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C# ConfigFile.GetSetting方法代码示例

本文整理汇总了C#中ConfigFile.GetSetting方法的典型用法代码示例。如果您正苦于以下问题:C# ConfigFile.GetSetting方法的具体用法?C# ConfigFile.GetSetting怎么用?C# ConfigFile.GetSetting使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConfigFile的用法示例。


在下文中一共展示了ConfigFile.GetSetting方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetupResources

        // Override resource sources (include Quake3 archives)
        public override void SetupResources()
        {
            ConfigFile cf = new ConfigFile();
            cf.Load("quake3settings.cfg", "\t:=", true);
            quakePk3 = cf.GetSetting("Pak0Location");
            quakeLevel = cf.GetSetting("Map");

            base.SetupResources();
            ResourceGroupManager.Singleton.AddResourceLocation(quakePk3, "Zip", ResourceGroupManager.Singleton.WorldResourceGroupName, true);
        }
开发者ID:andyhebear,项目名称:likeleon,代码行数:11,代码来源:Main.cs

示例2: ReadMaterialsFromFiles

        /// <summary>
        /// Go through our media/physicsmaterials/ directory and find all of the material definitions we have, then make objects out
        /// of them and add them to our dictionary.
        /// </summary>
        public void ReadMaterialsFromFiles()
        {
            // since we can run this whenever (like when we're tweaking files), we want to clear this first
            materials.Clear();

            // get all of the filenames of the files in media/physicsmaterials
            IEnumerable<string> files = Directory.EnumerateFiles("media/physicsmaterials/", "*.physmat");

            foreach (string filename in files) {
                // rev up those files
                ConfigFile cfile = new ConfigFile();
                cfile.Load(filename, "=", true);

                ConfigFile.SectionIterator sectionIterator = cfile.GetSectionIterator();
                while (sectionIterator.MoveNext()) {
                    string matname = sectionIterator.CurrentKey;

                    PhysicsMaterial mat = new PhysicsMaterial {
                        Friction = float.Parse(cfile.GetSetting("Friction", matname, PhysicsMaterial.DEFAULT_FRICTION.ToString()), culture),
                        Bounciness = float.Parse(cfile.GetSetting("Bounciness", matname, PhysicsMaterial.DEFAULT_BOUNCINESS.ToString()), culture),
                        AngularDamping = float.Parse(cfile.GetSetting("AngularDamping", matname, PhysicsMaterial.DEFAULT_ANGULAR_DAMPING.ToString()), culture),
                        LinearDamping = float.Parse(cfile.GetSetting("LinearDamping", matname, PhysicsMaterial.DEFAULT_LINEAR_DAMPING.ToString()), culture),
                    };

                    materials[matname] = mat;
                }

                cfile.Dispose();
                sectionIterator.Dispose();
            }
        }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:35,代码来源:PhysicsMaterialFactory.cs


注:本文中的ConfigFile.GetSetting方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。