本文整理汇总了C#中D3类的典型用法代码示例。如果您正苦于以下问题:C# D3类的具体用法?C# D3怎么用?C# D3使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
D3类属于命名空间,在下文中一共展示了D3类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ToonHandleHelper
public ToonHandleHelper(D3.OnlineService.EntityId entityID)
{
var stream = CodedInputStream.CreateInstance(entityID.ToByteArray());
this.ID = stream.ReadUInt64();
//this.Program = stream.ReadUInt32();
//this.Region = stream.ReadRawVarint32();
//this.Realm = stream.ReadRawVarint32();
}
示例2: ToonHandleHelper
public ToonHandleHelper(D3.OnlineService.EntityId entityID)
{
var stream = CodedInputStream.CreateInstance(entityID.ToByteArray());
ulong tmp=0;
// I believe this actually calls ReadRawVarint64(), but just to be sure..
stream.ReadUInt64(ref tmp);
this.ID = tmp;
//this.Program = stream.ReadRawVarint32();
//this.Region = stream.ReadRawVarint32();
//this.Realm = stream.ReadRawVarint32();
}
示例3: GetChannelByEntityId
public static Channel GetChannelByEntityId(D3.OnlineService.EntityId entityId)
{
if (entityId.IdHigh == (ulong)EntityIdHelper.HighIdType.ChannelId)
{
if (Channels.ContainsKey(entityId.IdLow))
return Channels[entityId.IdLow];
}
else
Logger.Warn("Given entity ID doesn't look like a channel ID!");
return null;
}
示例4: StartGame
public void StartGame(List<MooNetClient> clients, ulong objectId, D3.OnlineService.GameCreateParams gameCreateParams, string version)
{
this.GameCreateParams = gameCreateParams;
this.Version = version;
this.InGame = GS.Game.GameManager.CreateGame((int) this.DynamicId); // create the ingame.
clients.First().MapLocalObjectID(this.DynamicId, objectId); // map remote object-id for party leader.
foreach(var client in clients) // get all clients in game.
{
this.SendConnectionInfo(client);
}
}
示例5: AttackUnit
public static bool AttackUnit(D3.Unit _unit, TimeSpan _timeout)
{
if (Sherpa.GetBool(() => _unit.Life <= 0))
{
return false;
}
TimeSpan startTime = TimeSpan.FromTicks(System.Environment.TickCount);
while (Sherpa.GetBool(() => _unit.Life > 0))
{
if (Me.MaxLife - Me.Life > 10000)
{
breathOfHeaven.Use();
}
blindingFlash.Use();
if (sevenSidedStrike.Use(_unit))
Thread.Sleep(900);
else
{
var buff = Sherpa.GetData(() => UIElement.Get(0x42A41DDB1E96841A));
if (buff == default(UIElement) || !buff.Visible)
sweepingWind.Use();
wayOfTheHundredFists.Use(_unit);
}
Thread.Sleep(100);
if (TimeSpan.FromTicks(System.Environment.TickCount).Subtract(startTime) > _timeout)
{
return false;
}
}
return true;
}
示例6: GetGameAccountSettings
private ByteString GetGameAccountSettings(D3.GameMessage.GetGameAccountSettings settings)
{
Logger.Trace("GetGameAccountSettings()");
var gameAccount = this.Client.Account.CurrentGameAccount;
return gameAccount.Settings.ToByteString();
//var pref = D3.Client.Preferences.CreateBuilder().SetVersion(105).Build(); //hack since client is expecting this atm -Egris
//return pref.ToByteString();
}
示例7: SetGameAccountSettings
private ByteString SetGameAccountSettings(D3.GameMessage.SetGameAccountSettings settings)
{
Logger.Trace("SetGameAccountSettings()");
this.Client.Account.CurrentGameAccount.Settings = settings.Settings;
return ByteString.Empty;
}
示例8: SelectHero
private ByteString SelectHero(D3.OnlineService.EntityId hero)
{
this.Client.Account.CurrentGameAccount.CurrentToon = ToonManager.GetToonByLowID(hero.IdLow);
Logger.Trace("SelectToon() {0}", this.Client.Account.CurrentGameAccount.CurrentToon);
if (this.Client.Account.CurrentGameAccount.CurrentToon.D3EntityID != this.Client.Account.CurrentGameAccount.lastPlayedHeroId)
{
this.Client.Account.CurrentGameAccount.NotifyUpdate();
this.Client.Account.CurrentGameAccount.lastPlayedHeroId = this.Client.Account.CurrentGameAccount.CurrentToon.D3EntityID;
}
return this.Client.Account.CurrentGameAccount.CurrentToon.D3EntityID.ToByteString();
}
示例9: SaveBanner
private bool SaveBanner(D3.GameMessage.SaveBannerConfiguration bannerConfig)
{
Logger.Trace("SaveBannerConifuration()");
if (this.Client.Account.CurrentGameAccount.BannerConfigurationField.Value == bannerConfig.Banner)
return false;
else
{
this.Client.Account.CurrentGameAccount.BannerConfiguration = bannerConfig.Banner;
this.Client.Account.CurrentGameAccount.NotifyUpdate();
}
return true;
}
示例10: allTests
//.........这里部分代码省略.........
Console.Out.Flush();
{
try
{
B p1;
B p2;
B ret = testPrx.returnTest2(out p1, out p2);
test(ret == p1);
}
catch(Exception)
{
test(false);
}
}
Console.Out.WriteLine("ok");
Console.Out.Write("return value identity with unknown first (AMI)... ");
Console.Out.Flush();
{
AsyncCallback cb = new AsyncCallback();
testPrx.begin_returnTest2().whenCompleted(cb.response_returnTest2, cb.exception);
cb.check();
}
Console.Out.WriteLine("ok");
Console.Out.Write("return value identity for input params known first... ");
Console.Out.Flush();
{
try
{
D1 d1 = new D1();
d1.sb = "D1.sb";
d1.sd1 = "D1.sd1";
D3 d3 = new D3();
d3.pb = d1;
d3.sb = "D3.sb";
d3.sd3 = "D3.sd3";
d3.pd3 = d1;
d1.pb = d3;
d1.pd1 = d3;
B b1 = testPrx.returnTest3(d1, d3);
test(b1 != null);
test(b1.sb.Equals("D1.sb"));
test(b1.ice_id().Equals("::Test::D1"));
D1 p1 = (D1) b1;
test(p1 != null);
test(p1.sd1.Equals("D1.sd1"));
test(p1.pd1 == b1.pb);
B b2 = b1.pb;
test(b2 != null);
test(b2.sb.Equals("D3.sb"));
test(b2.ice_id().Equals("::Test::B")); // Sliced by server
test(b2.pb == b1);
try
{
D3 p3 = (D3) b2;
test(false);
D3 tmp = p3; p3 = tmp; // Stop compiler warning about unused variable.
}
catch(InvalidCastException)
{
}
示例11: DeleteHero
private ByteString DeleteHero(D3.OnlineService.EntityId hero)
{
var deleteToon = ToonManager.GetToonByLowID(hero.IdLow);
ToonManager.DeleteToon(deleteToon);
Logger.Trace("DeleteHero() {0}", deleteToon);
return ByteString.Empty;
}
示例12: GetHeroProfiles
private ByteString GetHeroProfiles(D3.GameMessage.GetHeroProfiles profiles)
{
Logger.Trace("GetHeroProfiles()");
var profileList = D3.Profile.HeroProfileList.CreateBuilder();
if (profiles.HeroIdsCount > 0)
{
foreach (var hero in profiles.HeroIdsList)
{
var toon = ToonManager.GetToonByLowID(hero.IdLow);
profileList.AddHeros(toon.Profile);
}
}
else
{
var heroList = GameAccountManager.GetAccountByPersistentID(profiles.AccountId.IdLow).Toons;
foreach (var hero in heroList.Values)
{
profileList.AddHeros(hero.Profile);
}
}
return profileList.Build().ToByteString();
}
示例13: GetAccountItems
private ByteString GetAccountItems(D3.GameMessage.GetAccountItems request)
{
Logger.Trace("GetAccountItems()");
var itemList = D3.Items.ItemList.CreateBuilder();
return itemList.Build().ToByteString();
}
示例14: UndeleteHero
private ByteString UndeleteHero(D3.GameMessage.UndeleteHero heroId)
{
var toon = ToonManager.GetToonByLowID(heroId.UndeleteHeroId.IdLow);
if (toon != null && toon.Deleted)
{
toon.Deleted = false;
ToonManager.SaveToDB(toon);
return toon.Digest.ToByteString();
}
else
return ByteString.Empty;
}
示例15: GetGameAccountSettings
private ByteString GetGameAccountSettings(D3.GameMessage.GetGameAccountSettings settings)
{
Logger.Trace("GetGameAccountSettings()");
//var gameAccount = GameAccountManager.GetAccountByPersistentID(settings.AccountId.IdLow);
//return gameAccount.Settings.ToByteString();
var pref = D3.Client.Preferences.CreateBuilder().SetVersion(102).Build(); //hack since client is expecting this atm -Egris
return pref.ToByteString();
}