本文整理汇总了C#中ControlScheme.AddControl方法的典型用法代码示例。如果您正苦于以下问题:C# ControlScheme.AddControl方法的具体用法?C# ControlScheme.AddControl怎么用?C# ControlScheme.AddControl使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ControlScheme
的用法示例。
在下文中一共展示了ControlScheme.AddControl方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
m_holdAccum = 0.0f;
m_LeftTransform = m_LeftPart.GetComponent<RectTransform>() as RectTransform;
m_RightTransform = m_RightPart.GetComponent<RectTransform>() as RectTransform;
float speed = Screen.width / 55.0f;
float magnetForce = 15.0f;
Behavior p1Mag = new MagneticBehavior("player1 magnetic", m_LeftPart, magnetForce);
Behavior p1Up = new RectTranslateBehavior("player1 move up", m_LeftPart, new Vector3( 0, 1, 0) * speed);
Behavior p1Down = new RectTranslateBehavior("player1 move down", m_LeftPart, new Vector3( 0, -1, 0) * speed);
Behavior p1Left = new RectTranslateBehavior("player1 move left", m_LeftPart, new Vector3(-1, 0, 0) * speed);
Behavior p1Right = new RectTranslateBehavior("player1 move right", m_LeftPart, new Vector3( 1, 0, 0) * speed);
Behavior p2Mag = new MagneticBehavior("player2 magnetic", m_RightPart, magnetForce);
Behavior p2Up = new RectTranslateBehavior("player2 move up", m_RightPart, new Vector3( 0, 1, 0) * speed);
Behavior p2Down = new RectTranslateBehavior("player2 move down", m_RightPart, new Vector3( 0, -1, 0) * speed);
Behavior p2Left = new RectTranslateBehavior("player2 move left", m_RightPart, new Vector3(-1, 0, 0) * speed);
Behavior p2Right = new RectTranslateBehavior("player2 move right", m_RightPart, new Vector3( 1, 0, 0) * speed);
m_Controls = new ControlScheme();
m_Controls.AddControl(new TrueSignal(), p1Mag );
m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.W, new KeyCode[] { KeyCode.A, KeyCode.D }), p1Up );
m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.S, new KeyCode[] { KeyCode.A, KeyCode.D }), p1Down );
m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.A, new KeyCode[] { KeyCode.W, KeyCode.S }), p1Left );
m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.D, new KeyCode[] { KeyCode.W, KeyCode.S }), p1Right);
m_Controls.AddControl(new TrueSignal(), p2Mag );
m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.UpArrow , new KeyCode[] { KeyCode.A, KeyCode.D }), p2Up );
m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.DownArrow , new KeyCode[] { KeyCode.A, KeyCode.D }), p2Down );
m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.LeftArrow , new KeyCode[] { KeyCode.W, KeyCode.S }), p2Left );
m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.RightArrow, new KeyCode[] { KeyCode.W, KeyCode.S }), p2Right);
m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, 1.0f, true), p1Up );
m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, -1.0f, true), p1Down );
m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, -1.0f, true), p1Left );
m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, 1.0f, true), p1Right );
m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, 1.0f, true), p2Up );
m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, -1.0f, true), p2Down );
m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, -1.0f, true), p2Left );
m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, 1.0f, true), p2Right );
}
示例2: Start
// Use this for initialization
void Start()
{
// create mock scene with two player objects
mPlayer1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
mPlayer2 = GameObject.Find("CubeHand");
Vector3 scale = new Vector3(0.1f, 0.1f, 0.1f);
mPlayer1.transform.localScale = scale;
mPlayer2.transform.localScale = scale;
// find the camera and man
mCamera = GameObject.Find("Main Camera");
mMan = GameObject.Find("Man");
//RuntimeAnimatorController animCtrl = mMan.AddComponent("RuntimeAnimatorController") as RuntimeAnimatorController;
//
//RuntimeAnimatorController anim = (RuntimeAnimatorController)RuntimeAnimatorController.Instantiate(Resources.Load("myAnimation", typeof(RuntimeAnimatorController)));
AnimatorOverrideController overrideController = new AnimatorOverrideController();
//Animator manimator = mMan.GetComponent<Animator>();
//manimator.runtimeAnimatorController = overrideController;
//
mLeftHand = GameObject.FindWithTag("LeftHand");
mRightHand = GameObject.FindWithTag("RightHand");
mRightShoulder = GameObject.FindWithTag("RightShoulder");
// hook up the IK
if (mRightShoulder != null)
{
//IKControl ik = mRightShoulder.GetComponent<IKControl>();
//ik.target = mPlayer2.transform;
//ik.ikActive = true;
//IKCtrl ik = mRightShoulder.GetComponent<IKCtrl>();
//ik.rightHandObj = mPlayer2.transform;
//ik.ikActive = true;
//ikLimb2 ik = mRightShoulder.GetComponent<ikLimb2>();
//IKLimb ik = mRightShoulder.GetComponent<IKLimb>();
IKScriptNew ik = mRightShoulder.GetComponent<IKScriptNew>();
//ik.target = mPlayer2.transform;
ik.IsEnabled = true;
}
// restart the scene
Restart();
// create the behaviors in this scene
float speed = 0.025f;
Behavior p1Up = new TranslateBehavior("player1 move up", mPlayer1, new Vector3( 0, 1, 0) * speed);
Behavior p1Down = new TranslateBehavior("player1 move down", mPlayer1, new Vector3( 0, -1, 0) * speed);
Behavior p1Left = new TranslateBehavior("player1 move left", mPlayer1, new Vector3(-1, 0, 0) * speed);
Behavior p1Right = new TranslateBehavior("player1 move right", mPlayer1, new Vector3( 1, 0, 0) * speed);
Behavior p2Up = new TranslateBehavior("player2 move up", mPlayer2, new Vector3( 0, 1, 0) * speed);
Behavior p2Down = new TranslateBehavior("player2 move down", mPlayer2, new Vector3( 0, -1, 0) * speed);
Behavior p2Left = new TranslateBehavior("player2 move left", mPlayer2, new Vector3(-1, 0, 0) * speed);
Behavior p2Right = new TranslateBehavior("player2 move right", mPlayer2, new Vector3( 1, 0, 0) * speed);
// create the control scheme that maps inputs to these behaviors
mControls = new ControlScheme();
mControls.AddControl(new KeyCodeControlSignal(KeyCode.W), p1Up );
mControls.AddControl(new KeyCodeControlSignal(KeyCode.S), p1Down );
mControls.AddControl(new KeyCodeControlSignal(KeyCode.A), p1Left );
mControls.AddControl(new KeyCodeControlSignal(KeyCode.D), p1Right);
mControls.AddControl(new KeyCodeControlSignal(KeyCode.UpArrow), p2Up );
mControls.AddControl(new KeyCodeControlSignal(KeyCode.DownArrow), p2Down );
mControls.AddControl(new KeyCodeControlSignal(KeyCode.LeftArrow), p2Left );
mControls.AddControl(new KeyCodeControlSignal(KeyCode.RightArrow), p2Right);
//
mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, 1.0f), p1Up );
mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, -1.0f), p1Down );
mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, -1.0f), p1Left );
mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, 1.0f), p1Right );
mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, 1.0f), p2Up );
mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, -1.0f), p2Down );
mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, -1.0f), p2Left );
mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, 1.0f), p2Right );
}