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C# DebugLevel类代码示例

本文整理汇总了C#中DebugLevel的典型用法代码示例。如果您正苦于以下问题:C# DebugLevel类的具体用法?C# DebugLevel怎么用?C# DebugLevel使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


DebugLevel类属于命名空间,在下文中一共展示了DebugLevel类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1:

 void IPhotonPeerListener.DebugReturn(DebugLevel debugLevel, string debug)
 {
     if (log.IsDebugEnabled)
     {
         // we do not use debugLevel here - just log whatever debug we have
         log.DebugFormat(debug);
     }
 }
开发者ID:JerryBian,项目名称:PhotonSample,代码行数:8,代码来源:WorldForm.cs

示例2: Log

        private static void Log(DebugLevel priority, string tag, string msg)
        {
            var logger = AxolotlLoggerProvider.GetProvider();

              if (logger != null) {
            logger.Log(priority, tag, msg);
              }
        }
开发者ID:Muraad,项目名称:libaxolotl-net,代码行数:8,代码来源:Logger.cs

示例3: LogStringWithTimeStamp

 public void LogStringWithTimeStamp(string str, DebugLevel debugLevel)
 {
     StreamWriter stream = StreamSelector (debugLevel);
     if (stream != null) {
         stream.WriteLine ("{0} : [{1}] {2}", TimeStamp(), debugLevel.ToString(), str);
         stream.Flush ();
     }
 }
开发者ID:jannickj,项目名称:multipacman,代码行数:8,代码来源:Logger.cs

示例4: LogStringWithPrefix

 public void LogStringWithPrefix(string str, string prefix, DebugLevel debugLevel)
 {
     StreamWriter stream = StreamSelector (debugLevel);
     if (stream != null) {
         stream.WriteLine ("{0}{1}", prefix, str);
         stream.Flush ();
     }
 }
开发者ID:jannickj,项目名称:JSLibrary,代码行数:8,代码来源:Logger.cs

示例5: Factory

        /// <summary>
        /// Default Constructor for a <see cref = "SharpDX.Direct2D1.Factory" />.
        /// </summary>
        public Factory(FactoryType factoryType, DebugLevel debugLevel)
            : base(IntPtr.Zero)
        {
            FactoryOptions? options = null;

            if (debugLevel != DebugLevel.None)
                options = new FactoryOptions() { DebugLevel = debugLevel };

            IntPtr temp;
            D2D1.CreateFactory(factoryType, Utilities.GetGuidFromType(GetType()), options, out temp);
            FromTemp(temp);
        }
开发者ID:alexey-bez,项目名称:SharpDX,代码行数:15,代码来源:Factory.cs

示例6: ToFile

        public static void ToFile(DebugLevel level, string message)
        {
            //Directory.CreateDirectory("Logs");
            //StreamWriter file = new StreamWriter(
            //    LOGFILE,
            //    File.Exists(LOGFILE));

            //file.WriteLine("[" + DateTime.Now.ToString() + "] " +
            //    level.ToString() + ": " + message + "\n");

            //file.Close();
        }
开发者ID:NoMore201,项目名称:InteractiveMediaWindow,代码行数:12,代码来源:DataLog.cs

示例7: Debug_DebugHandler

 private void Debug_DebugHandler(string arg1, DebugLevel arg2)
 {
     switch (arg2)
     {
         case DebugLevel.Info:
             UnityEngine.Debug.Log(arg1);
             break;
         case DebugLevel.Warning:
             UnityEngine.Debug.LogWarning(arg1);
             break;
         case DebugLevel.Error:
             UnityEngine.Debug.LogError(arg1);
             break;
     }
 }
开发者ID:tyrant39001,项目名称:Tyrant,代码行数:15,代码来源:DesignerDataLoader.cs

示例8: Debug_DebugHandler

 private static void Debug_DebugHandler(string arg1, DebugLevel arg2)
 {
     var consoleForegroundColorCashe = Console.ForegroundColor;
     switch (arg2)
     {
         case DebugLevel.Info:
             Console.ForegroundColor = ConsoleColor.White;
             break;
         case DebugLevel.Warning:
             Console.ForegroundColor = ConsoleColor.Yellow;
             break;
         case DebugLevel.Error:
             Console.ForegroundColor = ConsoleColor.Red;
             break;
     }
     Console.WriteLine(arg1);
     Console.ForegroundColor = consoleForegroundColorCashe;
 }
开发者ID:tyrant39001,项目名称:Tyrant,代码行数:18,代码来源:Program.cs

示例9: Debug

        //string Prefix = ""
        //public static void Debug(string content, DebugLevel level = DebugLevel.Info,
        //    Output way = Output.Console, MenuItem DebugMenu = null)
        //{
        //    if (DebugMenu != null && !DebugMenu.GetValue<bool>()) return;
        //    if (way == Output.Console)
        //    {
        //        ConsoleColor color = ConsoleColor.White;
        //        if (level == DebugLevel.Info)
        //        {
        //            color = ConsoleColor.Green;
        //        }
        //        else if (level == DebugLevel.Warning)
        //        {
        //            color = ConsoleColor.Yellow;
        //        }
        //        else if (level == DebugLevel.Wrang)
        //        {
        //            color = ConsoleColor.Red;
        //        }
        //        Console.ForegroundColor = color;
        //        Console.WriteLine(content);
        //        Console.ForegroundColor = ConsoleColor.White;
        //    }
        //    else if(way == Output.ChatBox)
        //    {
        //        System.Drawing.Color color = System.Drawing.Color.White;
        //        if (level == DebugLevel.Info)
        //        {
        //            color = System.Drawing.ColorTranslator.FromHtml("#AAAAFF");
        //        }
        //        else if (level == DebugLevel.Warning)
        //        {
        //            color = System.Drawing.Color.Orange;
        //        }
        //        else if (level == DebugLevel.Wrang)
        //        {
        //            color = System.Drawing.Color.Red;
        //        }
        //        Game.PrintChat(content.ToHtml(color, FontStlye.Cite));
        //    }
        //}
        public static void Debug(string content, DebugLevel level = DebugLevel.Info,
			Output way = Output.Console, bool enable = true)
        {
            if (!enable) return;

            if (way == Output.Console)
            {
                ConsoleColor color = ConsoleColor.White;
                if (level == DebugLevel.Info)
                {
                    color = ConsoleColor.Green;
                }
                else if (level == DebugLevel.Warning)
                {
                    color = ConsoleColor.Yellow;
                }
                else if (level == DebugLevel.Wrang)
                {
                    color = ConsoleColor.Red;
                }
                Console.ForegroundColor = color;
                Console.WriteLine(content);
                Console.ForegroundColor = ConsoleColor.White;
            }
            else if (way == Output.ChatBox)
            {
                System.Drawing.Color color = System.Drawing.Color.White;
                if (level == DebugLevel.Info)
                {
                    color = System.Drawing.ColorTranslator.FromHtml("#AAAAFF");
                }
                else if (level == DebugLevel.Warning)
                {
                    color = System.Drawing.Color.Orange;
                }
                else if (level == DebugLevel.Wrang)
                {
                    color = System.Drawing.Color.Red;
                }

                Game.PrintChat(content.ToHtml(color, FontStlye.Cite));
            }
        }
开发者ID:CjShu,项目名称:LeagueSharp,代码行数:85,代码来源:DeBug.cs

示例10: Write

        public static void Write(string Prefix, string content, DebugLevel level = DebugLevel.Info,
			WriteWay way = WriteWay.Console, bool enable = true)
        {
            if (!enable) return;

            if (way == WriteWay.Console)
            {
                ConsoleColor color = ConsoleColor.White;
                if (level == DebugLevel.Info)
                {
                    color = ConsoleColor.DarkGreen;
                }
                else if (level == DebugLevel.Warning)
                {
                    color = ConsoleColor.Yellow;
                }
                else if (level == DebugLevel.Wrang)
                {
                    color = ConsoleColor.Red;
                }
                Console.ForegroundColor = color;
                Console.WriteLine(!string.IsNullOrEmpty(Prefix) ? (Prefix + ":"+ content) : "" + content);
                Console.ForegroundColor = ConsoleColor.White;
            }
            else
            {
                System.Drawing.Color color = System.Drawing.Color.White;
                if (level == DebugLevel.Info)
                {
                    color = System.Drawing.ColorTranslator.FromHtml("#AAAAFF");
                }
                else if (level == DebugLevel.Warning)
                {
                    color = System.Drawing.Color.Orange;
                }
                else if (level == DebugLevel.Wrang)
                {
                    color = System.Drawing.Color.Red;
                }
                content = (string.IsNullOrEmpty(Prefix) ? (Prefix + ":") : "") + content;
                Game.PrintChat(content.ToHtml(color, FontStlye.Cite));
            }
        }
开发者ID:VivianGit,项目名称:LeagueSharp,代码行数:43,代码来源:DeBug.cs

示例11: DebugReturn

 public void DebugReturn(DebugLevel level, string message)
 {
     if (level == DebugLevel.ERROR)
     {
         Debug.LogError(message);
     }
     else if (level == DebugLevel.WARNING)
     {
         Debug.LogWarning(message);
     }
     else if (level == DebugLevel.INFO && PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
     {
         Debug.Log(message);
     }
     else if (level == DebugLevel.ALL && PhotonNetwork.logLevel == PhotonLogLevel.Full)
     {
         Debug.Log(message);
     }
 }
开发者ID:frizac-b,项目名称:gladiawar,代码行数:19,代码来源:PhotonHandler.cs

示例12: Debug

		public static void Debug(string content, DebugLevel level = DebugLevel.Info, Output way = Output.Console) {
			if (way == Output.Console)
			{
				ConsoleColor color = ConsoleColor.White;
				if (level == DebugLevel.Info)
				{
					color = ConsoleColor.Green;
				}
				else if (level == DebugLevel.Warning)
				{
					color = ConsoleColor.Yellow;
				}
				else if (level == DebugLevel.Wrang)
				{
					color = ConsoleColor.Red;
				}
				Console.ForegroundColor = color;
				Console.WriteLine("AS锤石:" + content);
				Console.ForegroundColor = ConsoleColor.White;
			}
			else if(Thresh.Config.Item("调试").GetValue<bool>())
			{
				System.Drawing.Color color = System.Drawing.Color.White;
				if (level == DebugLevel.Info)
				{
					color = System.Drawing.ColorTranslator.FromHtml("#AAAAFF");
				}
				else if (level == DebugLevel.Warning)
				{
					color = System.Drawing.Color.Orange;
				}
				else if (level == DebugLevel.Wrang)
				{
					color = System.Drawing.Color.Red;
				}
			}
		}
开发者ID:CjShu,项目名称:LeagueSharp,代码行数:37,代码来源:Utill.cs

示例13: DialVoice

        public string DialVoice(string number, bool showNumber, int gammuRcSection, DebugLevel debugLevel)
        {
            if (number == null) throw new ArgumentNullException("number");


            
            try{
                
                //_sm.DialVoice(number);

                var con  = _sm.Contacts;
            }
            catch (GammuException ex)
            {
                throw new FaultException<GammuErrInfo> (new GammuErrInfo
                    {
                        ErrorCode = ex.ErrorCode,
                        Message = ex.Text
                    });
            }

            return string.Format("Dial number {0}With result ", number) ;

        }
开发者ID:Joe32,项目名称:PhoneControl,代码行数:24,代码来源:PhoneControlService.cs

示例14: DebugReturn

 public void DebugReturn(DebugLevel level, string message)
 {
     this.externalListener.DebugReturn(level, message);
 }
开发者ID:JonasSkaug,项目名称:afgangsprojekt-team-tj,代码行数:4,代码来源:NetworkingPeer.cs

示例15: DebugReturn

 public void DebugReturn(DebugLevel level, string message)
 {
     Debug.Log(message);
 }
开发者ID:Kaljo123,项目名称:Teleport,代码行数:4,代码来源:ChatGui.cs


注:本文中的DebugLevel类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。