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C# ComputeMemoryFlags类代码示例

本文整理汇总了C#中ComputeMemoryFlags的典型用法代码示例。如果您正苦于以下问题:C# ComputeMemoryFlags类的具体用法?C# ComputeMemoryFlags怎么用?C# ComputeMemoryFlags使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ComputeMemoryFlags类属于命名空间,在下文中一共展示了ComputeMemoryFlags类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ComputeImage

        private ComputeImage(CLMemoryHandle handle, ComputeContext context, ComputeMemoryFlags flags)
            : base(context, flags)
        {
            Handle = handle;

            Init();
        }
开发者ID:nathanpackard,项目名称:openCLoo,代码行数:7,代码来源:ComputeImage.cs

示例2: ComputeImage2D

        /// <summary>
        /// Creates a new <see cref="ComputeImage2D"/> from a <c>Bitmap</c>.
        /// </summary>
        /// <param name="context"> A valid <see cref="ComputeContext"/> in which the <see cref="ComputeImage2D"/> is created. </param>
        /// <param name="flags"> A bit-field that is used to specify allocation and usage information about the <see cref="ComputeImage2D"/>. </param>
        /// <param name="bitmap"> The bitmap to use. </param>
        /// <remarks> Note that only bitmaps with <c>Alpha</c>, <c>Format16bppRgb555</c>, <c>Format16bppRgb565</c> or <c>Format32bppArgb</c> pixel formats are currently supported. </remarks>
        public ComputeImage2D(ComputeContext context, ComputeMemoryFlags flags, Bitmap bitmap)
            : base(context, flags)
        {
            unsafe
            {
                ComputeImageFormat format = Tools.ConvertImageFormat(bitmap.PixelFormat);
                BitmapData bitmapData = bitmap.LockBits(new Rectangle(new Point(), bitmap.Size), ImageLockMode.ReadOnly, bitmap.PixelFormat);

                ComputeErrorCode error = ComputeErrorCode.Success;
                Handle = CL10.CreateImage2D(
                    context.Handle,
                    flags,
                    &format,
                    new IntPtr(bitmap.Width),
                    new IntPtr(bitmap.Height),
                    new IntPtr(bitmapData.Stride),
                    bitmapData.Scan0,
                    &error);
                ComputeException.ThrowOnError(error);

                bitmap.UnlockBits(bitmapData);

                Init();
            }
        }
开发者ID:kwaegel,项目名称:Cloox2,代码行数:32,代码来源:ComputeImage2D.cs

示例3: ComputeImage3D

        private ComputeImage3D(IntPtr handle, ComputeContext context, ComputeMemoryFlags flags)
            : base(context, flags)
        {
            Handle = handle;

            Init();
        }
开发者ID:yeerkkiller1,项目名称:Go-AI,代码行数:7,代码来源:ComputeImage3D.cs

示例4: ComputePipe

 /// <summary>
 /// 
 /// </summary>
 /// <param name="context"></param>
 /// <param name="flags"></param>
 /// <param name="packetSize"></param>
 /// <param name="maxPackets"></param>
 public ComputePipe(ComputeContext context, ComputeMemoryFlags flags, int packetSize, int maxPackets)
     : this(context, flags)
 {
     ComputeErrorCode error;
     Handle = CLInterface.CL20.CreatePipe(context.Handle, flags, packetSize, maxPackets, null, out error);
     ComputeException.ThrowOnError(error);
     Init();
 }
开发者ID:nathanpackard,项目名称:openCLoo,代码行数:15,代码来源:ComputePipe.cs

示例5: CreateFloatBuffer

        public void CreateFloatBuffer(string key, float[] hostBuffer, ComputeMemoryFlags flags)
        {
            _floatBuffers.Add(key, hostBuffer);

            if (HardwareAccelerationEnabled)
            {
                _floatComputeBuffers.Add(key, new ComputeBuffer<float>(_context, flags, hostBuffer));
            }
        }
开发者ID:rdancer,项目名称:SpaceSim,代码行数:9,代码来源:OpenCLProxy.cs

示例6: ComputeImage3D

        /// <summary>
        /// Creates a new <see cref="ComputeImage3D"/>.
        /// </summary>
        /// <param name="context"> A valid <see cref="ComputeContext"/> in which the <see cref="ComputeImage3D"/> is created. </param>
        /// <param name="flags"> A bit-field that is used to specify allocation and usage information about the <see cref="ComputeImage3D"/>. </param>
        /// <param name="format"> A structure that describes the format properties of the <see cref="ComputeImage3D"/>. </param>
        /// <param name="width"> The width of the <see cref="ComputeImage3D"/> in pixels. </param>
        /// <param name="height"> The height of the <see cref="ComputeImage3D"/> in pixels. </param>
        /// <param name="depth"> The depth of the <see cref="ComputeImage3D"/> in pixels. </param>
        /// <param name="rowPitch"> The size in bytes of each row of elements of the <see cref="ComputeImage3D"/>. If <paramref name="rowPitch"/> is zero, OpenCL will compute the proper value based on <see cref="ComputeImage.Width"/> and <see cref="ComputeImage.ElementSize"/>. </param>
        /// <param name="slicePitch"> The size in bytes of each 2D slice in the <see cref="ComputeImage3D"/>. If <paramref name="slicePitch"/> is zero, OpenCL will compute the proper value based on <see cref="ComputeImage.RowPitch"/> and <see cref="ComputeImage.Height"/>. </param>
        /// <param name="data"> The data to initialize the <see cref="ComputeImage3D"/>. Can be <c>IntPtr.Zero</c>. </param>
        public ComputeImage3D(ComputeContext context, ComputeMemoryFlags flags, ComputeImageFormat format, int width, int height, int depth, long rowPitch, long slicePitch, IntPtr data)
            : base(context, flags)
        {
            ComputeErrorCode error = ComputeErrorCode.Success;
            Handle = CL10.CreateImage3D(context.Handle, flags, ref format, new IntPtr(width), new IntPtr(height), new IntPtr(depth), new IntPtr(rowPitch), new IntPtr(slicePitch), data, out error);
            ComputeException.ThrowOnError(error);

            Init();
        }
开发者ID:Dutchman97,项目名称:ConcurrencyPracticum3,代码行数:21,代码来源:ComputeImage3D.cs

示例7: CreateFromGLTexture3D

 public static new CLMemoryHandle CreateFromGLTexture3D(
     CLContextHandle context,
     ComputeMemoryFlags flags,
     Int32 target,
     Int32 miplevel,
     Int32 texture,
     out ComputeErrorCode errcode_ret)
 {
     Trace.WriteLine("WARNING! clCreateFromGLTexture3D has been deprecated in OpenCL 1.2.");
     return CL11.CreateFromGLTexture3D(context, flags, target, miplevel, texture, out errcode_ret);
 }
开发者ID:ddrinka,项目名称:Cloo,代码行数:11,代码来源:CL12.cs

示例8: CreateImage2D

 public static new CLMemoryHandle CreateImage2D(
     CLContextHandle context,
     ComputeMemoryFlags flags,
     ref ComputeImageFormat image_format,
     IntPtr image_width,
     IntPtr image_height,
     IntPtr image_row_pitch,
     IntPtr host_ptr,
     out ComputeErrorCode errcode_ret)
 {
     Trace.WriteLine("WARNING! clCreateImage2D has been deprecated in OpenCL 1.2.");
     return CL11.CreateImage2D(context, flags, ref image_format, image_width, image_height, image_row_pitch, host_ptr, out errcode_ret);
 }
开发者ID:ddrinka,项目名称:Cloo,代码行数:13,代码来源:CL12.cs

示例9: GetSupportedImageFormats

 public static extern ComputeErrorCode GetSupportedImageFormats(
     CLContextHandle context,
     ComputeMemoryFlags flags,
     ComputeMemoryType image_type,
     Int32 num_entries,
     [Out, MarshalAs(UnmanagedType.LPArray)] ComputeImageFormat[] image_formats,
     out Int32 num_image_formats);
开发者ID:aokomoriuta,项目名称:StudiesOfOpenTK,代码行数:7,代码来源:CL10.cs

示例10: CreateImage3D

 public static extern CLMemoryHandle CreateImage3D(
     CLContextHandle context,
     ComputeMemoryFlags flags,
     ref ComputeImageFormat image_format,
     IntPtr image_width,
     IntPtr image_height,
     IntPtr image_depth,
     IntPtr image_row_pitch,
     IntPtr image_slice_pitch,
     IntPtr host_ptr,
     out ComputeErrorCode errcode_ret);
开发者ID:aokomoriuta,项目名称:StudiesOfOpenTK,代码行数:11,代码来源:CL10.cs

示例11: CreateFromGLTexture3D

 public static extern CLMemoryHandle CreateFromGLTexture3D(
     CLContextHandle context,
     ComputeMemoryFlags flags,
     Int32 target,
     Int32 miplevel,
     Int32 texture,
     out ComputeErrorCode errcode_ret);
开发者ID:aokomoriuta,项目名称:StudiesOfOpenTK,代码行数:7,代码来源:CL10.cs

示例12: CreateFromGLRenderbuffer

 public static extern CLMemoryHandle CreateFromGLRenderbuffer(
     CLContextHandle context,
     ComputeMemoryFlags flags,
     Int32 renderbuffer,
     out ComputeErrorCode errcode_ret);
开发者ID:aokomoriuta,项目名称:StudiesOfOpenTK,代码行数:5,代码来源:CL10.cs

示例13: CreateFromGLTexture2D

 public CLMemoryHandle CreateFromGLTexture2D(CLContextHandle context, ComputeMemoryFlags flags, Int32 target, Int32 miplevel, Int32 texture, out ComputeErrorCode errcode_ret)
 {
     return StaticCreateFromGLTexture2D(context, flags, target, miplevel, texture, out errcode_ret);
 }
开发者ID:nathanpackard,项目名称:openCLoo,代码行数:4,代码来源:CL10.cs

示例14: GetSupportedFormats

 /// <summary>
 /// Gets a collection of supported <c>ComputeImage3D</c> <c>ComputeImageFormat</c>s in a <c>ComputeContext</c>.
 /// </summary>
 /// <param name="context"> The <c>ComputeContext</c> for which the collection of <c>ComputeImageFormat</c>s is queried. </param>
 /// <param name="flags"> The <c>ComputeMemoryFlags</c> for which the collection of <c>ComputeImageFormat</c>s is queried. </param>
 /// <returns> The collection of the required <c>ComputeImageFormat</c>s. </returns>
 public static ICollection<ComputeImageFormat> GetSupportedFormats(ComputeContext context, ComputeMemoryFlags flags)
 {
     return GetSupportedFormats(context, flags, ComputeMemoryType.Image3D);
 }
开发者ID:yeerkkiller1,项目名称:Go-AI,代码行数:10,代码来源:ComputeImage3D.cs

示例15: CreateSubBuffer

 public static unsafe extern IntPtr CreateSubBuffer(
     IntPtr buffer,
     ComputeMemoryFlags flags,
     ComputeBufferCreateType buffer_create_type,
     /* const void * */ IntPtr buffer_create_info,
     ComputeErrorCode* errcode_ret);
开发者ID:yeerkkiller1,项目名称:Go-AI,代码行数:6,代码来源:CL11.cs


注:本文中的ComputeMemoryFlags类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。