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C# ConsoleSystem.Player方法代码示例

本文整理汇总了C#中ConsoleSystem.Player方法的典型用法代码示例。如果您正苦于以下问题:C# ConsoleSystem.Player方法的具体用法?C# ConsoleSystem.Player怎么用?C# ConsoleSystem.Player使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConsoleSystem的用法示例。


在下文中一共展示了ConsoleSystem.Player方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ConsoleGroup

        private void ConsoleGroup(ConsoleSystem.Arg arg)
        {
            if (!PermissionsLoaded(arg)) return;
            if (!IsAdmin(arg.Player())) return;
            if (!arg.HasArgs(2))
            {
                Reply(arg.connection, "CommandUsageGroup");
                return;
            }

            var mode = arg.GetString(0);
            var name = arg.GetString(1);

            if (mode.Equals("add"))
            {
                if (permission.GroupExists(name))
                {
                    Reply(arg.connection, "GroupAlreadyExists", name);
                    return;
                }
                permission.CreateGroup(name, arg.GetString(2), arg.GetInt(3));
                Reply(arg.connection, "GroupCreated", name);
            }
            else if (mode.Equals("remove"))
            {
                if (!permission.GroupExists(name))
                {
                    Reply(arg.connection, "GroupNotFound", name);
                    return;
                }
                permission.RemoveGroup(name);
                Reply(arg.connection, "GroupDeleted", name);
            }
            else if (mode.Equals("set"))
            {
                if (!permission.GroupExists(name))
                {
                    Reply(arg.connection, "GroupNotFound", name);
                    return;
                }
                permission.SetGroupTitle(name, arg.GetString(2));
                permission.SetGroupRank(name, arg.GetInt(3));
                Reply(arg.connection, "GroupChanged", name);
            }
            else if (mode.Equals("parent"))
            {
                if (!permission.GroupExists(name))
                {
                    Reply(arg.connection, "GroupNotFound", name);
                    return;
                }
                var parent = arg.GetString(2);
                if (!string.IsNullOrEmpty(parent) && !permission.GroupExists(parent))
                {
                    Reply(arg.connection, "GroupParentNotFound", parent);
                    return;
                }
                if (permission.SetGroupParent(name, parent))
                    Reply(arg.connection, "GroupParentChanged", name, parent);
                else
                    Reply(arg.connection, "GroupParentNotChanged", name);
            }
        }
开发者ID:yas-online,项目名称:Oxide,代码行数:63,代码来源:RustCore.cs

示例2: cmdList

        private void cmdList(ConsoleSystem.Arg arg)
        {
            var sb = new StringBuilder();

            var queryTeamOne = from player in playerTeam
                                where player.Value == Team.ONE
                                select player;
            var queryTeamTwo = from player in playerTeam
                                where player.Value == Team.TWO
                                select player;

            sb.Append("Team ONE:\n");
            sb.Append("KILLS\t\tDEATHS\t\tPLAYER\n");
            foreach (var player in queryTeamOne)
            {
                var playerID = player.Key;
                int playerKills = -1;
                int playerDeaths = -1;
                if (playerStats.ContainsKey(playerID))
                {
                    var stats = playerStats[playerID];
                    playerKills = stats.kills;
                    playerDeaths = stats.deaths;
                }
                var Bplayer = BasePlayer.FindByID(playerID);
                sb.Append(playerKills.ToString().PadLeft(5));
                sb.Append("\t\t");
                sb.Append(playerDeaths.ToString().PadLeft(6));
                sb.Append("\t\t");
                sb.Append(Bplayer.displayName);
                sb.Append("\n");
            }
            sb.Append("\n");
            sb.Append("Team TWO:\n");
            sb.Append("KILLS\t\tDEATHS\t\tPLAYER\n");
            foreach (var player in queryTeamTwo)
            {
                var playerID = player.Key;
                int playerKills = -1;
                int playerDeaths = -1;
                if (playerStats.ContainsKey(playerID))
                {
                    var stats = playerStats[playerID];
                    playerKills = stats.kills;
                    playerDeaths = stats.deaths;
                }
                var Bplayer = BasePlayer.FindByID(playerID);
                sb.Append(playerKills.ToString().PadLeft(5));
                sb.Append("\t\t");
                sb.Append(playerDeaths.ToString().PadLeft(6));
                sb.Append("\t\t");
                sb.Append(Bplayer.displayName);
                sb.Append("\n");
            }
            PrintToConsole(arg.Player(), sb.ToString());
        }
开发者ID:bodyweightenergy,项目名称:TeamBattlefield,代码行数:56,代码来源:TeamBattlefield.cs

示例3: cmdVersion

 private void cmdVersion(ConsoleSystem.Arg arg)
 {
     PrintToConsole(arg.Player(), Version.ToString());
 }
开发者ID:bodyweightenergy,项目名称:TeamBattlefield,代码行数:4,代码来源:TeamBattlefield.cs

示例4: OnRunCommand

        private object OnRunCommand(ConsoleSystem.Arg arg)
        {
            if (arg?.cmd == null) return null;
            if (arg.cmd.namefull != "chat.say") return null;

            if (arg.connection != null)
            {
                if (arg.Player() == null) return true;
                var rustCovalence = Libraries.Covalence.RustCovalenceProvider.Instance;
                var livePlayer = rustCovalence.PlayerManager.GetOnlinePlayer(arg.connection.userid.ToString());
                if (rustCovalence.CommandSystem.HandleChatMessage(livePlayer, arg.GetString(0))) return true;
            }

            // Get the args
            var str = arg.GetString(0, "text");
            if (str.Length == 0) return null;

            // Is it a chat command?
            if (str[0] == '/' || str[0] == '!')
            {
                // Get the message
                var message = str.Substring(1);

                // Parse it
                string cmd;
                string[] args;
                ParseChatCommand(message, out cmd, out args);
                if (cmd == null) return null;

                // Handle it
                var player = arg.connection.player as BasePlayer;
                if (player == null)
                    Interface.Oxide.LogDebug("Player is actually a {0}!", arg.connection.player.GetType());
                else
                    if (!cmdlib.HandleChatCommand(player, cmd, args)) ReplyWith(player.net.connection, "UnknownCommand", cmd);

                // Handled
                arg.ReplyWith(string.Empty);
                return true;
            }

            // Default behavior
            return null;
        }
开发者ID:906507516,项目名称:Oxide,代码行数:44,代码来源:RustCore.cs

示例5: cmdHelp

        private void cmdHelp(ConsoleSystem.Arg arg)
        {
            var sb = new StringBuilder();
            sb.Append("TeamBattlefield Console Commands:\n\n");
            sb.Append("tbf.list\t\t\tLists Teams and Disconnect Times of players.\n");
            sb.Append("tbf.assign <PartialPlayerName> [one/two/spectator]\t\t\tAssigns player to team.\n");
            sb.Append("tbf.purge\t\t\tRemoves players from all teams if they're been disconnected for more than 5 minutes.\n");
            sb.Append("tbf.version\t\t\tPrints current version number of plugin.\n");

            PrintToConsole(arg.Player(), sb.ToString());
        }
开发者ID:bodyweightenergy,项目名称:TeamBattlefield,代码行数:11,代码来源:TeamBattlefield.cs

示例6: cmdConsoleCount

 void cmdConsoleCount(ConsoleSystem.Arg arg)
 {
     if (arg.Player() && !arg.Player().IsAdmin()) { SendReply(arg, "You need to be admin to use that command"); return; }
     if (arg.Args == null || arg.Args.Length < 2) { SendReply(arg, "cc.count \"Deployable Item Name\" all => all the deployable items"); SendReply(arg, "cc.count \"Deployable Item Name\" world optional:XX => all the items that are not connected to a construction in XX radius (default is 3 meters)"); return; }
     if (arg.Args[1] != "world" && arg.Args[1] != "all") { SendReply(arg, "cc.count \"Deployable Item Name\" all => all the deployable items"); SendReply(arg, "cc.count \"Deployable Item Name\" world optional:XX => all the items that are not connected to a construction in XX radius (default is 3 meters)"); return; }
     switch (arg.Args[0].ToLower())
     {
         default:
             string shortname = arg.Args[0].ToLower();
             if (displaynameToShortname.ContainsKey(shortname))
                 shortname = displaynameToShortname[shortname];
             else if (!displaynameToShortname.ContainsValue(shortname))
             {
                 SendReply(arg, string.Format("{0} is not a valid item name", arg.Args[0]));
                 return;
             }
             Item newItem = ItemManager.CreateByName(shortname, 1);
             if (newItem == null)
             {
                 SendReply(arg, "Couldn't find this item, this shouldnt show ever ...");
                 return;
             }
             if (newItem.info.GetComponent<ItemModDeployable>() == null)
             {
                 SendReply(arg, "This is not a item mod deployable item, this shouldnt show ever ...");
                 return;
             }
             Deployable deployable = newItem.info.GetComponent<ItemModDeployable>().entityPrefab.Get().GetComponent<Deployable>();
             if (deployable == null)
             {
                 SendReply(arg, "This is not a deployable item, this shouldnt show ever ...");
                 return;
             }
             string deployablename = deployable.gameObject.name + ".prefab";
             bool shouldForce = (arg.Args[1] == "all") ? true : false;
             float eraseRadius = 0.5f;
             if (arg.Args.Length > 2) float.TryParse(arg.Args[2], out eraseRadius);
             int cleared = 0;
             foreach (Deployable deployed in UnityEngine.Resources.FindObjectsOfTypeAll<Deployable>())
             {
                 var realEntity = deployed.GetComponent<BaseNetworkable>().net;
                 if (realEntity == null) continue;
                 if (deployed.gameObject.name.EndsWith(deployablename))
                 {
                     if (shouldRemove(deployed, shouldForce, eraseRadius))
                     {
                         cleared++;
                     }
                 }
             }
             SendReply(arg, string.Format("{1}: Found {0} entities that matchs your search", cleared.ToString(), shortname));
             break;
     }
 }
开发者ID:aewing,项目名称:Oxide2Plugins,代码行数:54,代码来源:CleanUp.cs

示例7: cmdConsoleKitClose

 void cmdConsoleKitClose(ConsoleSystem.Arg arg)
 {
     if (arg.connection == null)
     {
         SendReply(arg, "You can't use this command from the server console");
         return;
     }
     DestroyAllGUI(arg.Player());
 }
开发者ID:Arkoudaphobia,项目名称:ArkoudaphobiaConfig,代码行数:9,代码来源:Kits.cs

示例8: OnRunCommand

 /////////////////////////////////////////
 // OnRunCommand(ConsoleSystem.Arg arg)
 // Called when a user executes a command
 /////////////////////////////////////////
 private object OnRunCommand(ConsoleSystem.Arg arg)
 {
     if (arg.Player() == null) return null;
     if (arg.cmd?.name == null) return null;
     if (arg.cmd.name == "kill" && HasPlayerFlag(arg.Player(), ZoneFlags.NoSuicide))
     {
         SendMessage(arg.Player(), "You are not allowed to suicide here");
         return false;
     }
     return null;
 }
开发者ID:mpendel,项目名称:RUSTBOYS,代码行数:15,代码来源:ZoneManager.cs

示例9: Command

        // chat.say().Hooks.Chat()
        public static void Command(ConsoleSystem.Arg arg)
        {
            Player player = Server.GetPlayer(arg.Player());
            string[] args = arg.ArgsStr.Substring(2, arg.ArgsStr.Length - 3).Replace("\\", "").Split(new string[]{ " " }, StringSplitOptions.None);

            CommandEvent cmd = new CommandEvent(player, args);

            if (cmd.cmd == "")
                return;

            foreach (KeyValuePair<string, BasePlugin> pl in PluginLoader.GetInstance().Plugins) {
                ChatCommand[] commands = pl.Value.chatCommands.getChatCommands(cmd.cmd);
                foreach (ChatCommand chatCmd in commands) {
                    if (chatCmd.callback == null)
                        continue;

                    CommandPermissionEvent permission = new CommandPermissionEvent(player, args, chatCmd);
                    OnCommandPermission.OnNext(permission);
                    if (permission.blocked) {
                        player.Message(permission.Reply);
                        continue;
                    }

                    try {
                        chatCmd.callback(cmd.args, player);
                    } catch (Exception ex) {
                        Logger.LogError(chatCmd.plugin.FormatException(ex));
                    }
                }
            }
            OnCommand.OnNext(cmd);

            if (cmd.Reply != "")
                arg.ReplyWith(cmd.Reply);
        }
开发者ID:Viproz,项目名称:Pluton,代码行数:36,代码来源:Hooks.cs

示例10: ccmdZone

        private void ccmdZone(ConsoleSystem.Arg arg)
        {
            var player = arg.Player();
            if (!hasPermission(player, PermZone)) { SendMessage(player, "You don't have access to this command"); return; }
            var zoneId = arg.GetString(0);
            ZoneDefinition zoneDefinition;
            if (!arg.HasArgs(3) || !ZoneDefinitions.TryGetValue(zoneId, out zoneDefinition)) { SendMessage(player, "Zone Id not found or Too few arguments: zone <zoneid> <arg> <value>"); return; }

            var args = new string[arg.Args.Length - 1];
            Array.Copy(arg.Args, 1, args, 0, args.Length);
            UpdateZoneDefinition(zoneDefinition, args, player);
            RefreshZone(zoneId);
            //SaveData();
            //ShowZone(player, zoneId);
        }
开发者ID:mpendel,项目名称:RUSTBOYS,代码行数:15,代码来源:ZoneManager.cs

示例11: OnPlayerChat

 /////////////////////////////////////////
 // OnPlayerChat(ConsoleSystem.Arg arg)
 // Called when a user writes something in the chat, doesn't take in count the commands
 /////////////////////////////////////////
 private object OnPlayerChat(ConsoleSystem.Arg arg)
 {
     if (arg.Player() == null) return null;
     if (HasPlayerFlag(arg.Player(), ZoneFlags.NoChat))
     {
         SendMessage(arg.Player(), "You are not allowed to chat here");
         return false;
     }
     return null;
 }
开发者ID:mpendel,项目名称:RUSTBOYS,代码行数:14,代码来源:ZoneManager.cs

示例12: ChatConsoleCommand

 private void ChatConsoleCommand(ConsoleSystem.Arg arg)
 {
     if (arg.Player() == null)
     {
         StringBuilder builder = new StringBuilder();
         foreach (string value in arg.Args)
         {
             builder.Append(value);
             builder.Append(" ");
         }
         string msg = string.Format("<size=16><color=lime>Server:</color><color=aqua> " + builder.ToString() + "</color></size>");
         PrintToChat(msg);
         msg = "";
         return;
     }
     else
     {
         arg.ReplyWith("<color=red>No permission!</color>");
         return;
     }
 }
开发者ID:PsychoTea,项目名称:RustArena,代码行数:21,代码来源:RustArena.cs

示例13: ConsoleRevoke

        private void ConsoleRevoke(ConsoleSystem.Arg arg)
        {
            if (!PermissionsLoaded(arg)) return;
            if (!IsAdmin(arg.Player())) return;
            if (!arg.HasArgs(3))
            {
                Reply(arg.connection, "CommandUsageRevoke");
                return;
            }

            var mode = arg.GetString(0);
            var name = arg.GetString(1);
            var perm = arg.GetString(2);

            if (!permission.PermissionExists(perm))
            {
                Reply(arg.connection, "PermissionNotFound", perm);
                return;
            }

            if (mode.Equals("group"))
            {
                if (!permission.GroupExists(name))
                {
                    Reply(arg.connection, "GroupNotFound", name);
                    return;
                }
                permission.RevokeGroupPermission(name, perm);
                Reply(arg.connection, "GroupPermissionRevoked", name, perm);
            }
            else if (mode.Equals("user"))
            {
                var player = FindPlayer(name);
                if (player == null && !permission.UserIdValid(name))
                {
                    Reply(arg.connection, "UserNotFound", name);
                    return;
                }
                var userId = name;
                if (player != null)
                {
                    userId = player.UserIDString;
                    name = player.displayName;
                    permission.UpdateNickname(userId, name);
                }
                permission.RevokeUserPermission(userId, perm);
                Reply(arg.connection, "UserPermissionRevoked", $"{name} ({userId})", perm);
            }
        }
开发者ID:yas-online,项目名称:Oxide,代码行数:49,代码来源:RustCore.cs

示例14: ConsoleUserGroup

        private void ConsoleUserGroup(ConsoleSystem.Arg arg)
        {
            if (!PermissionsLoaded(arg)) return;
            if (!IsAdmin(arg.Player())) return;
            if (!arg.HasArgs(3))
            {
                Reply(arg.connection, "CommandUsageUserGroup");
                return;
            }

            var mode = arg.GetString(0);
            var name = arg.GetString(1);
            var group = arg.GetString(2);

            var player = FindPlayer(name);
            if (player == null && !permission.UserIdValid(name))
            {
                Reply(arg.connection, "UserNotFound", name);
                return;
            }
            var userId = name;
            if (player != null)
            {
                userId = player.UserIDString;
                name = player.displayName;
                permission.UpdateNickname(userId, name);
                name += $"({userId})";
            }

            if (!permission.GroupExists(group))
            {
                Reply(arg.connection, "GroupNotFound", name);
                return;
            }

            if (mode.Equals("add"))
            {
                permission.AddUserGroup(userId, group);
                Reply(arg.connection, "UserAddedToGroup", name, group);
            }
            else if (mode.Equals("remove"))
            {
                permission.RemoveUserGroup(userId, group);
                Reply(arg.connection, "UserRemovedFromGroup", name, group);
            }
        }
开发者ID:yas-online,项目名称:Oxide,代码行数:46,代码来源:RustCore.cs

示例15: cmdUnload

        private void cmdUnload(ConsoleSystem.Arg arg)
        {
            if (arg.Player() != null && !arg.Player().IsAdmin()) return;
            // Check arg 1 exists
            if (!arg.HasArgs())
            {
                arg.ReplyWith("Syntax: oxide.unload *|<pluginname>+");
                return;
            }

            if (arg.GetString(0).Equals("*"))
            {
                Interface.Oxide.UnloadAllPlugins();
                return;
            }

            foreach (var name in arg.Args)
            {
                if (string.IsNullOrEmpty(name)) continue;

                // Unload
                Interface.Oxide.UnloadPlugin(name);
            }
        }
开发者ID:HalfShotz,项目名称:Oxide,代码行数:24,代码来源:RustCore.cs


注:本文中的ConsoleSystem.Player方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。