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C# Cyberware.Load方法代码示例

本文整理汇总了C#中Cyberware.Load方法的典型用法代码示例。如果您正苦于以下问题:C# Cyberware.Load方法的具体用法?C# Cyberware.Load怎么用?C# Cyberware.Load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Cyberware的用法示例。


在下文中一共展示了Cyberware.Load方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Load

        /// <summary>
        /// Load the Character from an XML file.
        /// </summary>
        public bool Load()
        {
            XmlDocument objXmlDocument = new XmlDocument();
            objXmlDocument.Load(_strFileName);

            XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
            XmlNodeList objXmlNodeList;

            try
            {
                _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
            }
            catch
            {
                _blnIgnoreRules = false;
            }
            try
            {
                _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
            }
            catch
            {
            }

            ResetCharacter();

            // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
            try
            {
                if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR4")
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR5"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return false;
                }
            }
            catch
            {
            }

            // Get the name of the settings file in use if possible.
            try
            {
                _strSettingsFileName = objXmlCharacter["settings"].InnerText;
            }
            catch
            {
            }

            // Load the character's settings file.
            if (!_objOptions.Load(_strSettingsFileName))
                return false;

            try
            {
                _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
                // fix to work around a mistake made when saving decimal values in previous versions.
                if (_decEssenceAtSpecialStart > EssenceMaximum)
                    _decEssenceAtSpecialStart /= 10;
            }
            catch
            {
            }

            // Metatype information.
            _strMetatype = objXmlCharacter["metatype"].InnerText;
            try
            {
                _strMovement = objXmlCharacter["movement"].InnerText;
            }
            catch
            {
            }
            _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
            _strMetavariant = objXmlCharacter["metavariant"].InnerText;
            try
            {
                _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
            }
            catch
            {
            }

            // General character information.
            _strName = objXmlCharacter["name"].InnerText;
            try
            {
                _strMugshot = objXmlCharacter["mugshot"].InnerText;
            }
            catch
            {
//.........这里部分代码省略.........
开发者ID:Nebual,项目名称:chummer,代码行数:101,代码来源:clsCharacter.cs

示例2: Load

        /// <summary>
        /// Load the Character from an XML file.
        /// </summary>
        public bool Load()
        {
            XmlDocument objXmlDocument = new XmlDocument();
            objXmlDocument.Load(_strFileName);

            XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
            XmlNodeList objXmlNodeList;

            try
            {
                _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
            }
            catch
            {
                _blnIgnoreRules = false;
            }
            try
            {
                _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
            }
            catch
            {
            }

            ResetCharacter();

            // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
            try
            {
                if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR5")
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR4"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return false;
                }
            }
            catch
            {
            }

            // Get the name of the settings file in use if possible.
            try
            {
                _strSettingsFileName = objXmlCharacter["settings"].InnerText;
            }
            catch
            {
            }

            // Load the character's settings file.
            if (!_objOptions.Load(_strSettingsFileName))
                return false;

            try
            {
                _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
                // fix to work around a mistake made when saving decimal values in previous versions.
                if (_decEssenceAtSpecialStart > EssenceMaximum)
                    _decEssenceAtSpecialStart /= 10;
            }
            catch
            {
            }

            try
            {
                _strVersionCreated = objXmlCharacter["createdversion"].InnerText;
            }
            catch
            {
            }

            // Metatype information.
            _strMetatype = objXmlCharacter["metatype"].InnerText;
            try
            {
                _strWalk = objXmlCharacter["walk"].InnerText;
                _strRun = objXmlCharacter["run"].InnerText;
                _strSprint = objXmlCharacter["sprint"].InnerText;
            }
            catch
            {
            }
            _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
            _strMetavariant = objXmlCharacter["metavariant"].InnerText;
            try
            {
                _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
            }
            catch
            {
//.........这里部分代码省略.........
开发者ID:ercflemng,项目名称:chummer5a,代码行数:101,代码来源:clsCharacter.cs

示例3: Load

        /// <summary>
        /// Load the VehicleMod from the XmlNode.
        /// </summary>
        /// <param name="objNode">XmlNode to load.</param>
        public void Load(XmlNode objNode, bool blnCopy = false)
        {
            _guiID = Guid.Parse(objNode["guid"].InnerText);
            _strName = objNode["name"].InnerText;
            _strCategory = objNode["category"].InnerText;
            _strLimit = objNode["limit"].InnerText;
            _strSlots = objNode["slots"].InnerText;
            _intRating = Convert.ToInt32(objNode["rating"].InnerText);
            _strMaxRating = objNode["maxrating"].InnerText;
            objNode.TryGetField("weaponmountcategories", out _strWeaponMountCategories);
            objNode.TryGetField("response", out _intResponse);
            objNode.TryGetField("system", out _intSystem);
            objNode.TryGetField("firewall", out _intFirewall);
            objNode.TryGetField("signal", out _intSignal);
            objNode.TryGetField("pilot", out _intPilot);
            objNode.TryGetField("page", out _strPage);
            _strAvail = objNode["avail"].InnerText;
            _strCost = objNode["cost"].InnerText;
            _strSource = objNode["source"].InnerText;
            _blnIncludeInVehicle = Convert.ToBoolean(objNode["included"].InnerText);
            objNode.TryGetField("installed", out _blnInstalled);
            objNode.TryGetField("subsystems", out _strSubsystems);

            if (objNode.InnerXml.Contains("<weapons>"))
            {
                XmlNodeList nodChildren = objNode.SelectNodes("weapons/weapon");
                foreach (XmlNode nodChild in nodChildren)
                {
                    Weapon objWeapon = new Weapon(_objCharacter);
                    objWeapon.Load(nodChild, blnCopy);
                    _lstVehicleWeapons.Add(objWeapon);
                }
            }
            if (objNode.InnerXml.Contains("<cyberwares>"))
            {
                XmlNodeList nodChildren = objNode.SelectNodes("cyberwares/cyberware");
                foreach (XmlNode nodChild in nodChildren)
                {
                    Cyberware objCyberware = new Cyberware(_objCharacter);
                    objCyberware.Load(nodChild, blnCopy);
                    _lstCyberware.Add(objCyberware);
                }
            }

            try
            {
                _nodBonus = objNode["bonus"];
            }
            catch
            {
            }
            objNode.TryGetField("notes", out _strNotes);
            objNode.TryGetField("discountedcost", out _blnDiscountCost);
            objNode.TryGetField("extra", out _strExtra);

            if (GlobalOptions.Instance.Language != "en-us")
            {
                XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");
                XmlNode objModNode = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + _strName + "\"]");
                if (objModNode != null)
                {
                    if (objModNode["translate"] != null)
                        _strAltName = objModNode["translate"].InnerText;
                    if (objModNode["altpage"] != null)
                        _strAltPage = objModNode["altpage"].InnerText;
                }

                objModNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]");
                if (objModNode != null)
                {
                    if (objModNode.Attributes["translate"] != null)
                        _strAltCategory = objModNode.Attributes["translate"].InnerText;
                }
            }

            if (blnCopy)
            {
                _guiID = Guid.NewGuid();
            }
        }
开发者ID:Rockzo,项目名称:chummer5a,代码行数:84,代码来源:VehicleMod.cs


注:本文中的Cyberware.Load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。