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C# DemoGame类代码示例

本文整理汇总了C#中DemoGame的典型用法代码示例。如果您正苦于以下问题:C# DemoGame类的具体用法?C# DemoGame怎么用?C# DemoGame使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


DemoGame类属于命名空间,在下文中一共展示了DemoGame类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

 /// 描画処理
 public bool Draw( DemoGame.GraphicsDevice graphDev )
 {
     if( plDrawFlg ){
     actorCh.Draw( graphDev );
     }
     return true;
 }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:8,代码来源:CtrlPlayer.cs

示例2: Init

        /// public メソッド
        ///---------------------------------------------------------------------------
        /// シーンの初期化
        public bool Init( DemoGame.SceneManager sceneMgr )
        {
            taskId        = 0;
            useSceneMgr = sceneMgr;

            return true;
        }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:10,代码来源:SceneDataLoad.cs

示例3: Check

        /// チェック
        public bool Check( GameActorCollManager collMgr, DemoGame.GeometryLine moveMoveLine )
        {
            collMgr.StartCollision();

            for( int i=0; i<collMgr.TrgContainer.Num; i++ ){

            GameObjProduct trgObj = collMgr.TrgContainer.GetEntryObj( i );

            for( int x=0; x<trgObj.GetCollisionShapeMax(moveType); x++ ){

                GameShapeProduct trgShape = trgObj.GetCollisionShape( moveType, x );

                /// 衝突
                if( calCollPointMove.Check( moveMoveLine, trgShape ) ){
                    collMgr.SetCollParam( i, x, calCollPointMove.BestId, calCollPointMove.BestDis );
                }
            }
            }

            /// 衝突座標をセット
            setScrapedMovePos( collMgr, moveMoveLine );

            /// 衝突した
            return collMgr.CheckCollHit();
        }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:26,代码来源:ActorUnitCollLook.cs

示例4: DoDraw2

        /// 描画処理
        public override bool DoDraw2( DemoGame.GraphicsDevice graphDev ,Vector3 BasePos )
        {
            CalcSpriteMatrix(graphDev.GetCurrentCamera().Pos ,BasePos);
            ctrlResMgr.SetSpriteData(BasePos,rotation,uvPos,uvSize,texSize);

            return true;
        }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:8,代码来源:ObjChMonument.cs

示例5: DoDraw

 /// 描画処理
 public override bool DoDraw( DemoGame.GraphicsDevice graphDev )
 {
     if( drawFlg ){
     useMdlHdl.RenderNoAnim( graphDev, baseMtx );
     }
     return true;
 }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:8,代码来源:ObjFixNormal.cs

示例6: DoDraw2

        /// 描画処理
        public override bool DoDraw2( DemoGame.GraphicsDevice graphDev ,Vector3 BasePos )
        {
            //       useMdlHdl.Render( graphDev, baseMtx * Matrix4.Scale(new Vector3(0.15f, 0.15f, 0.15f)) );

            //        Matrix4 mtx = GetBoneMatrix( 2 );
            //        Common.VectorUtil.Set( ref BodyPos, mtx.M41, mtx.M42, mtx.M43 );
            //        boundingShape.SetMult( mtx );

            var currentMatrix = CalcSpriteMatrix(graphDev.GetCurrentCamera().Pos ,BasePos);
            var worldViewProj = graphDev.GetCurrentCamera().Projection * graphDev.GetCurrentCamera().View * currentMatrix;

            spriteShader.SetUniformValue(0, ref worldViewProj);

            graphDev.Graphics.SetShaderProgram(spriteShader);
            graphDev.Graphics.SetVertexBuffer(0, vertices);
            graphDev.Graphics.SetTexture(0, StaticDataList.textureUnified);

            //		graphDev.Graphics.Enable(EnableMode.Blend);
            //        graphDev.Graphics.SetBlendFunc(BlendFuncMode.Add, BlendFuncFactor.SrcAlpha, BlendFuncFactor.OneMinusSrcAlpha);
            graphDev.Graphics.Disable(EnableMode.DepthTest);
            graphDev.Graphics.Enable(EnableMode.CullFace);
            graphDev.Graphics.SetCullFace(CullFaceMode.Back, CullFaceDirection.Ccw);
            graphDev.Graphics.DrawArrays(DrawMode.TriangleFan, 0, 4);

            return true;
        }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:27,代码来源:ObjChHouse.cs

示例7: Main

 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (DemoGame game = new DemoGame())
     {
         game.Run();
     }
 }
开发者ID:Fynjyfun,项目名称:GremDemo-game,代码行数:10,代码来源:Program.cs

示例8: DoDraw

        /// 描画処理
        public override bool DoDraw( DemoGame.GraphicsDevice graphDev )
        {
            useMdlHdl.Render( graphDev, baseMtx, Brightness);
            useMdlSkyHdl.Render( graphDev, baseMtx, Brightness );

             ///      shapeColl[(int)ShapeTypeId.MoveGround2].Draw( graphDev, 0, new Rgba(0xff,0x00,0xff,0x80), new Rgba(0xff,0x00,0xff,0x80) );
               return true;
        }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:9,代码来源:ObjStage.cs

示例9: Draw

	//  Functions

	public void Draw(DemoGame.GraphicsDevice graphDev)
	{
		#if RESIZE_VERTEX_BUFFER
		ResizeBuffer() ;
		#endif // RESIZE_VERTEX_BUFFER
		UpdateVertexData() ;
		UpdateIndexData() ;
		DrawSprites(graphDev) ;
	}
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:11,代码来源:CtrlBatch.cs

示例10: Draw

        /// 描画処理
        public bool Draw( DemoGame.GraphicsDevice graphDev )
        {
            for( int i=0; i<actorChList.Count; i++ ){
            actorChList[i].Draw( graphDev);
            }
            Clear();

            return true;
        }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:10,代码来源:CtrlDestinationMark.cs

示例11: DrawDebug

        /// 描画処理(デバック用)
        public bool DrawDebug( DemoGame.GraphicsDevice graphDev )
        {
            for( int i=0; i<actorChList.Count; i++ ){
            actorChList[i].Frame();
            actorChList[i].Draw( graphDev );
            }

            return true;
        }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:10,代码来源:CtrlMonument.cs

示例12: DrawAlpha

        public bool DrawAlpha( DemoGame.GraphicsDevice graphDev )
        {
            Matrix4 mtx = BaseMtx;
            mtx.M41 = GetBodyPos().X;
            mtx.M43 = GetBodyPos().Z;

            mtx.M42 += 0.01f;
            return true;
        }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:9,代码来源:ActorChEnemyMonument.cs

示例13: Draw

 /// 描画処理
 public bool Draw( DemoGame.GraphicsDevice graphDev )
 {
     for( int i=0; i<actorEffList.Count; i++ ){
     if( actorEffList[i].Enable == true ){
         GameCtrlDrawManager.GetInstance().EntryEffect( actorEffList[i], true );
     }
     }
     return true;
 }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:10,代码来源:CtrlEffect.cs

示例14: DrawAlpha

 public bool DrawAlpha(DemoGame.GraphicsDevice graphDev)
 {
     for( int i=0; i<activeList.Count; i++ ){
     if(activeList[i].ActiveFlg == true ){
         activeList[i].DrawAlpha(graphDev);
     }
     }
     return true;
 }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:9,代码来源:CtrlMonument.cs

示例15: DrawAlpha

        /// 描画処理
        public bool DrawAlpha( DemoGame.GraphicsDevice graphDev )
        {
            for( int i=0; i<activeList.Count; i++ ){

            Matrix4 mtx = activeList[i].BaseMtx;
            mtx.M41 = activeList[i].GetBodyPos().X;
            mtx.M43 = activeList[i].GetBodyPos().Z;
            }
            return true;
        }
开发者ID:hatano0x06,项目名称:Coroppoxus,代码行数:11,代码来源:CtrlSunMoon.cs


注:本文中的DemoGame类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。