本文整理汇总了C#中ConnectState.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# ConnectState.Dispose方法的具体用法?C# ConnectState.Dispose怎么用?C# ConnectState.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConnectState
的用法示例。
在下文中一共展示了ConnectState.Dispose方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ConnectAsync
/// <summary>
/// Connects the <see cref="TcpClient"/> to the server asynchronously.
/// </summary>
/// <exception cref="InvalidOperationException">Attempt is made to connect the <see cref="TcpClient"/> when it is not disconnected.</exception>
/// <returns><see cref="WaitHandle"/> for the asynchronous operation.</returns>
public override WaitHandle ConnectAsync()
{
ConnectState connectState = null;
Match endpoint;
string integratedSecuritySetting;
if (CurrentState == ClientState.Disconnected && !m_disposed)
{
try
{
// If we do not already have a wait handle to use
// for connections, get one from the base class
if ((object)m_connectWaitHandle == null)
m_connectWaitHandle = (ManualResetEvent)base.ConnectAsync();
// Create state object for the asynchronous connection loop
connectState = new ConnectState();
// Store connectState in m_connectState so that calls to Disconnect
// and Dispose can dispose resources and cancel asynchronous loops
m_connectState = connectState;
OnConnectionAttempt();
m_connectWaitHandle.Reset();
// Overwrite config file if integrated security exists in connection string
if (m_connectData.TryGetValue("integratedSecurity", out integratedSecuritySetting))
m_integratedSecurity = integratedSecuritySetting.ParseBoolean();
#if MONO
// Force integrated security to be False under Mono since it's not supported
m_integratedSecurity = false;
#endif
// Initialize state object for the asynchronous connection loop
endpoint = Regex.Match(m_connectData["server"], Transport.EndpointFormatRegex);
connectState.ConnectArgs.RemoteEndPoint = Transport.CreateEndPoint(endpoint.Groups["host"].Value, int.Parse(endpoint.Groups["port"].Value), m_ipStack);
connectState.ConnectArgs.SocketFlags = SocketFlags.None;
connectState.ConnectArgs.UserToken = connectState;
connectState.ConnectArgs.Completed += (sender, args) => ProcessConnect((ConnectState)args.UserToken);
// Create client socket
connectState.Socket = Transport.CreateSocket(m_connectData["interface"], 0, ProtocolType.Tcp, m_ipStack, m_allowDualStackSocket);
// Initiate the asynchronous connection loop
ConnectAsync(connectState);
}
catch (Exception ex)
{
// Log exception during connection attempt
OnConnectionException(ex);
// Terminate the connection
if ((object)connectState != null)
TerminateConnection(connectState.Token);
// Ensure that the wait handle is set so that operations waiting
// for completion of the asynchronous connection loop can continue
if ((object)m_connectWaitHandle != null)
m_connectWaitHandle.Set();
}
finally
{
// If the operation was cancelled during execution,
// make sure to dispose of erroneously allocated resources
if ((object)connectState != null && connectState.Token.Cancelled)
connectState.Dispose();
}
}
// Return the wait handle that signals completion
// of the asynchronous connection loop
return m_connectWaitHandle;
}
示例2: ProcessConnect
/// <summary>
/// Callback method for asynchronous connect operation.
/// </summary>
private void ProcessConnect(ConnectState connectState)
{
ReceiveState receiveState = null;
SendState sendState = null;
try
{
// Quit if this connection loop has been cancelled
if (connectState.Token.Cancelled)
return;
// Increment the number of connection attempts that
// have occurred in this asynchronous connection loop
connectState.ConnectionAttempts++;
// Check the SocketAsyncEventArgs for errors during the asynchronous connection attempt
if (connectState.ConnectArgs.SocketError != SocketError.Success)
throw new SocketException((int)connectState.ConnectArgs.SocketError);
// Set the size of the buffer used by the socket to store incoming data from the server
connectState.Socket.ReceiveBufferSize = ReceiveBufferSize;
if (m_integratedSecurity)
{
#if !MONO
// Check the state of cancellation one more time before
// proceeding to the next step of the connection loop
if (connectState.Token.Cancelled)
return;
// Create the SslStream object used to perform
// send and receive operations on the socket
connectState.NetworkStream = new NetworkStream(connectState.Socket, false);
connectState.NegotiateStream = new NegotiateStream(connectState.NetworkStream, true);
connectState.NegotiateStream.BeginAuthenticateAsClient(m_networkCredential ?? (NetworkCredential)CredentialCache.DefaultCredentials, string.Empty, ProcessIntegratedSecurityAuthentication, connectState);
#endif
}
else
{
// Initialize the SocketAsyncEventArgs for receive operations
connectState.ReceiveArgs = FastObjectFactory<SocketAsyncEventArgs>.CreateObjectFunction();
connectState.ReceiveArgs.SetBuffer(new byte[ReceiveBufferSize], 0, ReceiveBufferSize);
if (m_payloadAware)
connectState.ReceiveArgs.Completed += (sender, args) => ProcessReceivePayloadAware((ReceiveState)args.UserToken);
else
connectState.ReceiveArgs.Completed += (sender, args) => ProcessReceivePayloadUnaware((ReceiveState)args.UserToken);
// Initialize the SocketAsyncEventArgs for send operations
connectState.SendArgs = FastObjectFactory<SocketAsyncEventArgs>.CreateObjectFunction();
connectState.SendArgs.SetBuffer(new byte[SendBufferSize], 0, SendBufferSize);
connectState.SendArgs.Completed += (sender, args) => ProcessSend((SendState)args.UserToken);
// Initialize state object for the asynchronous send loop
sendState = new SendState();
sendState.Token = connectState.Token;
sendState.Socket = connectState.Socket;
sendState.ReceiveArgs = connectState.ReceiveArgs;
sendState.SendArgs = connectState.SendArgs;
sendState.SendArgs.UserToken = sendState;
// Store sendState in m_sendState so that calls to Disconnect
// and Dispose can dispose resources and cancel asynchronous loops
m_sendState = sendState;
// Check the state of cancellation one more time before
// proceeding to the next step of the connection loop
if (connectState.Token.Cancelled)
return;
// Notify of established connection
m_connectWaitHandle.Set();
OnConnectionEstablished();
// Initialize state object for the asynchronous receive loop
receiveState = new ReceiveState();
receiveState.Token = connectState.Token;
receiveState.Socket = connectState.Socket;
receiveState.Buffer = connectState.ReceiveArgs.Buffer;
receiveState.ReceiveArgs = connectState.ReceiveArgs;
receiveState.ReceiveArgs.UserToken = receiveState;
receiveState.SendArgs = connectState.SendArgs;
// Store receiveState in m_receiveState so that calls to Disconnect
// and Dispose can dispose resources and cancel asynchronous loops
m_receiveState = receiveState;
// Start receiving data
if (m_payloadAware)
ReceivePayloadAwareAsync(receiveState);
else
ReceivePayloadUnawareAsync(receiveState);
// Further socket interactions are handled through the ReceiveArgs
// and SendArgs objects, so the ConnectArgs is no longer needed
connectState.ConnectArgs.Dispose();
}
//.........这里部分代码省略.........
示例3: ProcessConnect
private void ProcessConnect(ConnectState connectState)
{
Match endpoint;
try
{
// Quit if this connection loop has been cancelled
if (connectState.Token.Cancelled)
return;
// Increment the number of connection attempts that
// have occurred in this asynchronous connection loop
connectState.ConnectionAttempts++;
// Check the SocketAsyncEventArgs for errors during the asynchronous connection attempt
if (connectState.ConnectArgs.SocketError != SocketError.Success)
throw new SocketException((int)connectState.ConnectArgs.SocketError);
// Set the size of the buffer used by the socket to store incoming data from the server
connectState.Socket.ReceiveBufferSize = ReceiveBufferSize;
// Create the SslStream object used to perform
// send and receive operations on the socket
connectState.NetworkStream = new NetworkStream(connectState.Socket, true);
connectState.SslStream = new SslStream(connectState.NetworkStream, false, m_remoteCertificateValidationCallback ?? CertificateChecker.ValidateRemoteCertificate, m_localCertificateSelectionCallback);
// Load trusted certificates from
// the trusted certificates directory
LoadTrustedCertificates();
// Begin authentication with the TlsServer
endpoint = Regex.Match(m_connectData["server"], Transport.EndpointFormatRegex);
if (!connectState.Token.Cancelled)
connectState.SslStream.BeginAuthenticateAsClient(endpoint.Groups["host"].Value, m_clientCertificates, m_enabledSslProtocols, m_checkCertificateRevocation, ProcessTlsAuthentication, connectState);
}
catch (SocketException ex)
{
// Log exception during connection attempt
OnConnectionException(ex);
// If the connection is refused by the server,
// keep trying until we reach our maximum connection attempts
if (ex.SocketErrorCode == SocketError.ConnectionRefused &&
(MaxConnectionAttempts == -1 || connectState.ConnectionAttempts < MaxConnectionAttempts))
{
try
{
ConnectAsync(connectState);
}
catch
{
TerminateConnection(connectState.Token);
}
}
else
{
// For any other socket exception,
// terminate the connection
TerminateConnection(connectState.Token);
}
}
catch (Exception ex)
{
// Log exception during connection attempt
OnConnectionException(ex);
// Terminate the connection
TerminateConnection(connectState.Token);
}
finally
{
// If the operation was cancelled during execution,
// make sure to dispose of erroneously allocated resources
if (connectState.Token.Cancelled)
connectState.Dispose();
}
}