本文整理汇总了C#中ClientContext.update方法的典型用法代码示例。如果您正苦于以下问题:C# ClientContext.update方法的具体用法?C# ClientContext.update怎么用?C# ClientContext.update使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ClientContext
的用法示例。
在下文中一共展示了ClientContext.update方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
public static void Main(string[] args)
{
ClientContext.PreloadNativeLibraries();
using (ClientContext context = new ClientContext("com.osvr.exampleclients.managed.TrackerCallback"))
{
#if NET20
using (var button1 = ButtonInterface.GetInterface(context, "/controller/left/1"))
using (var button2 = ButtonInterface.GetInterface(context, "/controller/left/2"))
#else
using (var button1 = context.GetButtonInterface("/controller/left/1"))
using (var button2 = context.GetButtonInterface("/controller/left/2"))
#endif
{
// Pretend that this is your application's main loop
for (int i = 0; i < 1000000; ++i)
{
context.update();
// getting the current state calls into the native DLL, so
// try to get the state only once per frame.
var button1State = button1.GetState();
var button2State = button2.GetState();
if (button1State.Value == ButtonInterface.Pressed)
{
Console.WriteLine("Pressing button 1!");
}
// re-using button1State
if(button1State.Value == ButtonInterface.Pressed
&& button2State.Value == ButtonInterface.Pressed)
{
Console.WriteLine("Pressing both button 1 and 2!");
}
}
Console.WriteLine("Library shut down; exiting.");
}
}
}
示例2: Main
public static void Main(string[] args)
{
ClientContext.PreloadNativeLibraries();
using (ClientContext context = new ClientContext("com.osvr.exampleclients.managed.TrackerCallback"))
{
// This is just one of the paths. You can also use:
// /me/hands/right
// /me/head
using (Interface lefthand = context.getInterface("/me/hands/left"))
{
TrackerCallbacks callbacks = new TrackerCallbacks();
// The coordinate system is right-handed, withX to the right, Y up, and Z near.
var poseInterface = new PoseInterface(lefthand);
poseInterface.StateChanged += TrackerCallbacks.myTrackerCallback;
// If you just want orientation
var orientationInterface = new OrientationInterface(lefthand);
orientationInterface.StateChanged += TrackerCallbacks.myOrientationCallback;
// or position
var positionInterface = new PositionInterface(lefthand);
positionInterface.StateChanged += TrackerCallbacks.myPositionCallback;
bool resetYawMode = false;
// Pretend that this is your application's main loop
for (int i = 0; i < 1000000; ++i)
{
// toggle between reset yaw mode and normal mode
// every 5000 iterations.
if (i % 5000 == 0)
{
resetYawMode = !resetYawMode;
if(resetYawMode)
{
context.SetRoomRotationUsingHead();
}
else
{
context.ClearRoomToWorldTransform();
}
}
context.update();
}
Console.WriteLine("Library shut down; exiting.");
}
}
}
示例3: Main
public static void Main(string[] args)
{
ClientContext.PreloadNativeLibraries();
using (ClientContext context = new ClientContext("com.osvr.exampleclients.managed.TrackerCallback"))
{
// This is just one of the paths. You can also use:
// /me/hands/right
// /me/head
using (Interface lefthand = context.getInterface("/me/hands/left"))
{
TrackerCallbacks callbacks = new TrackerCallbacks();
// The coordinate system is right-handed, withX to the right, Y up, and Z near.
var poseInterface = new PoseInterface(lefthand);
poseInterface.StateChanged += TrackerCallbacks.myTrackerCallback;
// If you just want orientation
var orientationInterface = new OrientationInterface(lefthand);
orientationInterface.StateChanged += TrackerCallbacks.myOrientationCallback;
// or position
var positionInterface = new PositionInterface(lefthand);
positionInterface.StateChanged += TrackerCallbacks.myPositionCallback;
// Pretend that this is your application's main loop
for (int i = 0; i < 1000000; ++i)
{
context.update();
}
Console.WriteLine("Library shut down; exiting.");
}
}
}