本文整理汇总了C#中ClientState.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# ClientState.Dispose方法的具体用法?C# ClientState.Dispose怎么用?C# ClientState.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ClientState
的用法示例。
在下文中一共展示了ClientState.Dispose方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnAuthenticate
private void OnAuthenticate(Task result, ClientState state)
{
SslStream sslStream = (SslStream)state.Stream;
try
{
result.GetAwaiter().GetResult();
_log.WriteLine("Server authenticated to client with encryption cipher: {0} {1}-bit strength",
sslStream.CipherAlgorithm, sslStream.CipherStrength);
// Start listening for data from the client connection.
sslStream.BeginRead(state.ReceiveBuffer, 0, state.ReceiveBuffer.Length, OnReceive, state);
}
catch (AuthenticationException authEx)
{
_log.WriteLine(
"Server disconnecting from client during authentication. No shared SSL/TLS algorithm. ({0})",
authEx);
}
catch (Exception ex)
{
_log.WriteLine("Server disconnecting from client during authentication. Exception: {0}",
ex.Message);
}
finally
{
state.Dispose();
}
}
示例2: OnAccept
private void OnAccept(Task<TcpClient> result)
{
TcpClient client = null;
// Accept current connection
try
{
client = result.Result;
}
catch
{
}
// If we have a connection, then process it
if (client != null)
{
OnClientAccepted(client);
ClientState state;
// Start authentication for SSL?
if (_useSsl)
{
state = new ClientState(client, _sslEncryptionPolicy);
_log.WriteLine("Server: starting SSL authentication.");
SslStream sslStream = null;
X509Certificate2 certificate = TestConfiguration.GetServerCertificate();
try
{
sslStream = (SslStream)state.Stream;
_log.WriteLine("Server: attempting to open SslStream.");
sslStream.AuthenticateAsServerAsync(certificate, false, _sslProtocols, false).ContinueWith(t => OnAuthenticate(t, state), TaskScheduler.Default);
}
catch (Exception ex)
{
_log.WriteLine("Server: Exception: {0}", ex);
state.Dispose(); // close connection to client
}
}
else
{
state = new ClientState(client);
// Start listening for data from the client connection
try
{
state.Stream.BeginRead(state.ReceiveBuffer, 0, state.ReceiveBuffer.Length, OnReceive, state);
}
catch
{
}
}
}
// Listen for more client connections
try
{
_listener.AcceptTcpClientAsync().ContinueWith(t => OnAccept(t), TaskScheduler.Default);
}
catch
{
}
}