本文整理汇总了C#中CompilationUnit.GetNodeAt方法的典型用法代码示例。如果您正苦于以下问题:C# CompilationUnit.GetNodeAt方法的具体用法?C# CompilationUnit.GetNodeAt怎么用?C# CompilationUnit.GetNodeAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CompilationUnit
的用法示例。
在下文中一共展示了CompilationUnit.GetNodeAt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Resolve
public static ResolveResult Resolve(ICompilation compilation, CSharpParsedFile parsedFile, CompilationUnit cu, TextLocation location,
CancellationToken cancellationToken = default(CancellationToken))
{
AstNode node = cu.GetNodeAt(location);
if (node == null)
return null;
AstNode resolvableNode;
if (node is AstType) {
resolvableNode = node;
if (resolvableNode.Parent is ComposedType) {
while (resolvableNode.Parent is ComposedType)
resolvableNode = resolvableNode.Parent;
//node is preffered over the resolvable node. Which shouldn't be done in the case of nullables, arrays etc.
node = resolvableNode;
}
} else if (node is Identifier) {
resolvableNode = node.Parent;
} else if (node.NodeType == NodeType.Token) {
if (node.Parent is ConstructorInitializer) {
resolvableNode = node.Parent;
} else {
return null;
}
} else {
// don't resolve arbitrary nodes - we don't want to show tooltips for everything
return null;
}
if (resolvableNode != null && resolvableNode.Parent is ObjectCreateExpression) {
resolvableNode = resolvableNode.Parent;
}
InvocationExpression parentInvocation = null;
if ((resolvableNode is IdentifierExpression || resolvableNode is MemberReferenceExpression || resolvableNode is PointerReferenceExpression)) {
// we also need to resolve the invocation
parentInvocation = resolvableNode.Parent as InvocationExpression;
}
IResolveVisitorNavigator navigator;
if (parentInvocation != null)
navigator = new NodeListResolveVisitorNavigator(new[] { resolvableNode, parentInvocation });
else
navigator = new NodeListResolveVisitorNavigator(new[] { resolvableNode });
CSharpResolver resolver = new CSharpResolver(compilation);
ResolveVisitor v = new ResolveVisitor(resolver, parsedFile, navigator);
v.Scan(cu);
// Prefer the RR from the token itself, if it was assigned a ResolveResult
// (this can happen with the identifiers in various nodes such as catch clauses or foreach statements)
ResolveResult rr = v.GetResolveResult(node) ?? v.GetResolveResult(resolvableNode);
if (rr is MethodGroupResolveResult && parentInvocation != null)
return v.GetResolveResult(parentInvocation);
else
return rr;
}
示例2: Resolve
public static ResolveResult Resolve(Lazy<ICompilation> compilation, CSharpParsedFile parsedFile, CompilationUnit cu, TextLocation location, out AstNode node,
CancellationToken cancellationToken = default(CancellationToken))
{
node = cu.GetNodeAt(location);
if (node == null || node is ArrayInitializerExpression)
return null;
if (CSharpAstResolver.IsUnresolvableNode(node)) {
if (node is Identifier) {
node = node.Parent;
} else if (node.NodeType == NodeType.Token) {
if (node.Parent is IndexerExpression || node.Parent is ConstructorInitializer) {
Console.WriteLine (2);
// There's no other place where one could hover to see the indexer's tooltip,
// so we need to resolve it when hovering over the '[' or ']'.
// For constructor initializer, the same applies to the 'base'/'this' token.
node = node.Parent;
} else {
return null;
}
} else {
// don't resolve arbitrary nodes - we don't want to show tooltips for everything
return null;
}
} else {
// It's a resolvable node.
// However, we usually don't want to show the tooltip everywhere
// For example, hovering with the mouse over an empty line between two methods causes
// node==TypeDeclaration, but we don't want to show any tooltip.
if (!node.GetChildByRole(Roles.Identifier).IsNull) {
// We'll suppress the tooltip for resolvable nodes if there is an identifier that
// could be hovered over instead:
return null;
}
}
if (node == null)
return null;
if (node.Parent is ObjectCreateExpression && node.Role == Roles.Type) {
node = node.Parent;
}
InvocationExpression parentInvocation = null;
if ((node is IdentifierExpression || node is MemberReferenceExpression || node is PointerReferenceExpression) && node.Role != Roles.Argument) {
// we also need to resolve the invocation
parentInvocation = node.Parent as InvocationExpression;
}
// TODO: I think we should provide an overload so that an existing CSharpAstResolver can be reused
CSharpAstResolver resolver = new CSharpAstResolver(compilation.Value, cu, parsedFile);
ResolveResult rr = resolver.Resolve(node, cancellationToken);
if (rr is MethodGroupResolveResult && parentInvocation != null)
return resolver.Resolve(parentInvocation);
else
return rr;
}