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C# Core.CreateScene方法代码示例

本文整理汇总了C#中Core.CreateScene方法的典型用法代码示例。如果您正苦于以下问题:C# Core.CreateScene方法的具体用法?C# Core.CreateScene怎么用?C# Core.CreateScene使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Core的用法示例。


在下文中一共展示了Core.CreateScene方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EngineScene

        public EngineScene()
        {
            //инит ФизиХ-а
            var coreDesc = new CoreDescription();
            var output = new UserOutput();

            Core = new Core(coreDesc, output);
            Core.SetParameter(PhysicsParameter.ContinuousCollisionDetection, false);
            Core.SetParameter(PhysicsParameter.ContinuousCollisionDetectionEpsilon, 0.01f);

            var sceneDesc = new SceneDescription
            {
                SimulationType = SimulationType.Software, //Hardware,
                MaximumBounds = new Bounds3(-1000, -1000, -1000, 1000, 1000, 1000),
                UpAxis = 2,
                Gravity = new StillDesign.PhysX.MathPrimitives.Vector3(0.0f, -9.81f * 1.7f, 0.0f),
                GroundPlaneEnabled = false
            };
            Scene = Core.CreateScene(sceneDesc);
            //для обработки столкновений
            Scene.UserContactReport = new ContactReport(MyGame.Instance);

            _objects = new MyContainer<PivotObject>(100, 10, true);
            _visibleObjects = new MyContainer<PivotObject>(100, 2);
            _shadowObjects = new MyContainer<PivotObject>(100, 2);
            _sceneGraph = new SceneGraph.SceneGraph(this);
        }
开发者ID:KatekovAnton,项目名称:Game,代码行数:27,代码来源:EngineScene.cs

示例2: CreateScene

 private void CreateScene()
 {
     var coreDesc = new CoreDescription();
     var core = new Core(coreDesc, null);
     var sceneDesc = new SceneDescription
                         {
                             Gravity = new NxVector3(0, -9.81f, 0),
                             SimulationType = SimulationType.Software
                         };
     _scene = core.CreateScene(sceneDesc);
 }
开发者ID:sandygk,项目名称:System.Physics,代码行数:11,代码来源:Form1.cs

示例3: DisposeCore

		public void DisposeCore()
		{
			{
				ConsoleOutputStream consoleOutputStream = new ConsoleOutputStream();

				Core core = new Core( new CoreDescription(), consoleOutputStream );

				Scene scene = core.CreateScene();

				Actor actorA, actorB;
				{
					ActorDescription actorDesc = new ActorDescription();

					actorDesc.Shapes.Add( new BoxShapeDescription( 5, 6, 7 ) );

					actorA = scene.CreateActor( actorDesc );
				}
				{
					ActorDescription actorDesc = new ActorDescription();

					actorDesc.Shapes.Add( new BoxShapeDescription( 2, 5, 7 ) );

					actorB = scene.CreateActor( actorDesc );
				}

				core.Dispose();
			}

			{
				ConsoleOutputStream consoleOutputStream = new ConsoleOutputStream();

				Core core = new Core( new CoreDescription(), consoleOutputStream );

				Scene scene = core.CreateScene();

				Actor actorA, actorB;
				{
					ActorDescription actorDesc = new ActorDescription();

					actorDesc.Shapes.Add( new BoxShapeDescription( 5, 6, 7 ) );

					actorA = scene.CreateActor( actorDesc );
				}

				core.Dispose();
			}
		}
开发者ID:dkushner,项目名称:PhysX.NET,代码行数:47,代码来源:Core+Tests.cs

示例4: DTLPhysXScene

        public DTLPhysXScene()
        {
            physicsCore = new Core();

            SceneDescription sceneDescription = new SceneDescription()
                                                    {
                                                        Gravity = new Vector3(0, 0, -9.81f),
                                                        GroundPlaneEnabled = true // Disable once terrain is confirmed working.
                                                    };

            physicsScene = physicsCore.CreateScene(sceneDescription);

            SimulationType simtype = physicsScene.SimulationType;
            if(simtype == SimulationType.Hardware)
            {
                
            }
            // Win!
        }
开发者ID:AdamFrisby,项目名称:DTL-PhysX.Net,代码行数:19,代码来源:DTLPhysXScene.cs

示例5: iniPhysics

        protected Core iniPhysics()
        {
            CoreDescription coreDesc = new CoreDescription();
            Core core = new Core(coreDesc, null);
            core.SetParameter(PhysicsParameter.VisualizationScale, 2.0f);
            core.SetParameter(PhysicsParameter.VisualizeCollisionShapes, true);
            core.SetParameter(PhysicsParameter.VisualizeClothMesh, true);
            core.SetParameter(PhysicsParameter.VisualizeJointLocalAxes, true);
            core.SetParameter(PhysicsParameter.VisualizeJointLimits, true);
            core.SetParameter(PhysicsParameter.VisualizeFluidPosition, true);
            core.SetParameter(PhysicsParameter.VisualizeFluidEmitters, false); // Slows down rendering a bit too much
            core.SetParameter(PhysicsParameter.VisualizeForceFields, true);
            core.SetParameter(PhysicsParameter.VisualizeSoftBodyMesh, true);

            RemoteDebugger debugger = core.Foundation.RemoteDebugger;
            debugger.Connect("localhost");
            if (debugger.IsConnected)
            {
                Console.Write("Debugger connected\n");
            }

            SceneDescription sceneDesc = new SceneDescription();
            sceneDesc.Gravity = new StillDesign.PhysX.MathPrimitives.Vector3(0, -10.0f, 0);
            scene = core.CreateScene(sceneDesc);

            return core;
        }
开发者ID:EvGenius91,项目名称:Game,代码行数:27,代码来源:Game1.cs


注:本文中的Core.CreateScene方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。