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C# ColorImageFormat类代码示例

本文整理汇总了C#中ColorImageFormat的典型用法代码示例。如果您正苦于以下问题:C# ColorImageFormat类的具体用法?C# ColorImageFormat怎么用?C# ColorImageFormat使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ColorImageFormat类属于命名空间,在下文中一共展示了ColorImageFormat类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FaceTracker

        /// <summary>
        /// Initializes a new instance of the FaceTracker class from a reference of the Kinect device.
        /// <param name="sensor">Reference to kinect sensor instance</param>
        /// </summary>
        public FaceTracker(KinectSensor sensor)
        {
            if (sensor == null) {
            throw new ArgumentNullException("sensor");
              }

              if (!sensor.ColorStream.IsEnabled) {
            throw new InvalidOperationException("Color stream is not enabled yet.");
              }

              if (!sensor.DepthStream.IsEnabled) {
            throw new InvalidOperationException("Depth stream is not enabled yet.");
              }

              this.operationMode = OperationMode.Kinect;
              this.coordinateMapper = sensor.CoordinateMapper;
              this.initializationColorImageFormat = sensor.ColorStream.Format;
              this.initializationDepthImageFormat = sensor.DepthStream.Format;

              var newColorCameraConfig = new CameraConfig(
              (uint)sensor.ColorStream.FrameWidth,
              (uint)sensor.ColorStream.FrameHeight,
              sensor.ColorStream.NominalFocalLengthInPixels,
              FaceTrackingImageFormat.FTIMAGEFORMAT_UINT8_B8G8R8X8);
              var newDepthCameraConfig = new CameraConfig(
              (uint)sensor.DepthStream.FrameWidth,
              (uint)sensor.DepthStream.FrameHeight,
              sensor.DepthStream.NominalFocalLengthInPixels,
              FaceTrackingImageFormat.FTIMAGEFORMAT_UINT16_D13P3);
              this.Initialize(newColorCameraConfig, newDepthCameraConfig, IntPtr.Zero, IntPtr.Zero, this.DepthToColorCallback);
        }
开发者ID:ushadow,项目名称:handinput,代码行数:35,代码来源:FaceTracker.cs

示例2: ProcessData

        public void ProcessData(KinectSensor kinectSensor, ColorImageFormat colorImageFormat,
                                 byte[] colorImage, DepthImageFormat depthImageFormat, short[] depthImage,
                                 Skeleton[] skeletons, int skeletonFrameNumber)
        {
            if (skeletons == null)
            {
                return;
            }

            // Update the list of trackers and the trackers with the current frame information
            foreach (Skeleton skeleton in skeletons)
            {
                if (skeleton.TrackingState == SkeletonTrackingState.Tracked ||
                    skeleton.TrackingState == SkeletonTrackingState.PositionOnly)
                {
                    // We want keep a record of any skeleton, tracked or untracked.
                    if (!this._trackedSkeletons.ContainsKey(skeleton.TrackingId))
                    {
                        this._trackedSkeletons.Add(skeleton.TrackingId, new SkeletonFaceTracker());
                    }

                    // Give each tracker the upated frame.
                    SkeletonFaceTracker skeletonFaceTracker;
                    if (this._trackedSkeletons.TryGetValue(skeleton.TrackingId, out skeletonFaceTracker))
                    {
                        skeletonFaceTracker.OnFrameReady(kinectSensor, colorImageFormat, colorImage, depthImageFormat,
                                                         depthImage, skeleton);
                        skeletonFaceTracker.LastTrackedFrame = skeletonFrameNumber;
                    }
                }
            }

            RemoveOldTrackers(skeletonFrameNumber);
        }
开发者ID:konni-arcadia,项目名称:kinect-data-transmitter,代码行数:34,代码来源:FaceTracker.cs

示例3: SkeletalTracker

 public SkeletalTracker(Rectangle fullscreen, CoordinateMapper coordinateMapper, ColorImageFormat colorFormat)
 {
     _coordinateMapper = coordinateMapper;
     _colorFormat = colorFormat;
     _fullscreen = fullscreen;
     _aspectRatio = _fullscreen.Width / (double)_fullscreen.Height;
 }
开发者ID:NickVanderPyle,项目名称:KinectCamForConference,代码行数:7,代码来源:SkeletalTracker.cs

示例4: VideoShot

        public VideoShot(ColorImageProcesser processer, MainWindow window, int videoNum,
            KinectSensor kinectDevice,
            int dWidht, int dHeight,
            int cWidth, int cHeight,
            DepthImageFormat dImageFormat, ColorImageFormat cImageFormat)
        {
            parentProcesser = processer;
            videoName = PadLeft(videoNum);
            _windowUI = window;
            _kinectDevice = kinectDevice;

            depthFrameWidth = dWidht;
            depthFrameHeight = dHeight;

            colorFrameWidth = cWidth;
            colorFrameHeight = cHeight;

            depthFrameStride = depthFrameWidth * BytesPerPixel;
            colorFrameStride = colorFrameWidth * BytesPerPixel;

            depthImageFormat = dImageFormat;
            colorImageFormat = cImageFormat;

            screenHeight = SystemParameters.PrimaryScreenHeight;
            screenWidth = SystemParameters.PrimaryScreenWidth;

            Start();
        }
开发者ID:BillHuangg,项目名称:CMKinectImageProcess,代码行数:28,代码来源:VideoShot.cs

示例5: KinectManager

        /*/////////////////////////////////////////
          * CONSTRUCTOR(S)/DESTRUCTOR(S)
          */
        ///////////////////////////////////////
        public KinectManager(ColorImageFormat p_colour_format,
                             DepthImageFormat p_depth_format,
                             KinectGame_WindowsXNA p_game)
        {
            // Initialise the Kinect selector...
            this.colour_image_format = p_colour_format;
            this.depth_image_format = p_depth_format;
            this.root_game = p_game;

            this.colour_stream = null;
            this.depth_stream = null;
            this.skeleton_stream = null;

            this.debug_video_stream_dimensions = new Vector2(200, 150);

            status_map = new Dictionary<KinectStatus, string>();
            KinectSensor.KinectSensors.StatusChanged += this.KinectSensorsStatusChanged; // handler function for changes in the Kinect system
            this.DiscoverSensor();

            this.status_map.Add(KinectStatus.Undefined, "UNKNOWN STATUS MESSAGE");
            this.status_map.Add(KinectStatus.Connected, "Connected.");//string.Empty);
            this.status_map.Add(KinectStatus.DeviceNotGenuine, "Detected device is not genuine!");
            this.status_map.Add(KinectStatus.DeviceNotSupported, "Detected device is not supported!");
            this.status_map.Add(KinectStatus.Disconnected, "Disconnected/Device required!");
            this.status_map.Add(KinectStatus.Error, "Error in Kinect sensor!");
            this.status_map.Add(KinectStatus.Initializing, "Initialising Kinect sensor...");
            this.status_map.Add(KinectStatus.InsufficientBandwidth, "Insufficient bandwidth for Kinect sensor!");
            this.status_map.Add(KinectStatus.NotPowered, "Detected device is not powered!");
            this.status_map.Add(KinectStatus.NotReady, "Detected device is not ready!");

            // Load the status message font:
            this.msg_font = this.root_game.Content.Load<SpriteFont>("Fonts/Segoe16");
            this.msg_label_pos = new Vector2(4.0f, 2.0f);
        }
开发者ID:nhunt93,项目名称:CS3013_GROUP_9_PROJECT,代码行数:38,代码来源:KinectManager.cs

示例6: MainWindow

        public MainWindow()
        {
            InitializeComponent();
            try
            {
                ///キネクト本体の接続を確保、たしか接続されてない場合はfalseとかになった記憶
                this.kinect = KinectSensor.GetDefault();
                ///読み込む画像のフォーマット(rgbとか)を指定、どうやって読み込むかのリーダの設定も
                this.colorImageFormat = ColorImageFormat.Bgra;
                this.colorFrameDescription = this.kinect.ColorFrameSource.CreateFrameDescription(this.colorImageFormat);
                this.colorFrameReader = this.kinect.ColorFrameSource.OpenReader();
                this.colorFrameReader.FrameArrived += colorFrameReader_FrameArrived;
                this.kinect.Open();//キネクト起動!!
                if (!kinect.IsOpen)
                {
                    this.errorLog.Visibility = Visibility.Visible;
                    this.errorLog.Content = "キネクトが見つからないよ!残念!";
                    throw new Exception("キネクトが見つかりませんでした!!!");
                }
                ///bodyを格納するための配列作成
                bodies = new Body[kinect.BodyFrameSource.BodyCount];

                ///ボディリーダーを開く
                bodyFrameReader = kinect.BodyFrameSource.OpenReader();
                bodyFrameReader.FrameArrived += bodyFrameReader_FrameArrived;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
                Close();
            }
        }
开发者ID:TokisaSigure,项目名称:Kinectv2-Practice,代码行数:32,代码来源:MainWindow.xaml.cs

示例7: CoordinateConverter

 public CoordinateConverter(IEnumerable<byte> kinectParams, ColorImageFormat cif, 
                     DepthImageFormat dif)
 {
     mapper = new CoordinateMapper(kinectParams);
       this.cif = cif;
       this.dif = dif;
 }
开发者ID:ushadow,项目名称:handinput,代码行数:7,代码来源:CoordinateConverter.cs

示例8: OnKinectSensorChanged

        protected override void OnKinectSensorChanged(object sender, KinectSensorManagerEventArgs<KinectSensor> args)
        {
            if (null == args)
            {
                throw new ArgumentNullException("args");
            }

            if (null != args.OldValue)
            {
                args.OldValue.ColorFrameReady -= this.ColorImageReady;

                if (!this.RetainImageOnSensorChange)
                {
                    kinectColorImage.Source = null;
                    this.lastImageFormat = ColorImageFormat.Undefined;
                }
            }

            if ((null != args.NewValue) && (KinectStatus.Connected == args.NewValue.Status))
            {
                ResetFrameRateCounters();

                if (ColorImageFormat.RawYuvResolution640x480Fps15 == args.NewValue.ColorStream.Format)
                {
                    throw new NotImplementedException("RawYuv conversion is not yet implemented.");
                }
                else
                {
                    args.NewValue.ColorFrameReady += this.ColorImageReady;
                }
            }
        }
开发者ID:TrashTonyLin,项目名称:KinectCalAngle,代码行数:32,代码来源:KinectColorViewer.xaml.cs

示例9: KinectHelper

        private KinectHelper(TransformSmoothParameters tsp, bool near = false, 
                             ColorImageFormat colorFormat = ColorImageFormat.RgbResolution1280x960Fps12, 
                             DepthImageFormat depthFormat = DepthImageFormat.Resolution640x480Fps30)
        {
            _kinectSensor = KinectSensor.KinectSensors.FirstOrDefault(s => s.Status == KinectStatus.Connected);

            if (_kinectSensor == null)
            {
                throw new Exception("No Kinect-Sensor found.");
            }
            if (near)
            {
                _kinectSensor.SkeletonStream.TrackingMode = SkeletonTrackingMode.Seated;
                _kinectSensor.DepthStream.Range = DepthRange.Near;
                _kinectSensor.SkeletonStream.EnableTrackingInNearRange = true;
            }

            DepthImageFormat = depthFormat;
            ColorImageFormat = colorFormat;

            _kinectSensor.SkeletonStream.Enable(tsp);
            _kinectSensor.ColorStream.Enable(colorFormat);
            _kinectSensor.DepthStream.Enable(depthFormat);
            _kinectSensor.AllFramesReady += AllFramesReady;

            _kinectSensor.Start();
            _faceTracker = new FaceTracker(_kinectSensor);
        }
开发者ID:rechc,项目名称:KinectMiniApps,代码行数:28,代码来源:KinectHelper.cs

示例10: KinectChooser

        /// <summary>
        /// Initializes a new instance of the KinectChooser class.
        /// </summary>
        /// <param name="game">The related game object.</param>
        /// <param name="colorFormat">The desired color image format.</param>
        /// <param name="depthFormat">The desired depth image format.</param>
        public KinectChooser(Game game, ColorImageFormat colorFormat, DepthImageFormat depthFormat)
            : base(game)
        {
            this.colorImageFormat = colorFormat;
            this.depthImageFormat = depthFormat;

            this.nearMode = false;
            this.seatedMode = false;
            this.SimulateMouse = false;

            if (!Game1.SIMULATE_NO_KINECT)
            {
                KinectSensor.KinectSensors.StatusChanged += this.KinectSensors_StatusChanged;
                this.DiscoverSensor();
            }

            this.statusMap.Add(KinectStatus.Undefined, "Not connected, or in use");
            this.statusMap.Add(KinectStatus.Connected, string.Empty);
            this.statusMap.Add(KinectStatus.DeviceNotGenuine, "Device Not Genuine");
            this.statusMap.Add(KinectStatus.DeviceNotSupported, "Device Not Supported");
            this.statusMap.Add(KinectStatus.Disconnected, "Required");
            this.statusMap.Add(KinectStatus.Error, "Error");
            this.statusMap.Add(KinectStatus.Initializing, "Initializing...");
            this.statusMap.Add(KinectStatus.InsufficientBandwidth, "Insufficient Bandwidth");
            this.statusMap.Add(KinectStatus.NotPowered, "Not Powered");
            this.statusMap.Add(KinectStatus.NotReady, "Not Ready");
        }
开发者ID:shadarath,项目名称:SpaceExplorer,代码行数:33,代码来源:KinectChooser.cs

示例11: MainWindow

        /// <summary>
        /// コンストラクタ
        /// </summary>
        public MainWindow()
        {
            InitializeComponent();

            // Init Kinect Sensors
            this.kinect = KinectSensor.GetDefault();

            if (kinect == null)
            {
                this.showCloseDialog("Kinectが接続されていないか、利用できません。アプリケーションを終了します。");
            }

            this.colorImageFormat = ColorImageFormat.Bgra;
            this.colorFrameDescription = this.kinect.ColorFrameSource.CreateFrameDescription(this.colorImageFormat);
            this.colorFrameReader = this.kinect.ColorFrameSource.OpenReader();
            this.colorFrameReader.FrameArrived += ColorFrameReader_FrameArrived;
            bodyFrameReader = kinect.BodyFrameSource.OpenReader();
            bodyFrameReader.FrameArrived += bodyFrameReader_FrameArrived;

            this.kinect.Open();
            this.bodies = this.bodies = new Body[kinect.BodyFrameSource.BodyCount];

            KinectRegion.SetKinectRegion(this, kinectRegion);
            this.kinectRegion.KinectSensor = KinectSensor.GetDefault();

            this.isTraining = false;
        }
开发者ID:syv2357,项目名称:FASystem,代码行数:30,代码来源:MainWindow.xaml.cs

示例12: KinectSensorOnAllFramesReady

        private void KinectSensorOnAllFramesReady(object sender, AllFramesReadyEventArgs allFramesReadyEventArgs)
        {
            using (var colorImageFrame = allFramesReadyEventArgs.OpenColorImageFrame())
            {
                if (colorImageFrame == null)
                {
                    return;
                }

                // Make a copy of the color frame for displaying.
                var haveNewFormat = this.currentColorImageFormat != colorImageFrame.Format;
                if (haveNewFormat)
                {
                    this.currentColorImageFormat = colorImageFrame.Format;
                    this.colorImageData = new byte[colorImageFrame.PixelDataLength];
                    this.colorImageWritableBitmap = new WriteableBitmap(
                        colorImageFrame.Width, colorImageFrame.Height, 96, 96, PixelFormats.Bgr32, null);
                    ColorImage.Source = this.colorImageWritableBitmap;
                }

                colorImageFrame.CopyPixelDataTo(this.colorImageData);
                this.colorImageWritableBitmap.WritePixels(
                    new Int32Rect(0, 0, colorImageFrame.Width, colorImageFrame.Height),
                    this.colorImageData,
                    colorImageFrame.Width * Bgr32BytesPerPixel,
                    0);

            }
        }
开发者ID:kalwanis,项目名称:Kinect--Face-Tracking--and-LEDs,代码行数:29,代码来源:MainWindow.xaml.cs

示例13: KinectSensorOnAllFramesReady

        private void KinectSensorOnAllFramesReady(object sender, AllFramesReadyEventArgs allFramesReadyEventArgs)
        {
            using (var colorImageFrame = allFramesReadyEventArgs.OpenColorImageFrame())
            {
                if (colorImageFrame == null)
                {
                    return;
                }

                // Make a copy of the color frame for displaying.
                var haveNewFormat = this.currentColorImageFormat != colorImageFrame.Format;
                if (haveNewFormat)
                {
                    this.currentColorImageFormat = colorImageFrame.Format;
                    this.colorImageData = new byte[colorImageFrame.PixelDataLength];
                    this.colorImageWritableBitmap = new WriteableBitmap(
                        colorImageFrame.Width, colorImageFrame.Height, 96, 96, PixelFormats.Bgr32, null);
                    ColorImage.Source = this.colorImageWritableBitmap;
                }

                colorImageFrame.CopyPixelDataTo(this.colorImageData);
                this.colorImageWritableBitmap.WritePixels(
                    new Int32Rect(0, 0, colorImageFrame.Width, colorImageFrame.Height),
                    this.colorImageData,
                    colorImageFrame.Width * Bgr32BytesPerPixel,
                    0);

                /*
                double length = Point.Subtract(faceTrackingViewer.ppLeft, faceTrackingViewer.ppRight).Length;
                tB.Text = length.ToString();
                if (length > 19)
                {
                    elp.Fill = Brushes.Red;
                }
                else
                {
                    elp.Fill = Brushes.Green;
                }
                */

                double mouthWidth = faceTrackingViewer.mouthWidth;
                double noseWidth = faceTrackingViewer.noseWidth;

                double threshold = noseWidth * modifyValue;

                tBMouthDistance.Text = mouthWidth.ToString();
                tbThreshold.Text = threshold.ToString();

                if (mouthWidth > threshold)
                {
                    elp.Fill = Brushes.Red;
                }
                else
                {
                    elp.Fill = Brushes.Green;
                }
            }
        }
开发者ID:TangoChen,项目名称:KinectSmileTracking,代码行数:58,代码来源:MainWindow.xaml.cs

示例14: Kinect

        public Kinect(Game game, ColorImageFormat colorFormat, DepthImageFormat depthFormat)
            : base(game)
        {
            this.colorImageFormat = colorFormat;
            this.depthImageFormat = depthFormat;

            KinectSensor.KinectSensors.StatusChanged += this.KinectSensors_StatusChanged;
            this.DiscoverSensor();
        }
开发者ID:kira333,项目名称:MyProjects,代码行数:9,代码来源:Kinect.cs

示例15: MapSkeletonPointToColorPoint

 /// <summary>
 /// Map PointSkeleton3D to Point2D
 /// </summary>
 /// <param name="pointSkleton3D"></param>
 /// <param name="colorImageFormat"></param>
 /// <returns></returns>
 public Point2D MapSkeletonPointToColorPoint(PointSkeleton3D pointSkleton3D, ColorImageFormat colorImageFormat)
 {
     SkeletonPoint point = new SkeletonPoint();
     point.X = pointSkleton3D.X;
     point.Y = pointSkleton3D.Y;
     point.Z = pointSkleton3D.Z;
     ColorImagePoint ImgPoint = mapper.MapSkeletonPointToColorPoint(point, colorImageFormat);
     return new Point2D(ImgPoint.X, ImgPoint.Y);
 }
开发者ID:jiliyutou,项目名称:Kinect.Joy,代码行数:15,代码来源:CoordinateMapperPlus.cs


注:本文中的ColorImageFormat类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。