本文整理汇总了C#中CustomVertex.PositionColored类的典型用法代码示例。如果您正苦于以下问题:C# CustomVertex.PositionColored类的具体用法?C# CustomVertex.PositionColored怎么用?C# CustomVertex.PositionColored使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
CustomVertex.PositionColored类属于命名空间,在下文中一共展示了CustomVertex.PositionColored类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public void Init(Device device)
{
this.device = device;
ray = new CustomVertex.PositionColored[2];
ray[0] = new CustomVertex.PositionColored(start, Color.Red.ToArgb());
ray[1] = new CustomVertex.PositionColored(end, Color.Red.ToArgb());
}
示例2: init
public override void init()
{
Device d3dDevice = GuiController.Instance.D3dDevice;
//Crear vertexBuffer
vertexBuffer = new VertexBuffer(typeof(CustomVertex.PositionColored), 3, d3dDevice, Usage.Dynamic | Usage.WriteOnly, CustomVertex.PositionColored.Format, Pool.Default);
//Cargar informacion de vertices: (X,Y,Z) + Color
CustomVertex.PositionColored[] data = new CustomVertex.PositionColored[3];
data[0] = new CustomVertex.PositionColored(-1, 0, 0, Color.Red.ToArgb());
data[1] = new CustomVertex.PositionColored(1, 0, 0, Color.Green.ToArgb());
data[2] = new CustomVertex.PositionColored(0, 1, 0, Color.Blue.ToArgb());
//Almacenar información en VertexBuffer
vertexBuffer.SetData(data, 0, LockFlags.None);
//Configurar camara en rotacion
GuiController.Instance.RotCamera.setCamera(new Vector3(0, 0.5f, 0), 3f);
//User Vars
GuiController.Instance.UserVars.addVar("Vertices");
GuiController.Instance.UserVars.setValue("Vertices", data.Length);
}
示例3: CreateVertexArray
/// <summary> Create the Vertex Array. </summary>
/// <remarks>Where our Vertice Points are initially stored with each of
/// their positions in 3D space in X, Y, and Z coordinates.
/// Also any color or texture information.</remarks>
public void CreateVertexArray(object sender, EventArgs e)
{
CustomVertex.PositionColored[] VerticeArray = // Declare a new Array called VerticeArray
new CustomVertex.PositionColored[NumberOfVertices]; // Type of Vertices and number of Points
// Draw TriangleFan from Vertice Points in a clockwise direction
VerticeArray[0].Position = new Vector3(0.0f, 0.32f, 0.0f); // Top Center
VerticeArray[0].Color = System.Drawing.Color.Yellow.ToArgb();
VerticeArray[1].Position = new Vector3(-0.32f, -0.32f, 0.32f); // Left Bottom Rear
VerticeArray[1].Color = System.Drawing.Color.Yellow.ToArgb();
VerticeArray[2].Position = new Vector3(0.32f, -0.32f, 0.32f); // Right Bottom Rear
VerticeArray[2].Color = System.Drawing.Color.Orange.ToArgb();
VerticeArray[3].Position = new Vector3(0.32f, -0.32f, -0.32f); // Right Bottom Front
VerticeArray[3].Color = System.Drawing.Color.Red.ToArgb();
VerticeArray[4].Position = new Vector3(-0.32f, -0.32f, -0.32f); // Bottom Front Left
VerticeArray[4].Color = System.Drawing.Color.Orange.ToArgb();
VerticeArray[5].Position = new Vector3(-0.32f, -0.32f, 0.32f); // Left Bottom Rear
VerticeArray[5].Color = System.Drawing.Color.Yellow.ToArgb();
vertexBuffer.SetData(VerticeArray, 0, LockFlags.None);
}
示例4: init
public override void init()
{
Device d3dDevice = GuiController.Instance.D3dDevice;
//Crear VertexBuffer
vertexBuffer = new VertexBuffer(typeof(CustomVertex.PositionColored), 3, d3dDevice, Usage.Dynamic | Usage.WriteOnly, CustomVertex.PositionColored.Format, Pool.Default);
//Cargar informacion de vertices: (X,Y,Z) + Color
data = new CustomVertex.PositionColored[3];
data[0] = new CustomVertex.PositionColored(-1, 0, 0, Color.Red.ToArgb());
data[1] = new CustomVertex.PositionColored(1, 0, 0, Color.Green.ToArgb());
data[2] = new CustomVertex.PositionColored(0, 1, 0, Color.Blue.ToArgb());
//FPS Camara
GuiController.Instance.FpsCamera.Enable = false;
GuiController.Instance.FpsCamera.setCamera(new Vector3(0.5f, 0,-3), new Vector3(0, 0, 0));
//User Vars
GuiController.Instance.UserVars.addVar("Vertices", 0);
GuiController.Instance.UserVars.addVar("Triangles", 0);
GuiController.Instance.Modifiers.addFloat("translateX", -5, 5f, 0f);
GuiController.Instance.Modifiers.addFloat("rotationZ", 0, (float)(2.0f * Math.PI), 0f);
GuiController.Instance.Modifiers.addFloat("ScaleXYZ", 0, 3, 1f);
}
示例5: Poke
public void Poke( DateTime timestamp, Device world )
{
var vb = new VertexBuffer( typeof( CustomVertex.PositionColored ), 6, world, Usage.Dynamic | Usage.WriteOnly, CustomVertex.PositionColored.Format, Pool.Default );
var vertices = new CustomVertex.PositionColored[6];
int i = 0;
vertices[i].Color = System.Drawing.Color.Gray.ToArgb();
vertices[i++].Position = new Vector3( 100, 200, 1 );
vertices[i].Color = System.Drawing.Color.Gray.ToArgb();
vertices[i++].Position = new Vector3( 0, 100, 1 );
vertices[i].Color = System.Drawing.Color.Gray.ToArgb();
vertices[i++].Position = new Vector3( 200, 100, 1 );
vertices[i].Color = System.Drawing.Color.Gray.ToArgb();
vertices[i++].Position = new Vector3( 200, 300, 1 );
vertices[i].Color = System.Drawing.Color.Gray.ToArgb();
vertices[i++].Position = new Vector3( 0, 300, 1 );
vertices[i].Color = System.Drawing.Color.Gray.ToArgb();
vertices[i++].Position = new Vector3( 0, 100, 1 );
vb.SetData( vertices, 0, LockFlags.None );
world.SetStreamSource( 1, vb, 0 );
world.DrawPrimitives( PrimitiveType.TriangleFan, 0, 6 );
}
示例6: DrawColoredRectangle
public static void DrawColoredRectangle(Device dev,RectangleF rect,Color color)
{
VertexBuffer vb=null;
IndexBuffer ib=null;
try{
int colorArgb=color.ToArgb();
CustomVertex.PositionColored[] quadVerts=new CustomVertex.PositionColored[] {
new CustomVertex.PositionColored(rect.Left,rect.Bottom,0,colorArgb),
new CustomVertex.PositionColored(rect.Left,rect.Top,0,colorArgb),
new CustomVertex.PositionColored(rect.Right,rect.Top,0,colorArgb),
new CustomVertex.PositionColored(rect.Right,rect.Bottom,0,colorArgb),
};
vb=new VertexBuffer(typeof(CustomVertex.PositionColored),
CustomVertex.PositionColored.StrideSize*quadVerts.Length,
dev,Usage.WriteOnly,CustomVertex.PositionColored.Format,Pool.Managed);
vb.SetData(quadVerts,0,LockFlags.None);
int[] indicies=new int[] { 0,1,2,0,2,3 };
ib=new IndexBuffer(typeof(int),indicies.Length,dev,Usage.None,Pool.Managed);
ib.SetData(indicies,0,LockFlags.None);
dev.VertexFormat=CustomVertex.PositionColored.Format;
dev.SetStreamSource(0,vb,0);
dev.Indices=ib;
dev.DrawIndexedPrimitives(PrimitiveType.TriangleList,0,0,quadVerts.Length,0,indicies.Length/3);
}finally{
if(vb!=null){
vb.Dispose();
vb=null;
}
if(ib!=null){
ib.Dispose();
ib=null;
}
}
}
示例7: setCollisionBox
// Default 값
public void setCollisionBox()
{
if (null != m_CollisionBox)
{
m_CollisionBox.Dispose();
}
m_CollisionBox = new VertexBuffer(typeof(CustomVertex.PositionColored), 8,
m_device, 0, CustomVertex.PositionColored.Format, Pool.Default);
CustomVertex.PositionColored[] posColoredVerts = new CustomVertex.PositionColored[8];
for (int i = 0; i < posColoredVerts.Length; ++i )
{
posColoredVerts[i].Position = new Vector3(0, 0, 0);
posColoredVerts[i].Color = System.Drawing.Color.Black.ToArgb();
}
GraphicsStream gstm = m_CollisionBox.Lock(0, 0, LockFlags.None);
gstm.Write(posColoredVerts);
m_CollisionBox.Unlock();
// indexedBuffer
m_IndexBuffer = new IndexBuffer(m_device, 12 * 2 * 2, Usage.WriteOnly, Pool.Managed, true);
GraphicsStream idstm = m_IndexBuffer.Lock(0, 0, LockFlags.None);
idstm.Write(m_IndexedBufferOrder);
m_IndexBuffer.Unlock();
}
示例8: init
public override void init()
{
Microsoft.DirectX.Direct3D.Device d3dDevice = GuiController.Instance.D3dDevice;
//Cuerpo principal que se controla con el teclado
box = TgcBox.fromSize(new Vector3(0, 10, 0), new Vector3(10, 10, 10), Color.Blue);
//triangulo
triangle = new CustomVertex.PositionColored[3];
triangle[0] = new CustomVertex.PositionColored(-100, 0, 0, Color.Red.ToArgb());
triangle[1] = new CustomVertex.PositionColored(0, 0, 50, Color.Green.ToArgb());
triangle[2] = new CustomVertex.PositionColored(0, 100, 0, Color.Blue.ToArgb());
triagleAABB = TgcBoundingBox.computeFromPoints(new Vector3[] { triangle[0].Position, triangle[1].Position, triangle[2].Position });
//box2
box2 = TgcBox.fromSize(new Vector3(-50, 10, -20), new Vector3(15, 15, 15), Color.Violet);
//sphere
sphere = new TgcBoundingSphere(new Vector3(30, 20, -20), 15);
//OBB: computar OBB a partir del AABB del mesh.
TgcSceneLoader loader = new TgcSceneLoader();
TgcMesh meshObb = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir + "MeshCreator\\Meshes\\Vehiculos\\StarWars-ATST\\StarWars-ATST-TgcScene.xml").Meshes[0];
obb = TgcObb.computeFromAABB(meshObb.BoundingBox);
meshObb.dispose();
obb.move(new Vector3(100, 0, 30));
obb.setRotation(new Vector3(0, FastMath.PI / 4, 0));
//Configurar camara en Tercer Persona
GuiController.Instance.ThirdPersonCamera.Enable = true;
GuiController.Instance.ThirdPersonCamera.setCamera(box.Position, 30, -75);
}
示例9: Grid
public Grid(MeshCreatorControl control)
{
this.control = control;
//El bounding box del piso es bien grande para hacer colisiones
boundingBox = new TgcBoundingBox(new Vector3(-BIG_VAL, -SMALL_VAL, -BIG_VAL), new Vector3(BIG_VAL, 0, BIG_VAL));
//Planos para colision de picking
pickingXZAabb = new TgcBoundingBox(new Vector3(-BIG_VAL, -SMALL_VAL, -BIG_VAL), new Vector3(BIG_VAL, 0, BIG_VAL));
pickingXYAabb = new TgcBoundingBox(new Vector3(-BIG_VAL, -BIG_VAL, -SMALL_VAL), new Vector3(BIG_VAL, BIG_VAL, 0));
pickingYZAabb = new TgcBoundingBox(new Vector3(-SMALL_VAL, -BIG_VAL, -BIG_VAL), new Vector3(0, BIG_VAL, BIG_VAL));
vertices = new CustomVertex.PositionColored[12 * 2 * 2];
int color = Color.FromArgb(76, 76, 76).ToArgb();
//10 lineas horizontales en X
for (int i = 0; i < 11; i++)
{
vertices[i * 2] = new CustomVertex.PositionColored(-GRID_RADIUS, 0, -GRID_RADIUS + LINE_SEPARATION * i, color);
vertices[i * 2 + 1] = new CustomVertex.PositionColored(GRID_RADIUS, 0, -GRID_RADIUS + LINE_SEPARATION * i, color);
}
//10 lineas horizontales en Z
for (int i = 11; i < 22; i++)
{
vertices[i * 2] = new CustomVertex.PositionColored(-GRID_RADIUS * 3 + LINE_SEPARATION * i - LINE_SEPARATION, 0, -GRID_RADIUS, color);
vertices[i * 2 + 1] = new CustomVertex.PositionColored(-GRID_RADIUS * 3 + LINE_SEPARATION * i - LINE_SEPARATION, 0, GRID_RADIUS, color);
}
}
示例10: VertexContainer
public void VertexContainer( object sender, EventArgs e )
{
Device dev = (Device)sender ;
// Set culling so we're not rendering the back of our triangle
dev.RenderState.CullMode = Cull.CounterClockwise ;
// Turn off D3D lighting, since we are providing our own vertex colors
dev.RenderState.Lighting = false ;
// Create an instance of ready-made DirectX VertexBuffer
vertexBuffer = new VertexBuffer(typeof(CustomVertex.PositionColored),
3, dev, 0, CustomVertex.PositionColored.Format, Pool.Default);
// Lock our buffer so nothing gets changed while we are reading the data
GraphicsStream GraphixStream = vertexBuffer.Lock( 0, 0, 0 );
CustomVertex.PositionColored[] VerticeArray = new CustomVertex.PositionColored[3];
VerticeArray[0].Position = new Vector3( -0.5f, 0.5f, 0 ); // top right Vertice
VerticeArray[0].Color = System.Drawing.Color.Yellow.ToArgb();
VerticeArray[1].Position = new Vector3( 0.5f, -0.5f, 0 ); // bottom right
VerticeArray[1].Color = System.Drawing.Color.Orange.ToArgb();
VerticeArray[2].Position = new Vector3( -0.5f, -0.5f, 0 ); // bottom left
VerticeArray[2].Color = System.Drawing.Color.Red.ToArgb();
GraphixStream.Write(VerticeArray);
vertexBuffer.Unlock();
}
示例11: CreateCoordLines
public static void CreateCoordLines()
{
lines = new CustomVertex.PositionColored[6];
lines[1] = lines[3] = lines[5] = new CustomVertex.PositionColored(new Vector3(0, 0, 0), 0);
lines[0] = new CustomVertex.PositionColored(new Vector3(1, 0, 0), 0);
lines[2] = new CustomVertex.PositionColored(new Vector3(0, 1, 0), 0);
lines[4] = new CustomVertex.PositionColored(new Vector3(0, 0, 1), 0);
}
示例12: BuildRingOnZ
private static void BuildRingOnZ(CustomVertex.PositionColored[] verts, int index, int clr, Vector2[] points)
{
int pIdx = 0;
for (int i = index; i < index + points.Length; i++)
{
verts[i] = new CustomVertex.PositionColored(points[pIdx].X, points[pIdx].Y, 0, clr);
pIdx++;
}
verts[index + points.Length] = new CustomVertex.PositionColored(points[0].X, points[0].Y, 0, clr);
}
示例13: BuildGeometry
private void BuildGeometry()
{
geom = GpuDemGeometry.CreateGeometry(rDb, gDevice, out maxDataValue, reader);
clipBottomSideQuad = new CustomVertex.PositionColored[4];
int clr = Color.DarkGray.ToArgb();
clipBottomSideQuad[1] = new CustomVertex.PositionColored(0, -0.5f, 0, clr);
clipBottomSideQuad[0] = new CustomVertex.PositionColored(0, -0.5f, 5, clr);
clipBottomSideQuad[3] = new CustomVertex.PositionColored(5, -0.5f, 0, clr);
clipBottomSideQuad[2] = new CustomVertex.PositionColored(5, -0.5f, 5, clr);
}
示例14: Line
public Line(float x1, float y1, float x2, float y2)
{
Vertices = new CustomVertex.PositionColored[4];
Vertices[0] = new CustomVertex.PositionColored(
new Vector3(x1, y2, 0.0f), Color.White.ToArgb());
Vertices[1] = new CustomVertex.PositionColored(
new Vector3(x1, y1, 0.0f), Color.White.ToArgb());
Vertices[2] = new CustomVertex.PositionColored(
new Vector3(x2, y2, 0.0f), Color.White.ToArgb());
Vertices[3] = new CustomVertex.PositionColored(
new Vector3(x2, y1, 0.0f), Color.White.ToArgb());
}
示例15: init
public override void init()
{
Device d3dDevice = GuiController.Instance.D3dDevice;
//Definir array de vertices para el triangulo, del tipo Coordendas (X,Y,Z) + Color
data = new CustomVertex.PositionColored[3];
//Cargar información de vertices. Nesitamos 3 vertices para crear un triángulo
data[0] = new CustomVertex.PositionColored(-1, 0, 0, Color.Red.ToArgb());
data[1] = new CustomVertex.PositionColored(1, 0, 0, Color.Green.ToArgb());
data[2] = new CustomVertex.PositionColored(0, 1, 0, Color.Blue.ToArgb());
//Configurar camara en rotacion
GuiController.Instance.RotCamera.setCamera(new Vector3(0, 0.5f, 0), 3f);
//Cargar variables de usuario con alguna informacion util para ver en pantalla
GuiController.Instance.UserVars.addVar("Cantida de Vertices", data.Length);
}