本文整理汇总了C#中DatabaseEntry类的典型用法代码示例。如果您正苦于以下问题:C# DatabaseEntry类的具体用法?C# DatabaseEntry怎么用?C# DatabaseEntry使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DatabaseEntry类属于命名空间,在下文中一共展示了DatabaseEntry类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleDidChangeRecord
//manages if a card is dealt to the player OR if the tabletop device recalls cards
public void HandleDidChangeRecord(string arg1, DatabaseEntry arg2, IDictionary arg3, string[] arg4)
{
Debug.Log ("GameObject Record Change Detected");
//if the card is dealt to us
if (arg2.location == clientInit.playerName) {
GameObject newCard = Instantiate (card1, new Vector3 (0f, 4.2f, -11.0f), card1.transform.rotation) as GameObject;
newCard.name = "PlayingCard";
newCard.transform.Rotate (new Vector3 (0, 0, 180)); //keep the card face down
GameObject.Find("Hand").GetComponent<HandManager>().resetShowingCards(); //reset the hand so that cards are facing down by default
playingCard1 = newCard.GetComponent<PlayingCard> (); //set the PlayingCard component
//sets the variables to a local copy of the card
playingCard1.dbEntry.location = arg2.location;
playingCard1.dbEntry.back = arg2.back;
playingCard1.dbEntry.number = arg2.number;
playingCard1.dbEntry.suit = arg2.suit;
playingCard1.dbEntry._id = arg2._id;
//keep track of this card and enable us to manipulate it
playingCard1.AddToRecordGroup ();
//pick the right face of a card to show
string cardName = arg2.back + "" + arg2.number + "" + arg2.suit;
foreach (Transform child in newCard.transform) {
child.gameObject.GetComponent<MeshRenderer> ().enabled = false;
child.gameObject.SetActive (false);
if (child.gameObject.name == cardName) {
child.gameObject.GetComponent<MeshRenderer> ().enabled = true;
child.gameObject.SetActive (true);
}
}
//move the card to the appropriate location
if (cardInPosition1) {
newCard.GetComponent<physicalCard> ().moveToTarget (GameObject.Find ("Hand/CardLocation1"));
cardInPosition1 = false;
} else {
newCard.GetComponent<physicalCard> ().moveToTarget (GameObject.Find ("Hand/CardLocation2"));
cardInPosition1 = true;
}
//set the parent to "Hand" so that "Hand can easily control the cards
newCard.transform.parent = GameObject.Find ("Hand").gameObject.transform;
//if the tabletop device is recalling the cards (to reshuffle)
} else if (arg2.location == "deck") {
//moves the cards to the discard pile on mobile screen
//and re-syncs the database that the cards are at location 'deck'
hand.GetComponent<HandManager>().Recall();
}
//the card is neither being passed to us nor being recalled by the tabletop
else {
Debug.LogError ("this card does not belong to us, it belongs to: " + arg2.location);
if (!production) {
debugList.Add(arg2.location + arg2.number + arg2.suit);
//Debug.Log ("added to list: " + arg2.location + arg2.number + arg2.suit);
//clientInit.createMsgLog(arg2.location + "\n" + arg2.number + "\n" + arg2.suit, 1f);
}
}
}
示例2: HandleDidChangeRecord
public void HandleDidChangeRecord(string arg1, DatabaseEntry arg2, IDictionary arg3, string[] arg4)
{
Debug.Log ("record changed: " + arg2.location);
if (arg2.location == "home") {
cube.SetActive(true);
}
}
示例3: get_key
internal int get_key(DatabaseEntry key) {
try {
int ret;
ret = libdb_csharpPINVOKE.DB_SEQUENCE_get_key(swigCPtr, DBT.getCPtr(DatabaseEntry.getDBT(key)));
DatabaseException.ThrowException(ret);
return ret;
} finally {
GC.KeepAlive(key);
}
}
示例4: read
internal int read(DatabaseEntry data, Int64 offset, uint size, uint flags)
{
try {
int ret;
ret = libdb_csharpPINVOKE.DB_STREAM_read(swigCPtr, DBT.getCPtr(DatabaseEntry.getDBT(data)), offset, size, flags);
DatabaseException.ThrowException(ret);
return ret;
} finally {
GC.KeepAlive(data);
}
}
示例5: send_request
internal int send_request(IntPtr[] request, uint nrequest, DatabaseEntry response, uint timeout, uint flags)
{
try {
int ret;
ret = libdb_csharpPINVOKE.DB_CHANNEL_send_request(swigCPtr, request, nrequest, DBT.getCPtr(DatabaseEntry.getDBT(response)).Handle, timeout, flags);
DatabaseException.ThrowException(ret);
return ret;
} finally {
GC.KeepAlive(response);
}
}
示例6: HandleDidChangeRecord
//manages if a card is dealt to the player OR if the tabletop device recalls cards
public void HandleDidChangeRecord(string arg1, DatabaseEntry arg2, IDictionary arg3, string[] arg4)
{
Debug.Log ("GameObject Record Change Detected");
//if the card is dealt to us
if (arg2.location == "Player") {
Debug.Log ("record change's location is 'Player'");
something.SetActive(true);
something.GetComponent<ExampleObject>().dbEntry._id = arg2._id;
Debug.Log ("setting Id to " + arg2._id + "and it worked? " + something.GetComponent<ExampleObject>().dbEntry._id );
} else {
Debug.LogError ("this does not belong to us, it belongs to: " + arg2.location);
}
}
示例7: HandleDidAddRecord
public void HandleDidAddRecord(string arg1, DatabaseEntry arg2)
{
Debug.Log ("Record added: " + arg2.location + arg2.color + arg2._id + ".");
if (arg2.location == "home") {
something = Instantiate (newThing, new Vector3 (0f, 10f, 0f), newThing.transform.rotation) as GameObject;
something.name = "thing";
exampleObject = something.GetComponent<ExampleObject> ();
//sets the variables to a local copy of the card
exampleObject.dbEntry.location = arg2.location;
exampleObject.dbEntry.color = arg2.color;
exampleObject.dbEntry._id = arg2._id;
Debug.Log ("Make sure ID is set: " + exampleObject.dbEntry._id);
//keep track of this card and enable us to manipulate it
exampleObject.AddToRecordGroup ();
something.SetActive(false);
//if the tabletop device is recalling the cards (to reshuffle)
} else {
Debug.LogError ("this: " + arg2.location);
}
}
示例8: key_range
internal int key_range(DB_TXN txn, DatabaseEntry key, DB_KEY_RANGE range, uint flags)
{
try {
int ret;
ret = libdb_csharpPINVOKE.DB_key_range(swigCPtr, DB_TXN.getCPtr(txn), DBT.getCPtr(DatabaseEntry.getDBT(key)), DB_KEY_RANGE.getCPtr(range), flags);
DatabaseException.ThrowException(ret);
return ret;
} finally {
GC.KeepAlive(key);
}
}
示例9: log_put
internal int log_put(DB_LSN lsn, DatabaseEntry data, uint flags)
{
try {
int ret;
ret = libdb_csharpPINVOKE.DB_ENV_log_put(swigCPtr, DB_LSN.getCPtr(lsn), DBT.getCPtr(DatabaseEntry.getDBT(data)), flags);
DatabaseException.ThrowException(ret);
return ret;
} finally {
GC.KeepAlive(data);
}
}
示例10: lock_get
internal DB_LOCK lock_get(uint locker, uint flags, DatabaseEntry arg2, db_lockmode_t mode)
{
int err = 0;
DB_LOCK ret = lock_get(locker, flags, arg2, mode, ref err);
DatabaseException.ThrowException(err);
return ret;
}
示例11: rep_start
internal int rep_start(DatabaseEntry cdata, uint flags)
{
try {
int ret;
ret = libdb_csharpPINVOKE.DB_ENV_rep_start(swigCPtr, DBT.getCPtr(DatabaseEntry.getDBT(cdata)), flags);
DatabaseException.ThrowException(ret);
return ret;
} finally {
GC.KeepAlive(cdata);
}
}
示例12: rep_process_message
internal int rep_process_message(DatabaseEntry control, DatabaseEntry rec, int envid, DB_LSN ret_lsnp)
{
try {
int ret;
ret = libdb_csharpPINVOKE.DB_ENV_rep_process_message(swigCPtr, DBT.getCPtr(DatabaseEntry.getDBT(control)), DBT.getCPtr(DatabaseEntry.getDBT(rec)), envid, DB_LSN.getCPtr(ret_lsnp));
DatabaseException.ThrowException(ret);
return ret;
} finally {
GC.KeepAlive(control);
GC.KeepAlive(rec);
}
}
示例13: DBT_app_data_set
public static extern void DBT_app_data_set(HandleRef jarg1, DatabaseEntry jarg2);
示例14: IntelligentUpload
public IntelligentUpload(CloudManagerViewModel model)
{
this.ViewModel = model;
this.dbEntry = new DatabaseEntry();
}
示例15: Delete
public void Delete(DatabaseEntry graphKey, Transaction transaction)
{
//Get all reverse index values for the internal id.
var allKeysInIndex =
reverseIndex
.GetMultiple(graphKey, (int)reverseIndex.Pagesize, transaction);
//In the forward index, get all keys for each reverse index value and delete the record if the value matches
//the internal id of the graph we are deleting.
foreach (var cursor in
from indexKey in allKeysInIndex.Value
let c = index.Cursor(new CursorConfig(), transaction)
where c.Move(indexKey, true)
select c)
{
do
{
if (cursor.Current.Value.Data.SequenceEqual(graphKey.Data)) cursor.Delete();
}
while (cursor.MoveNextDuplicate());
cursor.Close();
}
reverseIndex.Delete(graphKey, transaction);
}