本文整理汇总了C#中ContentRef.Is方法的典型用法代码示例。如果您正苦于以下问题:C# ContentRef.Is方法的具体用法?C# ContentRef.Is怎么用?C# ContentRef.Is使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ContentRef
的用法示例。
在下文中一共展示了ContentRef.Is方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CanReImportFile
public bool CanReImportFile(ContentRef<Resource> r, string srcFile)
{
string ext = Path.GetExtension(srcFile);
if (r.Is<VertexShader>() && string.Equals(ext, SourceFileExtVertex, StringComparison.InvariantCultureIgnoreCase))
return true;
else if (r.Is<FragmentShader>() && string.Equals(ext, SourceFileExtFragment, StringComparison.InvariantCultureIgnoreCase))
return true;
else
return false;
}
示例2: CanReImportFile
public bool CanReImportFile(ContentRef<Resource> r, string srcFile)
{
return r.Is<Font>();
}
示例3: OnResourceModified
private void OnResourceModified(ContentRef<Resource> resRef)
{
List<object> changedObj = null;
// If a font has been modified, reload it and update all TextRenderers
if (resRef.Is<Font>())
{
if (resRef.IsLoaded)
{
Font fnt = resRef.As<Font>().Res;
if (fnt.NeedsReload)
fnt.ReloadData();
}
foreach (Duality.Components.Renderers.TextRenderer r in Scene.Current.AllObjects.GetComponents<Duality.Components.Renderers.TextRenderer>())
{
r.Text.ApplySource();
if (changedObj == null) changedObj = new List<object>();
changedObj.Add(r);
}
}
// If its a Pixmap, reload all associated Textures
else if (resRef.Is<Pixmap>())
{
ContentRef<Pixmap> pixRef = resRef.As<Pixmap>();
foreach (ContentRef<Texture> tex in ContentProvider.GetLoadedContent<Texture>())
{
if (!tex.IsAvailable) continue;
if (tex.Res.BasePixmap == pixRef)
{
tex.Res.ReloadData();
if (changedObj == null) changedObj = new List<object>();
changedObj.Add(tex.Res);
}
}
}
// If its a Texture, update all associated RenderTargets
else if (resRef.Is<Texture>())
{
if (resRef.IsLoaded)
{
Texture tex = resRef.As<Texture>().Res;
if (tex.NeedsReload)
tex.ReloadData();
}
ContentRef<Texture> texRef = resRef.As<Texture>();
foreach (ContentRef<RenderTarget> rt in ContentProvider.GetLoadedContent<RenderTarget>())
{
if (!rt.IsAvailable) continue;
if (rt.Res.Targets.Contains(texRef))
{
rt.Res.SetupOpenGLRes();
if (changedObj == null) changedObj = new List<object>();
changedObj.Add(rt.Res);
}
}
}
// If its some kind of shader, update all associated ShaderPrograms
else if (resRef.Is<AbstractShader>())
{
ContentRef<FragmentShader> fragRef = resRef.As<FragmentShader>();
ContentRef<VertexShader> vertRef = resRef.As<VertexShader>();
foreach (ContentRef<ShaderProgram> sp in ContentProvider.GetLoadedContent<ShaderProgram>())
{
if (!sp.IsAvailable) continue;
if (sp.Res.Fragment == fragRef ||
sp.Res.Vertex == vertRef)
{
bool wasCompiled = sp.Res.Compiled;
sp.Res.AttachShaders();
if (wasCompiled) sp.Res.Compile();
if (changedObj == null) changedObj = new List<object>();
changedObj.Add(sp.Res);
}
}
}
// Notify a change that isn't critical regarding persistence (don't flag stuff unsaved)
if (changedObj != null)
DualityEditorApp.NotifyObjPropChanged(this, new ObjectSelection(changedObj as IEnumerable<object>), false);
}
示例4: ProcessDataDirEvents
private static void ProcessDataDirEvents()
{
List<ResourceRenamedEventArgs> renameEventBuffer = null;
// Process events
while (dataDirEventBuffer.Count > 0)
{
FileSystemEventArgs e = FetchFileSystemEvent(dataDirEventBuffer, DualityApp.DataDirectory);
if (e == null) continue;
// Determine whether we're dealing with a directory
bool isDirectory = Directory.Exists(e.FullPath);
{
// If this is a deletion, nothing exists anymore, rely on metadata instead.
DeletedEventArgsExt de = e as DeletedEventArgsExt;
if (de != null && de.IsDirectory)
isDirectory = true;
}
if (e.ChangeType == WatcherChangeTypes.Changed)
{
// Ignore stuff saved by the editor itself
if (IsPathEditorModified(e.FullPath))
continue;
if (Resource.IsResourceFile(e.FullPath) || isDirectory)
{
ContentRef<Resource> resRef = new ContentRef<Resource>(null, e.FullPath);
// Unregister outdated resources, if modified outside the editor
if (!isDirectory && ContentProvider.HasContent(e.FullPath))
{
bool isCurrentScene = resRef.Is<Scene>() && Scene.Current == resRef.Res;
if (isCurrentScene || DualityEditorApp.IsResourceUnsaved(e.FullPath))
{
DialogResult result = MessageBox.Show(
String.Format(Properties.GeneralRes.Msg_ConfirmReloadResource_Text, e.FullPath),
Properties.GeneralRes.Msg_ConfirmReloadResource_Caption,
MessageBoxButtons.YesNo,
MessageBoxIcon.Exclamation);
if (result == DialogResult.Yes)
{
string curScenePath = Scene.CurrentPath;
ContentProvider.RemoveContent(e.FullPath);
if (isCurrentScene) Scene.SwitchTo(ContentProvider.RequestContent<Scene>(curScenePath), true);
}
}
else
ContentProvider.RemoveContent(e.FullPath);
}
if (ResourceModified != null)
ResourceModified(null, new ResourceEventArgs(e.FullPath, isDirectory));
}
}
else if (e.ChangeType == WatcherChangeTypes.Created)
{
if (File.Exists(e.FullPath))
{
// Register newly detected Resource file
if (Resource.IsResourceFile(e.FullPath))
{
if (ResourceCreated != null)
ResourceCreated(null, new ResourceEventArgs(e.FullPath, false));
}
}
else if (Directory.Exists(e.FullPath))
{
// Register newly detected Resource directory
if (ResourceCreated != null)
ResourceCreated(null, new ResourceEventArgs(e.FullPath, true));
}
}
else if (e.ChangeType == WatcherChangeTypes.Deleted)
{
// Is it a Resource file or just something else?
if (Resource.IsResourceFile(e.FullPath) || isDirectory)
{
ResourceEventArgs args = new ResourceEventArgs(e.FullPath, isDirectory);
// Organize the Source/Media directory accordingly
DeleteSourceMediaFile(args);
// Unregister no-more existing resources
if (isDirectory) ContentProvider.RemoveContentTree(args.Path);
else ContentProvider.RemoveContent(args.Path);
if (ResourceDeleted != null)
ResourceDeleted(null, args);
}
}
else if (e.ChangeType == WatcherChangeTypes.Renamed)
{
// Is it a Resource file or just something else?
RenamedEventArgs re = e as RenamedEventArgs;
ResourceRenamedEventArgs args = new ResourceRenamedEventArgs(re.FullPath, re.OldFullPath, isDirectory);
if (Resource.IsResourceFile(e.FullPath) || isDirectory)
{
// Determine which Source / Media files would belong to this Resource - before moving it
string[] oldMediaPaths = PreMoveSourceMediaFile(args);;
//.........这里部分代码省略.........