本文整理汇总了C#中DamageToUnitDelegate类的典型用法代码示例。如果您正苦于以下问题:C# DamageToUnitDelegate类的具体用法?C# DamageToUnitDelegate怎么用?C# DamageToUnitDelegate使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
DamageToUnitDelegate类属于命名空间,在下文中一共展示了DamageToUnitDelegate类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public static void Initialize(DamageToUnitDelegate damageToUnit)
{
DamageToUnit = damageToUnit;
Drawing.OnEndScene += OnEndScene;
_Font = new Font(
Drawing.Direct3DDevice,
new FontDescription
{
FaceName = "Segoi UI",
Height = 18,
Weight = FontWeight.Bold,
OutputPrecision = FontPrecision.Default,
Quality = FontQuality.ClearType,
});
_Font2 = new Font(
Drawing.Direct3DDevice,
new FontDescription
{
FaceName = "Segoi UI",
Height = 12,
Weight = FontWeight.Bold,
OutputPrecision = FontPrecision.Default,
Quality = FontQuality.ClearType,
});
}
示例2: Initialize
public static void Initialize(DamageToUnitDelegate damageToUnit)
{
DamageToUnit = damageToUnit;
HealthbarEnabled = Settings.DrawHealth;
Drawing.OnEndScene += OnEndScene;
}
示例3: Init
public static void Init(DamageToUnitDelegate damageToUnit)
{
// Apply needed field delegate for damage calculation
DamageToUnit = damageToUnit;
DrawingColor = Color.Green;
// Register event handlers
Drawing.OnDraw += DrawChampion;
}
示例4: Initialize
public static void Initialize(DamageToUnitDelegate damageToUnit)
{
// Apply needed field delegate for damage calculation
DamageToUnit = damageToUnit;
DrawingColor = System.Drawing.Color.DarkOrange;
Enabled = true;
// Register event handlers
Drawing.OnEndScene += Drawing_OnDraw;
}
示例5: Initialize
public static void Initialize(DamageToUnitDelegate damageToUnit)
{
// Apply needed field delegate for damage calculation
DamageToUnit = damageToUnit;
DrawingColor = Color.Crimson;
Menu menu = LBMenu.Menu.AddSubMenu("Damage Indicator");
HealthbarEnabled = menu.Add("eoqmaluco", new CheckBox("Draw damage on healthbar"));
PercentEnabled = menu.Add("solaaaaado", new CheckBox("Draw damage % text"));
/*
DrawingColor = Settings.colorHealth;
HealthbarEnabled = Settings.DrawHealth;
*/
// Register event handlers
Drawing.OnEndScene += OnEndScene;
}
示例6: Initialize
public static void Initialize(DamageToUnitDelegate damageToUnit)
{
// Apply needed field delegate for damage calculation
DamageToUnit = damageToUnit;
DrawingColor = Color.Green;
HealthbarEnabled = true;
// Initialize overlay line
OverlayLine = new Line
{
Antialias = true,
Width = LineThickness
};
// Register event handlers
Drawing.OnEndScene += OnEndScene;
}
示例7: Init
public static void Init(DamageToUnitDelegate damage)
{
var drawComboDamageMenu = new MenuItem("apollo.marksman.draw.ind.bool", "Draw Combo Damage", true).SetValue(true);
var drawFill = new MenuItem("apollo.marksman.draw.ind.fill", "Draw Combo Damage Fill", true).SetValue(new Circle(true, Color.FromArgb(90, 255, 169, 4)));
Config.Configs.Drawing.AddItem(drawComboDamageMenu);
Config.Configs.Drawing.AddItem(drawFill);
DamageToUnit = damage;
Enabled = drawComboDamageMenu.GetValue<bool>();
Fill = drawFill.GetValue<Circle>().Active;
FillColor = drawFill.GetValue<Circle>().Color;
drawComboDamageMenu.ValueChanged +=
delegate(object sender, OnValueChangeEventArgs eventArgs)
{
Enabled = eventArgs.GetNewValue<bool>();
};
drawFill.ValueChanged +=
delegate(object sender, OnValueChangeEventArgs eventArgs)
{
Fill = eventArgs.GetNewValue<Circle>().Active;
FillColor = eventArgs.GetNewValue<Circle>().Color;
};
}
示例8: Initialize
public static void Initialize(Menu menu, DamageToUnitDelegate comboDmg)
{
Menu = menu;
DamageToUnit = comboDmg;
Drawing.OnDraw += Drawing_OnDraw;
}