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C# Container.Add方法代码示例

本文整理汇总了C#中Container.Add方法的典型用法代码示例。如果您正苦于以下问题:C# Container.Add方法的具体用法?C# Container.Add怎么用?C# Container.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Container的用法示例。


在下文中一共展示了Container.Add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

    static void Main()
    {
        Application.Init (false);
        var d = new Container (0, 0, Application.Cols, Application.Lines);

        d.Add (new Label (10, 10, "Text"));
        d.Add (new Entry (16, 10, 20, "Edit me"));
        Application.Run (d);
    }
开发者ID:Jbat1Jumper,项目名称:mono-curses,代码行数:9,代码来源:gtest.cs

示例2: AddWidget

	public static void AddWidget(Container box, Widget widget, int position, bool expandAndFill = false)
	{
		box.Add(widget);
		((Box.BoxChild)box[widget]).Position = position;
		((Box.BoxChild)box[widget]).Expand = expandAndFill;
		((Box.BoxChild)box[widget]).Fill = expandAndFill;
	}
开发者ID:xbadcode,项目名称:Rubezh,代码行数:7,代码来源:WidgetHelper.cs

示例3: Reset

        public override void Reset()
        {
            base.Reset();

            Clock.ProcessFrame();

            Container approachContainer = new Container { Depth = float.MinValue, };

            Add(approachContainer);

            const int count = 10;

            for (int i = 0; i < count; i++)
            {
                var h = new HitCircle
                {
                    StartTime = Clock.CurrentTime + 1000 + i * 80,
                    Position = new Vector2((i - count / 2) * 14),
                };

                DrawableHitCircle d = new DrawableHitCircle(h)
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                    Depth = i,
                    State = ArmedState.Hit,
                    Judgement = new OsuJudgementInfo { Result = HitResult.Hit }
                };

                approachContainer.Add(d.ApproachCircle.CreateProxy());
                Add(d);
            }
        }
开发者ID:yheno,项目名称:osu,代码行数:33,代码来源:TestCaseHitObjects.cs

示例4: HUD

        public HUD(SoulGame game, ContentManager content, GraphicsDevice graphicsDevice)
        {
            Container = new Container(game, content, graphicsDevice);
            btn1 = new Button();
            btn1.X = 100;
            btn1.Y = 100;
            btn1.Text = "oi";
            btn1.Width = 100;
            btn1.Height = 50;
            btn1.Font = content.Load<SpriteFont>("World");
            btn1.Click += btn1_Click;
            Container.Add(btn1);

            txt1 = new TextBox();
            txt1.X = 300;
            txt1.Y = 300;
            txt1.Width = 200;
            txt1.Height = 30;
            txt1.Font = content.Load<SpriteFont>("World");
            Container.Add(txt1);
            txt1.EnterPressed += txt1_EnterPressed;
        }
开发者ID:matheus2984,项目名称:SoulEngine,代码行数:22,代码来源:HUD.cs

示例5: CreateContainer

 public Container CreateContainer()
 {
     if (container != null)
         throw new InvalidOperationException();
     container = new Container();
     container.Add(new MyComponent());
     container.Add(this);
     return container;
 }
开发者ID:geoffkizer,项目名称:corefx,代码行数:9,代码来源:ContainerTests.cs

示例6: StartScreen

        /// <summary>
        /// Erzeugt eine neue Instanz eines StartScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt.
        /// </summary>
        public StartScreen(GameCore game)
            : base(game)
        {
            // leere den Screen-Stack beim Öffnen dieses Screens
            ClearScreenHistory = true;

            // der Container für die Buttons
            buttons = new Container (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.Menu);

            // logo
            logo = this.LoadTexture (name: "logo");
            if (Config.Default ["debug", "projector-mode", false]) {
                logo = ContentLoader.InvertTexture (screen: this, texture: logo);
            }

            // create a new SpriteBatch, which can be used to draw textures
            spriteBatch = new SpriteBatch (GraphicsDevice);

            // menu
            buttons.ItemAlignX = HorizontalAlignment.Center;
            buttons.ItemAlignY = VerticalAlignment.Center;

            Button creativeButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Creative",
                onClick: (time) => NextScreen = new CreativeMainScreen (Game)
            );
            creativeButton.SetCoordinates (left: 0.700f, top: 0.250f, right: 0.960f, bottom: 0.380f);

            Button challengeButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Challenge",
                onClick: (time) => NextScreen = new ChallengeStartScreen (Game)
            );
            challengeButton.SetCoordinates (left: 0.000f, top: 0.050f, right: 0.380f, bottom: 0.190f);

            Button settingsButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Settings",
                onClick: (time) => NextScreen = new GeneralSettingsScreen (Game)
            );
            settingsButton.SetCoordinates (left: 0.260f, top: 0.840f, right: 0.480f, bottom: 0.950f);

            Button exitButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: String.Empty, // "Exit",
                onClick: (time) => Game.Exit ()
            );

            exitButton.AddKey (Keys.Escape);
            exitButton.SetCoordinates (left: 0.815f, top: 0.585f, right: 0.895f, bottom: 0.705f);
            exitButton.BackgroundTexture = this.LoadTexture ("exit300");
            if (Config.Default ["debug", "projector-mode", false]) {
                exitButton.BackgroundTexture = ContentLoader.InvertTexture (screen: this, texture: exitButton.BackgroundTexture);
            }

            buttons.Add (creativeButton);
            buttons.Add (challengeButton);
            buttons.Add (settingsButton);
            buttons.Add (exitButton);

            // Linien:

            lines.AddPoints (
                0.000f,
                0.050f,
                0.380f,
                0.250f,
                0.960f,
                0.380f,
                0.700f,
                0.160f,
                1.000f
            );

            lines.AddPoints (0.000f,
                             0.190f,
                             0.620f,
                             0.785f,
                             0.800f,
                             0.565f, // Exit oben.
                             0.910f, // Exit rechts.
                             0.730f, // Exit unten.
                             0.480f,
                             0.950f,
                             0.260f,
                             0.840f,
                             0.520f,
                             1.000f
                            );
        }
开发者ID:knot3,项目名称:knot3-code,代码行数:98,代码来源:StartScreen.cs

示例7: RunGui

	static void RunGui ()
	{
		Container a = new Container (0, 0, Application.Cols, Application.Lines);

		Frame ftorrents = new Frame (0,  0, 0, 0, "Torrents");
		a.Add (ftorrents);

		// Add
		Button badd = new Button (1, 1, "Add");
		badd.Clicked += delegate { AddDialog (); };
		ftorrents.Add (badd);

		// Options
		Button boptions = new Button (9, 1, "Options");
		boptions.Clicked += delegate { OptionsDialog (); };
		ftorrents.Add (boptions);

		// Quit
		Button bquit = new Button (21, 1, "Quit");
		bquit.Clicked += delegate {
			// FIXME: shut down torrent here
			a.Running = false;
		};
		ftorrents.Add (bquit);
		
		// Random widget tests
		//f.Add (new Label (7,  3, "Name:"));
		//f.Add (new Entry (13, 3, 20, "First"));
		
		//f.Add (new Label (4,  5, "Address:"));
		//f.Add (new Entry (13, 5, 20, "Second"));

		ListView ltorrents = new ListView (1, 5, 0, 0, torrent_list);
		ltorrents.Fill = Fill.Horizontal | Fill.Vertical;
		ftorrents.Add (ltorrents);
		
		Frame fprogress = new Frame ("Messages");
		fprogress.Add (log_widget = new LogWidget (0, 0));
		a.Add (fprogress);

		// For testing focus, not ready
		//f.Add (new Label (0, 0, "->0<-"));
		//f.Add (new Entry  (7, 0, 20, "Another"));


		// Details
		Frame fdetails = new Frame ("Details");
		fdetails.Add (new Label (1, 1, "Files for: "));
		torrent_name = new TrimLabel (12, 1, 10, "");
		torrent_name.Fill = Fill.Horizontal;
		fdetails.Add (torrent_name);
			      
		details_list = new TorrentDetailsList ();
		list_details = new ListView (1, 3, 0, 0, details_list);
		list_details.Fill = Fill.Horizontal | Fill.Vertical;
		fdetails.Add (list_details);
		
		a.Add (fdetails);

		// Status
		Frame fstatus = SetupStatus ();
		a.Add (fstatus);

		iteration = new Label (35, 0, "0");
		fstatus.Add (iteration);
		
		Application.Timeout = 1000;

		Application.Iteration += delegate {
			iteration.Text = (it++).ToString ();
			UpdateStatus ();
			lock (queue){
				if (queue.Count > 0){
					foreach (string s in queue){
						log_widget.AddText (s);
					}
					queue.Clear ();
				}
			}
			Application.Refresh ();
		};
		
		LayoutDialogs (ftorrents, fstatus, fdetails, fprogress);
		a.SizeChangedEvent += delegate {
			LayoutDialogs (ftorrents, fstatus, fdetails, fprogress);
		};

		UpdateStatus ();
		Application.Run (a);
	}
开发者ID:Cyarix,项目名称:monotorrent,代码行数:90,代码来源:monotorrent.cs

示例8: CreativeMainScreen

        /// <summary>
        /// Erzeugt ein neues CreativeMainScreen-Objekt und initialisiert dieses mit einem Knot3Game-Objekt.
        /// </summary>
        public CreativeMainScreen(GameCore game)
            : base(game)
        {
            buttons = new Container (this, DisplayLayer.ScreenUI + DisplayLayer.Menu);
            buttons.ItemAlignX = HorizontalAlignment.Center;
            buttons.ItemAlignY = VerticalAlignment.Center;

            Button newKnotButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "NEW\nKnot",
                onClick: (time) => NextScreen = new CreativeModeScreen (Game, new Knot ())
            );
            newKnotButton.SetCoordinates (left: 0.100f, top: 0.150f, right: 0.300f, bottom: 0.350f);

            Button loadKnotButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "LOAD\nKnot",
                onClick: (time) => NextScreen = new CreativeLoadScreen (Game)
            );
            loadKnotButton.SetCoordinates (left: 0.675f, top: 0.300f, right: 0.875f, bottom: 0.475f);

            Button newChallengeButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "NEW\nChallenge",
                onClick: (time) => NextScreen = new ChallengeCreateScreen (Game)
            );
            newChallengeButton.SetCoordinates (left: 0.250f, top: 0.525f, right: 0.600f, bottom: 0.750f);

            Button backButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Back",
                onClick: (time) => NextScreen = Game.Screens.Where ((s) => !(

                                                    s is CreativeMainScreen
                                                    || s is CreativeLoadScreen
                                                    || s is ChallengeCreateScreen)).ElementAt (0)
            );
            backButton.AddKey (Keys.Escape);
            backButton.SetCoordinates (left: 0.825f, top: 0.850f, right: 0.975f, bottom: 0.950f);

            buttons.Add (newKnotButton);
            buttons.Add (loadKnotButton);
            buttons.Add (newChallengeButton);
            buttons.Add (backButton);
            buttons.IsVisible = true;

            // die Linien
            lines.AddPoints (0.000f, 0.150f,
                             0.300f, 0.350f, 0.100f, 0.070f, 0.600f, 0.750f, 0.250f,
                             0.525f, 0.875f, 0.300f, 0.675f, 0.475f, 0.950f, 0.000f
                            );

            lines.AddPoints (0.975f, 0.850f, 0.825f, 0.950f, 0.975f, 0.850f);
        }
开发者ID:knot3,项目名称:knot3-code,代码行数:61,代码来源:CreativeMainScreen.cs

示例9: ConvertTo

        public void ConvertTo()
        {
            ReferenceConverter converter = new ReferenceConverter(typeof(ITestInterface));
            string referenceName = "reference name";

            Assert.Equal("(none)", (string)converter.ConvertTo(null, null, null, typeof(string)));

            TestComponent component = new TestComponent();

            // no context
            Assert.Equal(String.Empty, (string)converter.ConvertTo(null, null, component, typeof(string)));

            // context with IReferenceService
            TestReferenceService referenceService = new TestReferenceService();
            referenceService.AddReference(referenceName, component);
            TestTypeDescriptorContext context = new TestTypeDescriptorContext(referenceService);
            Assert.Equal(referenceName, (string)converter.ConvertTo(context, null, component, typeof(string)));

            // context with Component without IReferenceService
            Container container = new Container();
            container.Add(component, referenceName);
            context = new TestTypeDescriptorContext();
            context.Container = container;
            Assert.Equal(referenceName, (string)converter.ConvertTo(context, null, component, typeof(string)));
        }
开发者ID:geoffkizer,项目名称:corefx,代码行数:25,代码来源:ReferenceConverterTests.cs

示例10: ConvertFrom

        public void ConvertFrom()
        {
            ReferenceConverter converter = new ReferenceConverter(typeof(ITestInterface));
            string referenceName = "reference name";
            // no context
            Assert.Null(converter.ConvertFrom(null, null, referenceName));

            TestComponent component = new TestComponent();

            // context with IReferenceService
            TestReferenceService referenceService = new TestReferenceService();
            referenceService.AddReference(referenceName, component);
            TestTypeDescriptorContext context = new TestTypeDescriptorContext(referenceService);
            Assert.Same(component, converter.ConvertFrom(context, null, referenceName));

            // context with Component without IReferenceService
            Container container = new Container();
            container.Add(component, referenceName);
            context = new TestTypeDescriptorContext();
            context.Container = container;
            Assert.Same(component, converter.ConvertFrom(context, null, referenceName));
        }
开发者ID:geoffkizer,项目名称:corefx,代码行数:22,代码来源:ReferenceConverterTests.cs

示例11: LoadComplete

        protected override void LoadComplete()
        {
            base.LoadComplete();

            Add(new Drawable[] {
                new VolumeControlReceptor
                {
                    RelativeSizeAxes = Axes.Both,
                    ActionRequested = delegate(InputState state) { volume.Adjust(state); }
                },
                mainContent = new Container
                {
                    RelativeSizeAxes = Axes.Both,
                },
                volume = new VolumeControl(),
                overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
                new GlobalHotkeys //exists because UserInputManager is at a level below us.
                {
                    Handler = globalHotkeyPressed
                }
            });

            (modeStack = new Intro()).Preload(this, d =>
            {
                mainContent.Add(d);

                modeStack.ModePushed += modeAdded;
                modeStack.Exited += modeRemoved;
                modeStack.DisplayAsRoot();
            });

            //overlay elements
            (chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
            (options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
            (musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add);

            Dependencies.Cache(options);
            Dependencies.Cache(musicController);

            (Toolbar = new Toolbar
            {
                Depth = -2,
                OnHome = delegate { mainMenu?.MakeCurrent(); },
                OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
            }).Preload(this, t =>
            {
                PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
                PlayMode.TriggerChange();
                overlayContent.Add(Toolbar);
            });

            options.StateChanged += delegate
            {
                switch (options.State)
                {
                    case Visibility.Hidden:
                        intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
                        break;
                    case Visibility.Visible:
                        intro.MoveToX(OptionsOverlay.SIDEBAR_WIDTH / 2, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
                        break;
                }
            };

            Cursor.Alpha = 0;
        }
开发者ID:yheno,项目名称:osu,代码行数:66,代码来源:OsuGame.cs

示例12: AddTo

 public void AddTo(Container container)
 {
     container.Add(this);
 }
开发者ID:ashic,项目名称:TellDontAsk,代码行数:4,代码来源:Ingredient.cs

示例13: HighscoreDialog

        /// <summary>
        ///
        /// </summary>
        public HighscoreDialog(IScreen screen, DisplayLayer drawOrder, Challenge challenge)
            : base(screen, drawOrder, "Highscores")
        {
            // Der Titel-Text ist mittig ausgerichtet
            AlignX = HorizontalAlignment.Center;
            Bounds.Size = new ScreenPoint (screen, 0.60f, 0.5f);

            // Erstelle das Highscore-Menü
            highscoreList = new Menu (Screen, Index + DisplayLayer.Menu);
            highscoreList.Bounds = ContentBounds;
            highscoreList.ItemAlignX = HorizontalAlignment.Left;
            highscoreList.ItemAlignY = VerticalAlignment.Center;

            if (challenge.Highscore != null) {
                //sotiert die Highscoreliste wird nach der Zeit sotiert
                int highscoreCounter = 0;
                foreach (KeyValuePair<string, int> entry in challenge.Highscore.OrderBy (key => key.Value)) {
                    TimeSpan playTime = TimeSpan.FromSeconds (entry.Value);
                    string formattedPlayTime = (playTime.Hours * 60 + playTime.Minutes).ToString ("D2") + "m " + playTime.Seconds.ToString ("D2") + "s";

                    TextItem firstScore = new TextItem (screen, drawOrder, formattedPlayTime + "    " + entry.Key);
                    highscoreList.Add (firstScore);
                    highscoreCounter++;
                    if (highscoreCounter > 8) {
                        break;
                    }
                }
            }

            buttons = new Container (screen, Index + DisplayLayer.Menu);
            buttons.ItemBackgroundColor =(s) => Design.DialogBackground;
            buttons.ItemAlignX = HorizontalAlignment.Center;

            // Button zum Neustarten der Challenge
            Action<GameTime> restartAction = (time) => {
                Close (time);
                Screen.NextScreen = new ChallengeModeScreen (Screen.Game, challenge);
            };
            MenuEntry restartButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Restart challenge",
                onClick: restartAction
            );
            restartButton.Bounds.Size = new ScreenPoint (screen, ContentBounds.Size.Relative.X / 2, 0.05f);
            restartButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY
                                            - restartButton.Bounds.Size.OnlyY;
            buttons.Add (restartButton);

            // Button für die Rückkehr zum StartScreen
            Action<GameTime> returnAction = (time) => {
                Close (time);
                Screen.NextScreen = new StartScreen (Screen.Game);
            };
            MenuEntry returnButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Return to menu",
                onClick: returnAction
            );
            returnButton.Bounds.Size = new ScreenPoint (screen, ContentBounds.Size.Relative.X / 2, 0.05f);
            returnButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY
                                           - returnButton.Bounds.Size.OnlyY + ContentBounds.Size.OnlyX / 2;
            buttons.Add (returnButton);
        }
开发者ID:knot3,项目名称:knot3-code,代码行数:68,代码来源:HighscoreDialog.cs

示例14: ConfirmDialog

        /// <summary>
        /// Erzeugt ein neues ConfirmDialog-Objekt und initialisiert dieses mit dem zugehörigen IGameScreen-Objekt.
        /// Zudem sind Angaben zur Zeichenreihenfolge, einer Zeichenkette für den Titel und für den eingeblendeten Text Pflicht.
        /// [base=screen, drawOrder, title, text]
        /// </summary>
        public ConfirmDialog(IScreen screen, DisplayLayer drawOrder, string title)
            : base(screen, drawOrder, title)
        {
            // Der Titel-Text ist mittig ausgerichtet
            AlignX = HorizontalAlignment.Center;

            Cancel = (time) => {
                Close (time);
            };
            Submit = (time) => {
                Close (time);
            };

            // Keys
            ValidKeys.AddRange (new Keys[] { Keys.Enter, Keys.Escape });

            // Menü, in dem die Textanzeige angezeigt wird
            menu = new Menu (Screen, Index + DisplayLayer.Menu);
            menu.Bounds = ContentBounds;
            menu.ItemForegroundColor = (s) => Color.White;
            menu.ItemBackgroundColor = (s) => Color.Transparent;
            menu.ItemAlignX = HorizontalAlignment.Left;
            menu.ItemAlignY = VerticalAlignment.Center;

            // Button-Container
            buttons = new Container (screen, Index + DisplayLayer.Menu);
            buttons.ItemAlignX = HorizontalAlignment.Center;
            buttons.ItemBackgroundColor = (s) => Design.DialogBackground;

            // Button zum Canceln
            Action<GameTime> cancelAction = (time) => {
                Cancel (time);
            };
            MenuEntry cancelButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Cancel",
                onClick: cancelAction
            );
            cancelButton.Bounds.Size = new ScreenPoint (screen, ()=>ContentBounds.Size.Relative.X / 2, ()=>0.05f);
            cancelButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY
                                           - cancelButton.Bounds.Size.OnlyY;
            buttons.Add (cancelButton);

            // Button zum Submitten
            Action<GameTime> submitAction = (time) => {
                Submit (time);
            };
            MenuEntry submitButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Confirm",
                onClick: submitAction
            );
            submitButton.Bounds.Size = new ScreenPoint (screen, ()=>ContentBounds.Size.Relative.X / 2, ()=>0.05f);
            submitButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY
                                           - submitButton.Bounds.Size.OnlyY + ContentBounds.Size.OnlyX / 2;
            buttons.Add (submitButton);

            // Buttons zum Menü hinzufügen
            menu.Add (buttons);
        }
开发者ID:knot3,项目名称:knot3-code,代码行数:67,代码来源:ConfirmDialog.cs

示例15: RunCUI

    static void RunCUI()
    {
        Container a = new Container (0, 0, Application.Cols, Application.Lines);

        Frame fMain = new Frame(0, 0, 0, 0, "zerob0t");
        Frame fHighA = new Frame(0, 0, 0, 0, "fHighA");
        Frame fHighB = new Frame(0, 0, 0, 0, "fHighB");
        Frame fHighLR = new Frame(0, 0, 0, 0, "Info");
        Frame fHighSR = new Frame(0, 0, 0, 0, "fHighSR");

        a.Add(fMain);
        a.Add(fHighA);
        a.Add(fHighB);
        a.Add(fHighLR);
        a.Add(fHighSR);

        Button bQuit = new Button(1, 1, "Quit");
        bQuit.Clicked += delegate {
            a.Running = false;
        };
        fMain.Add(bQuit);

        // Final setup details
        // GUI.cs Colors:
        // 0:	Black
        // 1:
        // 2:
        // 3:
        // 4:
        // 5:
        // 6:
        // 7:
        // 8:
        // 9:
        // 10:
        // 11:
        // 12:
        // 13:
        // 14:
        // 15:

        // ColorBasic is
        //	Application.ColorBasic = 3585;

        // ColorDialogFocus is
        //	Application.ColorDialogFocus = 0;

        // ColorDialogHotFocus is
        //	Application.ColorDialogHotFocus = 0;

        //	Application.ColorDialogHotNormal = 0;

        // ColorDialogNormal is label background color
        //	Application.ColorDialogNormal = 0;

        //	Application.ColorError = 0;

        // ColorFocus is background of whatever widget has focus
        //	Application.ColorFocus = 0;

        //	Application.ColorNormal = 0;

        LayoutDialogs(fMain, fHighA, fHighB, fHighLR, fHighSR);

        Application.Timeout = 1000;
        Application.Iteration += delegate {
            Application.Refresh();
        };

        a.SizeChangedEvent += delegate {
            LayoutDialogs(fMain, fHighA, fHighB, fHighLR, fHighSR);
        };
        Application.Run(a);
    }
开发者ID:quiznilo,项目名称:Zerobot,代码行数:74,代码来源:Second.cs


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