeBaseDirectory,
			Encoding entryNameEncoding)
		{
			if (sourceDirectoryName == null)
				throw new ArgumentNullException ("sourceDirectoryName");

			if (destinationArchiveFileName == null)
				throw new ArgumentNullException ("destinationArchiveFileName");

			if (string.IsNullOrWhiteSpace (sourceDirectoryName))
				throw new ArgumentException ("sourceDirectoryName");
				
			if (string.IsNullOrWhiteSpace (destinationArchiveFileName))
				throw new ArgumentException ("destinationArchiveFileName");

			if (entryNameEncoding == Encoding.Unicode ||
			    entryNameEncoding == Encoding.UTF32 ||
			    entryNameEncoding == Encoding.UTF7)
				throw new ArgumentException ("entryNameEncoding");

			if (entryNameEncoding == null)
				entryNameEncoding = Encoding.UTF8;

			if (!Directory.Exists (sourceDirectoryName))
				throw new DirectoryNotFoundException ("sourceDirectoryName is invalid or does not exist");

			var sourceDir = new DirectoryInfo (Path.GetFullPath (sourceDirectoryName));

			string fullBaseName = sourceDir.FullName;
			if (includeBaseDirectory && sourceDir.Parent != null)
				fullBaseName = sourceDir.Parent.FullName;

			bool hasEntries = false;
			char[] separators = new char[] {
				Path.DirectorySeparatorChar,
				Path.AltDirectorySeparatorChar
			};

			using (var zipFile = ZipFile.Open (destinationArchiveFileName, ZipArchiveMode.Create,
				entryNameEncoding)) {
				var entries = sourceDir.EnumerateFileSystemInfos ("*", SearchOption.AllDirectories);
				foreach (var entry in entries) {
					hasEntries = true;

					int length = entry.FullName.Length - fullBaseName.Length;
					string entryName = entry.FullName.Substring(fullBaseName.Length, length);

					entryName = entryName.TrimStart(separators);

					if (entry is FileInfo)
						zipFile.CreateEntryFromFile (entry.FullName, entryName, compressionLevel);
					else
						zipFile.CreateEntry (entryName + Path.DirectorySeparatorChar);
				}

				// Create the base directory even if we had no entries
				if (includeBaseDirectory && !hasEntries)
					zipFile.CreateEntry(sourceDir.Name + Path.DirectorySeparatorChar);
			}
		}
开发者ID:Profit0004,项目名称:mono,代码行数:64,代码来源:ZipFile.cs


注:本文中的DirectoryInfo.EnumerateFileSystemInfos方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。