本文整理汇总了C#中Composite类的典型用法代码示例。如果您正苦于以下问题:C# Composite类的具体用法?C# Composite怎么用?C# Composite使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Composite类属于命名空间,在下文中一共展示了Composite类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UnitTest
//
void UnitTest () {
// 根節點
IComponent theRoot = new Composite("Root");
// 加入兩個最終節點
theRoot.Add ( new Leaf("Leaf1"));
theRoot.Add ( new Leaf("Leaf2"));
// 子節點1
IComponent theChild1 = new Composite("Child1");
// 加入兩個最終節點
theChild1.Add ( new Leaf("Child1.Leaf1"));
theChild1.Add ( new Leaf("Child1.Leaf2"));
theRoot.Add (theChild1);
// 子節點2
// 加入3個最終節點
IComponent theChild2 = new Composite("Child2");
theChild2.Add ( new Leaf("Child2.Leaf1"));
theChild2.Add ( new Leaf("Child2.Leaf2"));
theChild2.Add ( new Leaf("Child2.Leaf3"));
theRoot.Add (theChild2);
// 顯示
theRoot.Operation();
}
示例2: CreateBehavior
protected override Composite CreateBehavior()
{
return _root ?? (_root =
new PrioritySelector(
new Decorator(ret => (me.QuestLog.GetQuestById(14243) != null && me.QuestLog.GetQuestById(14243).IsCompleted),
new Sequence(
new Action(ret => TreeRoot.StatusText = "Finished!"),
new Action(ret => Lua.DoString("VehicleExit()")),
new Action(ret => Thread.Sleep(15000)),
new WaitContinue(120,
new Action(delegate
{
_isDone = true;
return RunStatus.Success;
}))
)),
new Decorator(ret => mobList.Count > 0,
new Sequence(
new Action(ret => TreeRoot.StatusText = "Bombing - " + mobList[0].Name),
new Action(ret => Lua.DoString("RunMacroText('/click VehicleMenuBarActionButton1','0')")),
new Action(ret => LegacySpellManager.ClickRemoteLocation(mobList[0].Location)),
new Action(ret => Thread.Sleep(2000))
)
)
)
);
}
示例3: CompositeThrottle
public CompositeThrottle(TimeSpan throttleTime, Composite composite)
: base(composite)
{
_throttle.WaitTime = throttleTime;
// _throttle was created with "0" time--this makes it "good to go"
// on first visit to CompositeThrottle node
}
示例4: Main
private static void Main()
{
// Create a tree structure
Composite root = new Composite("root");
root.Add(new Leaf("Leaf A"));
root.Add(new Leaf("Leaf B"));
Composite comp = new Composite("Composite X");
comp.Add(new Leaf("Leaf XA"));
comp.Add(new Leaf("Leaf XB"));
root.Add(comp);
root.Add(new Leaf("Leaf C"));
// Add and remove a leaf
Leaf leaf = new Leaf("Leaf D");
root.Add(leaf);
root.Remove(leaf);
// Recursively display tree
root.Display(1);
// Wait for user
Console.Read();
}
示例5: Main
/// Entry point into console application.
static void Main()
{
// Create a tree structure
Composite root = new Composite("root");
root.Add(new Leaf("Leaf A"));
root.Add(new Leaf("Leaf B"));
Composite comp1 = new Composite("Composite X");
comp1.Add(new Leaf("Leaf XA"));
comp1.Add(new Leaf("Leaf XB"));
root.Add(comp1);
Composite comp2 = new Composite("Composite Y");
comp2.Add(new Leaf("Leaf YA"));
comp2.Add(new Leaf("Leaf YB"));
root.Add(comp2);
Composite comp3 = new Composite("Composite Z");
comp3.Add(new Leaf("Leaf ZA"));
comp3.Add(new Leaf("Leaf ZB"));
comp2.Add(comp3);
root.Add(new Leaf("Leaf C"));
// Add and remove a leaf
Leaf leaf = new Leaf("Leaf D");
root.Add(leaf);
root.Remove(leaf);
// Recursively display tree
root.Display(1);
// Wait for user
Console.ReadKey();
}
示例6: ClipPath
public ClipPath(double[] xValue, double[] yValue, bool clip, bool fillPath, bool drawPath)
{
int num1 = clip ? 1 : 0;
int num2 = fillPath ? 1 : 0;
int num3 = drawPath ? 1 : 0;
base.\u002Ector();
ClipPath clipPath = this;
this.xValue = (double[]) null;
this.yValue = (double[]) null;
this.clip = true;
this.drawPath = false;
this.fillPath = false;
this.fillPaint = (Paint) null;
this.drawPaint = (Paint) null;
this.drawStroke = (Stroke) null;
this.composite = (Composite) null;
this.xValue = xValue;
this.yValue = yValue;
this.clip = num1 != 0;
this.fillPath = num2 != 0;
this.drawPath = num3 != 0;
this.fillPaint = (Paint) Color.gray;
this.drawPaint = (Paint) Color.blue;
this.drawStroke = (Stroke) new BasicStroke(1f);
this.composite = (Composite) AlphaComposite.Src;
}
示例7: GMHauntedMines
public GMHauntedMines(string name, string loadingMatchPath, int[] laneRule, Rectangle minimapRectangle,
Point leftFountain, Point rightFountain, Composite mapChallengeBehavior, Point leftBasePoint,
Point rightBasePoint, Point[] topLane, Point[] midLane, Point[] botLane)
: base(name, loadingMatchPath, laneRule, minimapRectangle, leftFountain, rightFountain, mapChallengeBehavior,
leftBasePoint, rightBasePoint, topLane, midLane, botLane)
{
}
示例8: Test
public static void Test()
{
var root = new Composite<Component> { Node = new Component("Component A") };
root.Add(new Component("Component A - 1"));
root.Add(new Component("Component A - 2"));
root.Add(new Component("Component A - 3"));
}
示例9: CreateDeathHandler
public static Composite CreateDeathHandler(Composite original)
{
return
new PrioritySelector(
new Action(ret => TrinityDeathSafetyCheck()),
original
);
}
示例10: AddChild
public virtual void AddChild(Composite child)
{
if (child != null)
{
child.Parent = this;
this.Children.Add(child);
}
}
示例11: InsertChild
public virtual void InsertChild(int index, Composite child)
{
if (child != null)
{
child.Parent = this;
this.Children.Insert(index, child);
}
}
示例12: Tick
private static void Tick(Composite tree)
{
if (tree.LastStatus != RunStatus.Running)
tree.Start(null);
if (tree.Tick(null) != RunStatus.Running)
tree.Stop(null);
}
示例13: CreateLootBehavior
public static Composite CreateLootBehavior(Composite child)
{
return
new PrioritySelector(
CreateUseHoradricCache(),
child
);
}
示例14: Main
static void Main(string[] args)
{
Composite comp = new Composite();
comp.Text = "first";
Leaf leaf = new Leaf();
comp.add(leaf);
comp.draw();
}
示例15: LogEntry
public LogEntry(Composite.Core.Logging.LogEntry fileLogEntry)
{
TimeStamp = fileLogEntry.TimeStamp;
ApplicationDomainId = fileLogEntry.ApplicationDomainId;
ThreadId = fileLogEntry.ThreadId;
Severity = fileLogEntry.Severity;
Title = fileLogEntry.Title;
DisplayOptions = fileLogEntry.DisplayOptions;
Message = fileLogEntry.Message;
}