本文整理汇总了C#中ControlCopyFlags类的典型用法代码示例。如果您正苦于以下问题:C# ControlCopyFlags类的具体用法?C# ControlCopyFlags怎么用?C# ControlCopyFlags使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
ControlCopyFlags类属于命名空间,在下文中一共展示了ControlCopyFlags类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UIBtnWWW))
return;
UIBtnWWW b = (UIBtnWWW)s;
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
URL = b.URL;
}
}
示例2: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UIBtnLoadScene))
return;
UIBtnLoadScene b = (UIBtnLoadScene)s;
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
scene = b.scene;
loadingPanel = b.loadingPanel;
}
}
示例3: Copy
/// <summary>
/// Copies all of the specified control's settings
/// to this control, provided they are of the same
/// type. One exception is that layers are not
/// copied as this would require a new allocation
/// and could negatively impact performance at
/// runtime.
/// </summary>
/// <param name="s">Reference to the control whose settings are to be copied to this control.</param>
public virtual void Copy(SpriteRoot s, ControlCopyFlags flags)
{
if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance)
{
if (Application.isPlaying && s.Started)
base.Copy(s);
else // If we're in-editor, copy the TextureAnims too
base.CopyAll(s);
if (!(s is AutoSpriteControlBase))
{
if (autoResize || pixelPerfect)
CalcSize();
else
SetSize(s.width, s.height);
SetBleedCompensation();
return;
}
}
AutoSpriteControlBase c = (AutoSpriteControlBase)s;
// Copy transitions:
if ((flags & ControlCopyFlags.Transitions) == ControlCopyFlags.Transitions)
{
if (c is UIStateToggleBtn || !Application.isPlaying)
{
if (c.Transitions != null)
{
Transitions = new EZTransitionList[c.Transitions.Length];
for (int i = 0; i < Transitions.Length; ++i)
{
Transitions[i] = new EZTransitionList();
c.Transitions[i].CopyToNew(Transitions[i], true);
}
}
}
else
{
if (Transitions != null && c.Transitions != null)
for (int i = 0; i < Transitions.Length && i < c.Transitions.Length; ++i)
c.Transitions[i].CopyTo(Transitions[i], true);
}
}
if ((flags & ControlCopyFlags.Text) == ControlCopyFlags.Text)
{
// See if we want to clone the other
// control's text mesh:
if (spriteText == null && c.spriteText != null)
{
GameObject newText = (GameObject)Instantiate(c.spriteText.gameObject);
newText.transform.parent = transform;
newText.transform.localPosition = c.spriteText.transform.localPosition;
newText.transform.localScale = c.spriteText.transform.localScale;
newText.transform.localRotation = c.spriteText.transform.localRotation;
}
if (spriteText != null)
spriteText.Copy(c.spriteText);
text = c.text;
textOffsetZ = c.textOffsetZ;
includeTextInAutoCollider = c.includeTextInAutoCollider;
}
if ((flags & ControlCopyFlags.Data) == ControlCopyFlags.Data)
{
data = c.data;
}
if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance)
{
// See if we can copy the other control's collider's settings:
if (c.collider != null)
{
// See if we don't already have a collider, in which case,
// duplicate the one of the control being copied:
if (collider == null)
{
gameObject.AddComponent(c.collider.GetType());
customCollider = c.customCollider;
}
if (collider.GetType() == c.collider.GetType())
{
//.........这里部分代码省略.........
示例4: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UIProgressBar))
return;
if (Application.isPlaying)
{
UIProgressBar b = (UIProgressBar)s;
if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance)
{
if (emptySprite != null)
emptySprite.Copy(b.emptySprite);
}
}
}
示例5: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UIRadioBtn))
return;
UIRadioBtn b = (UIRadioBtn)s;
if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
{
state = b.state;
prevTransition = b.prevTransition;
if (Application.isPlaying)
Value = b.Value;
}
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
group = b.group;
defaultValue = b.defaultValue;
}
if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
{
scriptWithMethodToInvoke = b.scriptWithMethodToInvoke;
methodToInvoke = b.methodToInvoke;
whenToInvoke = b.whenToInvoke;
delay = b.delay;
}
if ((flags & ControlCopyFlags.Sound) == ControlCopyFlags.Sound)
{
soundToPlay = b.soundToPlay;
}
}
示例6: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UIBtnChangePanel))
return;
UIBtnChangePanel b = (UIBtnChangePanel)s;
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
panelManager = b.panelManager;
changeType = b.changeType;
panel = b.panel;
}
}
示例7: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UISlider))
return;
UISlider b = (UISlider)s;
if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
{
scriptWithMethodToInvoke = b.scriptWithMethodToInvoke;
methodToInvoke = b.methodToInvoke;
}
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
defaultValue = b.defaultValue;
stopKnobFromEdge = b.stopKnobFromEdge;
knobOffset = b.knobOffset;
knobSize = b.knobSize;
knobColliderSizeFactor = b.knobColliderSizeFactor;
}
if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance)
{
if (Application.isPlaying)
{
if (emptySprite != null)
emptySprite.Copy(b.emptySprite);
if (knob != null)
knob.Copy(b.knob);
truncFloor = b.truncFloor;
truncRange = b.truncRange;
}
}
if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
{
CalcKnobStartPos();
Value = b.Value;
}
}
示例8: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UIPanelTab))
return;
UIPanelTab b = (UIPanelTab)s;
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
toggle = b.toggle;
panelManager = b.panelManager;
panel = b.panel;
panelShowingAtStart = b.panelShowingAtStart;
}
if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
{
Value = b.Value;
}
}
示例9: Copy
public override void Copy(IControl c, ControlCopyFlags flags)
{
if (!(c is UIRadioBtn3D))
return;
base.Copy(c);
UIRadioBtn3D b = (UIRadioBtn3D)c;
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
group = b.group;
defaultValue = b.defaultValue;
}
if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
{
prevTransition = b.prevTransition;
if (Application.isPlaying)
Value = b.Value;
}
if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
{
scriptWithMethodToInvoke = b.scriptWithMethodToInvoke;
methodToInvoke = b.methodToInvoke;
whenToInvoke = b.whenToInvoke;
delay = b.delay;
}
if ((flags & ControlCopyFlags.Sound) == ControlCopyFlags.Sound)
{
soundToPlay = b.soundToPlay;
}
}
示例10: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UIScrollKnob))
return;
UIScrollKnob b = (UIScrollKnob)s;
if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
{
origPos = b.origPos;
ctrlPlane = b.ctrlPlane;
slider = b.slider;
}
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
maxScrollPos = b.maxScrollPos;
colliderSizeFactor = b.colliderSizeFactor;
}
}
示例11: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UITextField))
return;
UITextField b = (UITextField)s;
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
maxLength = b.maxLength;
#if UNITY_IPHONE || UNITY_ANDROID
type = b.type;
autoCorrect = b.autoCorrect;
secure = b.secure;
alert = b.alert;
#endif
typingSoundEffect = b.typingSoundEffect;
fieldFullSound = b.fieldFullSound;
}
if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance)
{
caret.Copy(b.caret);
}
if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
{
insert = b.insert;
Text = b.Text;
}
}
示例12: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UIButton))
return;
UIButton btn = (UIButton)s;
if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
{
prevTransition = btn.prevTransition;
if (Application.isPlaying)
SetControlState(btn.controlState);
}
if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
{
scriptWithMethodToInvoke = btn.scriptWithMethodToInvoke;
methodToInvoke = btn.methodToInvoke;
whenToInvoke = btn.whenToInvoke;
delay = btn.delay;
}
if ((flags & ControlCopyFlags.Sound) == ControlCopyFlags.Sound)
{
soundOnOver = btn.soundOnOver;
soundOnClick = btn.soundOnClick;
}
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
repeat = btn.repeat;
}
}
示例13: Copy
public override void Copy(IControl c, ControlCopyFlags flags)
{
base.Copy(c, flags);
if (!(c is UIButton3D))
return;
UIButton3D b = (UIButton3D)c;
if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
{
prevTransition = b.prevTransition;
if (Application.isPlaying)
SetControlState(b.controlState);
}
if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
{
scriptWithMethodToInvoke = b.scriptWithMethodToInvoke;
methodToInvoke = b.methodToInvoke;
whenToInvoke = b.whenToInvoke;
delay = b.delay;
}
if ((flags & ControlCopyFlags.Sound) == ControlCopyFlags.Sound)
{
soundOnOver = b.soundOnOver;
soundOnClick = b.soundOnClick;
}
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
repeat = b.repeat;
}
}
示例14: Copy
public virtual void Copy(IControl ctl, ControlCopyFlags flags)
{
if (!(ctl is ControlBase))
return;
ControlBase c = (ControlBase)ctl;
// Copy transitions:
if ((flags & ControlCopyFlags.Transitions) == ControlCopyFlags.Transitions)
{
if (c is UIStateToggleBtn3D)
{
if (c.Transitions != null)
{
((UIStateToggleBtn3D)this).transitions = new EZTransitionList[c.Transitions.Length];
for (int i = 0; i < Transitions.Length; ++i)
c.Transitions[i].CopyToNew(Transitions[i], true);
}
}
else
{
if (Transitions != null && c.Transitions != null)
for (int i = 0; i < Transitions.Length && i < c.Transitions.Length; ++i)
c.Transitions[i].CopyTo(Transitions[i], true);
}
}
if ((flags & ControlCopyFlags.Text) == ControlCopyFlags.Text)
{
// See if we want to clone the other
// control's text mesh:
if (spriteText == null && c.spriteText != null)
{
GameObject newText = (GameObject)Instantiate(c.spriteText.gameObject);
newText.transform.parent = transform;
newText.transform.localPosition = c.spriteText.transform.localPosition;
newText.transform.localScale = c.spriteText.transform.localScale;
newText.transform.localRotation = c.spriteText.transform.localRotation;
}
Text = c.Text;
}
if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance)
{
// See if we can copy the other control's collider's settings:
if (collider.GetType() == c.collider.GetType())
{
if (collider is BoxCollider)
{
BoxCollider bc1 = (BoxCollider)collider;
BoxCollider bc2 = (BoxCollider)c.collider;
bc1.center = bc2.center;
bc1.size = bc2.size;
}
else if (collider is SphereCollider)
{
SphereCollider sc1 = (SphereCollider)collider;
SphereCollider sc2 = (SphereCollider)c.collider;
sc1.center = sc2.center;
sc1.radius = sc2.radius;
}
else if (collider is CapsuleCollider)
{
CapsuleCollider cc1 = (CapsuleCollider)collider;
CapsuleCollider cc2 = (CapsuleCollider)c.collider;
cc1.center = cc2.center;
cc1.radius = cc2.radius;
cc1.height = cc2.height;
cc1.direction = cc2.direction;
}
else if (collider is MeshCollider)
{
MeshCollider mc1 = (MeshCollider)collider;
MeshCollider mc2 = (MeshCollider)c.collider;
mc1.smoothSphereCollisions = mc2.smoothSphereCollisions;
mc1.convex = mc2.convex;
mc1.sharedMesh = mc2.sharedMesh;
}
collider.isTrigger = c.collider.isTrigger;
}
}
if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
{
changeDelegate = c.changeDelegate;
inputDelegate = c.inputDelegate;
}
if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
{
Container = c.Container;
if (Application.isPlaying)
controlIsEnabled = c.controlIsEnabled;
}
}
示例15: Copy
public override void Copy(SpriteRoot s, ControlCopyFlags flags)
{
base.Copy(s, flags);
if (!(s is UIStateToggleBtn))
return;
UIStateToggleBtn b = (UIStateToggleBtn)s;
if ((flags & ControlCopyFlags.Settings) == ControlCopyFlags.Settings)
{
defaultState = b.defaultState;
}
if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
{
prevTransition = b.prevTransition;
if (Application.isPlaying)
SetToggleState(b.StateNum);
}
if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
{
scriptWithMethodToInvoke = b.scriptWithMethodToInvoke;
methodToInvoke = b.methodToInvoke;
whenToInvoke = b.whenToInvoke;
delay = b.delay;
}
if ((flags & ControlCopyFlags.Sound) == ControlCopyFlags.Sound)
{
soundToPlay = b.soundToPlay;
}
}