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C# ClickedEventArgs类代码示例

本文整理汇总了C#中ClickedEventArgs的典型用法代码示例。如果您正苦于以下问题:C# ClickedEventArgs类的具体用法?C# ClickedEventArgs怎么用?C# ClickedEventArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ClickedEventArgs类属于命名空间,在下文中一共展示了ClickedEventArgs类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoClick

 private void DoClick(object sender, ClickedEventArgs e)
 {
     if (this.teleportOnClick)
     {
         float y = this.reference.position.y;
         Plane plane = new Plane(Vector3.up, -y);
         Ray ray = new Ray(base.transform.position, base.transform.forward);
         bool flag = false;
         float d = 0f;
         if (this.teleportType == SteamVR_Teleporter.TeleportType.TeleportTypeUseCollider)
         {
             TerrainCollider component = Terrain.activeTerrain.GetComponent<TerrainCollider>();
             RaycastHit raycastHit;
             flag = component.Raycast(ray, out raycastHit, 1000f);
             d = raycastHit.distance;
         }
         else if (this.teleportType == SteamVR_Teleporter.TeleportType.TeleportTypeUseCollider)
         {
             RaycastHit raycastHit2;
             Physics.Raycast(ray, out raycastHit2);
             d = raycastHit2.distance;
         }
         else
         {
             flag = plane.Raycast(ray, out d);
         }
         if (flag)
         {
             Vector3 position = ray.origin + ray.direction * d - new Vector3(this.reference.GetChild(0).localPosition.x, 0f, this.reference.GetChild(0).localPosition.z);
             this.reference.position = position;
         }
     }
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:33,代码来源:SteamVR_Teleporter.cs

示例2: OnClicked

    //*****************************************************************
    void OnClicked(object sender, ClickedEventArgs e)
    {
        if(mDistanceFromPlayer > mMaxDistance)
            return;
        if( e.TargetObject == null)
            return;
        if( e.TargetObject.tag != "SecretPassage")
        {
            Debug.Log(e.TargetObject.tag);
            return;
        }
        //Debug.Log(e.TargetObject.name);
        // play the iTween animation
        // If the object has a dedicated sound, play it. If not, play the default
        if(mActivatedSound != String.Empty)
            SoundManager.Play2DSound(mActivatedSound);
        else
            SoundManager.Play2DSound("hiddenPassage");

        if (!isMoving)
        {
            bIsOpen = !bIsOpen;
            isMoving = true;
            runningTime = 0;
            Vector3 temp;
            temp = startVec;
            startVec = endVec;
            endVec = temp;
        }

        //Debug.Log("I WAS CLICKEDEDMF");
    }
开发者ID:RollForReflex,项目名称:YouDunnit--Prototype,代码行数:33,代码来源:InteractiveObject.cs

示例3: OnClicked

    private float mDistance = 0.0f; // Distance from player

    #endregion Fields

    #region Methods

    void OnClicked(object sender, ClickedEventArgs e)
    {
        if (e.TargetObject != gameObject) return;
        //if (mDistance > mPickupDistance ) return;
        Debug.Log("Replacing stuff");
        ReplaceMatchedAreaWithEquippedItem();
    }
开发者ID:RollForReflex,项目名称:YouDunnit--Prototype,代码行数:13,代码来源:MatchedArea.cs

示例4: NotifyClicked

		protected bool NotifyClicked()
		{
			ClickedEventArgs args = new ClickedEventArgs();
			if (Clicked != null) {
				Clicked(this, args);
			}
			return !args.ErrorOccurred;
		}
开发者ID:appliedi,项目名称:MerchantTribe,代码行数:8,代码来源:NotifyClickControl.cs

示例5: TriggerDown

    void TriggerDown(object sender, ClickedEventArgs e)
    {
        AxeInstance = (GameObject)Instantiate(AxePrefab, transform, false);
        AxeInstance.GetComponent<Rigidbody>().isKinematic = true;

        m_VelocityOverTime = Vector3.zero;
        m_Velocity = Vector3.zero;
    }
开发者ID:RandomTiger,项目名称:OgresLairVR,代码行数:8,代码来源:WeaponHand.cs

示例6: OnActivated

    private void OnActivated(object sender, ClickedEventArgs e)
    {
        if (e.TargetObject != gameObject) return;

        isActivated = true;

        TriggerActivated();
    }
开发者ID:Aeal,项目名称:ULib,代码行数:8,代码来源:ClickedTrigger.cs

示例7: OnDeactivated

    private void OnDeactivated(object sender, ClickedEventArgs e)
    {
        if (!isActivated) return;

        isActivated = false;

        TriggerDeactivated();
    }
开发者ID:Aeal,项目名称:ULib,代码行数:8,代码来源:ClickedTrigger.cs

示例8: btnSubmit_Clicked

 public void btnSubmit_Clicked(object sender, ClickedEventArgs e)
 {
     IsValid();
     if (GetField("IsValid").Value.ToLower() == "true")
     {
         GetField("FormName").SetValue(GetField("Sicil").Value);
         int changingCount = GetField("ChangingCount").ValueAsInt + 1;
         GetField("ChangingCount").SetValue(changingCount.ToString());
         this.Submit();
     }
     else
     {
         this.ViewInfos.SwitchView("MessageView");
     }
 }
开发者ID:cambaz12,项目名称:FritoLay,代码行数:15,代码来源:FormCode.cs

示例9: PadTouched

    void PadTouched(object sender, ClickedEventArgs e) {
        //Debug.Log(((SteamVR_TrackedController)sender).transform.rotation.eulerAngles.y);

        Vector3 controllerDirectionY = ((SteamVR_TrackedController)sender).transform.forward;
        controllerDirectionY.y = 0f; // 2d
        controllerDirectionY.Normalize();
        controllerDirectionY *= e.padY;

        Vector3 controllerDirectionX = ((SteamVR_TrackedController)sender).transform.right;
        controllerDirectionX.y = 0f;  // 2d
        controllerDirectionX.Normalize();
        controllerDirectionX *= e.padX;

        Vector3 controllerDirection = controllerDirectionX + controllerDirectionY;

        playerVector = controllerDirection * locomotionForce;
    }
开发者ID:shole,项目名称:Receiver-7DFPS-SteamVR,代码行数:17,代码来源:SteamVR_Locomotion.cs

示例10: btnGetNameAndManager_Clicked

        public void btnGetNameAndManager_Clicked(object sender, ClickedEventArgs e)
        {
            string firstname = string.Empty;
            string lastname = string.Empty;
            string manager = string.Empty;

            XPathNavigator form = this.MainDataSource.CreateNavigator();
            form.SelectSingleNode("/my:EmployeeForm/my:txtError", NamespaceManager).SetValue("");

            try
            {
                string userID = form.SelectSingleNode("/my:EmployeeForm/my:txtUserID", NamespaceManager).Value;
                XPathNavigator profileNav = this.DataSources["GetUserProfileByName"].CreateNavigator();
                profileNav.SelectSingleNode("/dfs:myFields/dfs:queryFields/tns:GetUserProfileByName/tns:AccountName", NamespaceManager).SetValue(userID);

                WebServiceConnection webServiceConnection = (WebServiceConnection)this.DataConnections["GetUserProfileByName"];
                webServiceConnection.Execute();

                string profileXPath = "/dfs:myFields/dfs:dataFields/tns:GetUserProfileByNameResponse/tns:GetUserProfileByNameResult/tns:PropertyData/tns:Values/tns:ValueData/tns:Value[../../../tns:Name = '{0}']";

                if (profileNav.SelectSingleNode(string.Format(profileXPath, "FirstName"), NamespaceManager) != null)
                {
                   firstname = profileNav.SelectSingleNode(string.Format(profileXPath, "FirstName"), NamespaceManager).Value;
                }
                if (profileNav.SelectSingleNode(string.Format(profileXPath, "LastName"), NamespaceManager) != null)
                {
                    lastname = profileNav.SelectSingleNode(string.Format(profileXPath, "LastName"), NamespaceManager).Value;
                }
                if (profileNav.SelectSingleNode(string.Format(profileXPath, "Manager"), NamespaceManager) != null)
                {
                    manager = profileNav.SelectSingleNode(string.Format(profileXPath, "Manager"), NamespaceManager).Value;
                }

                string userName = string.Format("{0} {1}", firstname, lastname);

                form.SelectSingleNode("/my:EmployeeForm/my:txtName", NamespaceManager).SetValue(userName);
                form.SelectSingleNode("/my:EmployeeForm/my:txtManager", NamespaceManager).SetValue(manager);

            }
            catch (Exception ex)
            {
                form.SelectSingleNode("/my:EmployeeForm/my:txtError", NamespaceManager).SetValue(ex.Message);
            }
        }
开发者ID:rajashekarusa,项目名称:PnP-Transformation,代码行数:44,代码来源:FormCode.cs

示例11: TriggerUp

    void TriggerUp(object sender, ClickedEventArgs e)
    {
        if (AxeInstance == null || m_Hand == null)
        {
            return;
        }

        m_Velocity = m_Hand.GetVelocityEstimation();

        Rigidbody rigidbody = AxeInstance.GetComponent<Rigidbody>();

        AxeInstance.transform.parent = null;
        rigidbody.isKinematic = false;

        Vector3 direction = Vector3.Lerp(transform.up * -1.0f, transform.forward, 0.5f);
        float magnitude = 1000.0f * m_Velocity.magnitude;

        rigidbody.AddForce(direction * magnitude);
        rigidbody.AddTorque(new Vector3(360.0f, 0, 0));
        AxeInstance = null;
    }
开发者ID:RandomTiger,项目名称:OgresLairVR,代码行数:21,代码来源:WeaponHand.cs

示例12: DoClick

    void DoClick(object sender, ClickedEventArgs e)
    {
        if (teleportOnClick)
        {
			var t = reference;
			if (t == null)
				return;

            float refY = t.position.y;

            Plane plane = new Plane(Vector3.up, -refY);
            Ray ray = new Ray(this.transform.position, transform.forward);

            bool hasGroundTarget = false;
            float dist = 0f;
            if (teleportType == TeleportType.TeleportTypeUseTerrain)
            {
                RaycastHit hitInfo;
                TerrainCollider tc = Terrain.activeTerrain.GetComponent<TerrainCollider>();
                hasGroundTarget = tc.Raycast(ray, out hitInfo, 1000f);
                dist = hitInfo.distance;
            }
            else if (teleportType == TeleportType.TeleportTypeUseCollider)
            {
                RaycastHit hitInfo;
                Physics.Raycast(ray, out hitInfo);
                dist = hitInfo.distance;
            }
            else
            {
                hasGroundTarget = plane.Raycast(ray, out dist);
            }

            if (hasGroundTarget)
            {
				Vector3 headPosOnGround = new Vector3(SteamVR_Render.Top().head.localPosition.x, 0.0f, SteamVR_Render.Top().head.localPosition.z);
				t.position = ray.origin + ray.direction * dist - new Vector3(t.GetChild(0).localPosition.x, 0f, t.GetChild(0).localPosition.z) - headPosOnGround;
            }
        }
    }
开发者ID:ConstLiu,项目名称:openvr,代码行数:40,代码来源:SteamVR_Teleporter.cs

示例13: DoClick

    void DoClick(object sender, ClickedEventArgs e)
    {
        if (teleportOnClick)
        {
            // Teleport
            float refY = reference.position.y;

            Plane plane = new Plane(Vector3.up, -refY);
            Ray ray = new Ray(this.transform.position, transform.forward);

            bool hasGroundTarget = false;
            float dist = 0f;
            if (teleportType == TeleportType.TeleportTypeUseCollider)
            {
                RaycastHit hitInfo;
                TerrainCollider tc = Terrain.activeTerrain.GetComponent<TerrainCollider>();
                hasGroundTarget = tc.Raycast(ray, out hitInfo, 1000f);
                dist = hitInfo.distance;
            }
            else if (teleportType == TeleportType.TeleportTypeUseCollider)
            {
                RaycastHit hitInfo;
                Physics.Raycast(ray, out hitInfo);
                dist = hitInfo.distance;
            }
            else
            {
                hasGroundTarget = plane.Raycast(ray, out dist);
            }
            if (hasGroundTarget)
            {
                Vector3 newPos = ray.origin + ray.direction * dist - new Vector3(reference.GetChild(0).localPosition.x, 0f, reference.GetChild(0).localPosition.z);

                reference.position = newPos;
            }
        }
    }
开发者ID:Black4Blade,项目名称:NewtonVR,代码行数:37,代码来源:SteamVR_Teleporter.cs

示例14: OnTriggerClicked

 public virtual void OnTriggerClicked(ClickedEventArgs e)
 {
     if (this.TriggerClicked != null)
     {
         this.TriggerClicked(this, e);
     }
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:SteamVR_TrackedController.cs

示例15: OnPadUnclicked

 public virtual void OnPadUnclicked(ClickedEventArgs e)
 {
     if (PadUnclicked != null)
         PadUnclicked(this, e);
 }
开发者ID:ConstLiu,项目名称:openvr,代码行数:5,代码来源:SteamVR_TrackedController.cs


注:本文中的ClickedEventArgs类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。