本文整理汇总了C#中ConfigFile.GetSetting方法的典型用法代码示例。如果您正苦于以下问题:C# ConfigFile.GetSetting方法的具体用法?C# ConfigFile.GetSetting怎么用?C# ConfigFile.GetSetting使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConfigFile
的用法示例。
在下文中一共展示了ConfigFile.GetSetting方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetupResources
// Override resource sources (include Quake3 archives)
public override void SetupResources()
{
ConfigFile cf = new ConfigFile();
cf.Load("quake3settings.cfg", "\t:=", true);
quakePk3 = cf.GetSetting("Pak0Location");
quakeLevel = cf.GetSetting("Map");
base.SetupResources();
ResourceGroupManager.Singleton.AddResourceLocation(quakePk3, "Zip", ResourceGroupManager.Singleton.WorldResourceGroupName, true);
}
示例2: ReadMaterialsFromFiles
/// <summary>
/// Go through our media/physicsmaterials/ directory and find all of the material definitions we have, then make objects out
/// of them and add them to our dictionary.
/// </summary>
public void ReadMaterialsFromFiles()
{
// since we can run this whenever (like when we're tweaking files), we want to clear this first
materials.Clear();
// get all of the filenames of the files in media/physicsmaterials
IEnumerable<string> files = Directory.EnumerateFiles("media/physicsmaterials/", "*.physmat");
foreach (string filename in files) {
// rev up those files
ConfigFile cfile = new ConfigFile();
cfile.Load(filename, "=", true);
ConfigFile.SectionIterator sectionIterator = cfile.GetSectionIterator();
while (sectionIterator.MoveNext()) {
string matname = sectionIterator.CurrentKey;
PhysicsMaterial mat = new PhysicsMaterial {
Friction = float.Parse(cfile.GetSetting("Friction", matname, PhysicsMaterial.DEFAULT_FRICTION.ToString()), culture),
Bounciness = float.Parse(cfile.GetSetting("Bounciness", matname, PhysicsMaterial.DEFAULT_BOUNCINESS.ToString()), culture),
AngularDamping = float.Parse(cfile.GetSetting("AngularDamping", matname, PhysicsMaterial.DEFAULT_ANGULAR_DAMPING.ToString()), culture),
LinearDamping = float.Parse(cfile.GetSetting("LinearDamping", matname, PhysicsMaterial.DEFAULT_LINEAR_DAMPING.ToString()), culture),
};
materials[matname] = mat;
}
cfile.Dispose();
sectionIterator.Dispose();
}
}