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C# CommandReader.NextBlockWithParam方法代码示例

本文整理汇总了C#中CommandReader.NextBlockWithParam方法的典型用法代码示例。如果您正苦于以下问题:C# CommandReader.NextBlockWithParam方法的具体用法?C# CommandReader.NextBlockWithParam怎么用?C# CommandReader.NextBlockWithParam使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CommandReader的用法示例。


在下文中一共展示了CommandReader.NextBlockWithParam方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MakeBrush

        public IBrush MakeBrush( Player player, CommandReader cmd ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );

            List<Block> blocks = new List<Block>();
            List<int> blockRatios = new List<int>();
            while( cmd.HasNext ) {
                int ratio;
                Block block;
                if( !cmd.NextBlockWithParam( player, true, out block, out ratio ) ) return null;
                if( block == Block.None ) return null;
                if( ratio < 0 || ratio > 1000 ) {
                    player.Message( "{0} brush: Invalid block ratio ({1}). Must be between 1 and 1000.",
                                    Name, ratio );
                    return null;
                }
                blocks.Add( block );
                blockRatios.Add( ratio );
            }

            switch( blocks.Count ) {
                case 0:
                    return new RandomBrush();
                case 1:
                    return new RandomBrush( blocks[0], blockRatios[0] );
                default:
                    return new RandomBrush( blocks.ToArray(), blockRatios.ToArray() );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:29,代码来源:RandomBrush.cs

示例2: MakeBrush

        public IBrush MakeBrush( Player player, CommandReader cmd ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );

            List<Block> blocks = new List<Block>();
            List<int> blockRatios = new List<int>();
            while( cmd.HasNext ) {
                int ratio;
                Block block;
                if( !cmd.NextBlockWithParam( player, true, out block, out ratio ) ) return null;
                if( ratio < 1 || ratio > RandomBrush.MaxRatio ) {
                    player.Message( "Random brush: Invalid block ratio ({0}). Must be between 1 and {1}.",
                                    ratio, RandomBrush.MaxRatio );
                    return null;
                }
                blocks.Add( block );
                blockRatios.Add( ratio );
            }

            if( blocks.Count == 0 ) {
                return new RandomBrush();
            } else if( blocks.Count == 1 ) {
                return new RandomBrush( blocks[0], blockRatios[0] );
            } else {
                return new RandomBrush( blocks.ToArray(), blockRatios.ToArray() );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:27,代码来源:RandomBrush.cs

示例3: MakeInstance

        public IBrushInstance MakeInstance( Player player, CommandReader cmd, DrawOperation state ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );
            if( state == null ) throw new ArgumentNullException( "state" );

            List<Block> blocks = new List<Block>();
            List<int> blockRatios = new List<int>();
            while( cmd.HasNext ) {
                int ratio;
                Block block;
                if( !cmd.NextBlockWithParam( player, true, out block, out ratio ) ) return null;
                if( ratio < 1 || ratio > MaxRatio ) {
                    player.Message( "Cloudy brush: Invalid block ratio ({0}). Must be between 1 and {1}.",
                                    ratio, MaxRatio );
                    return null;
                }
                blocks.Add( block );
                blockRatios.Add( ratio );
            }

            if( blocks.Count == 0 ) {
                if( Blocks.Length == 0 ) {
                    player.Message( "{0} brush: Please specify at least one block.", Factory.Name );
                    return null;
                } else {
                    return new CloudyBrush( this );
                }
            } else if( blocks.Count == 1 ) {
                return new CloudyBrush( blocks[0], blockRatios[0] );
            } else {
                return new CloudyBrush( blocks.ToArray(), blockRatios.ToArray() );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:33,代码来源:CloudyBrush.cs

示例4: MakeBrush

        public IBrush MakeBrush( Player player, CommandReader cmd ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );

            List<Block> blocks = new List<Block>();
            List<int> blockRatios = new List<int>();
            bool scaleSpecified = false,
                 turbulenceSpecified = false,
                 seedSpecified = false;
            int scale = 100,
                turbulence = 100;
            UInt16 seed = CloudyBrush.NextSeed();

            while( true ) {
                int offset = cmd.Offset;
                string rawNextParam = cmd.Next();
                if( rawNextParam == null ) break;

                if( rawNextParam.EndsWith( "%" ) ) {
                    string numPart = rawNextParam.Substring( 0, rawNextParam.Length - 1 );
                    int tempScale;
                    if( !Int32.TryParse( numPart, out tempScale ) ) {
                        player.Message( "Cloudy brush: To specify scale, write a number followed by a percentage (e.g. 100%)." );
                        return null;
                    }
                    if( scaleSpecified ) {
                        player.Message( "Cloudy brush: Scale has been specified twice." );
                        return null;
                    }
                    if( scale < 1 || tempScale > CloudyBrush.MaxScale ) {
                        player.Message( "Cloudy brush: Invalid scale ({0}). Must be between 1 and {1}",
                                        scale, CloudyBrush.MaxScale );
                        return null;
                    }
                    scale = tempScale;
                    scaleSpecified = true;
                    continue;

                } else if( rawNextParam.EndsWith( "T", StringComparison.OrdinalIgnoreCase ) ) {
                    string numPart = rawNextParam.Substring( 0, rawNextParam.Length - 1 );
                    int tempTurbulence;
                    if( Int32.TryParse( numPart, out tempTurbulence ) ) {
                        if( turbulenceSpecified ) {
                            player.Message( "Cloudy brush: Turbulence has been specified twice." );
                            return null;
                        }
                        if( turbulence < 1 || tempTurbulence > CloudyBrush.MaxScale ) {
                            player.Message( "Cloudy brush: Invalid turbulence ({0}). Must be between 1 and {1}",
                                            turbulence, CloudyBrush.MaxScale );
                            return null;
                        }
                        turbulence = tempTurbulence;
                        turbulenceSpecified = true;
                        continue;
                    }

                } else if( rawNextParam.EndsWith( "S", StringComparison.OrdinalIgnoreCase ) ) {
                    string numPart = rawNextParam.Substring( 0, rawNextParam.Length - 1 );
                    try {
                        seed = UInt16.Parse( numPart, System.Globalization.NumberStyles.HexNumber );
                        if( seedSpecified ) {
                            player.Message( "Cloudy brush: Seed has been specified twice." );
                            return null;
                        }
                        seedSpecified = true;
                        continue;
                    } catch {
                        seed = CloudyBrush.NextSeed();
                    }
                }

                cmd.Offset = offset;
                int ratio;
                Block block;
                if( !cmd.NextBlockWithParam( player, true, out block, out ratio ) ) return null;
                if( ratio < 1 || ratio > CloudyBrush.MaxRatio ) {
                    player.Message( "Cloudy brush: Invalid block ratio ({0}). Must be between 1 and {1}.",
                                    ratio, CloudyBrush.MaxRatio );
                    return null;
                }
                blocks.Add( block );
                blockRatios.Add( ratio );
            }

            CloudyBrush madeBrush;
            if( blocks.Count == 0 ) {
                madeBrush = new CloudyBrush();
            } else if( blocks.Count == 1 ) {
                madeBrush = new CloudyBrush( blocks[0], blockRatios[0] );
            } else {
                madeBrush = new CloudyBrush( blocks.ToArray(), blockRatios.ToArray() );
            }

            madeBrush.Frequency /= ( scale / 100f );
            madeBrush.Persistence *= ( turbulence / 100f );
            madeBrush.Seed = seed;

            return madeBrush;
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:99,代码来源:CloudyBrush.cs

示例5: MakeInstance

        public IBrushInstance MakeInstance( Player player, CommandReader cmd, DrawOperation op ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( cmd == null ) throw new ArgumentNullException( "cmd" );
            if( op == null ) throw new ArgumentNullException( "op" );

            List<Block> blocks = new List<Block>();
            List<int> blockRatios = new List<int>();
            while( cmd.HasNext ) {
                int ratio;
                Block block;
                if( !cmd.NextBlockWithParam( player, true, out block, out ratio ) ) return null;
                if( ratio < 0 || ratio > 1000 ) {
                    player.Message( "Invalid block ratio ({0}). Must be between 1 and 1000.", ratio );
                    return null;
                }
                if( block == Block.None ) return null;
                blocks.Add( block );
                blockRatios.Add( ratio );
            }

            switch( blocks.Count ) {
                case 0:
                    if( Blocks.Length == 0 ) {
                        player.Message( "{0} brush: Please specify at least one block.", Factory.Name );
                        return null;
                    } else {
                        return new RandomBrush( this );
                    }
                case 1:
                    return new RandomBrush( blocks[0], blockRatios[0] );
                default:
                    return new RandomBrush( blocks.ToArray(), blockRatios.ToArray() );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:34,代码来源:RandomBrush.cs


注:本文中的CommandReader.NextBlockWithParam方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。