本文整理汇总了C#中DataManager.GetTownLevelUpPoint方法的典型用法代码示例。如果您正苦于以下问题:C# DataManager.GetTownLevelUpPoint方法的具体用法?C# DataManager.GetTownLevelUpPoint怎么用?C# DataManager.GetTownLevelUpPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DataManager
的用法示例。
在下文中一共展示了DataManager.GetTownLevelUpPoint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Awake
void Awake()
{
level = 1;
gameMgr = GameObject.FindObjectOfType<GameManager>();
dataMgr = GameObject.FindObjectOfType<DataManager>();
sprRenderer = GetComponent<SpriteRenderer>();
audioSource = GetComponent<AudioSource>();
nextLevelUpPoint = dataMgr.GetTownLevelUpPoint(1);
levelUpParticle = Resources.Load<GameObject>("Prefabs/ParticleSystems/TownLevelUpParticles");
if (townSprites == null)
{
townSprites = Resources.LoadAll<Sprite>("Town");
successClip = Resources.Load<AudioClip>("Sounds/ritual_success_01");
failClip = Resources.Load<AudioClip>("Sounds/ritual_fail_01");
}
sprRenderer.sprite = townSprites[0];
Smoke = transform.GetChild(0).gameObject;
Smoke.transform.localPosition = new Vector2(0, -0.3f);
}