本文整理汇总了C#中DataClassesDataContext.GetAllTeamsByBracketRegionFaction方法的典型用法代码示例。如果您正苦于以下问题:C# DataClassesDataContext.GetAllTeamsByBracketRegionFaction方法的具体用法?C# DataClassesDataContext.GetAllTeamsByBracketRegionFaction怎么用?C# DataClassesDataContext.GetAllTeamsByBracketRegionFaction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DataClassesDataContext
的用法示例。
在下文中一共展示了DataClassesDataContext.GetAllTeamsByBracketRegionFaction方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetCompStrings
// Create string interpretations of teams (Assuming only US for now)
// FORM OF: {TeamMember1Class}{TeamMember1Spec}{TeamMember2Class}{TeamMember2Spec}{TeamMember3Class}{TeamMember3Spec}
private void SetCompStrings()
{
var db = new DataClassesDataContext();
var teamMembers = from d in db.GetAllTeamsByBracketRegionFaction(m_RespModel.CurBracket.ToString(), (int)m_RespModel.CurRegion, (int)m_RespModel.CurFaction)
select new
{
d.TeamID,
d.Name,
d.BlizzName,
d.FactionID
};
int playerCounter = 0;
int prevTeamMembersTeamId = 0;
string str = "";
int teamIndex = -1;
foreach (var tm in teamMembers)
{
// Avoiding the situation where the sql query returns a number of teammembers
// that is not evenly divisible by the number of people on each team. The odd
// man/men/woman/women out can only be at the beginning of the result set I think.
// TODO Probably best to fix stored proc. to only return full teams.
if (prevTeamMembersTeamId == 0 || prevTeamMembersTeamId != tm.TeamID)
{
str = "";
playerCounter = 0;
}
prevTeamMembersTeamId = (int)tm.TeamID;
str += tm.Name + tm.BlizzName; // + BitToFaction(tm.FactionID); Can maybe tack this onto the end for an icon
// set a teamIndex if the current string matches a string already in the comps list
teamIndex = -1;
foreach (var comp in m_RespModel.TeamModel.Comps)
{
if (str == comp.strComp) // if already in list
teamIndex = m_RespModel.TeamModel.Comps.IndexOf(comp);
}
// If we have finished iterating through a team then add the team to the comp. list
if (playerCounter % (int)GetBracketFromString() == (int)m_RespModel.CurBracket - 1)
{
if (teamIndex == -1) // if this is a new team comp., then add it to both lists (classes & percentages)
{
m_RespModel.TeamModel.Comps.Add(new CompPercentModel() { strComp = str, Total = 1 });
}
else
m_RespModel.TeamModel.Comps[teamIndex].Total++;
str = "";
}
playerCounter++;
}
}