本文整理汇总了C#中Color32类的典型用法代码示例。如果您正苦于以下问题:C# Color32类的具体用法?C# Color32怎么用?C# Color32使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Color32类属于命名空间,在下文中一共展示了Color32类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: QuantizePixel
/// <summary>
/// Override this to process the pixel in the second pass of the algorithm
/// </summary>
/// <param name="pixel">The pixel to quantize</param>
/// <param name="destinationPixel"></param>
/// <returns>The quantized value</returns>
protected override void QuantizePixel(Color32* pixel, Color32* destinationPixel)
{
destinationPixel->Red = pixel->Alpha;
destinationPixel->Blue = pixel->Alpha;
destinationPixel->Green = pixel->Alpha;
destinationPixel->Alpha = 255;
}
示例2: QuantizePixel
/// <summary>
/// Override this to process the pixel in the second pass of the algorithm
/// </summary>
/// <param name="pixel">The pixel to quantize</param>
/// <param name="destinationPixel"></param>
/// <returns>The quantized value</returns>
protected override void QuantizePixel(Color32* pixel, Color32* destinationPixel)
{
if (pixel->Alpha > 127)
{
destinationPixel->Red = pixel->Red;
destinationPixel->Green = pixel->Green;
destinationPixel->Blue = pixel->Blue;
destinationPixel->Alpha = 255;
}
else
{
int maxColor = pixel->Red;
if (maxColor < pixel->Green)
maxColor = pixel->Green;
if (maxColor < pixel->Blue)
maxColor = pixel->Blue;
int minColor = pixel->Red;
if (minColor > pixel->Green)
minColor = pixel->Green;
if (minColor > pixel->Blue)
minColor = pixel->Blue;
var luminance = (byte)((minColor + maxColor) / 2.00f);
destinationPixel->Red = luminance;
destinationPixel->Green = luminance;
destinationPixel->Blue = luminance;
//destinationPixel->Alpha = 0;
destinationPixel->Alpha = pixel->Alpha;
}
}
示例3: drawOnImage
public override void drawOnImage(ref Image image, ref Image normalMap, BoundingBox boundingBox)
{
drawOnImage(ref image, boundingBox);
if (_normalOption == NormalOption.USE_BACKGROUND) return;
Image textImage = new Image(image.width, image.height);
Color32 backgroudColor = new Color32(127, 127, 127, 0);
textImage.fill(backgroudColor);
Color32 color = Global.Gray32;
if (_normalOption == NormalOption.RAISE_TEXT) color = Global.White32;
if (_normalOption == NormalOption.LOWER_TEXT) color = Global.Black32;
textImage.drawText(_text, _fontName, _fontSize, _position, _rotation, color, _mirror, AlphaOption.OVERWRITE, 255, BlendMethod.PIXEL);
BoundingBox bBox = new BoundingBox(boundingBox);
if (image.width != normalMap.width || image.height != normalMap.height)
{
textImage.rescale(normalMap.width, normalMap.height);
bBox.x = (int)((float)bBox.x * (float)normalMap.width / (float)image.width);
bBox.w = (int)((float)bBox.w * (float)normalMap.width / (float)image.width);
bBox.y = (int)((float)bBox.y * (float)normalMap.height / (float)image.height);
bBox.h = (int)((float)bBox.h * (float)normalMap.height / (float)image.height);
}
Image normalMapImage = textImage.createNormalMap(_normalScale);
normalMap.overlay(normalMapImage, textImage, 128, bBox);
}
示例4: Quantize
public static void Quantize(Bitmap bitmap, Color32[] colorsTable)
{
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, bitmap.PixelFormat);
var colorsDictionary = new Dictionary<Color, Color32>();
unsafe
{
var p = (int*)bitmapData.Scan0.ToPointer();
for (var i = 0; i < bitmap.Height * bitmap.Width; i++)
{
var color = Color.FromArgb(p[i]);
Color32 closestColor;
if (!colorsDictionary.TryGetValue(color, out closestColor))
{
closestColor = FindClosestColor(color, colorsTable);
colorsDictionary[color] = closestColor;
}
p[i] = closestColor.ARGB;
}
}
bitmap.UnlockBits(bitmapData);
}
示例5: QuantizePixel
/// <summary> Override this to process the pixel in the second pass of the algorithm. </summary>
/// <param name="pixel"> The pixel to quantize. </param>
/// <returns> The quantized value. </returns>
protected override byte QuantizePixel( Color32* pixel ) {
byte paletteIndex = (byte)maxColors; // The color at [_maxColors] is set to transparent
// Get the palette index if this non-transparent
if( pixel->Alpha > 0 )
paletteIndex = (byte)octree.GetPaletteIndex( pixel );
return paletteIndex;
}
示例6: TextMeshRenderer
public TextMeshRenderer(LWF lwf, TextContext context)
: base(lwf, context)
{
m_mesh = new Mesh();
m_matrix = new Matrix4x4();
m_renderMatrix = new Matrix4x4();
m_colorMult = new UnityEngine.Color();
m_colorAdd = new UnityEngine.Color();
m_color = new Color32();
}
示例7: TextMeshRenderer
public TextMeshRenderer(LWF lwf, UnityRenderer.TextContext context)
: base(lwf, context)
{
m_matrix = new Matrix(0, 0, 0, 0, 0, 0);
m_matrixForRender = new Matrix4x4();
m_colorMult = new UnityEngine.Color();
m_colorAdd = new UnityEngine.Color();
m_color = new Color32();
m_z = -1;
}
示例8: QuantizePixel
/// <summary>
/// Override this to process the pixel in the second pass of the algorithm
/// </summary>
/// <param name="pixel">The pixel to quantize</param>
/// <returns>The quantized value</returns>
protected override byte QuantizePixel( Color32* pixel )
{
byte colorIndex = 0 ;
int colorHash = pixel->ARGB ;
// Check if the color is in the lookup table
if ( _colorMap.ContainsKey ( colorHash ) )
colorIndex = (byte)_colorMap[colorHash] ;
else
{
// Not found - loop through the palette and find the nearest match.
// Firstly check the alpha value - if < 128, set the transparent color
if ( pixel->Alpha < 128 )
colorIndex = 0; // color 0 is transparent for Freebox
else
{
// Not transparent...
int leastDistance = int.MaxValue ;
int red = pixel->Red ;
int green = pixel->Green;
int blue = pixel->Blue;
// Loop through the freebox palette visible colors, looking for the closest color match
for ( int index = 1 ; index < 192 ; index++ )
{
Color paletteColor = _colors[index];
int redDistance = paletteColor.R - red ;
int greenDistance = paletteColor.G - green ;
int blueDistance = paletteColor.B - blue ;
int distance = ( redDistance * redDistance ) +
( greenDistance * greenDistance ) +
( blueDistance * blueDistance ) ;
if ( distance < leastDistance )
{
colorIndex = (byte)index ;
leastDistance = distance ;
// And if it's an exact match, exit the loop
if ( 0 == distance )
break ;
}
}
}
// Now I have the color, pop it into the hashtable for next time
_colorMap.Add ( colorHash , colorIndex ) ;
}
return colorIndex ;
}
示例9: drawOnImage
public override void drawOnImage(ref Image image, BoundingBox boundingBox)
{
BitmapDecal decal;
if (!BitmapDecalCache.Instance.decals.TryGetValue(_url, out decal)) return;
Image decalImage = new Image(decal.image);
Color32 color = new Color32(_red, _green, _blue, _alpha);
decalImage.recolor(Global.Black32, color, false, true);
decalImage.rotateImage(_rotation);
if (_mirror) decalImage.flipHorizontally();
image.blendImage(decalImage, _blendMethod, _position, _alphaOption, _textureAlpha, boundingBox);
}
示例10: QuantizePixel
/// <summary>
/// Override this to process the pixel in the second pass of the algorithm
/// </summary>
/// <param name="pixel">The pixel to quantize</param>
/// <returns>The quantized value</returns>
protected override byte QuantizePixel(Color32 pixel)
{
double luminance = (pixel.Red * 0.299) + (pixel.Green * 0.587) + (pixel.Blue * 0.114);
// Gray scale is an intensity map from black to white.
// Compute the index to the grayscale entry that
// approximates the luminance, and then round the index.
// Also, constrain the index choices by the number of
// colors to do, and then set that pixel's index to the
// byte value.
byte colorIndex = (byte)(luminance + 0.5);
return colorIndex;
}
示例11: QuantizePixel
/// <summary>
/// Override this to process the pixel in the second pass of the algorithm
/// -- overriden here to limit distance analysis to 216 web-safe colors
/// </summary>
/// <param name="pixel">The pixel to quantize</param>
/// <returns>The quantized value</returns>
protected override byte QuantizePixel ( Color32* pixel )
{
// indexes of the B/W and grey area of the websafe palette:
int[] indexes = new int[] { 0x00, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, 0xE0, 0xE1 };
byte colorIndex = 0 ;
int colorHash = pixel->ARGB ;
// Check if the color is in the lookup table
if ( _colorMap.ContainsKey ( colorHash ) )
colorIndex = (byte)_colorMap[colorHash] ;
else
{
// Not found - loop through the palette and find the nearest match.
int leastDistance = int.MaxValue ;
int red = pixel->Red ;
int green = pixel->Green;
int blue = pixel->Blue;
// Loop through the entire palette, looking for the closest color match
foreach ( int index in indexes )
{
Color paletteColor = _colors[index];
int redDistance = paletteColor.R - red ;
int greenDistance = paletteColor.G - green ;
int blueDistance = paletteColor.B - blue ;
int distance = ( redDistance * redDistance ) +
( greenDistance * greenDistance ) +
( blueDistance * blueDistance ) ;
if ( distance < leastDistance )
{
colorIndex = (byte)index ;
leastDistance = distance ;
// And if it's an exact match, exit the loop
if ( 0 == distance )
break ;
}
}
// Now I have the color, pop it into the hashtable for next time
_colorMap.Add ( colorHash , colorIndex ) ;
}
return colorIndex ;
}
示例12: QuantizePixel
/// <summary>
/// Override this to process the pixel in the second pass of the algorithm
/// </summary>
/// <param name="pixel">The pixel to quantize</param>
/// <param name="destinationPixel"></param>
/// <returns>The quantized value</returns>
protected override void QuantizePixel(Color32* pixel, Color32* destinationPixel)
{
destinationPixel->Red = pixel->Red;
destinationPixel->Green = pixel->Green;
destinationPixel->Blue = pixel->Blue;
if (pixel->Alpha == _alphaEmmissiveValue)
{
destinationPixel->Alpha = 255;
}
else
{
destinationPixel->Alpha = 0;
}
}
示例13: Get
public static Color32[] Get(byte[] table)
{
var result = new Color32[table.Length / 3];
var tableIndex = 0;
var resultIndex = 0;
while (tableIndex < table.Length)
{
byte r = table[tableIndex++];
byte g = table[tableIndex++];
byte b = table[tableIndex++];
result[resultIndex++] = new Color32(r, g, b);
}
return result;
}
示例14: TestConstruction
public void TestConstruction()
{
// Verify construction from an int.
Color32 color = new Color32(OpaqueBlack);
Assert.That(color.Abgr, Is.EqualTo(OpaqueBlack));
// Verify construction from a bunch of RGBA bytes.
color = new Color32(0xff, 0x00, 0x00, 0xff);
Assert.That(color.Abgr, Is.EqualTo(OpaqueRed));
// Verify Clone
Color32 other = new Color32(OpaqueBlue);
color = other.Clone();
Assert.That(color.Abgr, Is.EqualTo(OpaqueBlue));
// Verify parse from a string using mixed case.
color = Color32.Parse("ff0000FF");
Assert.That(color.Abgr, Is.EqualTo(OpaqueRed));
// Verify correct behaviour with poorly formed string data.
//
// Any string supplied that is less than 8 chars is filled from the front
// with zeros (and will thus be completely transparent).
// An fully empty string initalizes to all zeroes (transparent black).
color = Color32.Parse(string.Empty);
Assert.That(color.ToString(), Is.EqualTo("00000000"));
color = Color32.Parse("ffffff");
Assert.That(color.ToString(), Is.EqualTo("00ffffff"));
color = Color32.Parse("ff");
Assert.That(color.ToString(), Is.EqualTo("000000ff"));
// Only the first eight chars are used for construction from string. Extra
// chars at the end of the input string are ignored.
color = Color32.Parse("aabbccddee");
Assert.That(color.ToString(), Is.EqualTo("aabbccdd"));
// The input string here has two valid hex values in the first eight chars.
// ( the "a" and "c" in "Not a c") and those are the only chars that
// won't be replaced with zeroes.
color = Color32.Parse("Not a color value");
Assert.That(color.ToString(), Is.EqualTo("0000a0c0"));
}
示例15: TestGetSet
public void TestGetSet()
{
// Verify getters of default state.
Color32 color = new Color32();
byte value = 0x00;
Assert.That(color.Alpha, Is.EqualTo(value));
Assert.That(color.Blue, Is.EqualTo(value));
Assert.That(color.Green, Is.EqualTo(value));
Assert.That(color.Red, Is.EqualTo(value));
// Verify getters of newly set state.
value = 0xAB;
color = new Color32(value, value, value, value);
Assert.That(color.Alpha, Is.EqualTo(value));
Assert.That(color.Blue, Is.EqualTo(value));
Assert.That(color.Green, Is.EqualTo(value));
Assert.That(color.Red, Is.EqualTo(value));
// Verify ABGR and ARGB.
color = new Color32(OpaqueRed);
Assert.That(color.Abgr, Is.EqualTo(OpaqueRed));
Assert.That(color.Argb, Is.EqualTo(OpaqueBlue)); // Red and blue have switched?
}