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C# DamageToUnitDelegate类代码示例

本文整理汇总了C#中DamageToUnitDelegate的典型用法代码示例。如果您正苦于以下问题:C# DamageToUnitDelegate类的具体用法?C# DamageToUnitDelegate怎么用?C# DamageToUnitDelegate使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


DamageToUnitDelegate类属于命名空间,在下文中一共展示了DamageToUnitDelegate类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

        public static void Initialize(DamageToUnitDelegate damageToUnit)
        {
            DamageToUnit = damageToUnit;
            Drawing.OnEndScene += OnEndScene;

            _Font = new Font(
                Drawing.Direct3DDevice,
                new FontDescription
                {
                    FaceName = "Segoi UI",
                    Height = 18,
                    Weight = FontWeight.Bold,
                    OutputPrecision = FontPrecision.Default,
                    Quality = FontQuality.ClearType,


                });

            _Font2 = new Font(
                Drawing.Direct3DDevice,
                new FontDescription
                {
                    FaceName = "Segoi UI",
                    Height = 12,
                    Weight = FontWeight.Bold,
                    OutputPrecision = FontPrecision.Default,
                    Quality = FontQuality.ClearType,

                });
        }
开发者ID:mariogk,项目名称:EB,代码行数:30,代码来源:DamageIndicator.cs

示例2: Initialize

        public static void Initialize(DamageToUnitDelegate damageToUnit)
        {
            DamageToUnit = damageToUnit;
            HealthbarEnabled = Settings.DrawHealth;

            Drawing.OnEndScene += OnEndScene;
        }
开发者ID:Enochen,项目名称:EloBuddy,代码行数:7,代码来源:DamageIndicator.cs

示例3: Init

        public static void Init(DamageToUnitDelegate damageToUnit)
        {
            // Apply needed field delegate for damage calculation
            DamageToUnit = damageToUnit;
            DrawingColor = Color.Green;

            // Register event handlers
            Drawing.OnDraw += DrawChampion;
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:9,代码来源:DamageIndicator.cs

示例4: Initialize

        public static void Initialize(DamageToUnitDelegate damageToUnit)
        {
            // Apply needed field delegate for damage calculation
            DamageToUnit = damageToUnit;
            DrawingColor = System.Drawing.Color.DarkOrange;
            Enabled = true;

            // Register event handlers
            Drawing.OnEndScene += Drawing_OnDraw;
        }
开发者ID:himrengod,项目名称:Elobuddy-1,代码行数:10,代码来源:DamageIndicator.cs

示例5: Initialize

        public static void Initialize(DamageToUnitDelegate damageToUnit)
        {
            // Apply needed field delegate for damage calculation
            DamageToUnit = damageToUnit;

            DrawingColor = Color.Crimson;
            Menu menu = LBMenu.Menu.AddSubMenu("Damage Indicator");
            HealthbarEnabled = menu.Add("eoqmaluco", new CheckBox("Draw damage on healthbar"));
            PercentEnabled = menu.Add("solaaaaado", new CheckBox("Draw damage % text"));
            /*
            DrawingColor = Settings.colorHealth;
            HealthbarEnabled = Settings.DrawHealth;
             */

            // Register event handlers
            Drawing.OnEndScene += OnEndScene;
        }
开发者ID:alvothefirst,项目名称:EloBuddy,代码行数:17,代码来源:DamageIndicator.cs

示例6: Initialize

        public static void Initialize(DamageToUnitDelegate damageToUnit)
        {
            // Apply needed field delegate for damage calculation
            DamageToUnit = damageToUnit;
            DrawingColor = Color.Green;
            HealthbarEnabled = true;

            // Initialize overlay line
            OverlayLine = new Line
            {
                Antialias = true,
                Width = LineThickness
            };

            // Register event handlers
            Drawing.OnEndScene += OnEndScene;
        }
开发者ID:Hellsing,项目名称:EloBuddy-Addons,代码行数:17,代码来源:DamageIndicator.cs

示例7: Init

 public static void Init(DamageToUnitDelegate damage)
 {
     var drawComboDamageMenu = new MenuItem("apollo.marksman.draw.ind.bool", "Draw Combo Damage", true).SetValue(true);
     var drawFill = new MenuItem("apollo.marksman.draw.ind.fill", "Draw Combo Damage Fill", true).SetValue(new Circle(true, Color.FromArgb(90, 255, 169, 4)));
     Config.Configs.Drawing.AddItem(drawComboDamageMenu);
     Config.Configs.Drawing.AddItem(drawFill);
     DamageToUnit = damage;
     Enabled = drawComboDamageMenu.GetValue<bool>();
     Fill = drawFill.GetValue<Circle>().Active;
     FillColor = drawFill.GetValue<Circle>().Color;
     drawComboDamageMenu.ValueChanged +=
         delegate(object sender, OnValueChangeEventArgs eventArgs)
         {
             Enabled = eventArgs.GetNewValue<bool>();
         };
     drawFill.ValueChanged +=
         delegate(object sender, OnValueChangeEventArgs eventArgs)
         {
             Fill = eventArgs.GetNewValue<Circle>().Active;
             FillColor = eventArgs.GetNewValue<Circle>().Color;
         };
 }
开发者ID:nbinkg,项目名称:LeagueSharp,代码行数:22,代码来源:DamageIndicator.cs

示例8: Initialize

 public static void Initialize(Menu menu, DamageToUnitDelegate comboDmg)
 {
     Menu = menu;
     DamageToUnit = comboDmg;
     Drawing.OnDraw += Drawing_OnDraw;
 }
开发者ID:StopMotionCuber,项目名称:LeagueSharp-1,代码行数:6,代码来源:DamageIndicator.cs


注:本文中的DamageToUnitDelegate类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。