本文整理汇总了C#中Corner.AddWall方法的典型用法代码示例。如果您正苦于以下问题:C# Corner.AddWall方法的具体用法?C# Corner.AddWall怎么用?C# Corner.AddWall使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Corner
的用法示例。
在下文中一共展示了Corner.AddWall方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Clone
/**
* This method returns a copy of the blueprint.
* This is a Deep Copy, meaning that all the Rooms, Corners in those rooms and Walls connected to those corners will be copied.
* The purpose of this is to make a new copy to work in when editing a blueprint, while preserving the original.
*/
public Blueprint Clone()
{
Blueprint newBp = new Blueprint(this.Name);
List<Wall> newWalls = new List<Wall>();
List<Corner> newCorners = new List<Corner>();
foreach(Room room in this.Rooms) {
Room newRoom = new Room(room.Name, room.GetID(), room.GetFloorID(), room.FunctionID);
newBp.Rooms.Add(newRoom);
foreach(Corner corner in room.GetCorners()) {
Corner newCorner = newCorners.Find( (c) => (c.GetID() == corner.GetID()) );
if(newCorner != null) {
newRoom.AddCorner(newCorner);
continue;
}
newCorner = new Corner(corner.GetID(), corner.GetPoint());
newRoom.AddCorner(newCorner);
newCorners.Add(newCorner);
foreach(Wall wall in corner.GetWalls()) {
Wall newWall = newWalls.Find( (w) => (w.GetID() == wall.GetID()) );
if(newWall != null) {
if(newWall.Left.GetID() == corner.GetID()) {
newWall.Left = newCorner;
} else if(newWall.Right.GetID() == corner.GetID()) {
newWall.Right = newCorner;
}
if(newWall.GetType() == typeof(Door)) {
((Door)newWall).Hinge = (((Door)newWall).Hinge.Equals(newWall.Left) ? newWall.Left : newWall.Right);
}
newCorner.AddWall(newWall);
continue;
}
Corner left = (wall.Left.Equals(newCorner) ? newCorner : wall.Left);
Corner right = (wall.Right.Equals(newCorner) ? newCorner : wall.Right);
if(wall.GetType() == typeof(Door)) {
newWall = new Door(wall.GetID(), left, right, (((Door)wall).Hinge.GetID() == left.GetID() ? left : right), ((Door)wall).Direction);
} else {
newWall = new Wall(wall.GetID(), left, right);
}
newWalls.Add(newWall);
newCorner.AddWall(newWall);
}
}
newRoom.IsChanged = room.IsChanged;
}
return newBp;
}
示例2: DoorAddWall
public void DoorAddWall()
{
//Arrange
Corner left = new Corner(new PointF(0, 0));
Corner right = new Corner(new PointF(10, 0));
Door door = new Door(left, right);
//Act
left.AddWall(door);
right.AddWall(door);
//Assert
IList lWalls = left.GetWalls();
Assert.AreEqual(1, lWalls.Count);
Assert.IsInstanceOf<Door>(lWalls[0]);
Assert.AreEqual(door, lWalls[0]);
}
示例3: OnMouseDown
/**
* This event is called when the user begins to hold down a mouse button while on this control.
*/
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if(this.ActiveBlueprint == null) return;
if(e.Button.HasFlag(MouseButtons.Right)) {
this.LoadContextMenu();
} else if(e.Button.HasFlag(MouseButtons.Middle)) {
//Panning
if(Control.ModifierKeys.HasFlag(Keys.Control)) {
this.Size = new Size(this.Parent.ClientSize.Width - 10, this.Parent.ClientSize.Height - 35);
this._center = new PointF(this.Size.Width/2, this.Size.Height/2);
this.Invalidate();
} else {
this._panOrigin = e.Location;
}
return;
} else if(this._editMode && e.Button.HasFlag(MouseButtons.Left)) {
if(this._status == Status.CreateCorner) {
//New corner
PointF mouseLoc = this.PointToClient(Cursor.Position);
PointF mouseOffset = new PointF(mouseLoc.X-this._center.X, mouseLoc.Y-this._center.Y);
Corner newCorner = new Corner(mouseOffset);
if(this._currentRoom != null) {
this._currentRoom.AddCorner(newCorner);
this._status = Status.CreateRoom;
if(this.SelectedCorner != null) {
Wall newWall = new Wall(newCorner, this.SelectedCorner);
newCorner.AddWall(newWall);
this.SelectedCorner.AddWall(newWall);
}
}
this.Cursor = Cursors.Default;
this.SelectedCorner = newCorner;
this.Invalidate();
} else if(this._status == Status.ConnectCorners) {
//Connect 2 corners
PointF mouseLoc = this.PointToClient(Cursor.Position);
PointF mouseOffset = new PointF(mouseLoc.X-this._center.X, mouseLoc.Y-this._center.Y);
Corner otherCorner = this.ActiveBlueprint.GetCornerAtPoint(mouseOffset, this.Renderer.CornerSizeEdit);
if(this.SelectedCorner != null && otherCorner != null && !this.SelectedCorner.Equals(otherCorner)) {
Wall newWall = new Wall(otherCorner, this.SelectedCorner);
otherCorner.AddWall(newWall);
this.SelectedCorner.AddWall(newWall);
this._status = (this._currentRoom != null ? Status.CreateRoom : Status.None);
if(this._currentRoom != null){
if(this._currentRoom.GetCorners().Contains(this.SelectedCorner)
&& !this._currentRoom.GetCorners().Contains(otherCorner)) {
this._currentRoom.AddCorner(otherCorner);
} else if(this._currentRoom.GetCorners().Contains(otherCorner)
&& !this._currentRoom.GetCorners().Contains(this.SelectedCorner)) {
this._currentRoom.AddCorner(this.SelectedCorner);
}
}
this.Cursor = Cursors.Default;
}
} else {
//Selects
if(this.SelectedCorner != null) this.SelectedCorner.SaveChanges = true;
if(this.SelectedWall != null) this.SelectedWall.SaveChanges = true;
int? state = ((int?)this.SelectedRoom?.GetID() ?? -1) + ((int?)this.SelectedCorner?.GetID() ?? -1) + ((int?)this.SelectedWall?.GetID() ?? -1);
this.SelectedRoom = this.HoveredRoom;
this.SelectedCorner = this.HoveredCorner;
this.SelectedWall = this.HoveredWall;
int? newState = ((int?)this.SelectedRoom?.GetID() ?? -1) + ((int?)this.SelectedCorner?.GetID() ?? -1) + ((int?)this.SelectedWall?.GetID() ?? -1);
if(this.SelectedCorner != null) {
if(this._status == Status.CreateRoomSelect) {
this._currentRoom.GetCorners().Add(this.SelectedCorner);
this._status = Status.CreateRoom;
} else {
this.SelectedCorner.SaveChanges = false;
this._movingCorner = true;
}
}
if(this.SelectedWall != null) this.SelectedWall.SaveChanges = false;
if(state != newState) this.Invalidate();
}
}
}
示例4: NullAddWall
public void NullAddWall()
{
//Arrange
Corner left = new Corner(new PointF(0, 0));
Corner right = new Corner(new PointF(10, 0));
Wall wall = null;
//Act
left.AddWall(wall);
right.AddWall(wall);
//Assert
IList lWalls = left.GetWalls();
Assert.AreEqual(0, lWalls.Count);
}