本文整理汇总了C#中ColorFormat类的典型用法代码示例。如果您正苦于以下问题:C# ColorFormat类的具体用法?C# ColorFormat怎么用?C# ColorFormat使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ColorFormat类属于命名空间,在下文中一共展示了ColorFormat类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestParameterSerialization
public void TestParameterSerialization()
{
var decoder = new PackedDecoder();
var p = new List<Parameter>();
decoder.WriteParameters(p);
Assert.AreNotEqual(0, p.Count);
var c1 = p.Count;
decoder.WriteParameters(p);
Assert.AreEqual(c1, p.Count);
decoder.ColorBPP = 4;
var cf = new ColorFormat(12, 5, 6, 4, 1, 3, 18, 1);
decoder.ColorFormat = cf;
((IPictureDecoderController)decoder).Width = 13;
((IPictureDecoderController)decoder).Height = 21;
decoder.WriteParameters(p);
Assert.AreEqual(1.ToString(), p.First(z => z.Name == "ppbyp").Value);
Assert.AreEqual(cf.ToString(), p.First(z => z.Name == "ColorFormat").Value);
Assert.AreEqual("13", p.First(z => z.Name == "Width").Value);
Assert.AreEqual("21", p.First(z => z.Name == "Height").Value);
var d2 = new PackedDecoder();
d2.ReadParameters(p);
Assert.AreEqual(4, d2.ColorBPP);
Assert.AreEqual(cf, d2.ColorFormat);
Assert.AreEqual(13, ((IPictureDecoderController)decoder).Width);
Assert.AreEqual(21, ((IPictureDecoderController)decoder).Height);
}
示例2: SelectGraphicsMode
public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo)
{
GraphicsMode gfx = new GraphicsMode((IntPtr)1, color, depth, stencil, samples,
accum, buffers, stereo);
System.Diagnostics.Debug.Print("Created dummy graphics mode.");
return gfx;
}
示例3: RawImage
public RawImage(byte[] tiles, TileForm form, ColorFormat format, int width, int height,
bool editable, string fileName = "")
: base()
{
this.fileName = fileName;
Set_Tiles(tiles, width, height, format, form, editable);
}
示例4: LessEngine
public LessEngine(Parser.Parser parser, ILogger logger, bool compress, ColorFormat colorFormat)
{
Parser = parser;
Logger = logger;
Compress = compress;
ColorFormat = colorFormat;
}
示例5: TextureCubeArray
/// <summary>
///
/// </summary>
/// <param name="device"></param>
/// <param name="size"></param>
/// <param name="count"></param>
/// <param name="format"></param>
/// <param name="mips"></param>
public TextureCubeArray ( GraphicsDevice device, int size, int count, ColorFormat format, bool mips ) : base(device)
{
if (count>2048/6) {
throw new GraphicsException("Too much elements in texture array");
}
this.Width = size;
this.Depth = 1;
this.Height = size;
this.MipCount = mips ? ShaderResource.CalculateMipLevels(Width,Height) : 1;
var texDesc = new Texture2DDescription();
texDesc.ArraySize = 6 * count;
texDesc.BindFlags = BindFlags.ShaderResource;
texDesc.CpuAccessFlags = CpuAccessFlags.None;
texDesc.Format = MakeTypeless( Converter.Convert( format ) );
texDesc.Height = Height;
texDesc.MipLevels = 0;
texDesc.OptionFlags = ResourceOptionFlags.TextureCube;
texDesc.SampleDescription.Count = 1;
texDesc.SampleDescription.Quality = 0;
texDesc.Usage = ResourceUsage.Default;
texDesc.Width = Width;
texCubeArray = new D3D.Texture2D( device.Device, texDesc );
SRV = new ShaderResourceView( device.Device, texCubeArray );
}
示例6: VolumeRWTexture
/// <summary>
/// Creates texture
/// </summary>
/// <param name="device"></param>
public VolumeRWTexture ( GraphicsDevice device, int width, int height, int depth, ColorFormat format, bool mips ) : base( device )
{
this.Width = width;
this.Height = height;
this.Depth = depth;
this.format = format;
this.mipCount = mips ? ShaderResource.CalculateMipLevels(Width,Height,Depth) : 1;
var texDesc = new Texture3DDescription();
texDesc.BindFlags = BindFlags.ShaderResource | BindFlags.UnorderedAccess;
texDesc.CpuAccessFlags = CpuAccessFlags.None;
texDesc.Format = Converter.Convert( format );
texDesc.Height = Height;
texDesc.MipLevels = mipCount;
texDesc.OptionFlags = ResourceOptionFlags.None;
texDesc.Usage = ResourceUsage.Default;
texDesc.Width = Width;
texDesc.Depth = Depth;
var uavDesc = new UnorderedAccessViewDescription();
uavDesc.Format = Converter.Convert( format );
uavDesc.Dimension = UnorderedAccessViewDimension.Texture3D;
uavDesc.Texture3D.FirstWSlice = 0;
uavDesc.Texture3D.MipSlice = 0;
uavDesc.Texture3D.WSize = depth;
tex3D = new D3D.Texture3D( device.Device, texDesc );
SRV = new D3D.ShaderResourceView( device.Device, tex3D );
uav = new UnorderedAccessView( device.Device, tex3D, uavDesc );
}
示例7: Image
public Image()
{
this.data = null;
this.original = null;
this.format = ColorFormat.Unknown;
this.pixelEnc = PixelEncoding.Unknown;
this.tileSize = new Size(8, 8);
this.width = 0;
this.height = 0;
}
示例8: Color
/// <summary>
/// Return a Random color.
/// </summary>
/// <param name="format"></param>
/// <param name="casing"></param>
/// <param name="grayscale"></param>
/// <example>
/// <code language="cs">
/// // this will return a string. (ex. "rgba(128, 255, 128, 0.5)")
/// var color = _random.Color(ColorFormat.Rgba);
/// </code>
/// </example>
/// <returns></returns>
public string Color(ColorFormat format, CasingType casing = CasingType.Lower, bool grayscale = true)
{
var colorValue = "";
switch (format)
{
case ColorFormat.Hex:
colorValue = string.Format("#{0}", grayscale ? Gray(Hash(2)) : Hash(6));
break;
case ColorFormat.ShortHex:
colorValue = string.Format("#{0}", grayscale ? Gray(Hash(1)) : Hash(3));
break;
case ColorFormat.Rgb:
if (grayscale)
{
var rgb = Gray(Natural(max: 255).ToString(), ",");
colorValue = string.Format("rgb({0})", rgb);
}
else
{
var r = Natural(255);
var g = Natural(255);
var b = Natural(255);
colorValue = string.Format("rgb({0}, {1}, {2})", r, g, b);
}
break;
case ColorFormat.Rgba:
if (grayscale)
{
var rgb = Gray(Natural(max: 255).ToString(), ",");
var alpha = Float(0, 1);
colorValue = string.Format("rgba({0}, {1})", rgb, alpha);
}
else
{
var r = Natural(255);
var g = Natural(255);
var b = Natural(255);
var alpha = Float(0, 1);
colorValue = string.Format("rgba({0}, {1}, {2}, {3})", r, g, b, alpha);
}
break;
case ColorFormat.ConstantHex:
colorValue = string.Format("0x{0}", grayscale ? Gray(Hash(2)) : Hash(6));
break;
default:
colorValue = string.Empty;
break;
}
if (casing == CasingType.Upper)
colorValue = colorValue.ToUpper();
return colorValue;
}
示例9: RenderTargetSurface
/// <summary>
///
/// </summary>
/// <param name="rtv"></param>
internal RenderTargetSurface( RenderTargetView rtv, UnorderedAccessView uav, Resource resource, int subresource, ColorFormat format, int width, int height, int sampleCount )
{
Width = width;
Height = height;
Format = format;
SampleCount = sampleCount;
RTV = rtv;
UAV = uav;
Resource = resource;
Subresource = subresource;
}
示例10: FromFormat
public static Color FromFormat(uint color, ColorFormat format)
{
switch(format)
{
case ColorFormat.ARGB:
return new Color((byte)(color >> 24), (byte)(color >> 16), (byte)(color >> 8), (byte)(color));
case ColorFormat.RGBA:
return new Color((byte)(color & 0xFF), (byte)((color & 0xFF000000) >> 24), (byte)((color & 0x00FF0000) >> 16), (byte)((color & 0x0000FF00) >> 8));
default:
throw new ArgumentException();
}
}
示例11: ColorToDecimal
public static int ColorToDecimal(Color color, ColorFormat format = ColorFormat.RGB)
{
switch (format)
{
default:
case ColorFormat.RGB:
return color.R << 16 | color.G << 8 | color.B;
case ColorFormat.RGBA:
return color.R << 24 | color.G << 16 | color.B << 8 | color.A;
case ColorFormat.ARGB:
return color.A << 24 | color.R << 16 | color.G << 8 | color.B;
}
}
示例12: ColorToHex
public static string ColorToHex(Color color, ColorFormat format = ColorFormat.RGB)
{
switch (format)
{
default:
case ColorFormat.RGB:
return string.Format("{0:X2}{1:X2}{2:X2}", color.R, color.G, color.B);
case ColorFormat.RGBA:
return string.Format("{0:X2}{1:X2}{2:X2}{3:X2}", color.R, color.G, color.B, color.A);
case ColorFormat.ARGB:
return string.Format("{0:X2}{1:X2}{2:X2}{3:X2}", color.A, color.R, color.G, color.B);
}
}
示例13: TestDecode
public void TestDecode()
{
unchecked {
var cf = new ColorFormat(16, 8, 8, 8, 0, 8, 24, 8);
var result = cf.Decode((int)0x87654321);
Assert.AreEqual((int)0x87654321, result);
Assert.AreEqual((int)0x87, ((result >> 24) & 0xff));
}
{
var cf = new ColorFormat(8, 4, 4, 4, 0, 4, 0, 0);
var result = cf.Decode(0x0352);
Assert.AreEqual((uint)0xff335522, (uint)result);
}
}
示例14: ColorConverterSmartTagAction
public ColorConverterSmartTagAction(ITrackingSpan span, ParseItem item, ColorModel colorModel, ColorFormat format)
{
_span = span;
_item = item;
_format = format;
_colorModel = colorModel;
if (Icon == null)
{
Icon = BitmapFrame.Create(new Uri("pack://application:,,,/WebEssentials2013;component/Resources/palette.png", UriKind.RelativeOrAbsolute));
}
SetDisplayText();
}
示例15: AddColor
public int AddColor( ref byte[] Bytes, int idx, Color clr, ColorFormat fmt )
{
int nc = (int)clr.ToArgb();
byte a = (byte)((nc&0xFF000000)>>24);
byte r = (byte)((nc&0x00FF0000)>>16);
byte g = (byte)((nc&0x0000FF00)>>8);
byte b = (byte)((nc&0x000000FF));
switch (fmt)
{
case ColorFormat.ARGB4444:
{
byte b1 = (byte)((a&0xF0)|(r>>4));
byte b2 = (byte)((g&0xF0)|(b>>4));
Bytes[idx] = b2;
Bytes[idx + 1] = b1;
return 2;
}
case ColorFormat.ARGB8888:
{
Bytes[idx] = b;
Bytes[idx + 1] = g;
Bytes[idx + 2] = r;
Bytes[idx + 3] = a;
return 4;
}
case ColorFormat.RGB565:
{
byte b1 = (byte)((r&0xF8)|((g&0xFC)>>5));
byte b2 = (byte)(((g<<3)&0xE0)|((b&0xF8)>>3));
Bytes[idx] = b2;
Bytes[idx + 1] = b1;
return 2;
}
case ColorFormat.RGB888:
{
Bytes[idx] = b;
Bytes[idx + 1] = g;
Bytes[idx + 2] = r;
return 3;
}
case ColorFormat.A8:
{
Bytes[idx] = a;
return 1;
}
}
return 0;
}