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C# CommandSet类代码示例

本文整理汇总了C#中CommandSet的典型用法代码示例。如果您正苦于以下问题:C# CommandSet类的具体用法?C# CommandSet怎么用?C# CommandSet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


CommandSet类属于命名空间,在下文中一共展示了CommandSet类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Do

 public override Menu Do(CommandSet commandSet, string resultPath)
 {
     Console.Clear();
     foreach (var a in Settings.Values)
     {
         Console.WriteLine("[{0}] {1}", a.Key, a.Description);
     }
     Console.WriteLine("Press exit for exit and press back to back to parent menus.");
     while (true)
     {
         var cmd = Console.ReadLine().ToLower();
         if (cmd == "exit")
         {
             return Menu.ExitSaveOrNot;
         }
         if (cmd == "parent")
         {
             return Parent;
         }
         if (Settings.ContainsKey(cmd))
         {
             return Settings[cmd];
         }
         Console.WriteLine("Not Recongiaze Cmd.");
     }
 }
开发者ID:luqizheng,项目名称:lb_releaseIt,代码行数:26,代码来源:MenusList.cs

示例2: Insert

        /// <summary> Called to save a pdu into the database </summary>
        /// <param name="dataTransaction"></param>
        /// <param name="logKey"></param>
        /// <param name="smscServiceId"></param>
        /// <param name="pduDirectionType"></param>
        /// <param name="commandLength"></param>
        /// <param name="commandSet"></param>
        /// <param name="commandStatus"></param>
        /// <param name="sequenceNumber"></param>
        /// <param name="details"></param>
        /// <param name="pduDataBlocks"></param>
        /// <returns> long </returns>
        public static Guid? Insert(DataTransaction dataTransaction, string logKey, int smscServiceId, PduDirectionTypes pduDirectionType, long commandLength,
                                   CommandSet commandSet, CommandStatus commandStatus, long sequenceNumber, List<PduPropertyDetail> details, List<byte[]> pduDataBlocks)
        {
            Guid? pduHeaderId = null;

            // Prepare the database call
            using (DbCommand dbCommand = dataTransaction.GetStoredProcCommand("spSMPP_Pdu_Insert"))
            {
                // Prepare the call
                dataTransaction.AddInParameterString(dbCommand, "LogKey", logKey);
                dataTransaction.AddInParameterInteger(dbCommand, "SMSCServiceID", smscServiceId);
                dataTransaction.AddInParameterShort(dbCommand, "Direction", (short) pduDirectionType);
                dataTransaction.AddInParameterLong(dbCommand, "CommandLength", commandLength);
                dataTransaction.AddInParameterString(dbCommand, "CommandId", commandSet.ToString());
                dataTransaction.AddInParameterString(dbCommand, "CommandStatusId", commandStatus.ToString());
                dataTransaction.AddInParameterLong(dbCommand, "SequenceNumber", sequenceNumber);
                dataTransaction.AddInParameterTable(dbCommand, "PduPropertyDetails", new PduPropertyDetails(details));
                dataTransaction.AddInParameterTable(dbCommand, "PduDataBlocks", new SMSCPduDataBlocks(pduDataBlocks));

                dataTransaction.AddOutParameterGuid(dbCommand, "PduHeaderId");

                dataTransaction.ExecuteNonQuery(dbCommand);

                pduHeaderId = dataTransaction.GetParameterValueGuid(dbCommand, "PduHeaderId");
            }

            return pduHeaderId;
        }
开发者ID:kamaroly,项目名称:SMPPClient,代码行数:40,代码来源:PduData.cs

示例3: InGameUser

    public InGameUser(StageEntity2 stageEntity, Status.Handle onGoldChanged, TimedConsumableCommandSet.Handle onChargedAttack)
    {
        this.stat = new Stat<PlayerStatType>(StatGenerator.ExportData<PlayerStatType>(stageEntity, new StatConstants()));
        this.status = new Status<PlayerStatusType>(null, stat);
        status.InitMinMaxVal(PlayerStatusType.exp, 0, PlayerStatType.maxEXP, 0);
        status.InitMinMaxVal(PlayerStatusType.gold, 0, PlayerStatType.maxGold, 0);
        status.InitMinMaxVal(PlayerStatusType.key, 0, PlayerStatType.maxKey, 0);
        status.InitMinMaxVal(PlayerStatusType.feverPoint, 0, PlayerStatType.maxFeverPoint, 0);

        /*
        actionHandler = new ActionHandler(status);
        AddAction(Action.E_Type.Money,
            delegate(float value, GameInstance firer, string[] param)
            {
                return new ActionHandler.Result(PlayerStatusType.gold, value);
            }
        );
        AddAction(Action.E_Type.Exp,
            delegate(float value, GameInstance firer, string[] param)
            {
                return new ActionHandler.Result(PlayerStatusType.exp, value);
            }
        );
        */

        status.RegisterOnChangeEvent(PlayerStatusType.gold, onGoldChanged);

        commandQueue = new TimedConsumableCommandSet(100, false, null, onChargedAttack);
    }
开发者ID:pb0,项目名称:ID0_Test,代码行数:29,代码来源:InGameUser.cs

示例4: InGameUser

    public InGameUser(StageEntity stageEntity, Status.Handle onGoldChanged, TimedConsumableCommandSet.Handle onChargedAttack)
    {
        status = new Status<User>(null, null);
        actionHandler = new ActionHandler(status);

        status.InitMinMaxVal(User.Gold, 0, stageEntity.maxGold, 0);
        status.InitMinMaxVal(User.Exp, 0, stageEntity.maxEXP, 0);
        status.InitMinMaxVal(User.Key, 0, stageEntity.maxKey, 0);

        AddAction(Action.E_Type.Money,
            delegate(float value, GameInstance firer, string[] param)
            {
                return new ActionHandler.Result(User.Gold, value);
            }
        );
        AddAction(Action.E_Type.GetKey,
            delegate(float value, GameInstance firer, string[] param)
            {
                return new ActionHandler.Result(User.Key, value);
            }
        );
        AddAction(Action.E_Type.Exp,
            delegate(float value, GameInstance firer, string[] param)
            {
                return new ActionHandler.Result(User.Exp, value);
            }
        );

        status.RegisterOnChangeEvent(User.Gold, onGoldChanged);
        commandQueue = new TimedConsumableCommandSet(null, 100, false, null, onChargedAttack);
    }
开发者ID:pb0,项目名称:ID0_Test,代码行数:31,代码来源:InGameUser.cs

示例5: CommandSet

 public CommandSet(Automaton owner, int capacity, bool autoFire, CommandSet pipe)
 {
     this.owner = owner;
     this.capacity = capacity;
     this.queue = new List<Command>();
     this.pipe = pipe;
 }
开发者ID:pb0,项目名称:ID0_Test,代码行数:7,代码来源:CommandSet.cs

示例6: TestMethod1

        public void TestMethod1()
        {
            var executeSetting = new ExecuteSetting("./");
            executeSetting.ForWidnow();
            var commandSet = new CommandSet(executeSetting);

            commandSet.Svn("svn_sample")
                .Url("http://svn.address.com/trunk")
                .Auth("username", "password")
                .Tags("tag1", "tab2")
                .WorkingCopy("workongfolder")
                .Tags("tag1", "tag2");

            var manager = new SettingManager();
            manager.Save(commandSet, "svn.ini", true);

            Assert.IsTrue(File.Exists("svn.ini"));

            var target = new CommandSet(new ExecuteSetting("./"));
            manager.ReadSetting(target, "svn.ini");

            var setting = (SvnSetting)target.Settings.First();

            Assert.AreEqual("http://svn.address.com/trunk", setting.Url);
            Assert.AreEqual("username", setting.UserName);
            Assert.AreEqual("password", setting.Password);
            Assert.AreEqual("tag1,tag2", String.Join(",", setting.Tags));
            Assert.AreEqual("workongfolder", setting.WorkingCopy);
            Assert.AreEqual("svn_sample", setting.Id);
        }
开发者ID:luqizheng,项目名称:lb_releaseIt,代码行数:30,代码来源:IniWriterUnitTest.cs

示例7: Save

        public void Save(CommandSet commandSet, string filename, bool buildComment = false)
        {
            var file = new IniFile();
            var isFirst = true;

            foreach (var setting in commandSet.Settings)
            {
                var seciontName = SectionSettingMap.GetSectionName(setting.GetType());
                if (!string.IsNullOrEmpty(setting.Id))
                {
                    seciontName = seciontName + "_" + setting.Id;
                }
                var section = file.Section(seciontName);
                if (buildComment)
                {
                    if (isFirst)
                    {
                        section.Comment = BuildFileHeaderDescription();
                        isFirst = false;
                    }

                    var cus = setting.GetType().GetCustomAttributes(typeof(DescriptionAttribute), true);
                    if (cus.Length > 0)
                    {
                        section.Comment += ((DescriptionAttribute)cus[0]).Description.Replace("\r\n", "\r\n#");
                    }
                }
                SetToSection(section, setting, buildComment);
            }

            file.Save(filename);
        }
开发者ID:luqizheng,项目名称:lb_releaseIt,代码行数:32,代码来源:SettingManager.cs

示例8: Can_Execute_Nested_Commands

        public void Can_Execute_Nested_Commands()
        {
            var foundNet = false;
            var foundSend = false;
            var foundSendArguments = false;

            var options = new CommandSet()
                              {
                                  new CommandArgument("net|--net","{net} performs some network communication and status operations.", v => foundNet = true,
                                      new CommandSet()
                                          {
                                              new CommandArgument("send", "{net send} sends a message to another client on the network", v =>
                                                                                                                                 {
                                                                                                                                     foundSend = true;
                                                                                                                                     if (v[0] != null && v[1] != null)
                                                                                                                                         foundSendArguments = true;
                                                                                                                                 })
                                          })};

            var commandLine = "net send * \"Hello everyone!\"";
            options.Parse(commandLine);
            Assert.IsTrue(foundNet);
            Assert.IsTrue(foundSend);
            Assert.IsTrue(foundSendArguments);
        }
开发者ID:Aaronontheweb,项目名称:websockets-mvc3,代码行数:25,代码来源:CommandLineParserTests.cs

示例9: From_complex_un_sortId_and_dependy

        public void From_complex_un_sortId_and_dependy()
        {
            var actual = new List<string>();
            var commands = new List<ICommand>
            {
                new CommandMock(actual)
                {
                    Setting = new SettingMock
                    {
                        Id = "1"
                    }
                },
                new CommandMock(actual)
                {
                    Setting = new SettingMock
                    {
                        Id = "2",
                    }
                },
                new CommandMock(actual)
                {
                    Setting = new SettingMock
                    {
                        Id = "1-1",
                        Dependency="1"
                    }
                },
                 new CommandMock(actual)
                {
                    Setting = new SettingMock
                    {
                        Id = "3"
                    }
                },
                new CommandMock(actual)
                {
                    Setting = new SettingMock
                    {
                        Id = "1-1-1",
                        Dependency="1-1"
                    }
                },
                new CommandMock(actual)
                {
                    Setting = new SettingMock
                    {
                        Id = "1-2",
                        Dependency="1"
                    }
                }
            };
            var st = new CommandSet(new ExecuteSetting("./"), commands);
            st.Skip.Add("1");
            st.Invoke();

            Assert.AreEqual(2, actual.Count);

            Assert.AreEqual("2", actual[0]);
            Assert.AreEqual("3", actual[1]);
        }
开发者ID:luqizheng,项目名称:lb_releaseIt,代码行数:60,代码来源:UnitTest_CommandSet.cs

示例10: Modify

        public override void Modify(int index1, CommandSet commandSet, string resultPath)
        {
            Console.WriteLine("For web project(y/n)?");
            var readLine = Console.ReadLine();

            var msbuild = (MsBuild)commandSet.Commands[index1];
            var y = readLine != null && readLine.ToLower().Trim() == "y";
            var builder = new MsBuildCommandBuilder(msbuild, y);
            var working = WorkingFolder ?? Environment.CurrentDirectory;
            var fileList = Find(working);

            for (var index = 0; index < fileList.Count; index++)
            {
                var file = fileList[index];
                Console.WriteLine(index + ":" + file);
            }

            Console.WriteLine("Please input the project file. e.g *.csproj or choice menuList");

            var cmd = Console.ReadLine();
            builder.ProjectPath(cmd);

            Console.WriteLine(
                "if you want to copy compiled folder to another place, please input the path, or press enter for noting.");
            var copyPath = Console.ReadLine();
            if (copyPath != null)
            {
                builder.CopyTo(copyPath);
            }
        }
开发者ID:luqizheng,项目名称:lb_releaseIt,代码行数:30,代码来源:MsBuildCommandMenu.cs

示例11: Do

        public override Menu Do(CommandSet commandSet, string resultPath)
        {
            Console.Clear();
            Console.WriteLine("Coimmand: <command_key><record index>");
            Console.WriteLine("e:Edit, d:Delete, Move-up:u,Move-down:d");
            Console.WriteLine("e.g. e0 for edit the first record");
            Console.WriteLine();
            Console.WriteLine("Command list:");
            Console.WriteLine();
            for (var i = 0; i < commandSet.Commands.Count; i++)
            {
                Console.WriteLine("{0} - {1}", i, commandSet.Commands[i]);
            }
            while (true)
            {
                var input = Console.ReadLine();
                if (input == null)
                {
                    Console.WriteLine("Error Command!");
                    continue;
                }
                if (input.ToLower() == "exit")
                    break;
                try
                {
                    HandleCommand(input, commandSet, resultPath);
                }
                catch (Exception ex)
                {
                    Console.WriteLine("Error Command!");
                }
            }

            return Parent;
        }
开发者ID:luqizheng,项目名称:lb_releaseIt,代码行数:35,代码来源:SetOrder.cs

示例12: Handle

        public override bool Handle(CommandSet commandSet, string fileName, string argument)
        {
            commandSet.Svn("svn_sample")
                .Url("http://svn.address.com/trunk")
                .Auth("username", "password")
                .Tags("tag1","tab2")
                .WorkingCopy("workongfolder")
                .Tags("tag1", "tag2")
                ;

            commandSet
                .Build(true, "compileSample")
                .Dependency("svn_sample")
                .Tags("tag2", "tab3")
                .Release()
                .ProjectPath("/mypathfor.csproj")
                .CopyTo("publish/%prjName%");

            commandSet
                .CopyTo("publishFolder_or_network_path", "copySample")
                .Auth("networkPath_username", "networkPath_password")
                 .Dependency("compileSample")
                .Tags("tag4", "tab5")
                ;

            var manager = new SettingManager();
            manager.Save(commandSet, fileName, true);
            return false;
        }
开发者ID:luqizheng,项目名称:lb_releaseIt,代码行数:29,代码来源:SaveTemplateHandler.cs

示例13: Do

 public override Menu Do(CommandSet commandSet, string resultPath)
 {
     var cmd = CreateCommand();
     commandSet.Commands.Add(cmd);
     if(commandSet.Commands.Count>1)
     resultPath=
     Modify(commandSet.Commands.Count - 1, commandSet, resultPath);
     return Parent;
 }
开发者ID:luqizheng,项目名称:lb_releaseIt,代码行数:9,代码来源:Setting.cs

示例14: Handle

        public override bool Handle(CommandSet set, string fileName, string argument)
        {
            var f = argument.Split(':');
            if (f.Length == 1)
                return true;

            var commandNames = f[1].Split(new[] { ';', ',' });
            set.IncludeTags.AddRange(commandNames);
            return true;
        }
开发者ID:luqizheng,项目名称:lb_releaseIt,代码行数:10,代码来源:RunTags.cs

示例15: Modify

 public override void Modify(int index, CommandSet commandSet, string resultPath)
 {
     var vc = (VersionControl)commandSet.Commands[index];
     SetUrl(vc);
     SetWorkingCopy(vc);
     SetUserName(vc);
     if (!string.IsNullOrEmpty(vc.UserName))
         SetPassword(vc);
     TryToRun(vc, commandSet);
 }
开发者ID:luqizheng,项目名称:lb_releaseIt,代码行数:10,代码来源:VersionControlCommandMenu.cs


注:本文中的CommandSet类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。