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C# ColorValue.ToArgb方法代码示例

本文整理汇总了C#中ColorValue.ToArgb方法的典型用法代码示例。如果您正苦于以下问题:C# ColorValue.ToArgb方法的具体用法?C# ColorValue.ToArgb怎么用?C# ColorValue.ToArgb使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ColorValue的用法示例。


在下文中一共展示了ColorValue.ToArgb方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawRectangle

        /// <summary>Draw a rectangle</summary>
        public void DrawRectangle(System.Drawing.Rectangle rect, ColorValue color)
        {
            // Offset the rectangle
            rect.Offset(dialogX, dialogY);

            // If caption is enabled, offset the Y position by its height
            if (hasCaption)
                rect.Offset(0, captionHeight);

            // Get the integer value of the color
            int realColor = color.ToArgb();
            // Create some vertices
            CustomVertex.TransformedColoredTextured[] verts = {
                new CustomVertex.TransformedColoredTextured((float)rect.Left - 0.5f, (float)rect.Top -0.5f, 0.5f, 1.0f, realColor, 0, 0),
                new CustomVertex.TransformedColoredTextured((float)rect.Right - 0.5f, (float)rect.Top -0.5f, 0.5f, 1.0f, realColor, 0, 0),
                new CustomVertex.TransformedColoredTextured((float)rect.Right - 0.5f, (float)rect.Bottom -0.5f, 0.5f, 1.0f, realColor, 0, 0),
                new CustomVertex.TransformedColoredTextured((float)rect.Left - 0.5f, (float)rect.Bottom -0.5f, 0.5f, 1.0f, realColor, 0, 0),
            };

            // Get the device
            Device device = SampleFramework.Device;

            // Since we're doing our own drawing here, we need to flush the sprites
            DialogResourceManager.GetGlobalInstance().Sprite.Flush();
            // Preserve the devices current vertex declaration
            using (VertexDeclaration decl = device.VertexDeclaration)
            {
                // Set the vertex format
                device.VertexFormat = CustomVertex.TransformedColoredTextured.Format;

                // Set some texture states
                device.TextureState[0].ColorOperation = TextureOperation.SelectArg2;
                device.TextureState[0].AlphaOperation = TextureOperation.SelectArg2;

                // Draw the rectangle
                device.DrawUserPrimitives(PrimitiveType.TriangleFan, 2, verts);

                // Reset some texture states
                device.TextureState[0].ColorOperation = TextureOperation.Modulate;
                device.TextureState[0].AlphaOperation = TextureOperation.Modulate;

                // Restore the vertex declaration
                device.VertexDeclaration = decl;
            }
        }
开发者ID:JeremiahZhang,项目名称:AKA,代码行数:46,代码来源:dxmutgui.cs


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