本文整理汇总了C#中Controls.moveRight方法的典型用法代码示例。如果您正苦于以下问题:C# Controls.moveRight方法的具体用法?C# Controls.moveRight怎么用?C# Controls.moveRight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Controls
的用法示例。
在下文中一共展示了Controls.moveRight方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
//public BackgroundSprite(Texture2D _texture, Vector2 _position, float _speed, float _speedConstant, float _screenWidth, float _screenHeight, Vector2 _direction)
//{
// speed = _speed;
// speedConstant = _speedConstant;
// texture = _texture;
// position = _position;
// screenHeight = _screenHeight;
// screenWidth = _screenWidth;
// positionImage5 = position;
//}
/// <summary>
/// Moves the bg in a positive horizontal position(left).
/// </summary>
/// <param name="_timeDelta">gameTime total elapsed seconds.</param>
public void Update(GameTime gameTime, Controls cont, Vector2 _centerPosition)
{
float timeDelta = (float)gameTime.ElapsedGameTime.TotalSeconds;
if (cont.moveRight())
{
movingLeft = false;
movingRight = true;
venesPosition -= new Vector2(0.5f, 0);
}
else if (cont.moveLeft())
{
movingLeft = true;
movingRight = false;
venesPosition += new Vector2(0.5f, 0);
}
else if (cont.moveUp())
{
movingUp = true;
movingDown = false;
venesPosition += new Vector2(0, 0.5f);
}
else if (cont.moveDown())
{
movingUp = false;
movingDown = true;
venesPosition -= new Vector2(0, 0.5f);
}
//else
//{
// movingUp = false;
// movingDown = false;
//}
/*
if (movingUp)
moveUp(timeDelta);
if (movingDown)
moveDown(timeDelta);
if (movingLeft)
moveLeft(timeDelta);
if (movingRight)
moveRight(timeDelta);
*/
#region BG Repeater Right Movement
if (positionImage1.X < (-texture.Width / 2) + _centerPosition.X - (texture.Width))
{
positionImage1.X = positionImage1.X + (texture.Width * 2);
positionImage4.X = positionImage4.X + (texture.Width * 2);
positionImage7.X = positionImage7.X + (texture.Width * 2);
}
if (positionImage2.X < (-texture.Width / 2) + _centerPosition.X - (texture.Width))
{
positionImage2.X = positionImage2.X + (texture.Width * 2);
positionImage5.X = positionImage5.X + (texture.Width * 2);
positionImage8.X = positionImage8.X + (texture.Width * 2);
}
if (positionImage3.X < (-texture.Width / 2) + _centerPosition.X - (texture.Width))
{
positionImage3.X = positionImage3.X - (texture.Width * 2);
positionImage6.X = positionImage6.X - (texture.Width * 2);
positionImage9.X = positionImage9.X - (texture.Width * 2);
}
#region w/o camera old code
/////////////////////////////////////////////////////////
////////////////////// second row //////////////////////
/////////////////////////////////////////////////////////
//if (positionImage4.X < -1 * (texture.Width))
//{
// positionImage4.X = positionImage4.X + (texture.Width * 2);
//}
//if (positionImage5.X < -1 * (texture.Width))
//{
// positionImage5.X = positionImage5.X + (texture.Width * 2);
//}
//if (positionImage6.X < -1 * (texture.Width))
//{
//.........这里部分代码省略.........
示例2: Update
public void Update(Controls key)
{
if(!dataLoaded)
LoadFromDevice();
level0Percent = Convert.ToInt32(loadData.saveLevel0);
level1Percent = Convert.ToInt32(loadData.saveLevel1);
level2Percent = Convert.ToInt32(loadData.saveLevel2);
level3Percent = Convert.ToInt32(loadData.saveLevel3);
level4Percent = Convert.ToInt32(loadData.saveLevel4);
level5Percent = Convert.ToInt32(loadData.saveLevel5);
level6Percent = Convert.ToInt32(loadData.saveLevel6);
level7Percent = Convert.ToInt32(loadData.saveLevel7);
playedLevel0 = Convert.ToInt32(loadData.level0Played);
averageLevel0 = Convert.ToUInt32(loadData.level0Average);
playedLevel1 = Convert.ToInt32(loadData.level1Played);
averageLevel1 = Convert.ToUInt32(loadData.level1Average);
playedLevel2 = Convert.ToInt32(loadData.level2Played);
averageLevel2 = Convert.ToUInt32(loadData.level2Average);
playedLevel3 = Convert.ToInt32(loadData.level3Played);
averageLevel3 = Convert.ToUInt32(loadData.level3Average);
playedLevel4 = Convert.ToInt32(loadData.level4Played);
averageLevel4 = Convert.ToUInt32(loadData.level4Average);
playedLevel5 = Convert.ToInt32(loadData.level5Played);
averageLevel5 = Convert.ToUInt32(loadData.level5Average);
playedLevel6 = Convert.ToInt32(loadData.level6Played);
averageLevel6 = Convert.ToUInt32(loadData.level6Average);
playedLevel7 = Convert.ToInt32(loadData.level7Played);
averageLevel7 = Convert.ToUInt32(loadData.level7Average);
level0Fastest = Convert.ToInt32(loadData.level0Fastest);
level1Fastest = Convert.ToInt32(loadData.level1Fastest);
level2Fastest = Convert.ToInt32(loadData.level2Fastest);
level3Fastest = Convert.ToInt32(loadData.level3Fastest);
level4Fastest = Convert.ToInt32(loadData.level4Fastest);
level5Fastest = Convert.ToInt32(loadData.level5Fastest);
level6Fastest = Convert.ToInt32(loadData.level6Fastest);
level7Fastest = Convert.ToInt32(loadData.level7Fastest);
if (key.moveLeft() && timer == 0)
{
if (selected > 0)
selected--;
timer = 30;
}
if (key.moveRight() && timer == 0)
{
if (selected < 7)
selected++;
timer = 30;
}
level0Size = minScale;
level1Size = minScale;
level2Size = minScale;
level3Size = minScale;
level4Size = minScale;
level5Size = minScale;
level6Size = minScale;
level7Size = minScale;
level0Pos = new Vector2(2000, 0);
level1Pos = new Vector2(2000, 0);
level2Pos = new Vector2(2000, 0);
level3Pos = new Vector2(2000, 0);
level4Pos = new Vector2(2000, 0);
level5Pos = new Vector2(2000, 0);
level6Pos = new Vector2(2000, 0);
level7Pos = new Vector2(2000, 0);
switch (selected)
{
case 0:
{
level0Size = maxScale;
level0Pos = new Vector2(0, 0);
level1Pos = new Vector2(410, 76);
}
break;
case 1:
{
level1Size = maxScale;
level0Pos = new Vector2(-210, 76);
level1Pos = new Vector2(0, 0);
level2Pos = new Vector2(410, 76);
}
break;
case 2:
{
level2Size = maxScale;
level1Pos = new Vector2(-210, 76);
level2Pos = new Vector2(0, 0);
level3Pos = new Vector2(410, 76);
}
break;
case 3:
{
//.........这里部分代码省略.........