本文整理汇总了C#中ConcurrentBag.Concat方法的典型用法代码示例。如果您正苦于以下问题:C# ConcurrentBag.Concat方法的具体用法?C# ConcurrentBag.Concat怎么用?C# ConcurrentBag.Concat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConcurrentBag
的用法示例。
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示例1: ProcessTypes
/// <summary>
/// Post process the types:
/// - If UserType has static members in more than one module, split it into multiple user types.
/// - Find parent type/namespace.
/// </summary>
/// <param name="userTypes">The list of user types.</param>
/// <param name="symbolNamespaces">The symbol namespaces.</param>
/// <returns>Newly generated user types.</returns>
internal IEnumerable<UserType> ProcessTypes(IEnumerable<UserType> userTypes, Dictionary<Symbol, string> symbolNamespaces)
{
ConcurrentBag<UserType> newTypes = new ConcurrentBag<UserType>();
// Split user types that have static members in more than one module
Parallel.ForEach(Partitioner.Create(userTypes), (userType) =>
{
if (!userType.ExportStaticFields)
return;
Symbol[] symbols = GlobalCache.GetSymbolStaticFieldsSymbols(userType.Symbol).ToArray();
if (symbols.Length == 1)
return;
bool foundSameNamespace = false;
foreach (var symbol in symbols)
{
string nameSpace = symbol.Module.Namespace;
if (userType.Namespace != nameSpace)
newTypes.Add(new UserType(symbol, null, nameSpace) { ExportDynamicFields = false });
else
foundSameNamespace = true;
}
userType.ExportStaticFields = foundSameNamespace;
});
// Find parent type/namespace
Dictionary<string, UserType> namespaceTypes = new Dictionary<string, UserType>();
foreach (UserType userType in userTypes)
{
Symbol symbol = userType.Symbol;
if (symbol.Tag != SymTagEnum.SymTagUDT && symbol.Tag != SymTagEnum.SymTagEnum)
continue;
string symbolName = symbol.Name;
List<string> namespaces = symbol.Namespaces;
if (namespaces.Count == 1)
{
// Class is not defined in namespace nor in type.
continue;
}
StringBuilder currentNamespaceSB = new StringBuilder();
UserType previousNamespaceUserType = null;
for (int i = 0; i < namespaces.Count - 1; i++)
{
if (i > 0)
currentNamespaceSB.Append("::");
currentNamespaceSB.Append(namespaces[i]);
string currentNamespace = currentNamespaceSB.ToString();
UserType namespaceUserType;
if (!namespaceTypes.TryGetValue(currentNamespace, out namespaceUserType))
namespaceUserType = GlobalCache.GetUserType(currentNamespace, symbol.Module);
// Put type under exported template type (TODO: Remove this when template types start checking subtypes)
var templateType = namespaceUserType as TemplateUserType;
if (templateType != null)
namespaceUserType = templateType.TemplateType;
if (namespaceUserType == null)
{
namespaceUserType = new NamespaceUserType(new string[] { namespaces[i] }, previousNamespaceUserType == null ? symbolNamespaces[symbol] : null);
if (previousNamespaceUserType != null)
namespaceUserType.UpdateDeclaredInType(previousNamespaceUserType);
namespaceTypes.Add(currentNamespace, namespaceUserType);
newTypes.Add(namespaceUserType);
}
previousNamespaceUserType = namespaceUserType;
}
userType.UpdateDeclaredInType(previousNamespaceUserType);
}
// Update Class Name if it has duplicate with the namespace it is declared in
foreach (UserType userType in newTypes.Concat(userTypes))
{
userType.ClassName = userType.OriginalClassName;
if (userType.DeclaredInType != null && userType.OriginalClassName == userType.DeclaredInType.ClassName)
{
userType.ClassName += "_";
}
//.........这里部分代码省略.........