本文整理汇总了C#中Console.Init方法的典型用法代码示例。如果您正苦于以下问题:C# Console.Init方法的具体用法?C# Console.Init怎么用?C# Console.Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Console
的用法示例。
在下文中一共展示了Console.Init方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitConsole
////////////////////////////////////////////////////////////////////////////
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private void InitConsole()
{
TabControl tbc = new TabControl(Manager);
Console con1 = new Console(Manager);
Console con2 = new Console(Manager);
// Setup of TabControl, which will be holding both consoles
tbc.Init();
tbc.AddPage("Global");
tbc.AddPage("Private");
tbc.Alpha = 220;
tbc.Left = 220;
tbc.Height = 220;
tbc.Width = 400;
tbc.Top = Manager.TargetHeight - tbc.Height - 32;
tbc.Movable = true;
tbc.Resizable = true;
tbc.MinimumHeight = 96;
tbc.MinimumWidth = 160;
tbc.TabPages[0].Add(con1);
tbc.TabPages[1].Add(con2);
con1.Init();
con2.Init();
con2.Width = con1.Width = tbc.TabPages[0].ClientWidth;
con2.Height = con1.Height = tbc.TabPages[0].ClientHeight;
con2.Anchor = con1.Anchor = Anchors.All;
con1.Channels.Add(new ConsoleChannel(0, "General", Color.Orange));
con1.Channels.Add(new ConsoleChannel(1, "Private", Color.White));
con1.Channels.Add(new ConsoleChannel(2, "System", Color.Yellow));
// We want to share channels and message buffer in both consoles
con2.Channels = con1.Channels;
con2.MessageBuffer = con1.MessageBuffer;
// In the second console we display only "Private" messages
con2.ChannelFilter.Add(1);
// Select default channels for each tab
con1.SelectedChannel = 0;
con2.SelectedChannel = 1;
// Do we want to add timestamp or channel name at the start of every message?
con1.MessageFormat = ConsoleMessageFormats.All;
con2.MessageFormat = ConsoleMessageFormats.TimeStamp;
// Handler for altering incoming message
con1.MessageSent += new ConsoleMessageEventHandler(con1_MessageSent);
// We send initial welcome message to System channel
con1.MessageBuffer.Add(new ConsoleMessage("Welcome to Neoforce!", 2));
Manager.Add(tbc);
}
示例2: GeneralDialog
public GeneralDialog(Manager manager)
{
_manager = manager;
_window = new Window(_manager);
_window.Init();
_window.Text = "General";
_window.Width = 200;
_window.Height = 200;
_window.Left = 809;
_window.Top = 15;
_window.Visible = true;
_window.Movable = false;
_window.CloseButtonVisible = false;
_wireframe = new CheckBox(_manager);
_wireframe.Init();
_wireframe.Text = "Wireframe";
_wireframe.Width = 100;
_wireframe.Height = 24;
_wireframe.Anchor = Anchors.Bottom;
_wireframe.Left = 15;
_wireframe.Top = 15;
_wireframe.Visible = true;
_wireframe.Parent = _window;
_terrain = new CheckBox(_manager);
_terrain.Init();
_terrain.Text = "Terrain";
_terrain.Width = 100;
_terrain.Height = 24;
_terrain.Anchor = Anchors.Bottom;
_terrain.Left = 15;
_terrain.Top = 45;
_terrain.Visible = true;
_terrain.Parent = _window;
_doodad = new CheckBox(_manager);
_doodad.Init();
_doodad.Text = "Doodads";
_doodad.Width = 100;
_doodad.Height = 24;
_doodad.Anchor = Anchors.Bottom;
_doodad.Left = 15;
_doodad.Top = 75;
_doodad.Visible = true;
_doodad.Parent = _window;
_wmo = new CheckBox(_manager);
_wmo.Init();
_wmo.Text = "WMOs";
_wmo.Width = 100;
_wmo.Height = 24;
_wmo.Anchor = Anchors.Bottom;
_wmo.Left = 15;
_wmo.Top = 105;
_wmo.Visible = true;
_wmo.Parent = _window;
_water = new CheckBox(_manager);
_water.Init();
_water.Text = "Water";
_water.Width = 100;
_water.Height = 24;
_water.Anchor = Anchors.Bottom;
_water.Left = 15;
_water.Top = 135;
_water.Visible = true;
_water.Parent = _window;
_console = new Console(_manager);
_console.Init();
_console.Left = 15;
_console.Top = 15;
_console.Width = 779;
_console.Height = 200;
_console.Visible = true;
_console.Text = "meshDisplay Console";
_console.Visible = true;
_console.Movable = false;
_console.Channels.Add(new ConsoleChannel(1, "Default", Color.White));
_console.MessageSent += HandleMessage;
_manager.Add(_console);
_manager.Add(_window);
}