本文整理汇总了C#中CommandEventArgs.GetBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# CommandEventArgs.GetBoolean方法的具体用法?C# CommandEventArgs.GetBoolean怎么用?C# CommandEventArgs.GetBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CommandEventArgs
的用法示例。
在下文中一共展示了CommandEventArgs.GetBoolean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnRestoreCommand
public static void OnRestoreCommand(CommandEventArgs e)
{
if (e.Mobile == null || e.Mobile.Deleted)
{
return;
}
bool moveExisting = false, logging = true;
if (e.Arguments.Length > 0)
{
moveExisting = e.GetBoolean(0);
}
if (e.Arguments.Length > 1)
{
logging = e.GetBoolean(1);
}
e.Mobile.SendMessage("Target a PlayerMobile to restore...");
e.Mobile.BeginTarget<PlayerMobile>(
(m, t) =>
{
int created, deleted, ignored, moved;
RestoreState(t, moveExisting, logging, out created, out deleted, out ignored, out moved);
e.Mobile.SendMessage(
"Restore: {0:#,0} created, {1:#,0} deleted, {2:#,0} ignored, and {3:#,0} moved item states.",
created,
deleted,
ignored,
moved);
},
null);
}
示例2: Animate_OnCommand
public static void Animate_OnCommand( CommandEventArgs e )
{
if ( e.Length == 6 )
{
e.Mobile.Animate( e.GetInt32( 0 ), e.GetInt32( 1 ), e.GetInt32( 2 ), e.GetBoolean( 3 ), e.GetBoolean( 4 ), e.GetInt32( 5 ) );
}
else
{
e.Mobile.SendMessage( "Format: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>" );
}
}
示例3: OnBackupCommand
public static void OnBackupCommand(CommandEventArgs e)
{
if (e.Mobile == null || e.Mobile.Deleted)
{
return;
}
e.Mobile.SendMessage("Target a PlayerMobile to backup...");
e.Mobile.BeginTarget<PlayerMobile>(
(m, t) =>
{
int count, fails;
BackupState(t, !e.GetBoolean(0), out count, out fails);
if (fails > 0)
{
e.Mobile.SendMessage("Backup: {0:#,0} / {1:#,0} saved item states.", count - fails, count);
}
else
{
e.Mobile.SendMessage("Backup: {0:#,0} saved item states.", count);
}
},
null);
}
示例4: SetGuarded_OnCommand
private static void SetGuarded_OnCommand( CommandEventArgs e )
{
Mobile from = e.Mobile;
if ( e.Length == 1 )
{
GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
if ( reg == null )
{
from.SendMessage( "You are not in a guardable region." );
}
else
{
reg.Disabled = !e.GetBoolean( 0 );
if ( reg.Disabled )
from.SendMessage( "The guards in this region have been disabled." );
else
from.SendMessage( "The guards in this region have been enabled." );
}
}
else
{
from.SendMessage( "Format: SetGuarded <true|false>" );
}
}
示例5: SetProfiles_OnCommand
public static void SetProfiles_OnCommand( CommandEventArgs e )
{
if ( e.Length == 1 )
Core.Profiling = e.GetBoolean( 0 );
else
Core.Profiling = !Core.Profiling;
e.Mobile.SendMessage( "Profiling has been {0}.", Core.Profiling ? "enabled" : "disabled" );
}
示例6: ConsoleListen_OnCommand
public static void ConsoleListen_OnCommand( CommandEventArgs e )
{
if( e.Length == 1 )
{
SetConsoleListen( e.GetBoolean( 0 ) );
e.Mobile.SendMessage( "Console speech output has been {0}.", ConsoleEnabled ? "enabled" : "disabled" );
}
else
{
e.Mobile.SendMessage( "Format: ConsoleListen <true | false >" );
}
}
示例7: SetSaves_OnCommand
public static void SetSaves_OnCommand( CommandEventArgs e )
{
if ( e.Length == 1 )
{
m_SavesEnabled = e.GetBoolean( 0 );
e.Mobile.SendMessage( "Saves have been {0}.", m_SavesEnabled ? "enabled" : "disabled" );
}
else
{
e.Mobile.SendMessage( "Format: SetSaves <true | false>" );
}
}
示例8: DragEffects_OnCommand
public static void DragEffects_OnCommand( CommandEventArgs e )
{
if ( e.Length == 0 )
{
e.Mobile.SendMessage( "Drag effects are currently {0}.", Mobile.DragEffects ? "enabled" : "disabled" );
}
else
{
Mobile.DragEffects = e.GetBoolean( 0 );
e.Mobile.SendMessage( "Drag effects have been {0}.", Mobile.DragEffects ? "enabled" : "disabled" );
}
}
示例9: SpeedBoost_OnCommand
private static void SpeedBoost_OnCommand( CommandEventArgs e )
{
Mobile from = e.Mobile;
if ( e.Length <= 1 )
{
if ( e.Length == 1 && !e.GetBoolean( 0 ) )
{
from.Send( SpeedControl.Disable );
from.SendMessage( "Speed boost has been disabled." );
}
else
{
from.Send( SpeedControl.MountSpeed );
from.SendMessage( "Speed boost has been enabled." );
}
}
else
{
from.SendMessage( "Format: SpeedBoost [true|false]" );
}
}
示例10: SpeedBoost_OnCommand
private static void SpeedBoost_OnCommand( CommandEventArgs e )
{
Mobile from = e.Mobile;
if (from.NetState == null || from.NetState.Account == null) return;
if (from.AccessLevel == AccessLevel.Player)
{
// only allow it if they are a pseudoseer with any permissions
Mobile controllingMob = from.NetState.Account.GetPseudoSeerLastCharacter();
if (controllingMob != null && controllingMob.Account != null)
{
if (controllingMob.AccessLevel == AccessLevel.Player)
{
if (!(from is BaseCreature))
{
from.SendMessage("You do not have access to that command.");
return;
}
else
{
BaseCreature bc = (BaseCreature)from;
if (!PseudoSeerStone.AllowAllPossessedMobsSpeedBoost)
{
if (!PseudoSeerStone.AllowPseudoseerMobsSpeedBoost
|| bc.PseudoSeerPermissions == null
|| bc.PseudoSeerPermissions == String.Empty)
{
from.SendMessage("You do not have access to that command.");
return;
}
// otherwise they are a pseudoseer with permissions--allow speedboost
}
// otherwise they are possessing a mob, and all possessed mobs can have speedboost
}
}
// otherwise they are >= Counselor--allow speedboost
}
else
{
from.SendMessage("You do not have access to that command.");
return;
}
}
if ( e.Length <= 1 )
{
bool on = e.GetBoolean( 0 ) || e.ArgString.Trim().ToLower() == "on";
if ( e.Length == 1 && !on )
{
from.Send( SpeedControl.Disable );
from.SendMessage( "Speed boost has been disabled." );
}
else
{
from.Send( SpeedControl.MountSpeed );
from.SendMessage( "Speed boost has been enabled." );
}
}
else
{
from.SendMessage( "Format: SpeedBoost [true|false]" );
}
}
示例11: SetDonations_OnCommand
public static void SetDonations_OnCommand(CommandEventArgs e)
{
if (e.Length == 1)
{
ms_ClaimDonationsBlocked = !e.GetBoolean(0);//Note: true leads to donations not being blocked!
e.Mobile.SendMessage("Donations have been {0}.", ms_ClaimDonationsBlocked ? "disabled" : "enabled");
e.Mobile.SendMessage("Warning: Donations will be reactivated on server restart!");
}
else
{
e.Mobile.SendMessage("Donations are {0}.", ms_ClaimDonationsBlocked ? "disabled" : "enabled");
e.Mobile.SendMessage("Format: SetDonations <true | false>");
}
}
示例12: AutoRestart_OnCommand
public static void AutoRestart_OnCommand( CommandEventArgs e )
{
if ( e.Length == 1 )
{
Enabled = e.GetBoolean( 0 );
if ( Enabled )
{
m_RestartTime = DateTime.Now.Date;
if ( m_RestartTime < DateTime.Now )
m_RestartTime += RestartDay + RestartHour + RestartMinute;
}
e.Mobile.SendMessage( "Auto restarting has been {0}.", Enabled ? "enabled" : "disabled" );
}
else
{
e.Mobile.SendMessage( "Format: AutoRestart <true | false>" );
e.Mobile.SendMessage( "Auto restarting is currently {0}.", Enabled ? "enabled" : "disabled" );
return;
}
}
示例13: SaveAllQuests_OnCommand
public static void SaveAllQuests_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
if ( e.Length > 1 )
{
m.SendMessage( "Syntax: SaveAllQuests [saveEnabled=true]" );
return;
}
bool enable = ( e.Length == 1 ) ? e.GetBoolean( 0 ) : true;
foreach ( MLQuest quest in m_Quests.Values )
quest.SaveEnabled = enable;
m.SendMessage( "Serialization for all quests is now {0}.", enable ? "enabled" : "disabled" );
if ( AutoGenerateNew && !enable )
m.SendMessage( "Please note that automatic generation of new quests is ON. All quests will be regenerated on the next server start." );
}
示例14: SaveQuest_OnCommand
public static void SaveQuest_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
if ( e.Length == 0 || e.Length > 2 )
{
m.SendMessage( "Syntax: SaveQuest <id> [saveEnabled=true]" );
return;
}
Type index = ScriptCompiler.FindTypeByName( e.GetString( 0 ) );
MLQuest quest;
if ( index == null || !m_Quests.TryGetValue( index, out quest ) )
{
m.SendMessage( "Invalid quest type name." );
return;
}
bool enable = ( e.Length == 2 ) ? e.GetBoolean( 1 ) : true;
quest.SaveEnabled = enable;
m.SendMessage( "Serialization for quest {0} is now {1}.", quest.GetType().Name, enable ? "enabled" : "disabled" );
if ( AutoGenerateNew && !enable )
m.SendMessage( "Please note that automatic generation of new quests is ON. This quest will be regenerated on the next server start." );
}
示例15: ExecuteList
public override void ExecuteList(CommandEventArgs e, ArrayList list)
{
e.Mobile.SendGump(new WarningGump(1060637, 30720, String.Format("You are about to insert {0} objects. This cannot be undone without a full server revert.<br><br>Continue?", list.Count), 0xFFC000, 420, 280, new WarningGumpCallback(OnConfirmCallback), new object[] { e, list, (e.Length < 1 || !e.GetBoolean(0)) }));
this.AddResponse("Awaiting confirmation...");
}