本文整理汇总了C#中CollisionFlags.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# CollisionFlags.ToString方法的具体用法?C# CollisionFlags.ToString怎么用?C# CollisionFlags.ToString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CollisionFlags
的用法示例。
在下文中一共展示了CollisionFlags.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
public void Update()
{
// Get the mouse pressed position in world.
if ((Input.GetAxis("Fire1")>0 || Input.GetAxis("Fire2")>0) && !isMouseHovering(Input.mousePosition, guiRect, guiRectYFromBottom))
{
Ray ray = myCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray,out hit,rayCastDisntance, layerMask))
{
currentMoveToPos = hit.point;
// Keep target height same as player height for accuracy.
currentMoveToPos.y = myTransform.position.y;
//Check if character not already at target position then move
if(Vector3.Distance(myTransform.position, currentMoveToPos) > distanceError)
{
hasTargetPosition = true;
}
}
buttonDown = true;
}
else
{
buttonDown = false;
}
// Make sure the character stays on the ground.
ApplyGravity ();
// Keep target height same as player height for accuracy.
currentMoveToPos.y = myTransform.position.y;
// Was a successful move enabled.
if(hasTargetPosition)
{
// Look at target.
myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(currentMoveToPos - myTransform.position), rotationSpeed * Time.deltaTime);
// Move to target location.
collisionFlags = controller.Move((myTransform.forward * moveSpeed * Time.deltaTime)+( new Vector3 (0, verticalSpeed, 0)));
if(animator != null)
{
animator.SetBool("run", true);
}
// Check if side was hit and stop character.
if(collisionFlags.ToString().Equals("5"))
{
hasTargetPosition = false;
// Set character to previous position so animation of running/walking happens next.
collisionFlags = controller.Move((myTransform.forward * -1 * moveSpeed * Time.deltaTime)+( new Vector3 (0, verticalSpeed, 0)));
if(animator != null)
{
animator.SetBool("run", false);
}
}
// Calculate distance to target location and stop if in range.
if(Vector3.Distance(myTransform.position, currentMoveToPos) <= distanceError && !buttonDown)
{
hasTargetPosition = false;
if(animator != null)
{
animator.SetBool("run", false);
}
}
}
else if(verticalSpeed != 0.0f)
{
controller.Move(new Vector3 (0, verticalSpeed, 0));
}
}