本文整理汇总了C#中CollisionObject.SetOffset方法的典型用法代码示例。如果您正苦于以下问题:C# CollisionObject.SetOffset方法的具体用法?C# CollisionObject.SetOffset怎么用?C# CollisionObject.SetOffset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CollisionObject
的用法示例。
在下文中一共展示了CollisionObject.SetOffset方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Create
public static Node Create(string name, string texture, Vector3 pos)
{
var cmp = new MyTarget ();
var spr = new Sprite (64, 128);
spr.AddTexture (new Texture (texture));
var col = new CollisionObject ();
col.Shape = new BoxShape (spr.Width/2, spr.Height/2, 100);
col.SetOffset (spr.Width/2, spr.Height/2, 0);
var mbox1 = new MailBox ("MouseSelect");
var mbox2 = new MailBox ("MouseDeselect");
var node = new Node (name);
node.Attach (cmp);
node.Attach (col);
node.Attach (spr);
node.Attach (mbox1);
node.Attach (mbox2);
node.Translation = pos;
return node;
}
示例2: Create
public static Node Create(string name, string address, Vector3 pos)
{
var cmp = new MyButton ();
cmp.address = address;
var spr = new Sprite (32, 32);
spr.AddTexture (Resource.GetDefaultTexture ());
var label = new Label ();
label.Text = name;
label.Color = Color.Black;
label.SetOffset (8, 8);
var col = new CollisionObject ();
col.Shape = new BoxShape(16, 16, 16);
col.SetOffset (16, 16, 16);
var node = new Node (name);
node.Attach (cmp);
node.Attach (spr);
node.Attach (label);
node.Attach (col);
node.Translation = pos;
return node;
}
示例3: Create
public static Node Create(string fileName)
{
var cmp = new MyTiledMap ();
var tiledMap = new TiledMapComposer ();
var node = new Node ("TiledMap");
node.Attach (tiledMap);
node.Attach (cmp);
tiledMap.LoadFromFile (fileName);
var halfWidth = tiledMap.TileWidth / 2;
var halfHeight = tiledMap.TileHeight / 2;
// コリジョンなどのゲームロジックはすべて
// 仮想の2D直交座標系で作成する
// 表示だけアイソメトリック
var colMap = node.Find("CollisionMap");
foreach (var tile in colMap.Downwards.Skip(1)) {
var col = new CollisionObject();
col.Shape = new BoxShape (halfWidth, halfHeight, 1);
col.SetOffset (halfWidth, halfHeight, 1);
tile.Attach (col);
}
return node;
}
示例4: Create
public static Node Create(Vector3 pos)
{
var cmp = new MyComponent ();
var spr = new Sprite (480, 300);
spr.AddTexture (new Texture ("media/Vanity.jpg"));
spr.AddTexture (new Texture ("media/Tanks.png"));
spr.AddTexture (new Texture ("media/TatamiRoom.png"));
spr.AutoScale = true;
Console.WriteLine ("tex = " + spr.GetTexture (0));
Console.WriteLine ("spr = " + spr);
var col = new CollisionObject();
col.Shape = new BoxShape(spr.Width/2, spr.Height/2, 100);
col.SetOffset (spr.Width/2, spr.Height/2, 0);
var ctr = new AnimationController ();
var node = new Node ();
node.Attach (cmp);
node.Attach (spr);
node.Attach (col);
node.Attach (ctr);
node.Translation = pos;
var clip = new SoundClip ("Sound");
clip.AddTrack (new SoundEffectTrack ("media/PinPon.wav"));
node.UserData.Add (clip.Name, clip);
return node;
}
示例5: Create
public static Node Create(Vector3 pos)
{
var cmp = new MySprite ();
var spr = new Sprite (64, 64);
spr.AddTexture (new Texture ("media/Box-64x64.png"));
var col = new CollisionObject ();
col.Shape = new BoxShape (spr.Width / 2, spr.Height / 2, 100);
col.SetOffset (spr.Width / 2, spr.Height / 2, 0);
var mbox1 = new MailBox ("MouseSelect");
var mbxo2 = new MailBox ("MouseDeselect");
var node = new Node ("MySprite");
node.Attach (cmp);
node.Attach (spr);
node.Attach (col);
node.Attach (mbox1);
node.Attach (mbxo2);
node.Translation = pos;
return node;
}
示例6: Test_BoxShape
public void Test_BoxShape()
{
var node = new Node ();
var col = new CollisionObject ();
col.Shape = new BoxShape (1, 1, 1);
col.SetOffset (1, 0, 0);
node.Attach (col);
node.Translate (1, 0, 0);
node.Rotate (45, 0, 0, 1);
var wld = new World ();
wld.AddChild (node);
wld.CollisionUpdate ();
// (1+1) - 1*√2
var result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0)).First ();
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (0.5858f, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
Assert.AreEqual (10.58579f, result.Distance, 0.01f);
Assert.AreEqual (0.5245f, result.Fraction, 0.01f);
// (1+1) + 1*√2
result = wld.RayCast (new Vector3 (10, 0, 0), new Vector3 (-10, 0, 0)).First ();
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (3.4142f, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (1, 0, 0), result.Normal);
Assert.AreEqual (6.585786f, result.Distance, 0.01f);
Assert.AreEqual (0.3225f, result.Fraction, 0.01f);
wld.Destroy ();
}
示例7: Create
public static Node Create(Vector3 pos, int collisionMask)
{
var cmp = new MyBlock ();
var spr = new Sprite (128, 64);
spr.AddTexture (Resource.GetDefaultTexture ());
spr.Color = Color.Cyan;
var col = new CollisionObject ();
col.Shape = new BoxShape (spr.Width/2, spr.Height/2, 1);
col.SetOffset (spr.Width/2, spr.Height/2, 1);
col.CollideWith = collisionMask;
var label = new Label ();
label.Text = "Mask = 0x" + collisionMask.ToString("x");
var node = new Node ("Block");
node.Attach (cmp);
node.Attach (spr);
node.Attach (col);
node.Attach (label);
node.Translation = pos;
return node;
}
示例8: Test_Distance_Box_to_Box
public void Test_Distance_Box_to_Box()
{
var node1 = new Node ("Node1");
var col1 = new CollisionObject ();
col1.Shape = new BoxShape (1, 1, 1);
col1.SetOffset (0, 0, 0);
node1.Attach (col1);
var node2 = new Node ("Node2");
var col2 = new CollisionObject ();
col2.Shape = new BoxShape (1,1,1);
col2.SetOffset (0, 10, 0);
node2.Attach (col2);
node1.Translate (0, 0, 0);
node2.Translate (10, 0, 0);
// 10*√2
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
wld.CollisionUpdate ();
Assert.AreEqual(10*1.4142f - 2*1.4142f, wld.Distance (node1, node2), 0.05f);
wld.Destroy ();
}
示例9: Test_BoxShape
public void Test_BoxShape()
{
var node1 = new Node ("Sweeper");
var col1 = new CollisionObject ();
col1.Shape = new BoxShape (1, 1, 1);
col1.SetOffset (0, 1, 0);
node1.Attach (col1);
var node2 = new Node ("Target1");
var col2 = new CollisionObject ();
col2.Shape = new SphereShape (1);
col2.SetOffset (0, 1, 0);
node2.Attach (col2);
var node3 = new Node ("Target2");
var col3 = new CollisionObject ();
col3.Shape = new SphereShape (1);
col3.SetOffset (0, 1, 0);
node1.Translate (0, 0, 0);
node2.Translate (10, 0, 0);
node3.Translate (20, 0, 0);
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
wld.AddChild (node3);
wld.CollisionUpdate ();
var result = wld.Sweep (node1, new Vector3 (100, 0, 0));
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (9, 1, 0), result.Point);
Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
Assert.AreEqual (8, result.Distance, 0.01f);
Assert.AreEqual (0.08f, result.Fraction, 0.01f);
result = wld.Sweep (node1, new Vector3 (0, 100, 0));
Assert.AreEqual (false, result.Hit);
result = wld.Sweep (node1, new Vector3 (-100, 100, 0));
Assert.AreEqual (false, result.Hit);
wld.Destroy ();
}
示例10: Create
public static World Create(float width, float height)
{
var cmp = new MyWorld ();
var spr = new Sprite ();
spr.AddTexture(new Texture ("media/Vanity.jpg"));
var col = new CollisionObject ();
col.Shape = new BoxShape (width / 2, height / 2, 1);
col.SetOffset (width / 2, height / 2, 0);
var node = new World ("MyWorld");
node.Attach (cmp);
node.Attach (col);
node.Attach (spr);
return node;
}
示例11: Create
public static Node Create(string name, Vector3 pos)
{
var cmp = new MyCharacterButton (name);
var spr = new Sprite (128, 64);
spr.AddTexture (Resource.GetDefaultTexture ());
var label1 = new Label ();
label1.Text = cmp.dbCharacter.FullName;
label1.SetOffset (10, 10);
label1.Color = Color.Black;
var label2 = new Label ();
label2.Text = cmp.dbCharacter.FullNameYomi;
label2.SetOffset (10, 30);
label2.Color = Color.Black;
var col = new CollisionObject ();
col.Shape = new BoxShape (64, 32, 100);
col.SetOffset (64, 32, 0);
var snd = new SoundEffectTrack ("media/PinPon.wav");
var clip = new SoundClip ("クリック音");
clip.AddTrack (snd);
var node = new Node ("Button(" + name + ")");
node.Attach (cmp);
node.Attach (spr);
node.Attach (label1);
node.Attach (label2);
node.Attach (col);
node.UserData.Add (clip.Name, clip);
node.Translation = pos;
node.DrawPriority = -1;
return node;
}
示例12: Test_SetOffset
public void Test_SetOffset()
{
var col = new CollisionObject ();
col.Offset = new Vector3 (1, 2, 3);
Assert.AreEqual (new Vector3(1,2,3), col.Offset);
col.SetOffset (4, 5, 6);
Assert.AreEqual (new Vector3 (4, 5, 6), col.Offset);
}
示例13: Test_Sweep
public void Test_Sweep()
{
var node1 = new Node ("Node1");
var col1 = new CollisionObject ();
col1.Shape = new BoxShape (1, 1, 1);
node1.Attach (col1);
node1.Rotate (45, 0, 0, 1);
node1.Rotate (45, 1, 0, 0);
var node2 = new Node ("Node2");
var col2 = new CollisionObject ();
col2.Shape = new BoxShape (2, 2, 2);
col2.Offset = new Vector3 (2, 0, 0);
node2.Attach (col2);
var node3 = new Node ("Node3");
var col3 = new CollisionObject ();
col3.Shape = new BoxShape (1, 1, 1);
col3.SetOffset (-1, 0, 0);
node3.Attach (col3);
var wld = new World ("World");
wld.AddChild (node1);
wld.AddChild (node2);
wld.AddChild (node3);
node1.Translate (0, 0, 0);
node2.Translate (10, 0, 0);
node3.Translate (-10, 0, 0);
wld.CollisionUpdate ();
var result = wld.Sweep (node1, new Vector3 (100, 0, 0));
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (10, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
Assert.AreEqual (8.602f, result.Distance, 0.01f);
Assert.AreEqual (0.09f, result.Fraction, 0.01f);
result = wld.Sweep (node1, new Vector3 (-100, 0, 0));
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (-10, 0.2812f, -0.2812f), result.Point);
Assert.AreEqual (new Vector3 (1, 0, 0), result.Normal);
Assert.AreEqual (8.602f, result.Distance, 0.01f);
Assert.AreEqual (0.09f, result.Fraction, 0.01f);
}
示例14: Test_SphereShape
public void Test_SphereShape()
{
var node = new Node ();
var col = new CollisionObject ();
col.Shape = new SphereShape (1);
col.SetOffset (1, 0, 0);
node.Attach (col);
node.Translate (1, 0, 0);
node.Rotate (45, 0, 0, 1);
var wld = new World ();
wld.AddChild (node);
wld.CollisionUpdate ();
// (1+1) - 1
var result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0)).First ();
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (1, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
Assert.AreEqual (11, result.Distance, 0.01f);
Assert.AreEqual (0.55f, result.Fraction, 0.01f);
// (1+1) + 1
result = wld.RayCast (new Vector3 (10, 0, 0), new Vector3 (-10, 0, 0)).First ();
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (3, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (1, 0, 0), result.Normal);
Assert.AreEqual (7, result.Distance, 0.01f);
Assert.AreEqual (0.35f, result.Fraction, 0.01f);
wld.Destroy ();
}